Topic: Someone tell me if Im wrong about sfc1 maps  (Read 1058 times)

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Offline Khalee1

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Someone tell me if Im wrong about sfc1 maps
« on: July 02, 2005, 09:11:22 am »
SFC 1 can take bmp's but just not above 512 correct?. Havnt done anything for SFC1 I dont remember If it can or not.

Offline Mr_Tricorder

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Re: Someone tell me if Im wrong about sfc1 maps
« Reply #1 on: July 02, 2005, 11:46:31 am »
I have no idea.  I just know that it can't handle illumination maps.

Offline Wicked Zombie

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Re: Someone tell me if Im wrong about sfc1 maps
« Reply #2 on: July 02, 2005, 02:41:32 pm »
The only thing SFC1 can't handle are illumination maps. I've played ships in that game with 1024 sized textures and it was no different from the other games.
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Offline jayvt3

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Re: Someone tell me if Im wrong about sfc1 maps
« Reply #3 on: July 02, 2005, 06:40:11 pm »
i don't know what i might have done or how i really did it but when i had a copy of SFC-1 Gold Edition, i started downloading models that were of high res, 512 and 1024, quality that had illumination.

i kinda did some tweaking with the texture files and such.

the only thing i could not do was transfer EAW and OP models to SFC-1 GE.

Offline Mr_Tricorder

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Re: Someone tell me if Im wrong about sfc1 maps
« Reply #4 on: July 03, 2005, 01:47:28 pm »
You have to remove the illumination mapping from the models to get them to work in SFC1.  Just deleting the illumination maps won't work.

Offline Sapharite

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Re: Someone tell me if Im wrong about sfc1 maps
« Reply #5 on: July 05, 2005, 06:13:11 am »
My advise is to use 3DS Max simply and remove them in MAX's material editor ;)
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Offline Mr_Tricorder

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Re: Someone tell me if Im wrong about sfc1 maps
« Reply #6 on: July 05, 2005, 09:03:41 am »
My advise is to use 3DS Max simply and remove them in MAX's material editor ;)
That's the only way that I know of.