Topic: J'inn ~ Some map feedback... Tracey G as well  (Read 3098 times)

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Offline Dizzy

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J'inn ~ Some map feedback... Tracey G as well
« on: July 16, 2005, 01:12:21 am »
Couple things I noticed, Jinn, and Included Tracey's name cuz I read she will be editing the map to include terrain, so this is for you both to know:

Your shipyards are fatally anemic. Suggestion: Set econ value in artifex to 50 and run the mouse over every hex.

Havent read your storyline in regards to the map setup (link to storyline? Shouldnt it be stickied?) so with respectful opposition to whatever it is, your current neutral zones, in all fairness, there shouldnt be one seperating the Mirak from the ISC, as they are allies. And there should be one between the Roms and Lyrs because there is one seperating the alliance and coalition. I'd make sure there are 3x neutral zones, one seperating each of the 3x factions from each other.


Offline Dizzy

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Re: J'inn ~ Some map feedback... Tracey G as well
« Reply #1 on: July 16, 2005, 01:13:53 pm »
Couple things I noticed, Jinn, and Included Tracey's name cuz I read she will be editing the map to include terrain, so this is for you both to know:

Your shipyards are fatally anemic. Suggestion: Set econ value in artifex to 50 and run the mouse over every hex.

Havent read your storyline in regards to the map setup (link to storyline? Shouldnt it be stickied?) so with respectful opposition to whatever it is, your current neutral zones, in all fairness, there shouldnt be one seperating the Mirak from the ISC, as they are allies. And there should be one between the Roms and Lyrs because there is one seperating the alliance and coalition. I'd make sure there are 3x neutral zones, one seperating each of the 3x factions from each other.



Bump ~ the economy must be fixed.

Offline Dizzy

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Re: J'inn ~ Some map feedback... Tracey G as well
« Reply #2 on: July 17, 2005, 04:41:36 pm »
Bump to the top.

Offline FPF-DieHard

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Re: J'inn ~ Some map feedback... Tracey G as well
« Reply #3 on: July 17, 2005, 06:14:43 pm »
Bump to the top.

Dizzy is right,  J'inm what should we do?
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el-Karnak

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Re: J'inn ~ Some map feedback... Tracey G as well
« Reply #4 on: July 17, 2005, 06:19:33 pm »
Bump to the top.

Dizzy is right,  J'inm what should we do?

Make Dizzy an Admin., you twit!! ;D

Offline Dizzy

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Re: J'inn ~ Some map feedback... Tracey G as well
« Reply #5 on: July 17, 2005, 07:35:48 pm »
Bump to the top.

Dizzy is right,  J'inm what should we do?

Make Dizzy an Admin., you twit!! ;D

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Offline FPF-DieHard

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Re: J'inn ~ Some map feedback... Tracey G as well
« Reply #6 on: July 17, 2005, 10:10:50 pm »
I've added more Econ for the Romulans and Hydrans, should be close.

Let me know if everyone is able to produce Bases and Dreads
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Offline Braxton_RIP

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Re: J'inn ~ Some map feedback... Tracey G as well
« Reply #7 on: July 17, 2005, 10:21:33 pm »
I was on Hydran for a long time, and I still haven't seen another DN.  Only saw two bases while I was on.
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Offline Dizzy

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Re: J'inn ~ Some map feedback... Tracey G as well
« Reply #8 on: July 17, 2005, 10:32:29 pm »
If you didnt triple-quadruple the econ for all the races, the campaign wont be worth playing.

Offline FPF-DieHard

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Re: J'inn ~ Some map feedback... Tracey G as well
« Reply #9 on: July 17, 2005, 10:48:23 pm »
I was on Hydran for a long time, and I still haven't seen another DN.  Only saw two bases while I was on.

That was BEFORE I upped the Econ :P

I'm in a LEG+ right now.
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Offline Capt_Bearslayer_XC

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Re: J'inn ~ Some map feedback... Tracey G as well
« Reply #10 on: July 18, 2005, 06:41:01 am »
I was on Hydran for a long time, and I still haven't seen another DN.  Only saw two bases while I was on.

That was BEFORE I upped the Econ :P

I'm in a LEG+ right now.

Is that a 4th leg?  Must be happy to see somebody then....
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Offline Dizzy

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Re: J'inn ~ Some map feedback... Tracey G as well
« Reply #11 on: July 18, 2005, 07:28:53 am »
It's still not enough, DH. Even with that back row of 50, the Hydrans only pump out 15 ships or so. Thats not a lot. The ISC 12.

