SFC2.Net proudly announces:
ATTACK OF THE KITTIES II: An Orion Pirates Dynaverse II Campaign.
The Campaign will run for 30 days.
Starting Saturday July 23, 2005. Time TBA.
I. BACK STORY
After years of tensions and several wars the Coalition (K, R, L and sometimes ISC) and the Alliance (F,H,G,Z) have reached an uneasy stalemate. The neutral zone treaty is enacted and trade blooms.
Kzinti and Lyran political issues, however, are as hostile as ever. Both sides feel a great deal of indignation at being an unequal partner in their respective alliance.
Deep within the Denebulan Asteroid Expanse Five (5) dilithium rich planetoids are discovered by an ISC taskforce. These planetoids hold enough dilithium to change the balance of power in the favor of whoever controls them.
Sensing an opportunity, the Feline Powers form a secret alliance and attempt to take control of the Denebulan Asteroid Expanse. War ensues.
Due to the sudden betrayal and attack the Alliance and the Coalition reel at the sudden enemy on there unprotected border. There are no bases between the Lyrans and the Kzinti and their new enemies. The old neutral zone is suddenly meaningless is several sectors.
The Alliance and the Coalition must scramble to protect their borders from the Feline Menace while at the same time prevent the other from taking advantage of the situation.
II. SERVER SET-UP
Standard Set-Up.
Bases can be destroyed.
See Die Hard’s posts for further details.
III. RULES
1) BASICS:
Players may fly only one ship at a time.
Any ship that appears in the yards may be purchased and played. (But see OoB Rules).
You may not place a base adjacent to any other base or planet (allied, enemy, or neutral).
You may change accounts or have more than one account among the different races of your side.
2) LINE OF SUPPLY:
1. If you are in a hex that is completely surrounded by enemy hexes then you cannot disengage.
2. LOS is determined at the moment a mission starts. Anything that happens during the mission is question is irrelevant.
3. To have a LOS you must be able to trace a single hex wide path to any of your team's Homeworlds. All hexes in the the path must be controlled by your side.
4. You cannot flip an enemy planet to neutral (or any other color) unless you have a LOS to it first. Softening it up via Deepstrikes is okay. Just no flipping. No flipping of neutral planets to your team's color without an LOS either.
3) DISENGAGEMENT RULE:
Def. - Ship of the Line - Any ship in the shiplist with a "v" at the front of it's name. For example. F-vCA. If it doesn't have a "v" it is NOT a Line Ship.
FOR SHIPS OF THE LINE
- If you disengage from a battle with a live enemy player, you cannot take missions in that hex for 10 game turns.
- If your ship is destroyed by a live enemy player, you cannot take missions in that hex for 5 game turns.
FOR ALL OTHER SHIPS
- If you disengage from a battle with a live enemy player, you cannot take missions in that hex for 20 game turns.
- If your ship is destroyed by a live enemy player, you cannot take missions in that hex for 10 game turns.
IN GENERAL
There are no exemptions for the above two rules. If you're stuck with a 1v3 or are forced to fly your FF against a BCH ... then the other side simply played their moves better.
4) ORDER OF BATTLE RULES FOR CAPITAL SHIPS:
Anyone my purchase and fly a Capital ship.
Capital ships are all DNs, CVAs, and BCHs. (Specific listing will be provided)
Each team (not race) may have 7 points of Capital Ships in game at any one time. The point value is:
CVA = 4
DN = 3
BCH = 2
There may never be more than one Capital ship per team in a mission. If two or more are drafted, all except one must disengage IMMEDIATELTY. (In this case the disengagement rule does not apply to those ships that disengage simply to reduce the number of Capital Ships to one.)
IN ADDITION!!! Each side gets 7 "on the board" X-Ship points as well. X-Ship point values are listed below.
