Topic: AOTK2 Beta Bugs  (Read 12258 times)

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Offline Hexx

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AOTK2 Beta Bugs
« on: July 11, 2005, 08:37:03 pm »
1) Dunno if it's a bug, fought Romulan Falcon (AI) that was kinda enough not
to shoot at me. Even when I flew in front of hin to see if he would fire at me
(Really I'm kinda hoping it's a"bonus" My missions will go alot quicker)

2) Receiving mandatory NW_18 Homeworld Assaults on My planet.
I'm probably not the most loyal servant of Lyran but still..
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Offline Hexx

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Re: AOTK2 Beta Bugs
« Reply #1 on: July 11, 2005, 09:02:06 pm »
NW17/NW5 Enemy PAtrol showing up in friendly space as mandatories.
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Offline Hexx

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Re: AOTK2 Beta Bugs
« Reply #2 on: July 11, 2005, 09:33:39 pm »
Klingon donated carriers (in the Klink list) have 999 as YFA
YFA is normal in Lyran list, and they wrok fine in mission
so dunno if it's going to cause any issues.
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Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #3 on: July 11, 2005, 09:47:00 pm »
Klingon donated carriers (in the Klink list) have 999 as YFA
YFA is normal in Lyran list, and they wrok fine in mission
so dunno if it's going to cause any issues.

THis is not a bug
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Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #4 on: July 11, 2005, 09:47:35 pm »
NW17/NW5 Enemy PAtrol showing up in friendly space as mandatories.

THis should be fixed.
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Offline Hexx

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Re: AOTK2 Beta Bugs
« Reply #5 on: July 12, 2005, 07:42:24 pm »
Not really a buf perse- and maybe I just have the wrong model.seiz
But the Kzin Heavy Fighters are big
REALLY big
Like Frigate (or really big PF) size big.
I know they point to the PF model so Im assuming its not an error,
but they're big
Huge like
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Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #6 on: July 12, 2005, 07:43:24 pm »
Not really a buf perse- and maybe I just have the wrong model.seiz
But the Kzin Heavy Fighters are big
REALLY big
Like Frigate (or really big PF) size big.
I know they point to the PF model so Im assuming its not an error,
but they're big
Huge like


run the Batch file you twit!!!!
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Offline Hexx

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Re: AOTK2 Beta Bugs
« Reply #7 on: July 13, 2005, 02:47:49 pm »
Oh, and now that I actually have module C1

the "p (phaser)" refitsshould be out in year 5
the powerpack refits in year 5
(pg21)

currently (on a number of ships) they're running around years 6-7

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Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #8 on: July 13, 2005, 03:36:00 pm »
Oh, and now that I actually have module C1

the "p (phaser)" refitsshould be out in year 5
the powerpack refits in year 5
(pg21)

currently (on a number of ships) they're running around years 6-7



Which ships?  Can somebody confirm this rule, I do not have C1
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Offline Hexx

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Re: AOTK2 Beta Bugs
« Reply #9 on: July 13, 2005, 05:10:14 pm »
My word's not good enough?  :P

The years 6/7 (69/70) are the years the refit became standard.
Refit was available (and is available to buy) as of year 5 (68)


Would affect  CWPp (CWp could be eliminated from list) CWLPp (CWLp can be eliminated) and BCPP
(BCP+ can be eliminated)
Those (68) are actually the years the ships used to be released ..I don't know why he changed them
I assume it was done so FS could have variants of each of the Lyran ships in -seperated by a year, but technically
our refits were all available by 2268.

Also-  are the Kzin suppose to have a heavy fighter in 71? (can't find J2)
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Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #10 on: July 13, 2005, 05:18:40 pm »
My word's not good enough?  :P

The years 6/7 (69/70) are the years the refit became standard.
Refit was available (and is available to buy) as of year 5 (68)


Would affect  CWPp (CWp could be eliminated from list) CWLPp (CWLp can be eliminated) and BCPP
(BCP+ can be eliminated)
Those (68) are actually the years the ships used to be released ..I don't know why he changed them
I assume it was done so FS could have variants of each of the Lyran ships in -seperated by a year, but technically
our refits were all available by 2268.