I dont think there is a good reason not to have a lot of econ. The more you have the more ships and variety you have to choose from.

In past experience, you dont want to dip below 3000. Doing so gives you a lot of small fries with not much else above it. I dont know what the upper limit should be, but I'd be real interested to know the differences between turn to turn processor usage comparing a low econ vs a high econ map. I'd be willing to bet the more ships the server has to decide to generate in the yards, the more processor usage. The question, tho, is how much. If the difference isn't significant then I see no need to cripple the yards with a low econ map. Make every hex 100 econ ;D

Offline FPF-DieHard

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Re: J'inn ~ Some map feedback... Tracey G as well
« Reply #12 on: July 18, 2005, 10:48:47 am »
It's still not enough, DH. Even with that back row of 50, the Hydrans only pump out 15 ships or so. Thats not a lot. The ISC 12.

I dont think there is a good reason not to have a lot of econ. The more you have the more ships and variety you have to choose from.

In past experience, you dont want to dip below 3000. Doing so gives you a lot of small fries with not much else above it. I dont know what the upper limit should be, but I'd be real interested to know the differences between turn to turn processor usage comparing a low econ vs a high econ map. I'd be willing to bet the more ships the server has to decide to generate in the yards, the more processor usage. The question, tho, is how much. If the difference isn't significant then I see no need to cripple the yards with a low econ map. Make every hex 100 econ ;D

I will pump the econ up some more when I get home tonight.
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Offline KAT J'inn

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Re: J'inn ~ Some map feedback... Tracey G as well
« Reply #13 on: July 18, 2005, 02:17:47 pm »
Raise it through the roof.   It doesn't matter.  A Gazzillion points each.

Also, due to the demand to NERF the LOS rule Bases do not mean a damned thing other than supply points for drone boats that don't want to shelp to a planet.

Also, given the meaninglessness of bases deepstriking is now really a non-issue as there is nothing to deep strike that would have any effect on the game really.


Offline FPF-Tobin Dax

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Re: J'inn ~ Some map feedback... Tracey G as well
« Reply #14 on: July 18, 2005, 07:10:21 pm »
bases are destructible last I looked so deepstriking is hardly meaningless. Business slow at snickers or have you been changing too many diapers of late?  ;D
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Offline FPF-DieHard

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Re: J'inn ~ Some map feedback... Tracey G as well
« Reply #15 on: July 18, 2005, 08:47:01 pm »
The econ has been bumped up the wazoo.   Arfe the shipyards still enemic?
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

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Re: J'inn ~ Some map feedback... Tracey G as well
« Reply #16 on: July 19, 2005, 06:08:06 am »
The Lyran one is fine (course it always was) Fed seems huge, Klink and Mirak were OK
(as of this morning anyway) Hydran one seems weird- seems to be processing only about 8-10 ships
but 2-3 will be DN's and a Base, with a few Heavy Destroyers. Over three turns saw about 8-9 DN's
but no cruisers. (could have been a weird build run though)
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Offline KAT J'inn

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Re: J'inn ~ Some map feedback... Tracey G as well
« Reply #17 on: July 19, 2005, 10:20:26 am »
bases are destructible last I looked so deepstriking is hardly meaningless. Business slow at snickers or have you been changing too many diapers of late?  ;D

Bases have no strategic value.  There only use is for a place to by stuff.  Since there are plenty of planets and the map is not too large, this issue is kinda minor.   Killing a base really won't mean much to the opposition.   I was trying to come up with a rule set that would make them meaningful.  However,  it seems less rules more ZOOM ZOOM ... is what is wanted.   So I decided to forget it.

Offline Hexx

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Re: J'inn ~ Some map feedback... Tracey G as well
« Reply #18 on: July 19, 2005, 10:25:28 am »
What about a rule saying ya can't place a base outside of yer own home space?

It wouldn't affect alot, but it might make any border bases on the Neutral Zone targets.
Qualify it with a rule saying empire 1 can't place any bases beyond column x row y
etc.

Actually the more I think about it the more I'm convinced it's yet another genious idea brought to you by HexxTM
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Offline FPF-Tobin Dax

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Re: J'inn ~ Some map feedback... Tracey G as well
« Reply #19 on: July 19, 2005, 10:35:24 am »
Ranks right up there with how to increase the size of your quarters while still making sure there's room for your troops to sleep...
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