Capital Ships (and X-Ships) are listed below along with their point cost:
Federation F-CLX 2
Federation F-GSX 3
Federation F-CX 3
Gorn G-HDX 2
Gorn G-CMX 3
Gorn G-CCX 3
Hydran H-MNGX 2
Hydran H-TARX 2
Hydran H-BARX 2
Hydran H-APAX 2
Hydran H-RNX 3
Hydran H-DGX 3
Hydran H-LBX 3
ISC I-CLX 2
ISC I-CSX 2
ISC I-CMX 2
ISC I-CAX 3
ISC I-CCX 7
Klingon K-D5X 2
Klingon K-D5XD 2
Klingon K-D5XDm 2
Klingon K-DX 3
Klingon K-DXD 3
Klingon K-DXDm 3
Klingon K-D7TX 3
Lyran L-CWXF 2
Lyran L-CCXF 3
Mirak Z-CMX 2
Mirak Z-CMXm 2
Mirak Z-CMXD 2
Mirak Z-CMXDm 2
Mirak Z-BCX 3
Mirak Z-BCXm 3
Mirak Z-CCX 3
Mirak Z-CCXm 3
Romulan R-SPX 2
Romulan R-KEX 2
Romulan R-K7X 3
Romulan R-FHX 3
Federation F-BCG 2
Federation F-BCF 2
Federation F-BCJ 2
Federation F-BCE 2
Federation F-BCV 2
Federation F-BCS 2
Federation F-BCGf 2
Federation F-BCFf 2
Federation F-BCJf 2
Federation F-DN 3
Federation F-DN+ 3
Federation F-DNG 3
Federation F-DNW 3
Federation F-DNL 3
Federation F-DVL 3
Federation F-DNM 3
Federation F-DNH 3
Federation F-DNF 3
Federation F-CVA 4
Federation F-CVA+ 4
Federation F-CVAR 4
Federation F-SCS 4
Federation F-DNLf 3
Federation F-DNHf 3
Federation F-DNWf 3
Federation F-DNMf 3
Federation F-DNFf 3
Gorn G-BCH 2
Gorn G-BCS 2
Gorn G-BCV 2
Gorn G-BCHf 2
Gorn G-DNE 3
Gorn G-DN 3
Gorn G-DNF 3
Gorn G-DNP 3
Gorn G-DNL 3
Gorn G-DLF 3
Gorn G-DNM 3
Gorn G-DND 3
Gorn G-DNT 3
Gorn G-DNH 3
Gorn G-DNHph 3
Gorn G-CVA 4
Gorn G-CVAF 4
Gorn G-DNLf 3
Gorn G-DNMf 3
Gorn G-DNDf 3
Gorn G-DNFf 3
Gorn G-DNTf 3
Gorn G-DNHf 3
Hydran H-OV 2
Hydran H-OS 2
Hydran H-OVh 2
Hydran H-OM 2
Hydran H-TEM 3
Hydran H-PAL 3
Hydran H-PAL+ 3
Hydran H-LGE 3
Hydran H-LGE+ 3
Hydran H-PAH 3
Hydran H-REG 3
Hydran H-DNW 3
Hydran H-DNM 3
Hydran H-IC 4
Hydran H-IC+ 4
Hydran H-ID 4
Hydran H-LGE+h 3
Hydran H-IDh 4
Hydran H-DNWf 3
Hydran H-DNMf 3
Hydran H-REGh 3
ISC I-CC 2
ISC I-CCY 2
ISC I-CCZ 2
ISC I-BCV 2
ISC I-CCZf 2
ISC I-DNE 3
ISC I-DN 3
ISC I-DNZ 3
ISC I-DNL 3
ISC I-DNT 3
ISC I-DNP 3
ISC I-DNH 3
ISC I-DNW 3
ISC I-DNM 3
ISC I-CVA 4
ISC I-CVAZ 4
ISC I-DNLf 3
ISC I-DNZf 3
ISC I-DNTf 3
ISC I-DNPf 3
ISC I-DNWf 3
ISC I-DNMf 3
ISC I-DNHf 3
Klingon K-C7 2
Klingon K-C7V 2
Klingon K-C7f 2
Klingon K-C6 3
Klingon K-C8 3
Klingon K-C8B 3
Klingon K-C8K 3