Also-  are the Kzin suppose to have a heavy fighter in 71? (can't find J2)
(Reading books is Fun!)


The Kzin Heavy Fighters are going to be removed from the list.   I had added them for all race and forgot to remove the Kzin.
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Offline Hexx

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Re: AOTK2 Beta Bugs
« Reply #11 on: July 13, 2005, 05:25:47 pm »
So I won't be getting them transferred to the Lyran list then..
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Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #12 on: July 13, 2005, 05:53:21 pm »
So I won't be getting them transferred to the Lyran list then..

Nope, But I will look at those FYA for the Phaser refits.
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Offline Hexx

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Re: AOTK2 Beta Bugs
« Reply #13 on: July 13, 2005, 05:57:22 pm »
So I won't be getting them transferred to the Lyran list then..

Nope, But I will look at those FYA for the Phaser refits.

P-O-W-E-R refits also if you have the time..
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Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #14 on: July 13, 2005, 08:35:07 pm »
So I won't be getting them transferred to the Lyran list then..

Nope, But I will look at those FYA for the Phaser refits.

P-O-W-E-R refits also if you have the time..

What specific ships and FYAs?
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Offline Hexx

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Re: AOTK2 Beta Bugs
« Reply #15 on: July 13, 2005, 08:58:40 pm »
Ok- Just so I'm not accused of anything nstier than what I'm normally accused of

Module C1 lists
"p" (phaser) refits as appearing in 68 and being common by 70
Power Pack- as appearing in 68

According to OP+4.0 the YFA's are

DN (YFA 5)
DNp+ (YFA 6) (phaser/shields)
DNPp (YFA 7) (power)
-They should all be available in 68
Although they weren't standard until the years he has
(and actually he messed up- the DN power was standard before the Dn phaser/shield)

BC (YFA 5)
BCP+ (YFA 6) (shield/phaser)
BCPP (YFA 7) (power)
-Again all should be available in 68
-And again FS has the power/ Phaser refits backwards


CWL (YFA 5)
CWLp (YFA 6)
CWLPp (YFA 7)

Should all be YFA 5

CW
CWP
CWPp

Should all be YFA 5

Now- all of this is from the module saying the refits are available to be purchased from 168, the dates
FS has listed are (mainly) from when the refits became standard on the appropriate classes.
Also FS has switched the Powerpack and Phaser refits - although the phaser was available first the powerpack was genrally standard first.
Dunno why he would make this mistake and I haven't seem him around to ask.
(Course I suppose when you're porting every ship in SFB a few errors creep in)
However both refits are available for purchase (however you do that in SFB) from 68.



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Offline Green

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Re: AOTK2 Beta Bugs
« Reply #16 on: July 13, 2005, 09:07:12 pm »
I thought a year seperation between upgrades seemed "about right".

Offline Hexx

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Re: AOTK2 Beta Bugs
« Reply #17 on: July 13, 2005, 09:11:13 pm »
That might be why he split them up- but according to SFB I can buy everything as of 68


EDIT Oooh lost a karma point.
Anyone kind enough to point out which thread ya zapped me for?
I've been posting more than usual lately so I haven't been paying attention...


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Offline SkyFlyer

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Re: AOTK2 Beta Bugs
« Reply #18 on: July 13, 2005, 09:23:49 pm »
NO :D
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Offline Mr.Bad151

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Re: AOTK2 Beta Bugs
« Reply #19 on: July 14, 2005, 12:21:36 am »
You might want to check the Gorn "late era" ships..
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Offline KAT Chuut-Ritt

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Re: AOTK2 Beta Bugs
« Reply #20 on: July 14, 2005, 05:27:43 am »

The Kzin Heavy Fighters are going to be removed from the list.   I had added them for all race and forgot to remove the Kzin.


I take it all other races will lose theirs as well, I did notice heavy hydran fighters as well  ;)

Offline Mog

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Re: AOTK2 Beta Bugs
« Reply #21 on: July 14, 2005, 06:27:08 am »
What? You're taking out heavy fighters? WTF!!!!???

Screw that, I want MORE heavy-weavy, mega-sega, super-duper fighters in. Sheesh!!!!
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Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #22 on: July 14, 2005, 09:05:09 am »

The Kzin Heavy Fighters are going to be removed from the list.   I had added them for all race and forgot to remove the Kzin.


