DieHard will be putting up some new missions for AOTK2 probably later today or this evening. These new missions will be replacing the ED patrols.
They all contain the following:
- Warp in on start up
- AI removal for PvP
- Medals and extra bonus prestige for PvP
- Very large size maps
- Improved stability for PvP
- Unique terrains for every single terrain type (6 Open space, 6 Asteroids, 6 Nebulas, 6 Black holes, Dustclouds and Shipping lanes)
- 6 human team slots (3 enemy, 3 allied)
There are 6 new missions, 3 allied patrols and 3 enemy patrols, with one each of 1v1, 2v2 and 3v3 when no human oppenent is present.
They have been tested thoroughly in single player, and as much testing as we could do in multiplayer, but inevitably there are bound to be some bugs somewhere we've missed. Particularly we need to know the effects of slow connections with regard to warp in at start up, what kind of AI draws people are getting with this shiplist, what improvements can be made to the maps (start too far away, too close etc.), do the missions report the DV change correctly, and so on.
Please list any anomalies you find here, they may or may not be related to the mission script but any info is appreciated.