Klingon K-C8KR 3
Klingon K-C8V 4
Klingon K-C8VK 4
Klingon K-C9 3
Klingon K-C9B 3
Klingon K-C9K 3
Klingon K-C9KR 3
Klingon K-C5 3
Klingon K-C5B 3
Klingon K-C5K 3
Klingon K-C5KR 3
Klingon K-C5M 3
Klingon K-C10K 3
Klingon K-WD5 3
Klingon K-C5Kf 3
Klingon K-C5Mf 3
Klingon K-WD5f 3
Klingon K-C10Kf 3
Lyran L-BC 2
Lyran L-BCp+ 2
Lyran L-BCPp 2
Lyran L-BCPF 2
Lyran L-BCH 2
Lyran L-BCHP 2
Lyran L-BCHF 2
Lyran L-BCHT 2
Lyran L-BCV 2
Lyran L-DNE 3
Lyran L-DN 3
Lyran L-DNp+ 3
Lyran L-DNPp 3
Lyran L-DNF 3
Lyran L-DNT 3
Lyran L-DNL 3
Lyran L-DNLp+ 3
Lyran L-DNLPp 3
Lyran L-DNLF 3
Lyran L-DNLT 3
Lyran L-DNW 3
Lyran L-DNWF 3
Lyran L-DNWT 3
Lyran L-DNH 3
Lyran L-DNHF 3
Lyran L-DNHT 3
Lyran L-DNM 3
Lyran L-DNMF 3
Lyran L-DNMT 3
Lyran L-DNHE 3
Lyran L-STL 3
Lyran L-STLF 3
Lyran L-CVA 4
Mirak Z-BCH 2
Mirak Z-BCHm 2
Mirak Z-BCV 2
Mirak Z-BCVm 2
Mirak Z-BCHf 2
Mirak Z-BCHmf 2
Mirak Z-BCS 2
Mirak Z-BCSm 2
Mirak Z-DNE 3
Mirak Z-DN 3
Mirak Z-DN_m 3
Mirak Z-DNR 3
Mirak Z-DNRm 3
Mirak Z-DNL 3
Mirak Z-DNLm 3
Mirak Z-DNLR 3
Mirak Z-DNLRm 3
Mirak Z-DNM 3
Mirak Z-DNMm 3
Mirak Z-DNH 3
Mirak Z-DNHm 3
Mirak Z-DNW 3
Mirak Z-DNWm 3
Mirak Z-CVA 4
Mirak Z-CVAm 4
Mirak Z-CVAR 4
Mirak Z-CVARm 4
Mirak Z-DNL+f 3
Mirak Z-DNL+mf 3
Mirak Z-DNMf 3
Mirak Z-DNMmf 3
Mirak Z-DNWf 3
Mirak Z-DNWmf 3
Mirak Z-DNHf 33
Mirak Z-DNHmf 3
Romulan R-KCR 2
Romulan R-KHK 2
Romulan R-SUT 2
Romulan R-SUB 2
Romulan R-SUN 2
Romulan R-VUL+ 3
Romulan R-WVL 3
Romulan R-KVL 3
Romulan R-K9R 3
Romulan R-K9RB 3
Romulan R-K9RH 3
Romulan R-CON 3
Romulan R-CON+ 3
Romulan R-SHR 3
Romulan R-CNH 3
Romulan R-PRA 3
Romulan R-ROCF 4
Romulan R-CNV 4
Romulan R-CNV+ 4
Romulan R-CNHf 3
5) PF/FIGHTER CNC:
PFs
Casual Tenders may carry 2 Vanilla PFs
NOTE: THe Kzinti Drone PF is Vanilla as none of there's have AMD
A Casual Tenders (any tender with only 2 PFs) may not recall it's PFs once launched in mission. This is to simulate the fact that casual tenders had no repair capability per SFB. This restriction does not apply to 3 and 4 PF tenders
Full Tenders (3 or 4 PFs): 1 Leader, 1 Special PF, 1 or 2 Vanilla PFs
Fighters
Federation: F-14 and F-15 fighters controlled by CnC. F-15s only on the CVS, F-14s only on the CVA (2 squads), DVL, and BCV.
