Topic: New missions for AOTK2 bug report thread  (Read 19726 times)

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Offline FPF-SCM_TraceyG_XC

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New missions for AOTK2 bug report thread
« on: July 14, 2005, 07:34:36 am »
DieHard will be putting up some new missions for AOTK2 probably later today or this evening. These new missions will be replacing the ED patrols.

They all contain the following:

- Warp in on start up
- AI removal for PvP
- Medals and extra bonus prestige for PvP
- Very large size maps
- Improved stability for PvP
- Unique terrains for every single terrain type (6 Open space, 6 Asteroids, 6 Nebulas, 6 Black holes, Dustclouds and Shipping lanes)
- 6 human team slots (3 enemy, 3 allied)

There are 6 new missions, 3 allied patrols and 3 enemy patrols, with one each of 1v1, 2v2 and 3v3 when no human oppenent is present.

They have been tested thoroughly in single player, and as much testing as we could do in multiplayer, but inevitably there are bound to be some bugs somewhere we've missed. Particularly we need to know the effects of slow connections with regard to warp in at start up, what kind of AI draws people are getting with this shiplist, what improvements can be made to the maps (start too far away, too close etc.), do the missions report the DV change correctly, and so on.

Please list any anomalies you find here, they may or may not be related to the mission script but any info is appreciated.
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Offline KBF-Crim

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Re: New missions for AOTK2 bug report thread
« Reply #1 on: July 14, 2005, 07:40:33 am »
Awesome!

Thank you Tracy!

Offline KAT Chuut-Ritt

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Re: New missions for AOTK2 bug report thread
« Reply #2 on: July 14, 2005, 08:39:08 am »
Aint she amazing gentlemen?

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Offline C-Los

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Re: New missions for AOTK2 bug report thread
« Reply #3 on: July 14, 2005, 08:49:50 am »
What I've been waiting for.....As soon as they're up for DL, I'll be there !

Tracey what can I say..... :notworthy: :notworthy: :notworthy:
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Offline GDA-S'Cipio

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Re: New missions for AOTK2 bug report thread
« Reply #4 on: July 14, 2005, 08:53:58 am »

Can't wait to see it!

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Offline FPF-DieHard

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Re: New missions for AOTK2 bug report thread
« Reply #5 on: July 14, 2005, 08:59:32 am »

Can't wait to see it!

-S'Cipio

Yeah you can, won'r be available until tonght  :P
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Offline FPF-SCM_TraceyG_XC

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Re: New missions for AOTK2 bug report thread
« Reply #6 on: July 15, 2005, 12:28:55 pm »
I'm seeing so far up to a 33% variance in BPV for enemy AI (drafted a K-C7f BPV 202 with a F-DGX BPV 150). Is this acceptable or too much?
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Offline FPF-DieHard

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Re: New missions for AOTK2 bug report thread
« Reply #7 on: July 15, 2005, 12:43:22 pm »
I'm seeing so far up to a 33% variance in BPV for enemy AI (drafted a K-C7f BPV 202 with a F-DGX BPV 150). Is this acceptable or too much?

Most people fly Co-op, I don't have an issue with that.
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Offline Hexx

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Re: New missions for AOTK2 bug report thread
« Reply #8 on: July 15, 2005, 12:57:46 pm »
I'm seeing so far up to a 33% variance in BPV for enemy AI (drafted a K-C7f BPV 202 with a F-DGX BPV 150). Is this acceptable or too much?

Most people fly Co-op, I don't have an issue with that.

Not being a sad little girl I fly solo (I could have any wing I wanted...honest) and I don't have an issue
with the BPV draw I've seen either.
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Offline Green

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Re: New missions for AOTK2 bug report thread
« Reply #9 on: July 15, 2005, 02:05:44 pm »
Quote
- Warp in on start up
Works.  Kinda cool too ...

Quote
- AI removal for PvP
Works.

Quote
- Medals and extra bonus prestige for PvP
Works

Quote
- Very large size maps
Works ... not sure if that is a good thing though.  Had more then a few "hunt arounds" to find the AI.

