Topic: AoTK II Rules!!  (Read 18138 times)

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Offline Hexx

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Re: AoTK II Rules!!
« Reply #80 on: July 31, 2005, 07:01:01 pm »
LOL.. uhm are they even playing ?  ;D
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Offline FPF-DieHard

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Re: AoTK II Rules!!
« Reply #81 on: July 31, 2005, 07:37:00 pm »
LOL.. uhm are they even playing ?  ;D

Would you rather the rules were left up to me?   

There is no spoon . . .
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

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Re: AoTK II Rules!!
« Reply #82 on: July 31, 2005, 07:52:02 pm »
LOL.. uhm are they even playing ?  ;D

Would you rather the rules were left up to me?   

There is no spoon . . .

Actually I had someone else in mind.. <whistles innocently>
Courageously Protesting "Lyran Pelt Day"

Offline FPF-DieHard

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Re: AoTK II Rules!!
« Reply #83 on: July 31, 2005, 08:19:21 pm »
LOL.. uhm are they even playing ?  ;D

Would you rather the rules were left up to me?   

There is no spoon . . .

Actually I had someone else in mind.. <whistles innocently>

Sorry, Nanner is busy :P
Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT J'inn

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Re: AoTK II Rules!!
« Reply #84 on: August 01, 2005, 09:47:36 am »
LOL.. uhm are they even playing ?  ;D

I'm following everything.   However my days of actually playing are probably over by and large.

Edit:   Rules updated with Capital Ship info.

el-Karnak

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Re: AoTK II Rules!!
« Reply #85 on: August 01, 2005, 09:51:00 am »
LOL.. uhm are they even playing ?  ;D

I'm following everything.   However my days of actually playing are probably over by and large.


Since your rule sets and basic dyna campaign design is pretty much same in principle to what I originally did over 2 years for ISC Invasion campaign development, you may as well let me do the rules.

Other than tweaking the ISC vanilla ship classifications a little and tweaking the shipyard costs for the ship classes, I would not change much. ;D

Offline KAT J'inn

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Re: AoTK II Rules!!
« Reply #86 on: August 01, 2005, 09:56:55 am »
Thanks Karnak, but no need yet.   I have no problem in keeping the rules and such up to date or handling the general VC count and such.

Just won't actually be on the server much.

Offline KBFLordKrueg

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Re: AoTK II Rules!!
« Reply #87 on: August 01, 2005, 05:03:50 pm »
You're gonna love this, but...
Can we get clasification of exactly what's considered a "vanilla P/F" for each race?
I know I'm gonna get asked a hundred times which ones are "Vanilla"... :-\
Thanks... ;D
Lord Krueg
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Offline Kroma BaSyl

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Re: AoTK II Rules!!
« Reply #88 on: August 01, 2005, 05:29:24 pm »
You're gonna love this, but...
Can we get clasification of exactly what's considered a "vanilla P/F" for each race?
I know I'm gonna get asked a hundred times which ones are "Vanilla"... :-\
Thanks... ;D

Just go with "if it ain't chocolate it is vanilla". Sure a few strawberries will get in there, but that is the price you pay for simlicity.
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Offline FPF-DieHard

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Re: AoTK II Rules!!
« Reply #89 on: August 01, 2005, 05:56:01 pm »
You're gonna love this, but...
Can we get clasification of exactly what's considered a "vanilla P/F" for each race?
I know I'm gonna get asked a hundred times which ones are "Vanilla"... :-\
Thanks... ;D

No Problem, I have that posted before PFs are out  ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT Chuut-Ritt

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Re: AoTK II Rules!!
« Reply #90 on: August 02, 2005, 04:54:00 am »
You're gonna love this, but...
Can we get clasification of exactly what's considered a "vanilla P/F" for each race?
I know I'm gonna get asked a hundred times which ones are "Vanilla"... :-\
Thanks... ;D

No Problem, I have that posted before PFs are out  ;D

Easy Vanilla Pfs are preceded by the letters "I", "L" or "Z" for example "Z-PFL"

Non Vanilla Pnes are preceded by "F", "G", "H", "K", or "R"

Hope that makes it easier  :P

Offline KBF MalaK

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Re: AoTK II Rules!!
« Reply #91 on: August 11, 2005, 10:14:22 am »
Read and ack!

<S>
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Offline Bonk

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Re: AoTK II Rules!!
« Reply #92 on: August 11, 2005, 11:35:35 am »
Got my PC back out of storage and I'm connecting at 28800 now!  :woot:  (USB 56K softmodem... arg I hate softmodems! >:()

Just read this over, got a good chuckle, mostly because I'll have to stay behind the lines and just play around connecting at 28800. It also occurred to me that the hard core SFC fans are often old SFB players - so rules are good! (recalls lengthy SFB rulebooks...).  ;D

Got all the files and I'm gonna go see if I can actually login at 28800 now...  :)

Offline GDA-S'Cipio

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Re: AoTK II Rules!!
« Reply #93 on: August 11, 2005, 11:43:04 am »

Got all the files and I'm gonna go see if I can actually login at 28800 now...  :)

And the verdict is?

-S'Cipio
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Offline Bonk

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Re: AoTK II Rules!!
« Reply #94 on: August 11, 2005, 12:50:59 pm »

Got all the files and I'm gonna go see if I can actually login at 28800 now...  :)

And the verdict is?