I take it all other races will lose theirs as well, I did notice heavy hydran fighters as well  ;)

Hydarns heavy Fighters replace PFs, they are the only race that will have them.
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Offline KAT Chuut-Ritt

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Re: AOTK2 Beta Bugs
« Reply #23 on: July 14, 2005, 09:12:07 am »

The Kzin Heavy Fighters are going to be removed from the list.   I had added them for all race and forgot to remove the Kzin.


I take it all other races will lose theirs as well, I did notice heavy hydran fighters as well  ;)

Hydarns heavy Fighters replace PFs, they are the only race that will have them.

How many of those Monsters can the Hydrans put on a ship?

2 gats 4 fusions 2 hellbores speed 30 and 31 damage to kill on the worst of them, which come out in year 17


Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #24 on: July 14, 2005, 09:25:49 am »

The Kzin Heavy Fighters are going to be removed from the list.   I had added them for all race and forgot to remove the Kzin.


I take it all other races will lose theirs as well, I did notice heavy hydran fighters as well  ;)

Hydarns heavy Fighters replace PFs, they are the only race that will have them.

How many of those Monsters can the Hydrans put on a ship?

2 gats 4 fusions 2 hellbores speed 30 and 31 damage to kill on the worst of them, which come out in year 17



2 for most ships, the Overmind has 4.

This is a 90% mid-early server folk, focus your Bitching there  ;D
« Last Edit: July 14, 2005, 09:41:55 am by FPF-DieHard »
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Offline KAT Chuut-Ritt

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Re: AOTK2 Beta Bugs
« Reply #25 on: July 14, 2005, 09:30:24 am »

The Kzin Heavy Fighters are going to be removed from the list.   I had added them for all race and forgot to remove the Kzin.


I take it all other races will lose theirs as well, I did notice heavy hydran fighters as well  ;)

Hydarns heavy Fighters replace PFs, they are the only race that will have them.

How many of those Monsters can the Hydrans put on a ship?

2 gats 4 fusions 2 hellbores speed 30 and 31 damage to kill on the worst of them, which come out in year 17



2



No problem then, not really familiar with heavy fighters so I thought they might be used to replace normal fighters. 

Thanks for the prompt reply.

Offline Mog

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Re: AOTK2 Beta Bugs
« Reply #26 on: July 14, 2005, 09:37:38 am »
Is that limited by rule or have you changed the ships?

Also, can they be carried along with normal fighters or instead of?
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Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #27 on: July 14, 2005, 09:43:58 am »
Is that limited by rule or have you changed the ships?

Also, can they be carried along with normal fighters or instead of?

In adidtion to, though I should move the FYA on those ships back to the same year that the Klinks get Mechlinks
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Offline KAT Chuut-Ritt

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Re: AOTK2 Beta Bugs
« Reply #28 on: July 14, 2005, 09:59:59 am »
Is that limited by rule or have you changed the ships?

Also, can they be carried along with normal fighters or instead of?

In adidtion to, though I should move the FYA on those ships back to the same year that the Klinks get Mechlinks

Ok I'm confused again.  I thought you meant that they would replace PFs on Hydran "Pf tenders"  are you saying they could have 2 of these in addition to several squads of fighters?

Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #29 on: July 14, 2005, 10:24:09 am »
Is that limited by rule or have you changed the ships?

Also, can they be carried along with normal fighters or instead of?

In adidtion to, though I should move the FYA on those ships back to the same year that the Klinks get Mechlinks

Ok I'm confused again.  I thought you meant that they would replace PFs on Hydran "Pf tenders"  are you saying they could have 2 of these in addition to several squads of fighters?

In SFB, any ship could have 2 PFs added.

In this mod, the other races have casual Tenders.   Normal ships with 2 PFs slapped on

THe Hydran "Casual Tenders" get 2 Heavy fighters added.

We did the Same thing on SGO3
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Offline KAT Chuut-Ritt

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Re: AOTK2 Beta Bugs
« Reply #30 on: July 14, 2005, 10:31:19 am »
Hmmmm....thought you were going to dump the casual tenders.

