Topic: 3d max 4 question  (Read 4679 times)

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Offline Mr_Tricorder

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Re: 3d max 4 question
« Reply #20 on: September 20, 2005, 08:10:53 am »
Also, when you are making a post, it should say "Additional Options..." in yellow letters below the box in which you type.  Click on that, and you will be given the option of attaching a file.  If you attach a picture (preferrably .jpg, .png, or .gif) it will appear in your post.

Offline Don420

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Re: 3d max 4 question
« Reply #21 on: September 20, 2005, 06:31:43 pm »
ok, i've always loved this ship http://www.the-tcs.net/ships/gafy/Frontier_no_HP.jpg
so for my first bash i thought i should try that design with wz's models.
feedback is welcome its my first try
Nothing say's love like firepower

Offline Bartok

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Re: 3d max 4 question
« Reply #22 on: September 21, 2005, 07:26:37 am »
Hi Don,

Very nice ship there - is this your base model (ship you're going to start "moddifing").  I like it a lot, nice mix of primary and secondary hulls, interesting seeing the nacelly pylons originating at the bottom/base of the secondary hull.

Cheers,

Offline KBF MalaK

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Re: 3d max 4 question
« Reply #23 on: September 21, 2005, 10:02:18 am »
Great info Mr. Tricorder- I've already cut and paisted it into my kitbash book. ;)

Is it possible use cut and paste for model objects ?? Say I want to use the engines from one model on another model, can I simply import the part only ??
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Offline Mr_Tricorder

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Re: 3d max 4 question
« Reply #24 on: September 21, 2005, 10:41:49 am »
Ok, here's how you do that.

Now, let's say that you're making a ship and you want a warp nacelle that is saved in a .max file along with several other parts.  In order to retrieve this part, and any other parts you need from this file, open the File menu and select Merge.  Chose the file that has the part or parts that you want (this should work similar to opening a file).  Next, you should see a dialog box listing all of the objects in that max scene.  Select the object or objects you wish to merge into your current scene.