Topic: AoTK II General Concepts . . .  (Read 10332 times)

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Offline Hexx

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Re: AoTK II General Concepts . . .
« Reply #20 on: July 12, 2005, 07:50:17 pm »
Oooh forgot about the STL
Sorry guys
Fortunately I know the Kzin have those little DWD's you all love so much
And Im sure the ISC has great cruisers as well, I remember reading somewhere that the ISC's ships were equal to
the next size of ship, so since yer CA/CC will be the equal of anyone else's BCHs it should work out just fine.
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Offline Dizzy

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Re: AoTK II General Concepts . . .
« Reply #21 on: July 12, 2005, 10:10:12 pm »

Yes, I'm thinking 3 minute turns.

Hrmmm. 5-6 are fine too... but the more turns the more the load on the server kit. Tip: Use STOCK shiplist for ALL the pirates. OP+4.0 went nuts with pirates and tripled their numbers just about, and the smaller the shiplist, the less cpu load used when the kit generates new ships in the yard. You already knew that tho, didnt ya? ;) So trim, trim and trim more rather than 'R' or reclass things out. If it isnt needed and it doesnt give a shiplist error, AXE it!

Escorts have been "balanced."   The G-racks have been replaced with F-racks.
Whoot! I think SS3 is doing this as well. SG did that... but only on 4 or more racks. Are you doing it for EVERY G rack, period?

All sides have access to droners so it is fair.
cool.

There are no CVDs on this server, other carriers smaller than a BCV are fair game and available to all.   Carriers will cost significantly more than a normal cruiser.
You are going to fudge CV bpv's for this, right? I had to do that to get the shipyard prices and shiploss to work in tandem on a previous SG server.


Offline Commander Maxillius

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Re: AoTK II General Concepts . . .
« Reply #22 on: July 12, 2005, 10:33:53 pm »

There are no CVDs on this server, other carriers smaller than a BCV are fair game and available to all.   Carriers will cost significantly more than a normal cruiser.
You are going to fudge CV bpv's for this, right? I had to do that to get the shipyard prices and shiploss to work in tandem on a previous SG server.



Wouldn't this screw the smaller carriers, as they'll draft based on bpv?  As in F5V's and DDV's drafting CA's and BCH's?
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Offline KAT Chuut-Ritt

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Re: AoTK II General Concepts . . .
« Reply #23 on: July 12, 2005, 10:46:09 pm »

A BCV is not a CVA, BCVs and CX  ships will likely be 2 Point ships just like normal BCHs.  Remember the server will end at around 2283.

There will be some ships that do not fit in the Cookie-cutter mold, these exceptions will be posted later.


I'd think the BCVs and BCXs deserve at least a 3 pt requirement.  A BCV is not a CVA but nor is it really a BCH, I think putting it in the midway grouping with the DNs would be about right.  Otherwise we might be seeing too many big carriers running around escorting each other.

Offline Dizzy

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Re: AoTK II General Concepts . . .
« Reply #24 on: July 13, 2005, 12:21:52 am »

There are no CVDs on this server, other carriers smaller than a BCV are fair game and available to all.   Carriers will cost significantly more than a normal cruiser.
You are going to fudge CV bpv's for this, right? I had to do that to get the shipyard prices and shiploss to work in tandem on a previous SG server.



Wouldn't this screw the smaller carriers, as they'll draft based on bpv?  As in F5V's and DDV's drafting CA's and BCH's?

Lesser class CV's should be reclassed to thier approximate size class. Those with 8 or more, like the NCV, or CVS, etc., should be number fudged to bring them up above CCH bpv's or else you can easily exploit shiploss. Its good practice anyway, cuz only lesser fighters are added to the CV's BPV. I say send their BPV thru the roof.

Offline SkyFlyer

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Re: AoTK II General Concepts . . .
« Reply #25 on: July 13, 2005, 01:23:35 am »
Quote
VI.  Bases

They go boom.

LOL    I think i'm the only one who found that funny.
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Offline Hexx

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Re: AoTK II General Concepts . . .
« Reply #26 on: July 13, 2005, 06:17:32 am »
Nah BCV's should be 2 pts, otherwise you'll have then being equal to the DNH's that come out.
BCV's come out (approximately)about the same time so balance should be ok.
DNH's are also about the same time for release- with an edge to the Feds (how odd) who get the best one before
anyone elses are released.
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Offline KBFLordKrueg

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Re: AoTK II General Concepts . . .
« Reply #27 on: July 13, 2005, 07:21:27 am »

A BCV is not a CVA, BCVs and CX  ships will likely be 2 Point ships just like normal BCHs.  Remember the server will end at around 2283.

There will be some ships that do not fit in the Cookie-cutter mold, these exceptions will be posted later.


I'd think the BCVs and BCXs deserve at least a 3 pt requirement.  A BCV is not a CVA but nor is it really a BCH, I think putting it in the midway grouping with the DNs would be about right.  Otherwise we might be seeing too many big carriers running around escorting each other.

I agree...
A rule preventing DNs and CVs from escorting each other (as we've had on the last couple servers) is also a pretty good idea, IMHPO... ;)
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Offline Green

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Re: AoTK II General Concepts . . .
« Reply #28 on: July 13, 2005, 08:48:35 am »
No   :P

No problem.  ISC BCHs are good to go for me. 



Long as you leave the Lyrans enough points to field 2 BCH's I don't care what you fly.

Its not a matter of "leaving enough points".  The 7 pt total is based on ships online at the same time. 