Klingon/Romulan/Gorn/Lyran/ISC/Kzinti: None
Hydran: Heavy Fighters (the word 'Heavy" is in the name, should be fairly obvious) for the most part replace PFs. Ships with a small "h" at the end of their name may carry 2 Heavy fighters in addition to their normal compliment. These fighters may be recalled since fighters cannot re-arm their own weapons. Deck Crew Compliment is not changed.
The H-OM and H-IDh may carry 4 Heavy Fighters.
Helebore Fighter Restrictions: The H-CAV/CAV+ and H-IC/IC+ are limited to 50% helebore fighters.
6) NON-AGGRESSION PACTS AND DEALS
Legal. Your side may get gang-banged. Plan for it.
7) VICTORY CONDITIONS
There will only be a Campaign Winner. There is no second or third place.
To be the Campaign Winner your team must achieve all of the following at the end of the server:
- 3 of the Mine Planetoids.
- 2 enemy Planets. (1 planet from each enemy)
- All of the above hexes must have one hex wide path from the target to a Homeworld of that team. This goes by side, not race, i.e., hexes in the LOS and the Homeworld can be held by any member of your team.
There may be no Campaign Winner at all.
IV. MAP
Federation:
Earth 2, 28
Vulcan 10:27
Andor 19:26
Deltus 9:22
Betazed 21:23
Starbase - Deepspace 1 21:25
Starbase – Deepspace 2 17:20
Gorn:
Ghdar 1:16
Cygnae 12:15
Trella 19:16
Sauran 11:18
BaSylius 2:11
Starbase - Warlock 2:!3
Starbase - Iadokia’s Plan 10:15
Hydran:
Hydra 29:29
Hydraxia 28:27
Sinae 28:24
Traxzon 36:28
Bellius 35:25
Starbase - Autolycus 28:22
Starbase - Marcalias 32:27
Klingon:
Qo’Nos 11:0
Klinzai 8:4
Pator 15:7
Mer’Nok 18:6
B'Rell 3:2
Starbase - KahLess’ Pride 19:8
Starbase - General Kang 16:5
Romulan:
Romulus 58:4
Remus 43:16
Rhinasus 51:15
Tru’Jan 55:12
Shire 43:13
Starbase – Alpha 49:!4
Starbase – Epsilon 45:12
Lyran:
Lyra 57:1
Triest 46:9
Shantar Prime 42:4
Linus 51:5
Bane 43:8
Starbase – Jukaga 41:10
Starbase – Longnail 45:7
ISC:
Condordia 58:14
Cellan 43:16
Felinus 51:15
Cambria 55:12
Storan 43:13
Starbase – Republic 49:14
Starbase – Civire 45:12
Kzinti:
M’Raa 57:27
M’Reth 43:23
M’Hiss 43:27
M’Hack 40:22
M'RRRow 51:24
Starbase – Brez’ Strike 47:24
Starbase - M’Ress 45:24
V. D2 STANDARD RULE SET
Do not post accusations about players in the forums or in the IRC Chat of the game. If you have a complaint or believe a player is in violation of the rules, contact your Race Moderator (RM) or Assistant Race Moderator (ARM) via e-mail or private message. Please remember to save any screenshots or films you may have to support your claim and provide them to your RM or ARM.
Alt+F4'ing out of a mission is prohibited. The exception to this rule is if all players involved in the battle agree to its usage (taking a screenshot, F12, of the agreement is recommended). Examples of when an Alt+F4 should be agreed to and used are:
- Mission bugs, to include the "Host Left, New Host ____" message appears at the start of the battle.