-S'Cipio

Yup, logged in OK, moved halfway across the map - ran a solo mission ok (nice touches Tracey!  :thumbsup:) and bought a new ship. Feels good to be back even at 28.8kbps!  ;D  8)

EDIT: I actually managed to complete a co-op no problems as host, next two tries bugged out though - probably cuz we were chatting away on TS... still I'm impressed... could probably do co-ops without teamspeak on. (I have TS limited to 15kbps)
« Last Edit: August 11, 2005, 03:06:50 pm by Bonk »

Offline TraumaTech

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Re: AoTK II Rules!!
« Reply #95 on: August 11, 2005, 05:19:03 pm »
Got my PC back out of storage and I'm connecting at 28800 now!  :woot:  (USB 56K softmodem... arg I hate softmodems! >:()

Just read this over, got a good chuckle, mostly because I'll have to stay behind the lines and just play around connecting at 28800. It also occurred to me that the hard core SFC fans are often old SFB players - so rules are good! (recalls lengthy SFB rulebooks...).  ;D

Got all the files and I'm gonna go see if I can actually login at 28800 now...  :)
[/quote



i know some peoples have complained of minor lag issues,regarding my connection....humphhh  cough cough"bullsh*t"  cough cough,and i sincerely feel very bad for those peeps COUGH COUGH"BULLsh*t" COUGH COUGH,BUT,if i can play  with a connection of 24000,and in the vast majority of games stay stable in most 2v2's,i see no reason why you should play behind the lines.come on up to the front lines,and have some fun    :2gun:
     oh,and that is also while i am on ts......i am not saying itis always perfect,however it does amazingly well the majority of the time[/color]

Offline KBF MalaK

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Re: AoTK II Rules!!
« Reply #96 on: August 12, 2005, 09:18:53 am »

Got all the files and I'm gonna go see if I can actually login at 28800 now...  :)

And the verdict is?

-S'Cipio

Yup, logged in OK, moved halfway across the map - ran a solo mission ok (nice touches Tracey!  :thumbsup:) and bought a new ship. Feels good to be back even at 28.8kbps!  ;D  8)

EDIT: I actually managed to complete a co-op no problems as host, next two tries bugged out though - probably cuz we were chatting away on TS... still I'm impressed... could probably do co-ops without teamspeak on. (I have TS limited to 15kbps)

Hi Bonk,
  Just a suggestion but it did wonders for me... Try upgrading your modem firmware. My USR x2 modem was connection all day long at 28800 until I upgraded my firmware and now it always connects at 49999. I still don't have the bandwidth to run teamspeak but 3v3 battles are not a problem anymore.

Hope this helps.
"Artificial Intelligence is not a suitable substitute for natural stupidity"                                                                                                                                                                                                                                                                       

Offline KBFLordKrueg

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Re: AoTK II Rules!!
« Reply #97 on: August 12, 2005, 04:57:26 pm »
Let us all make sure all players are aware of the rule about no more than ONE capitol ship in a mission. We seem to have repeating instances if 2 or more players in capitol ships running missions together. I didn't say anything for the first couple weeks, merly informed the players.
But, it seems to be continuing as the server goes on. In some cases, the same players have been spotted repeatedly running missions, each time cliaming ignorance of the rule.
Needs to stop.... :-\
Lord Krueg
KBF CO
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Offline TraumaTech

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Re: AoTK II Rules!!
« Reply #98 on: August 12, 2005, 05:45:49 pm »

Quote

Hi Bonk,
  Just a suggestion but it did wonders for me... Try upgrading your modem firmware. My USR x2 modem was connection all day long at 28800 until I upgraded my firmware and now it always connects at 49999. I still don't have the bandwidth to run teamspeak but 3v3 battles are not a problem anymore.

Hope this helps.
Quote

heya LM.......is this firmware for all modems??and if it is ,can u provide a link to it?



Offline Bonk

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Re: AoTK II Rules!!
« Reply #99 on: August 12, 2005, 05:47:35 pm »
Hi Bonk,
  Just a suggestion but it did wonders for me... Try upgrading your modem firmware. My USR x2 modem was connection all day long at 28800 until I upgraded my firmware and now it always connects at 49999. I still don't have the bandwidth to run teamspeak but 3v3 battles are not a problem anymore.

Hope this helps.

Yeah, I thought of that, problem is I'm using an external Dynex TM USB 56K Data/Fax Modem (latest firmware) it stinks (software modem)... I also have an external USRobotics® Courier V.32 bis TM with ASL TM (19200bps) but it does not exist as far as USR is concerned, thus I am unable to update its firmware (unsure if its even capable of updating), now I am messing with an internal Best Data TM Data Fax Modem (56K - another softmodem) but my ISP rejects it's handshake...  >:(  I have a Diamond Supra 56K TM external on the way, hopefully I'll have better luck with that... Ideally I'd like a USRobotics® Sportser 56K external... I have an old USRobotics® Sportser 56K internal but it's ISA and my ASUS® TUV4X mainboard has no ISA slots, but ironically has an AMR modem slot. (awseome board though...)

Thanks for the suggestion anyway though! :thumbsup:


heya LM.......is this firmware for all modems??and if it is ,can u provide a link to it?

Pretty sure that firmware update will be modem specific - at least to USR x2 modems...