Just curious, don't really know much about heavy fighters and only so much about pfs.....but were the Hydran PFs not balanced compared to the other races?

Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #31 on: July 14, 2005, 10:34:22 am »
Hmmmm....thought you were going to dump the casual tenders.


I still might, but they are in the list for now.  I need to discuss this with J'inn and Kroma.

I don't think they are too bad because I don't see people flying them anyway, Light Cruiser X-ships are a better choice.

If Casual Tenders go, so do the Hydran heavy fighters.
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Offline KAT Chuut-Ritt

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Re: AOTK2 Beta Bugs
« Reply #32 on: July 14, 2005, 12:09:32 pm »

I don't see people flying them anyway, Light Cruiser X-ships are a better choice.


If that is the case I doubt they are needed at all  ;)

Offline Green

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Re: AOTK2 Beta Bugs
« Reply #33 on: July 14, 2005, 06:53:56 pm »
Launching the PFs (1 PFDL and 1PFD) cause a CTD for the Z-MCC+f

Not sure if you were going to delete the PFs for the Kzin or not...

(PS - BAT file was run on first crash...I even went and checked by doing it via the manual)

Offline Hexx

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Re: AOTK2 Beta Bugs
« Reply #34 on: July 14, 2005, 07:59:22 pm »
Check to see if there's a zpf.mod file in the DH123/Models/ZPF directory

All of my DH123/Models/ files are empty.
I had them originally (from another installer) but put a clean copy of OP on the system for this server
and (after running the installer) they're not there (folders are there- no files)
Might just be something I did though.
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Offline Green

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Re: AOTK2 Beta Bugs
« Reply #35 on: July 14, 2005, 08:05:34 pm »
Check to see if there's a zpf.mod file in the DH123/Models/ZPF directory

Yep.  It was empty.  My guess is DH isn't intending to use the Z-PFs, so he may not have placed them in.  The last shiplist will probably drop the mirak "f" ships.

Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #36 on: July 14, 2005, 08:19:03 pm »
Check to see if there's a zpf.mod file in the DH123/Models/ZPF directory

Yep.  It was empty.  My guess is DH isn't intending to use the Z-PFs, so he may not have placed them in.  The last shiplist will probably drop the mirak "f" ships.

The Batch file makes the models.   lowers the installer size to less than 2 MB

Did I mention only standard installs are supported?  :P
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Offline Dfly

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Re: AOTK2 Beta Bugs
« Reply #37 on: July 14, 2005, 08:19:33 pm »
the General Chat and race chat are not operational  in the campaign,

Offline Hexx

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Re: AOTK2 Beta Bugs
« Reply #38 on: July 14, 2005, 08:29:59 pm »
Is there (and Im sur there is) any way to "slow down" or freeze the DOS screen that shows what the batch file is doing?
Maybe I can figure out where the alleged models are being placed.
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Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #39 on: July 14, 2005, 08:33:58 pm »
Is there (and Im sur there is) any way to "slow down" or freeze the DOS screen that shows what the batch file is doing?
Maybe I can figure out where the alleged models are being placed.

run it from a command prompt

the Batch files need to be in the root of the SFC directory in order for them to work
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Offline Hexx

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Re: AOTK2 Beta Bugs
« Reply #40 on: July 14, 2005, 08:38:12 pm »
Got it
The "aotk2" file made a DH123 file in the standard install directory- which was odd cuz I didn't think I had one.
After I grabbed the dh123.exe file and put that back in my root directory it worked.

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Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #41 on: July 14, 2005, 08:47:23 pm »
We are now live with teh TG Patrols

Yes, we know they time warp.   We have a workaround that will prevent this from happening when the server goes live.
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Offline Hexx

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Re: AOTK2 Beta Bugs
« Reply #42 on: July 14, 2005, 08:53:44 pm »
TG missions don't seem to be generating in enemy space.
(Or any missions actually)
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Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #43 on: July 14, 2005, 09:53:39 pm »
TG missions don't seem to be generating in enemy space.
(Or any missions actually)

TG has to fix this in her code, I can't set the variance any higher without the ED assult missions showing up where they aren'[t supposed to.
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Offline SkyFlyer

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Re: AOTK2 Beta Bugs
« Reply #44 on: July 14, 2005, 10:01:57 pm »
Bad TG bad bad bad.
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Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #45 on: July 14, 2005, 10:07:18 pm »
ED Patrols have been put back, server has been rest with the newest Map
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Offline GDA-S'Cipio

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Re: AOTK2 Beta Bugs
« Reply #46 on: July 14, 2005, 10:38:37 pm »

No news is good news.

