Topic: Armada based Med unit (update)  (Read 4375 times)

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Offline OlBuzzard

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Armada based Med unit (update)
« on: July 14, 2005, 07:32:02 am »
Since I'm at work trying to remember all of the info that needs to be included in this post ...  I will make any necessary corrections in the credits later this evening;

First of all the model is by P-81 and Makie.  I believe that Atheorhaven  was also involved in the credits for the model .

It should be noted that I am basically just playing with the already existing textures, making a few changes here and there ( some retexturing ) ...

Once we are done with this it will be up to them to see if is appropriate to release.

(I hope they don't take offense to the changes we are making in order to make this version )


I still have a LOT of work to do ...  And some other files to review to see about other refinements to be made.

( sorry ...  but last night we got home too late to do any picts.  This is the only WIP shot I have loaded....  And I'm actually loading this from memory at work)
thanks

« Last Edit: July 14, 2005, 11:46:33 pm by OlBuzzard »
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Offline Mr_Tricorder

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Re: Armada based Med unit
« Reply #1 on: July 14, 2005, 07:39:32 am »
It looks good so far.  I like the greenish look.  I can't wait to see more pics.

Offline Sapharite

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Re: Armada based Med unit
« Reply #2 on: July 14, 2005, 08:02:33 am »
Is this a Nebula class or what? Hey Mr Buzzard I can cut out the phaser arrays on her saucer for you ;)
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Offline OlBuzzard

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Re: Armada based Med unit
« Reply #3 on: July 14, 2005, 08:41:47 am »
It's called an Armada... There is another thread where we were looking for a stock file on it ..   There are additional picts there.

(It's based on a Galaxy class)

(Sorry for he rush  ... I'm at work and can only duck in for a few seconds at a time)

That would be good if we could get the raised areas removed from the phasers.



I'll post more about that later
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Offline Mackie

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Re: Armada based Med unit
« Reply #4 on: July 14, 2005, 08:52:37 am »
hey thats really cool! i seriously doubted that you could make (or anyone else no matter the skills with retexturing) a med ship from a ship with so war alike outlook like armada but did anyways... like said, really cool  8)
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Offline OlBuzzard

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Re: Armada based Med unit
« Reply #5 on: July 14, 2005, 09:27:15 am »
Thanks bud !

BTW..  please note : I have already made some changes on the weapons pod that make it apear to be more of a tech support (advanced sensors aray ... ).  It's still not completed .. I hope I can do some more on it before the weekend (and post some more picts)

thanks again guys !
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Offline FoaS_XC

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Re: Armada based Med unit
« Reply #6 on: July 14, 2005, 10:45:21 am »
Ive been wondering, why is it that the med-ship varients we've seen have green...i dont follow it.
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Offline OlBuzzard

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Re: Armada based Med unit
« Reply #7 on: July 14, 2005, 10:54:45 am »
Frequently in the Medical community that shade of Green is used in their uniforms .. "scrubs"  and in other areas.  ( That sort of thing)

I thought of doing solid white ..  but this seemed to show a more clear cut distinction for "Med" application as some ships are almost solid white as it is.

(good question BTW)

 :thumbsup: :thumbsup:
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Offline Sandman3D

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Re: Armada based Med unit
« Reply #8 on: July 14, 2005, 11:29:16 am »
Lookin' good Buzz!! ;D
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Offline FoaS_XC

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Re: Armada based Med unit
« Reply #9 on: July 14, 2005, 11:48:02 am »
I suppose green works well enough. I just always associate the Red Cross, and thus Red Paint with hospital ships, and it doesnt help when the first real sci-fi hospital ship was this.


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Offline OlBuzzard

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Re: Armada based Med unit
« Reply #10 on: July 14, 2005, 11:58:29 am »
Agreed !

That is why there are additional marking on the  underside of the ship ..  ( just have not posted picts yet)

Perhaps I could make that red cross insignia on the pod even larger.  (An easy fix)

Also note :

IMHO in a day of high tec scanners etc ..  an appropriate transponder signal would be broadcast
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Offline OlBuzzard

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Re: Armada based Med unit
« Reply #11 on: July 14, 2005, 12:30:07 pm »
okie...

lunch time ...  let's recap.

1.  Color / textures ok:  but need to enlarge the red cross on top of the "pod".  (I think the one on the bottom of the 2ndary hull will be ok.)

2.  Finish warp nacelles

3.  Review files from GotaFarmYet for other data

4.  Add detail as needed.

post picts when done.

That about cover it ?

OH ....  Someone asked me about phasers.  Should they be completely removed?

