Loading

Topic: New missions for AOTK2 bug report thread  (Read 20297 times)

0 Members and 1 Guest are viewing this topic.

Offline FPF-SCM_TraceyG_XC

  • Empress of the Empire
  • Commander
  • *
  • Posts: 2543
  • Gender: Female
New missions for AOTK2 bug report thread
« on: July 14, 2005, 07:34:36 am »
DieHard will be putting up some new missions for AOTK2 probably later today or this evening. These new missions will be replacing the ED patrols.

They all contain the following:

- Warp in on start up
- AI removal for PvP
- Medals and extra bonus prestige for PvP
- Very large size maps
- Improved stability for PvP
- Unique terrains for every single terrain type (6 Open space, 6 Asteroids, 6 Nebulas, 6 Black holes, Dustclouds and Shipping lanes)
- 6 human team slots (3 enemy, 3 allied)

There are 6 new missions, 3 allied patrols and 3 enemy patrols, with one each of 1v1, 2v2 and 3v3 when no human oppenent is present.

They have been tested thoroughly in single player, and as much testing as we could do in multiplayer, but inevitably there are bound to be some bugs somewhere we've missed. Particularly we need to know the effects of slow connections with regard to warp in at start up, what kind of AI draws people are getting with this shiplist, what improvements can be made to the maps (start too far away, too close etc.), do the missions report the DV change correctly, and so on.

Please list any anomalies you find here, they may or may not be related to the mission script but any info is appreciated.
Captain FPF-TraceyG, Federation Protection Fleet


SFC2.net Admin member
SFC3.net Admin member
Voting member of the DGA
Member of XenoCorp, Squadron Commodore

Offline KBF-Crim

  • 1st Deacon ,Church of Taldren
  • Global Moderator
  • Commodore
  • *
  • Posts: 12271
  • Gender: Male
  • Crim,son of Rus'l
Re: New missions for AOTK2 bug report thread
« Reply #1 on: July 14, 2005, 07:40:33 am »
Awesome!

Thank you Tracy!

Offline KAT Chuut-Ritt

  • Vice Admiral
  • *
  • Posts: 26163
  • Gender: Male
Re: New missions for AOTK2 bug report thread
« Reply #2 on: July 14, 2005, 08:39:08 am »
Aint she amazing gentlemen?

 :thumbsup: :thumbsup: :thumbsup:

Offline C-Los

  • Lt. Junior Grade
  • *
  • Posts: 436
  • Gender: Male
Re: New missions for AOTK2 bug report thread
« Reply #3 on: July 14, 2005, 08:49:50 am »
What I've been waiting for.....As soon as they're up for DL, I'll be there !

Tracey what can I say..... :notworthy: :notworthy: :notworthy:
C-Los, Commanding Officer U.S.S. Scorpion




"Life is short, have fun and enjoy !"

Offline GDA-S'Cipio

  • Brucimus Maximus
  • Captain
  • *
  • Posts: 5749
  • Gender: Male
  • If I took the bones out, it wouldn't be crunchy.
Re: New missions for AOTK2 bug report thread
« Reply #4 on: July 14, 2005, 08:53:58 am »

Can't wait to see it!

-S'Cipio
"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

-----------------------------------------
Gorn Dragon Alliance member
Gorn Dragon Templar
Coulda' used a little more cowbell
-----------------------------------------


Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: New missions for AOTK2 bug report thread
« Reply #5 on: July 14, 2005, 08:59:32 am »

Can't wait to see it!

-S'Cipio

Yeah you can, won'r be available until tonght  :P
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-SCM_TraceyG_XC

  • Empress of the Empire
  • Commander
  • *
  • Posts: 2543
  • Gender: Female
Re: New missions for AOTK2 bug report thread
« Reply #6 on: July 15, 2005, 12:28:55 pm »
I'm seeing so far up to a 33% variance in BPV for enemy AI (drafted a K-C7f BPV 202 with a F-DGX BPV 150). Is this acceptable or too much?
Captain FPF-TraceyG, Federation Protection Fleet


SFC2.net Admin member
SFC3.net Admin member
Voting member of the DGA
Member of XenoCorp, Squadron Commodore

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: New missions for AOTK2 bug report thread
« Reply #7 on: July 15, 2005, 12:43:22 pm »
I'm seeing so far up to a 33% variance in BPV for enemy AI (drafted a K-C7f BPV 202 with a F-DGX BPV 150). Is this acceptable or too much?

Most people fly Co-op, I don't have an issue with that.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

  • Sexy Shoeless Lyran God Of War
  • Captain
  • *
  • Posts: 6058
Re: New missions for AOTK2 bug report thread
« Reply #8 on: July 15, 2005, 12:57:46 pm »
I'm seeing so far up to a 33% variance in BPV for enemy AI (drafted a K-C7f BPV 202 with a F-DGX BPV 150). Is this acceptable or too much?

Most people fly Co-op, I don't have an issue with that.

Not being a sad little girl I fly solo (I could have any wing I wanted...honest) and I don't have an issue
with the BPV draw I've seen either.
Courageously Protesting "Lyran Pelt Day"

Offline Green

  • I'm not a
  • Commander
  • *
  • Posts: 3004
Re: New missions for AOTK2 bug report thread
« Reply #9 on: July 15, 2005, 02:05:44 pm »
Quote
- Warp in on start up
Works.  Kinda cool too ...

Quote
- AI removal for PvP
Works.

Quote
- Medals and extra bonus prestige for PvP
Works

Quote
- Very large size maps
Works ... not sure if that is a good thing though.  Had more then a few "hunt arounds" to find the AI.