Ran a handful of missions, and saw no problems.


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Offline Mr.Bad151

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Re: AOTK2 Beta Bugs
« Reply #47 on: July 15, 2005, 12:15:58 am »
fought a Klink DWFf..  The first PF it launched went ok, but the game crashed twice when the second one launched.  Is this my bug? Or your bug?   ;D
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Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #48 on: July 15, 2005, 12:24:23 am »
fought a Klink DWFf..  The first PF it launched went ok, but the game crashed twice when the second one launched.  Is this my bug? Or your bug?   ;D

the installer didn't create the PF Models.

HOPEFULLY I can talk somebody into writing a better instller before we go live
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Offline Dizzy

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Re: AOTK2 Beta Bugs
« Reply #49 on: July 15, 2005, 12:37:00 am »
TG missions don't seem to be generating in enemy space.
(Or any missions actually)

TG has to fix this in her code, I can't set the variance any higher without the ED assult missions showing up where they aren'[t supposed to.


what gf setting is that?

Offline Hexx

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Re: AOTK2 Beta Bugs
« Reply #50 on: July 15, 2005, 06:00:54 am »
The installer WILL create the PF models- you just have to find a file called DH123
It's a msdos exe file- put it in your root directory and run it.

The problem (for me anyway) was that since I don't have the standard install location DH's
AOTK2.exe file put stuff everywhere. If you search for it you should be able to find it.
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Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #51 on: July 15, 2005, 09:02:03 am »
TG missions don't seem to be generating in enemy space.
(Or any missions actually)

TG has to fix this in her code, I can't set the variance any higher without the ED assult missions showing up where they aren'[t supposed to.


what gf setting is that?

The Same as every GW and SGO3. 

TG fixed the bugs, new Missions will be added back today/tonight.
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Offline CaptJosh

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Re: AOTK2 Beta Bugs
« Reply #52 on: July 15, 2005, 12:00:07 pm »
DH, you might want to fix the setting that is reporting the news. It keeps talking about the Mirdran Kingdom.
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Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #53 on: July 15, 2005, 12:06:39 pm »
DH, you might want to fix the setting that is reporting the news. It keeps talking about the Mirdran Kingdom.

Please don't post irrelevant stuff until the real issues are resolved
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-SCM_TraceyG_XC

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Re: AOTK2 Beta Bugs
« Reply #54 on: July 15, 2005, 12:25:30 pm »
Missions seem to be appearing where they should be, just ran foir missions in a row in enemy space and was getting mandatory patrols each time. The last mission crashed when a C7f tried launching pfs though, which is a model issue. I thought I had all the models in the right folder, but apparently I don't.
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Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #55 on: July 15, 2005, 12:26:50 pm »
Missions seem to be appearing where they should be, just ran foir missions in a row in enemy space and was getting mandatory patrols each time. The last mission crashed when a C7f tried launching pfs though, which is a model issue. I thought I had all the models in the right folder, but apparently I don't.

RUN THE BATCH FILE!!!!!

It MUST be run to create the models for the PFs
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Offline CaptJosh

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Re: AOTK2 Beta Bugs
« Reply #56 on: July 15, 2005, 12:28:17 pm »
I'll see if this happens to me when next I test. I'm kinda spacing my tests out. However, since I ran the batch file, I shouldn't have any problems with this issue, as it should have generated the pf models for me.
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Offline KBF-Kurok

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Re: AOTK2 Beta Bugs
« Reply #57 on: July 15, 2005, 01:21:58 pm »
ok the batch thingy dosent work for me  the only models it  puts in are the fighters.no pf also it dosent install the lists like it is supposed to.Before you ask im using xp home and  my game is in stalled in the correct place.
 BTW thank you dh for putting up with all the crap and for the server.