I think they should for the type of ship this is.  If an escort is needed then appropriate ships can sent along side ...  depending upon the nature of the mission.

(just a thought ..  Input ?)
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Offline Sapharite

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Re: Armada based Med unit
« Reply #12 on: July 14, 2005, 01:00:57 pm »
Ok somehow I must download the ".MOD" file from the entire model package so I'll remove the phaser strips from it... Any ideas? ??? Hmmm I know this ship is Mackies but I donno if it has "LODs" - Level of detail models included in :> ???
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Offline Mackie

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Re: Armada based Med unit
« Reply #13 on: July 14, 2005, 01:06:40 pm »
nope no lods there and if youre referring to the odd phaser strips thats just cheap modeling work by p81 on an otherwise great model :P
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Offline OlBuzzard

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Re: Armada based Med unit
« Reply #14 on: July 14, 2005, 11:45:42 pm »
okie ...

here's an update

....Still more to do, but I think we can wrap it up by this Sunday.

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Offline GotAFarmYet?

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Re: Armada based Med unit (update)
« Reply #15 on: July 15, 2005, 12:13:51 am »
Ol'Buz
The Crosses are painted on over hull plating you need to start them darker on their own layer and then make the layer transparent until the details of the hull plate start to show. after that ajust the colour until you get the rigtht shade of red. You might also want to do it to other areas as well to show the ship was converted from another class.
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Offline Mr_Tricorder

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Re: Armada based Med unit (update)
« Reply #16 on: July 15, 2005, 12:36:12 am »
About the phasers,
I think you should leave a few phasers on the ship.  Remember the Pasteur from the TNG series finale?  It had some phasers.  Freighters have phasers too, and they're not as vital as hospital ships.  Heck, even runabouts have phasers!

Offline OlBuzzard

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Re: Armada based Med unit (update)
« Reply #17 on: July 15, 2005, 07:40:37 am »
Ol'Buz
The Crosses are painted on over hull plating you need to start them darker on their own layer and then make the layer transparent until the details of the hull plate start to show. after that ajust the colour until you get the rigtht shade of red. You might also want to do it to other areas as well to show the ship was converted from another class.

Understood...   the one on top will probably still remain in its current size etc ..  but ..  as you indicated I need to have some "hull plating" underneath it ..  (good point.  and yes ..  I know how to do the layer thingy ..  thanks for the suggestion)  This suggestion would be particularly good for the "Red Cross" on the primary pylon that supports the "pod".


quote author=Mr_Tricorder link=topic=163358192.msg1122595178#msg1122595178 date=1121405772]
About the phasers,
I think you should leave a few phasers on the ship.  Remember the Pasteur from the TNG series finale?  It had some phasers.  Freighters have phasers too, and they're not as vital as hospital ships.  Heck, even runabouts have phasers!
Quote


I kinda wondered about this ...  I think that perhaps we have one of three choices .. 

1.  Leave the phaser array there as it is  and leave the "power" thingy to being only a token of the strength of an Armada  ( say using ph 10's instead of ph 13's )

2.  Do a little photoshop magic ..  and "narrow" the phaser arrays to match the above idea

3.  Drop the "array" to something similar to what the Ambassador Class uses  (much smaller strips in key areas)

Over all I believe that there should be only a token or "minimal" amount of phasers on this type of vessel.


BTW ...  Thanks so much for the input.

OH ..  also I have an idea of what we are going to do with that added pod underneath the primary hull.  ( That is the one thing that will probably take quite a bit more time  as I am very slow at this compared to you young whipper snappers !)

 ;D ;D ;D
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Offline Sandman3D

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Re: Armada based Med unit (update)
« Reply #18 on: July 15, 2005, 10:22:16 am »
Lookin good Buzz!! ;D
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Offline GotAFarmYet?

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Re: Armada based Med unit (update)
« Reply #19 on: July 15, 2005, 11:59:09 am »
I kinda wondered about this ...  I think that perhaps we have one of three choices .. 

1.  Leave the phaser array there as it is  and leave the "power" thingy to being only a token of the strength of an Armada  ( say using ph 10's instead of ph 13's )

2.  Do a little photoshop magic ..  and "narrow" the phaser arrays to match the above idea

3.  Drop the "array" to something similar to what the Ambassador Class uses  (much smaller strips in key areas)

Over all I believe that there should be only a token or "minimal" amount of phasers on this type of vessel.



1 is the easiest just put it in the readme
2 if I remeber right doesn't work you will have to remap the strip in allot of places.
3 requires a Max or a simular program, and they are all have seperate grouping I think which would make them easy to select and remove.
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