Offline FPF-DieHard

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Re: AoTK II General Concepts . . .
« Reply #29 on: July 13, 2005, 09:08:17 am »


I agree...
A rule preventing DNs and CVs from escorting each other (as we've had on the last couple servers) is also a pretty good idea, IMHPO... ;)

I agree.   J'inn $ Kroma, this cool with you guys?
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Offline FPF-DieHard

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Re: AoTK II General Concepts . . .
« Reply #30 on: July 13, 2005, 09:30:04 am »

Yes, I'm thinking 3 minute turns.

Hrmmm. 5-6 are fine too... but the more turns the more the load on the server kit. Tip: Use STOCK shiplist for ALL the pirates. OP+4.0 went nuts with pirates and tripled their numbers just about, and the smaller the shiplist, the less cpu load used when the kit generates new ships in the yard. You already knew that tho, didnt ya? ;) So trim, trim and trim more rather than 'R' or reclass things out. If it isnt needed and it doesnt give a shiplist error, AXE it!

Escorts have been "balanced."   The G-racks have been replaced with F-racks.
Whoot! I think SS3 is doing this as well. SG did that... but only on 4 or more racks. Are you doing it for EVERY G rack, period?

All sides have access to droners so it is fair.
cool.

There are no CVDs on this server, other carriers smaller than a BCV are fair game and available to all.   Carriers will cost significantly more than a normal cruiser.
You are going to fudge CV bpv's for this, right? I had to do that to get the shipyard prices and shiploss to work in tandem on a previous SG server.



1.   Pirate Optio:  Very good idea, I will steal it.

2.   Only Escorts.

3. I'm thinking of setting ALL shiplooss to be like 90% so you wind up in a POL when you die.

other notes so people can Bitch now.   The Drone control fro the F-DNH and the K-C10K have been set back to 12 from 6 in OP+ 4.   it is just silly for those ship to have a DC of 6.   This worked in SFB where other ships in the fleet could control drones, this does not work in a 1-ship-per-pilot server.

Flame away
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Offline Hexx

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Re: AoTK II General Concepts . . .
« Reply #31 on: July 13, 2005, 10:21:40 am »


I agree...
A rule preventing DNs and CVs from escorting each other (as we've had on the last couple servers) is also a pretty good idea, IMHPO... ;)

I agree.   J'inn $ Kroma, this cool with you guys?

Am I being stupid for assuming (hoping) the $ sign is a typo?
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Offline FPF-DieHard

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Re: AoTK II General Concepts . . .
« Reply #32 on: July 13, 2005, 11:23:36 am »


I agree...
A rule preventing DNs and CVs from escorting each other (as we've had on the last couple servers) is also a pretty good idea, IMHPO... ;)

I agree.   J'inn $ Kroma, this cool with you guys?

Me make a typ0?  Nevber
Am I being stupid for assuming (hoping) the $ sign is a typo?
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

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Re: AoTK II General Concepts . . .
« Reply #33 on: July 13, 2005, 11:24:34 am »
Uhmm- aside from your own personal enjoyment WHY should the DNH & C10K have extra drone control?
I know it's because you need a crutch to pilot that big bateau around, and I assume the C10K is a bribe for Kruegy, but
what makes you think we're going to let you get away with it?

- I mean you can't even quote properly..  ::)
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Offline FPF-DieHard

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Re: AoTK II General Concepts . . .
« Reply #34 on: July 13, 2005, 11:40:23 am »
Uhmm- aside from your own personal enjoyment WHY should the DNH & C10K have extra drone control?
I know it's because you need a crutch to pilot that big bateau around, and I assume the C10K is a bribe for Kruegy, but
what makes you think we're going to let you get away with it?

- I mean you can't even quote properly..  ::)

It's so I can toss more drones over my should you silly Monkey.   Did I really need to spell it out?

PS:  C10K gets an extra AMD12.   bite me t00l :P
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Offline Hexx

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Re: AoTK II General Concepts . . .
« Reply #35 on: July 13, 2005, 01:00:04 pm »
When's the theoretical start date on this btw?
This weekend/next weekend/sometime in the future
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Offline FPF-DieHard

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Re: AoTK II General Concepts . . .
« Reply #36 on: July 13, 2005, 01:46:55 pm »
When's the theoretical start date on this btw?
This weekend/next weekend/sometime in the future

Kroma needs some time to finish the custom Lyran Models ..  .

I figure we will go once we have Rs for all sides and they've had adequate time to "pimp."
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Offline KAT J'inn

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Re: AoTK II General Concepts . . .
« Reply #37 on: July 13, 2005, 03:12:57 pm »


Kroma needs some time to finish the custom Lyran Models ..  .


WHAT!!!???

GRRRRRRRRRRR

As for the escorting rule.  Fine with me.


Offline LordSaxon

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Re: AoTK II General Concepts . . .
« Reply #38 on: July 13, 2005, 06:57:55 pm »
1.   Pirate Optio:  Very good idea, I will steal it.

2.   Only Escorts.

3. I'm thinking of setting ALL shiplooss to be like 90% so you wind up in a POL when you die.

other notes so people can Bitch now.   The Drone control fro the F-DNH and the K-C10K have been set back to 12 from 6 in OP+ 4.   it is just silly for those ship to have a DC of 6.   This worked in SFB where other ships in the fleet could control drones, this does not work in a 1-ship-per-pilot server.

Flame away
1. Pirates are an inferior swine and should be axed.

2. That definitely takes the bite out of an AD5!

3. make sure you set a base loss to a POL as well, seen some uncanny tricks a while back that scored mucho PP from a loss. Or make base costs extremely high.
Looking forward to the server, AOTK 1 was simply AWESOME.

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Offline Green

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Re: AoTK II General Concepts . . .
« Reply #39 on: July 13, 2005, 07:14:26 pm »
DH,

You're looking at a 90% loss (a replacement valued at 10%) if you lose your ship?  Or am I misreading something in the thread?