Offline FPF-SCM_TraceyG_XC

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Re: AOTK2 Beta Bugs
« Reply #58 on: July 15, 2005, 01:35:20 pm »
Models issue sorted, I just put them in the wrong directory, thats all. After taking a look at the shiplist to see where the game was looking for the models, all was good.

And now something else I've discovered. Some of the doner ships in other races' lists are appearing as the doner race. eg. I got a K-D7Wf as a Gorn ally. Taking a look at the shiplist, I noticed this ship was not marked as SPECIAL which is required to prevent it from showing up as AI or in the shipyard. I had thought perhaps that because these patrols allow restricted ships as AI that maybe perhaps that could have been the problem, however, the ship is marked with a "C" for Command variant and thus was not restricted anyway.
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Offline Green

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Re: AOTK2 Beta Bugs
« Reply #59 on: July 15, 2005, 01:54:08 pm »
ok the batch thingy dosent work for me  the only models it  puts in are the fighters.no pf also it dosent install the lists like it is supposed to.Before you ask im using xp home and  my game is in stalled in the correct place.
 BTW thank you dh for putting up with all the crap and for the server.

I have the 2-day ago version of the installer.  What I had to do to make it work (and I've verified this w/ DH in PvP) is...

First, obviously, make sure you have OP+4.0 installed.

Go into the DH123 folder that now (hopefully) exists in your OP folder.
1.  I copy/pasted the shiplist and fitrlist into the specs folder.
2.  Copy/pasted the models.siz into the main Models folder (the one that has a million different sub-folders).
3.  I moved all of the model folders (there's like 6 or 7 of them) to the main Models folder of the game.
4.  I MOVED both of the BAT files from the location the installer placed them to the main OP folder (C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates).
5.  Now....from the "C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates" double-click (or run) the DH123.bat and go play.

I am NOT saying this is the best way to get your game configured.  Only that it worked for me.  Also please note, once the final version of a campaign is put out, I sometimes have to reinstall the game since to a fresh version of 2552 and OP+4.0 and then put the final version installer on the game.  That is because I have no problem totally frakling-up my game to help test.

For all (not you Kurok) - DH has stated, repeatedly, that this is testing.  Please do test if you can (i.e. wide bandwidth).  No way 6 or 7 folks can catch all of the bugs.  But please do not get frustrated with the game if the Beta installer/settings/etc don't work.  Any of that crap can be, and usually is, bugged.  I really don't want someone turned off by the game because of experiences suffered during testing.  I believe the FINAL version will be better, clearer, and work (I hope ;)).

Offline Dfly

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Re: AOTK2 Beta Bugs
« Reply #60 on: July 15, 2005, 07:18:52 pm »
once Hexx mentioned to me to run the DH123 file, I have had no problems getting onto the server so far.  No real bugs to report other than the general chat and specific chats were not operational, but I know they will be come time to fly.  Luckily I dont ever have to uninstall-reinstall the game at all for any changes ever made, but it just takes about 10 extra seconds to load up the game on first load.

Offline Dfly

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Re: AOTK2 Beta Bugs
« Reply #61 on: July 15, 2005, 09:13:13 pm »
well it appears I may have spoken too soon.  When flying with another person and he launches ISC PFs, I CTD every time.  If he launches fighters, NP.  Green tells me he has a long story of a fix for this somewhere in here, so I will be searching for it, but as said before, I think someone posting links to the actual fighter.txt and shiplist.txt that will be in use for this server would be appreciated by many.

Offline Green

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Re: AOTK2 Beta Bugs
« Reply #62 on: July 15, 2005, 10:32:20 pm »
well it appears I may have spoken too soon.  When flying with another person and he launches ISC PFs, I CTD every time.  If he launches fighters, NP.  Green tells me he has a long story of a fix for this somewhere in here, so I will be searching for it, but as said before, I think someone posting links to the actual fighter.txt and shiplist.txt that will be in use for this server would be appreciated by many.


The problem isn't the list.txt but rather the models.  The BAT files must be run so everything points in the right direction.  My info is at:   
http://www.dynaverse.net/forum/index.php/topic,163358111.msg1122595434.html#msg1122595434
The bottom of page 2, as I see it w/ my settings on this forum.

