Topic: Map Update  (Read 1289 times)

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Offline KAT J'inn

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Map Update
« on: July 14, 2005, 10:15:00 am »
New and hopefully final map sent to DH.

I had more trouble than usual due to trying to be fancy.

Fixes:

1.   Bases and planets should now be at least two hexes from each other

2.  Neutral zone DVs set to 10

3.  Planet and SB DVs set to 50

4.   Neutral zone between empires asteroids removed.

5.  Asteroids in the mine area remain but in the center where the 5 mine/planetoids are has been cleared.

6.  Neutral zone between empires has been shrunk.

7. Some minor moving around of SBs and planets.



Planet and SB names and locations will be posted with the final rule set.

Offline KAT Chuut-Ritt

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Re: Map Update
« Reply #1 on: July 14, 2005, 10:20:04 am »
New and hopefully final map sent to DH.

I had more trouble than usual due to trying to be fancy.

Fixes:

1.   Bases and planets should now be at least two hexes from each other

2.  Neutral zone DVs set to 10

3.  Planet and SB DVs set to 50

4.   Neutral zone between empires asteroids removed.

5.  Asteroids in the mine area remain but in the center where the 5 mine/planetoids are has been cleared.

6.  Neutral zone between empires has been shrunk.

7. Some minor moving around of SBs and planets.



Planet and SB names and locations will be posted with the final rule set.

Sounds good J'inn am eager to take a look at it when DH gets it loaded.

Offline FPF-DieHard

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Re: Map Update
« Reply #2 on: July 14, 2005, 10:22:38 am »
Cool, email it to me.   I'll update it tonigh and add in Tracey's Missions
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Offline FPF-SCM_TraceyG_XC

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Re: Map Update
« Reply #3 on: July 14, 2005, 10:24:45 am »
Jinn has sent me the map, DH, I have to add in the new terrain types first. Will get you on MSN and send it to you after the edits.
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Offline FPF-SCM_TraceyG_XC

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Re: Map Update
« Reply #4 on: July 14, 2005, 12:58:18 pm »
Correction: J'inn is emailing me the map... it hasnt arrived yet.
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Offline KAT J'inn

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Re: Map Update
« Reply #5 on: July 14, 2005, 01:12:01 pm »
I sent it to you and DH about 3 hours ago.   Didn't you get it??

Offline Dizzy

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Re: Map Update
« Reply #6 on: July 14, 2005, 01:20:24 pm »
If bases are destructible, why have a 50 DV hex... And these days.... 50 DV hexes are quite much, dont you think?

 I was also thinking the way we have done business in the past may be better done differently concerning base/planet DV's. What if you set it up so that owning a planet or base hex (if non-destructible) is all about controlling higher DV hexes around it and not just the high DV hex of the planet/base wich should be lowered. I think this may alleviate the tired age old problem of running the same planet or base mission 50 times. It is terribly monotonous and boring.

My suggestion is this: If you have the planet/base DV at 50 and you want to keep the same total DV number, lower the base hex to 15 (or even less) and spread the remaining 35 DV's around the 6 adjacent hexes.

This could introduce new tactics... You could even introduce new ownership rules; if a planet is captured, you also need a LoS and have ownership of x amount of surrounding adjacent hexes controlled as well for VC purposes.... or whatever.

Just some ideas. 50 DV is a killer. And I loathe running so many of those damned base/planet missions over and over. If those missions where as diverse as the plethora of patrols, it wouldnt be so bad. Its just not fun.

Offline FPF-SCM_TraceyG_XC

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Re: Map Update
« Reply #7 on: July 14, 2005, 01:35:18 pm »
Nope... just checked my email again then J'inn, didnt get it. Can you resend please? Just to make sure I wrote down my email correctly... FPF_TraceyG@hotmail.com
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Offline KAT J'inn

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Re: Map Update
« Reply #8 on: July 14, 2005, 02:36:26 pm »
If bases are destructible, why have a 50 DV hex... And these days.... 50 DV hexes are quite much, dont you think?

 I was also thinking the way we have done business in the past may be better done differently concerning base/planet DV's. What if you set it up so that owning a planet or base hex (if non-destructible) is all about controlling higher DV hexes around it and not just the high DV hex of the planet/base wich should be lowered. I think this may alleviate the tired age old problem of running the same planet or base mission 50 times. It is terribly monotonous and boring.

My suggestion is this: If you have the planet/base DV at 50 and you want to keep the same total DV number, lower the base hex to 15 (or even less) and spread the remaining 35 DV's around the 6 adjacent hexes.

This could introduce new tactics... You could even introduce new ownership rules; if a planet is captured, you also need a LoS and have ownership of x amount of surrounding adjacent hexes controlled as well for VC purposes.... or whatever.

Just some ideas. 50 DV is a killer. And I loathe running so many of those damned base/planet missions over and over. If those missions where as diverse as the plethora of patrols, it wouldnt be so bad. Its just not fun.


Something to consider.   It is very few hexes however.  Also, the very first successful strike on the SB will remove the SB from the map and . . .  hmmmm . . . okay a 50 DV hex for SBs makes no sense . . .  .. . .       SHADDUP!!!   So I ain't so quick!!  So sue me!!

Well . . . since my mail to DH and Tracey seems to have been shot down by my ISP . . . I'll amend tonight and resend.

Planets will go down to 30 DV.

SB will be 20 DV.