Topic: Question about shipnames in script files  (Read 4426 times)

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Offline dogfighter

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Question about shipnames in script files
« on: August 22, 2005, 04:27:09 pm »
i need to change the shipclasses  in the scriptfiles of op as well as some of the text within the missions.
id like to know how to do that and if it is very difficult. ???

thanx


ed :)
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Offline FPF-SCM_TraceyG_XC

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Re: Question about shipnames in script files
« Reply #1 on: August 23, 2005, 02:05:51 am »
Changing mission text is very simple. What do you mean exactly by changing ship classes? Changing the class names themselves or just using different ships?
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Offline dogfighter

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Re: Question about shipnames in script files
« Reply #2 on: August 23, 2005, 10:55:02 pm »
with changing the ship class i mean changing for excample fcai to fca.
its for a mod im making. some races will be replaced by tholians and the terran empire.
all empires and all known ships will be canon or at least closer to it that in sfc.
once hopefully finished it will be complete tmp mod.

thanx for replying  :)


ed
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Offline FPF-SCM_TraceyG_XC

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Re: Question about shipnames in script files
« Reply #3 on: August 24, 2005, 12:53:25 am »
In that case then, the answer is yes to both. :)
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Offline dogfighter

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Re: Question about shipnames in script files
« Reply #4 on: August 24, 2005, 04:39:05 pm »
thats good news. thank you. :)

now i just need to know how and what i need for it.
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Offline FPF-SCM_TraceyG_XC

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Re: Question about shipnames in script files
« Reply #5 on: August 25, 2005, 09:07:29 am »
VC++ v6.0 with SP5 and the OP scripting API v2.1  :)
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Offline Bonk

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Re: Question about shipnames in script files
« Reply #6 on: August 25, 2005, 11:51:17 am »
Why not v2.2 of the scripting API?

Offline FPF-SCM_TraceyG_XC

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Re: Question about shipnames in script files
« Reply #7 on: August 26, 2005, 01:49:00 am »
Ooops, sorry, yes, my mistake.

Its version 2.2, not 2.1
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