And as I noted in the post...the tweaks worked for me, that doesn't mean it will work for everyone.

Offline Riskyllama

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Re: AOTK2 Beta Bugs
« Reply #63 on: July 16, 2005, 01:59:21 am »
I tried both the installer and the zip, whenever an ISC launches an I-INT it CTDs, yes i ran the batch file, also one of the romulan or mirak vessels causes the same problem(not sure which, since whenever the AI causes it, i always have mirak wings and rommie opponents)
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Offline CaptJosh

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Re: AOTK2 Beta Bugs
« Reply #64 on: July 16, 2005, 11:22:56 am »
Again, Risky, after you run the installer, there is a batch file that must be run in order for everything to work. If you didn't run that batch file, you're going to get this behavior.
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Offline Dfly

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Re: AOTK2 Beta Bugs
« Reply #65 on: July 16, 2005, 02:20:58 pm »
Running that batch file did not fix it but i found what did, thx to HEXXX again(oh boy).  I did post earlier that the DH123 executable for dos file needs to be placed in the root directory of Orion Pirates, THEN RUN FROM THERE> .  This works, it fixed the bug with the PFs for the 4 races that did not show up in folders. 

Offline Green

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Re: AOTK2 Beta Bugs
« Reply #66 on: July 16, 2005, 02:24:34 pm »
Running that batch file did not fix it but i found what did, thx to HEXXX again(oh boy).  I did post earlier that the DH123 executable for dos file needs to be placed in the root directory of Orion Pirates, THEN RUN FROM THERE> .  This works, it fixed the bug with the PFs for the 4 races that did not show up in folders. 

Exactly.  You most move the BAT files to your core OP folder...and then run them.

Offline Riskyllama

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Re: AOTK2 Beta Bugs
« Reply #67 on: July 16, 2005, 07:05:39 pm »
that wasn't enough for me, after running the .bat, I had to use the Zip version Hexx so kindly petitioned for in order to supply the models
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Offline Kzinbane

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CWLX?
« Reply #68 on: July 16, 2005, 08:34:46 pm »
I notice when flying the CWLX that it LOOKS like only 2 of the 3 ESG charge up.  Anyone else notice this?

Offline Hexx

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Re: AOTK2 Beta Bugs
« Reply #69 on: July 16, 2005, 08:50:16 pm »
How many different ranges are you using?
They have 4 range settings you know...
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Offline Braxton_RIP

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Re: AOTK2 Beta Bugs
« Reply #70 on: July 16, 2005, 11:13:07 pm »
I don't know if it has been mentioned or is intentional, but the chat is saying we don't have permission to join the channels.... Quite anoying.
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Offline Kzinbane

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Re: AOTK2 Beta Bugs
« Reply #71 on: July 17, 2005, 01:12:15 am »
How many different ranges are you using?
They have 4 range settings you know...

I was just looking at the ESG Icon on the ship display.  2/3 of it "light up" as weapons do when charged.  The bottom 1/3 stays dark as if it's not charging.  I should try an "onion" to see if I get 3 though - maybe it's just the display that's off.

Offline Braxton_RIP

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Re: AOTK2 Beta Bugs
« Reply #72 on: July 17, 2005, 01:29:27 am »
G-CVT third fighter/PF starts as a 0, if you try to change it, it says "Ship not found!!!"   It is a really nice ship, but that bug really needs to be fixed.  I could be carring another PFd  ;D
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Offline FPF-DieHard

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Re: CWLX?
« Reply #73 on: July 17, 2005, 04:24:14 am »
I notice when flying the CWLX that it LOOKS like only 2 of the 3 ESG charge up.  Anyone else notice this?

It looks that way, but all 3 do fire.

I'll split the hardpoints if you want
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Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #74 on: July 17, 2005, 04:26:31 am »
G-CVT third fighter/PF starts as a 0, if you try to change it, it says "Ship not found!!!"   It is a really nice ship, but that bug really needs to be fixed.  I could be carring another PFd  ;D

Will be fixed in next rev, thank you.   

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Offline FPF-DieHard

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Re: CWLX?
« Reply #75 on: July 17, 2005, 04:28:49 am »
I notice when flying the CWLX that it LOOKS like only 2 of the 3 ESG charge up.  Anyone else notice this?