Quote
- Improved stability for PvP
Works as far as I can tell

Quote
- Unique terrains for every single terrain type (6 Open space, 6 Asteroids, 6 Nebulas, 6 Black holes, Dustclouds and Shipping lanes)
Not sure if this is working.  Got some station assaults in open hexes...(I have the old version of the missions, so if they have been changed sicne then, nevermind)

Quote
- 6 human team slots (3 enemy, 3 allied)
Haven't been able to check it yet

On the 33% BPV variance, I believe it is too much.  Makes the pendulem swing from too easy to too hard.  20% is a complete guess that might be better since most people don't fly Coop most of the time...only those that ALWAYS seem to need a wingman (Bahahahahaah...oops...sorry).

Offline FPF-Tobin Dax

  • D.Net VIP
  • Commander
  • *
  • Posts: 2719
  • Gender: Male
Re: New missions for AOTK2 bug report thread
« Reply #10 on: July 15, 2005, 02:21:28 pm »
Numbers have dwindled too much to count on co-op often, so less variance would be better. The 20% suggested sounds better.
Suspected leader of Prime Industries, #1 Pirate Cartel

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: New missions for AOTK2 bug report thread
« Reply #11 on: July 15, 2005, 02:22:26 pm »
Only the Patrols are TG Missions.   The assaults are still ED>

You guys think we are starting too far from each other?
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-SCM_TraceyG_XC

  • Empress of the Empire
  • Commander
  • *
  • Posts: 2543
  • Gender: Female
Re: New missions for AOTK2 bug report thread
« Reply #12 on: July 15, 2005, 02:23:56 pm »
Thanks for the feedback Green.

A word about terrain types. Previously most missions were coded such that it wouldnt matter what Asteroid hex you took any particular mssion in, for that particular mission it used the same map for all asteroid hexes. There are six different types of asteroid hex, although up until now, we've only ever seen 5 of them. The same with nebulas (only 3) and black holes (all 6 were available). Additionally, the game also supports 6 different types of open space hexes, which have never been seen in the game at all as well as a shipping lane and a dustcloud hex. 27 different varieties of terrain types in all. These missions give a unqiue map for each terrain type, ie. they all contain 27 different maps.

Now, to actually see these maps in game though, you have to take the mission in a hex that has the corresponding terrain type. The Artifex map editor does not support all of these terrain types, and so we've never seen them. Once I get a copy of the map either from DH or J'inn, I will be manually editing it so that sprinjkled throughout the map are examples of all 27 terrain types, 11 of which have never been seen before. The hex map graphics are also different in most cases for these terrain types, and veterans of the game will notice the new ones quickly I would imagine as having never been seen before as well. These terrain types have been lying hidden and dormant within the game since its inception.
Captain FPF-TraceyG, Federation Protection Fleet


SFC2.net Admin member
SFC3.net Admin member
Voting member of the DGA
Member of XenoCorp, Squadron Commodore

Offline Green

  • I'm not a
  • Commander
  • *
  • Posts: 3004
Re: New missions for AOTK2 bug report thread
« Reply #13 on: July 15, 2005, 04:41:07 pm »
These terrain types have been lying hidden and dormant within the game since its inception.

That should add something new to the game.  Thx.

Offline FPF-Tobin Dax

  • D.Net VIP
  • Commander
  • *
  • Posts: 2719
  • Gender: Male
Re: New missions for AOTK2 bug report thread
« Reply #14 on: July 15, 2005, 08:02:10 pm »
TG Enemy patrol mission, I drew an Klingon ally while flying as a Hydran. Is this a server setting or mission issue?
« Last Edit: July 15, 2005, 08:48:03 pm by FPF-TobinDax »
Suspected leader of Prime Industries, #1 Pirate Cartel

Offline SkyFlyer

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 4240
  • Gender: Male
Re: New missions for AOTK2 bug report thread
« Reply #15 on: July 15, 2005, 08:16:45 pm »
 You were probably fighting against a kittie right?
Life is short... running makes it seem longer.

"A god who let us prove his existence would be an idol" - Dietrich Bonhoeffer

Offline FPF-Tobin Dax

  • D.Net VIP
  • Commander
  • *
  • Posts: 2719
  • Gender: Male
Re: New missions for AOTK2 bug report thread
« Reply #16 on: July 15, 2005, 08:51:27 pm »
BIG Kitties actually. DNH, BCH and a cruiser PF boat that I cant recall the designation of, vs. my DGX, the Klink D5-Lf and a Fed CLCf.
Suspected leader of Prime Industries, #1 Pirate Cartel

Offline SkyFlyer

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 4240
  • Gender: Male
Re: New missions for AOTK2 bug report thread
« Reply #17 on: July 15, 2005, 09:06:43 pm »
Sounds reasonable. The political tensions were probably higher with the kitties than the klinks... So the klinks hated the kitties more than the feds.
Life is short... running makes it seem longer.

"A god who let us prove his existence would be an idol" - Dietrich Bonhoeffer

Offline FPF-Tobin Dax

  • D.Net VIP
  • Commander
  • *
  • Posts: 2719
  • Gender: Male
Re: New missions for AOTK2 bug report thread
« Reply #18 on: July 15, 2005, 09:49:13 pm »
I didn't expect a klink ally when we are not alligned, but then what do I know about the inner workings of the game?
Suspected leader of Prime Industries, #1 Pirate Cartel

Offline KBF-Crim

  • 1st Deacon ,Church of Taldren
  • Global Moderator
  • Commodore
  • *
  • Posts: 12271
  • Gender: Male
  • Crim,son of Rus'l
Re: New missions for AOTK2 bug report thread
« Reply #19 on: July 15, 2005, 10:12:30 pm »
I didn't expect a klink ally when we are not alligned, but then what do I know about the inner workings of the game?

Funny part is...if everything is working right....since this is a three way ......it just might happan... ;D

 

Loading...