WARNING . . . The following can be changed on a whim.
I. Concept
After years of a cold war the discovery of dilithium rich planetoids deep within the neutral zone have caused political chaos. The Feline races, Kzinti, Lyran and the now in charge Felines of the ISC, have seen an opportunity to bring feline order to the quadrant.
Suddenly, and without much warning a hasty alliance was formed between the Feline Powers. Soon thereafter a Large Feline Assult Force entered the Neutral Zone and attempted to take the five planetoids.
All out war ensued.
II. Map
You will note that the old neutral zone in still in place. Along with the old border stations. The political landscape changed quickly and new borders were never formed or protected.
In the center of the map is the Dellanus Asteroid Expanse. A huge area of asteroids. Deep within this expanse are the 5 Dilithium rich planetoids. Their value to your Empire cannot be understated.
III. Victory Conditions
There will be no VC Points. No VC Rounds. There will be one winner. No second place no third place. It is possible that there will be no clear winner. If this is the case, I will declare a Winner By Minor Advantage at the end of the server.
To be the Clear Winner you side must have the following in place when the server ends.
1. One planet under your control taken from each enemy (total of two planets)
-and-
2. Three Planetoids under your control
-and-
3. A valid LOS to all of the above.
IV. GANGING UP, NAPs, ETC.
100% Legal. The team that is winning during the war should expect to be attacked from two fronts. However, given the VCs, NAPs cannot make one side win as in order to win you must attack and take territory from both enemies. All a NAP can do is prevent there from being a clear winner.
In order to be the Clear Winner of this server your team will have to be very very strong.
V. LOS.
More to come but based on bases. Deepstrikers . . . start your warp drives!
Also, the last hour of the server will be hell with a massive push on LOS. Expect it. Plan for it.
VI. Bases
They go boom.
VII. OoB
Each team (not RACE!) can have 7 points of Heavy Metal on the board at any one time.
BCH = 2 points
DNs = 3 points
CVAs = 4 points
All you look at is the ships. No need to assign pilots.
Any pilot who dies in a Capital Ship is banned from flying any Capital Ship for 24 hours.
THIS IS BETA!!