It looks that way, but all 3 do fire.

I'll split the hardpoints if you want

Grrrhhh.   The L-CW UI doesn't have enough hardpoints.   

Hexx, okay with you to leave all 3 ESG on one harpoint?
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Offline Hexx

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Re: AOTK2 Beta Bugs
« Reply #76 on: July 17, 2005, 08:48:57 am »
Since it's supposed to be 2 mounted on one harpoint I guess
(course Im still waiting for revisions to the YFA's as previously whined about...)

L-CCX has 4 Mech links -should it have 3 PF's?? (dunno what the conversion ratio was)
L-DWV & DWVm are exactly the same ship- (m has mechlinks) one could be deleted

K-FSX (scout xship)- has 8x PhaserX rather than Ph1 (FYA is 30 so don't think it will be an issue- but FYI)

R-CNV+
R-CNVxp seem to be the same ship (same BPV etc) -just in cae your trying to remove ships from the list
R-SKSX Has PhX armament (YFA 31)

G-CVA
G-CVAxp both have YFA as 20, with XP having better armament I assume the CVA could be taken out.

Also (of course) the X starbases and FTX's for all races still use Xphasers. (which would just make base assault and Convoy raids more fun)
Again with YFA's I assume it won't be an issue-
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Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #77 on: July 17, 2005, 10:14:39 am »
Since it's supposed to be 2 mounted on one harpoint I guess
(course Im still waiting for revisions to the YFA's as previously whined about...)

L-CCX has 4 Mech links -should it have 3 PF's?? (dunno what the conversion ratio was)
L-DWV & DWVm are exactly the same ship- (m has mechlinks) one could be deleted

K-FSX (scout xship)- has 8x PhaserX rather than Ph1 (FYA is 30 so don't think it will be an issue- but FYI)

R-CNV+
R-CNVxp seem to be the same ship (same BPV etc) -just in cae your trying to remove ships from the list
R-SKSX Has PhX armament (YFA 31)

G-CVA
G-CVAxp both have YFA as 20, with XP having better armament I assume the CVA could be taken out.

Also (of course) the X starbases and FTX's for all races still use Xphasers. (which would just make base assault and Convoy raids more fun)
Again with YFA's I assume it won't be an issue-

L-CCX is  ca casula tender = 2 PFs

The XP ships will all be removed

THe X-Scouts have been removed
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-Tobin Dax

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Re: AOTK2 Beta Bugs
« Reply #78 on: July 17, 2005, 03:31:49 pm »
right clicking on an NEC in the shipyards (fed) caused me to CTD...
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Offline Kzinbane

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Re: CWLX?
« Reply #79 on: July 17, 2005, 03:37:24 pm »
I notice when flying the CWLX that it LOOKS like only 2 of the 3 ESG charge up.  Anyone else notice this?

It looks that way, but all 3 do fire.

I'll split the hardpoints if you want

Grrrhhh.   The L-CW UI doesn't have enough hardpoints.   

Hexx, okay with you to leave all 3 ESG on one harpoint?

I checked it out today and yes, all 3 DO work.  Leave it be, its' fine with me!

Offline KBFLordKrueg

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Re: AOTK2 Beta Bugs
« Reply #80 on: July 17, 2005, 05:21:06 pm »
Well, took Enemy Patrol A...Asteriod field...flew all over the map for over 8 min, deep scan on, and found no enemies, the "`" button never locked onto anything...finally flew off map, wouldn't end. Finally hit escape, forfiet mission, and got Prim Obj complete, Sec Obj incomplete and 0 PP or DV shift.
Donno... :-\
I'll bbl when I have more time.
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Offline FPF-DieHard

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Re: AOTK2 Beta Bugs
« Reply #81 on: July 17, 2005, 06:16:40 pm »
I jus have to say that the mao with the ION STORMS and the 2 Blackholes is the coolest thing I've seen in a while
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Offline KAT Chuut-Ritt

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Re: AOTK2 Beta Bugs
« Reply #82 on: July 17, 2005, 08:10:51 pm »
3 v 1 and 3 v 2 patrols don't give a DV shift if live players are on both sides.  Tracey does know about this.