- Allies showing as enemies.
- Serious game lag.
- Other scripting anomalies.
Draft dodging is not permitted. If drafted by another player, you must accept the draft.
Forfeiting missions to move around on the map is not permitted. Mandatory missions must be taken.
Always show common courtesy to all other players. Abusive players will be banned.
A player's name may only consist of alpha numeric symbols (A to Z, 0 to 9). Players may use a hyphen ( - ) or underscore ( _ ) if they wish, but use of any other symbol or character (Space bar, !, $, *, ], period, %, etc) can not be used. These characters can cause server or server utility problems.
During some missions, a player's name may not be indicated on their ship. If you suspect you are playing against a human, type a greeting (i.e. hail, in, hello, etc) in the chat. All other human players are required to immediately respond with a text chat greeting.
No avoiding missions you do not like by logging off then back on.
When playing a game against the AI in a neutral hex, do not immediately run off of the battlefield map in order to run down the defensive value (DV) of the hex.
Fight or Flight. When in a mission with a human opponent, fight or leave. Do not lead your opponents around the map wasting their time. It is recognized that there are many good run and chase strategies (saber dancing, plasma ballet, etc) but staying on the battlefield with no intentions of fighting is not one of them.
If you are having a bad connection and either dropping a lot or causing your opponents to constantly drop, we ask that you stop playing for a while and try again later. If your connection continues to cause problems we ask that you confine yourself to an area where you will not constantly draft or be drafted by other players until you get a better connection.
If you die in a mission with a human opponent, stay until the mission is complete. Consider it a penalty for dying that you must stay and watch the rest of your allies be destroyed, or the rest of your allies whoop some butt!
Rule Harassment: Some of the rules will be difficult to follow given the nature of this game. Players are expected to do their best in every situation. However it is not acceptable to harass other players about the rules. We do expect all players to help others become aware of the rules. If you are having a problem with a player who refuses to follow them simply send your RM or ARM an email with as much detail as possible. Please use screenshots (F12 key) to capture your conversation as evidence. Harassing a player because they are not following these rules or for any other reason is not acceptable. Please remember that everyone is just trying to enjoy themselves and that this is a game.
VII. CONFIGURING YOUR GAME (STILL TO BE DEVELOPED, CHECK BACK AS WE GET CLOSER TO LAUNCH)
In order to play on The General War server, you will need to ensure you have some specific shiplists, missions, and mission configuration files installed. Many of you already have these, but to ensure every does ... please follow steps below. If an update is made, and new files are needed, it will be annotated in the upper right corner at the top of this webpage and the links below will be adjusted.
For those of you with a fresh copy of the game, then ...
Step 1: INSTALL OP+ 4.0 first!!!!!! Rember to back everything up
Step 2: Download and install the Complete Installer.
VIII. UTILITIES AND AIDS
Note: Many shiplists, mission packs, and utilities are downloaded in .zipped files. Players can obtain free copies of WinRAR or WinZIP to unzip these files.
KhoroMag's EzINI. Downloading and running this utility allows players to adjust automatic recording, volley fire info (internal damage done to the target), screen resolution and other features.
Ventrilo, Roger Wilco and Team Speak 2. These voice chat programs are free and allow players to talk while in-game. Check with your fellow gamers to see which of the two programs are being used by your side. If you take the Roger Wilco option, it is recommended (but not required) that you also download MyTuner which will allow you to change channels while in the game (Team Speak 2 and Ventrilo do not require any additional downloads to change channels while in-game).
SFC2.NET provides forums for all races in the SFC2 realm. Players are encouraged to register and request access to their race's appropriate forums. Players should request access to the race they will be flying and the forum for the side they will be playing on. To request access, simply click on the "'usergroups" link at the top of the SFC2.NET forums, then click the "Non-Member Groups" drop-down box, highlight the forum you wish to access, click "View Information", and finally click "Join Group". An e-mail will be sent to you once access has been granted.