Quote
- Improved stability for PvP
Works as far as I can tell

Quote
- Unique terrains for every single terrain type (6 Open space, 6 Asteroids, 6 Nebulas, 6 Black holes, Dustclouds and Shipping lanes)
Not sure if this is working.  Got some station assaults in open hexes...(I have the old version of the missions, so if they have been changed sicne then, nevermind)

Quote
- 6 human team slots (3 enemy, 3 allied)
Haven't been able to check it yet

On the 33% BPV variance, I believe it is too much.  Makes the pendulem swing from too easy to too hard.  20% is a complete guess that might be better since most people don't fly Coop most of the time...only those that ALWAYS seem to need a wingman (Bahahahahaah...oops...sorry).

Offline FPF-Tobin Dax

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Re: New missions for AOTK2 bug report thread
« Reply #10 on: July 15, 2005, 02:21:28 pm »
Numbers have dwindled too much to count on co-op often, so less variance would be better. The 20% suggested sounds better.
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Offline FPF-DieHard

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Re: New missions for AOTK2 bug report thread
« Reply #11 on: July 15, 2005, 02:22:26 pm »
Only the Patrols are TG Missions.   The assaults are still ED>

You guys think we are starting too far from each other?
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Offline FPF-SCM_TraceyG_XC

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Re: New missions for AOTK2 bug report thread
« Reply #12 on: July 15, 2005, 02:23:56 pm »
Thanks for the feedback Green.

A word about terrain types. Previously most missions were coded such that it wouldnt matter what Asteroid hex you took any particular mssion in, for that particular mission it used the same map for all asteroid hexes. There are six different types of asteroid hex, although up until now, we've only ever seen 5 of them. The same with nebulas (only 3) and black holes (all 6 were available). Additionally, the game also supports 6 different types of open space hexes, which have never been seen in the game at all as well as a shipping lane and a dustcloud hex. 27 different varieties of terrain types in all. These missions give a unqiue map for each terrain type, ie. they all contain 27 different maps.

Now, to actually see these maps in game though, you have to take the mission in a hex that has the corresponding terrain type. The Artifex map editor does not support all of these terrain types, and so we've never seen them. Once I get a copy of the map either from DH or J'inn, I will be manually editing it so that sprinjkled throughout the map are examples of all 27 terrain types, 11 of which have never been seen before. The hex map graphics are also different in most cases for these terrain types, and veterans of the game will notice the new ones quickly I would imagine as having never been seen before as well. These terrain types have been lying hidden and dormant within the game since its inception.
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Offline Green

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Re: New missions for AOTK2 bug report thread
« Reply #13 on: July 15, 2005, 04:41:07 pm »
These terrain types have been lying hidden and dormant within the game since its inception.

That should add something new to the game.  Thx.

Offline FPF-Tobin Dax

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Re: New missions for AOTK2 bug report thread
« Reply #14 on: July 15, 2005, 08:02:10 pm »
TG Enemy patrol mission, I drew an Klingon ally while flying as a Hydran. Is this a server setting or mission issue?
« Last Edit: July 15, 2005, 08:48:03 pm by FPF-TobinDax »
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Offline SkyFlyer

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Re: New missions for AOTK2 bug report thread
« Reply #15 on: July 15, 2005, 08:16:45 pm »
 You were probably fighting against a kittie right?
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Offline FPF-Tobin Dax

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Re: New missions for AOTK2 bug report thread
« Reply #16 on: July 15, 2005, 08:51:27 pm »
BIG Kitties actually. DNH, BCH and a cruiser PF boat that I cant recall the designation of, vs. my DGX, the Klink D5-Lf and a Fed CLCf.
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Re: New missions for AOTK2 bug report thread
« Reply #17 on: July 15, 2005, 09:06:43 pm »
Sounds reasonable. The political tensions were probably higher with the kitties than the klinks... So the klinks hated the kitties more than the feds.
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Offline FPF-Tobin Dax

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Re: New missions for AOTK2 bug report thread
« Reply #18 on: July 15, 2005, 09:49:13 pm »
I didn't expect a klink ally when we are not alligned, but then what do I know about the inner workings of the game?
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Offline KBF-Crim

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Re: New missions for AOTK2 bug report thread
« Reply #19 on: July 15, 2005, 10:12:30 pm »
I didn't expect a klink ally when we are not alligned, but then what do I know about the inner workings of the game?

Funny part is...if everything is working right....since this is a three way ......it just might happan... ;D