Poll

What do you think so far (bare in mind this is only an early alpha)?

A Good Start
7 (36.8%)
Very poor, terrible graphics.
0 (0%)
Going in the wrong direction
0 (0%)
Doesn't work
1 (5.3%)
Amazaing for only 4 days work.
11 (57.9%)

Total Members Voted: 18

Topic: Star Trek: Trader new game project  (Read 14494 times)

0 Members and 1 Guest are viewing this topic.

Offline USS Mariner

  • Heavy Cruiser, NCC-1712
  • D.Net Beta Tester
  • Lt. Junior Grade
  • *
  • Posts: 270
  • Gender: Male
Re: Star Trek: Trader new game project
« Reply #100 on: June 18, 2005, 04:29:11 pm »
Sweetholyjesus, that is dark. Coudl you add a really dim keylight so we can see what the ship is? ::)

(Yeah, it's TSP's Star Empire, But I only know that because I've got good eyes. :P)
"Improve a mechanical device and you may double productivity. But improve man, you gain a thousandfold." - Khan

Steam: Mariner1712

Offline Mr_Tricorder

  • 3D modeler /animator
  • Hot and Spicy
  • Lt. Commander
  • *
  • Posts: 1040
  • Gender: Male
  • Trekkie at Large
    • My myspace page
Re: Star Trek: Trader new game project
« Reply #101 on: June 18, 2005, 05:40:27 pm »
So what does that mean for those of us converting SFC ships for your game?

Offline Mr_Tricorder

  • 3D modeler /animator
  • Hot and Spicy
  • Lt. Commander
  • *
  • Posts: 1040
  • Gender: Male
  • Trekkie at Large
    • My myspace page
Re: Star Trek: Trader new game project
« Reply #102 on: June 18, 2005, 05:45:10 pm »
Do you think we ought to drop one of these two threads and only post in one of them from now on?  It just seems unnecessary to have both of them when they're updated with identical information.

Offline MrCue

  • Site Designer
  • Lt.
  • *
  • Posts: 977
  • Gender: Male
  • Proud Father
    • Battleclinic
Re: Star Trek: Trader new game project
« Reply #103 on: June 18, 2005, 06:02:41 pm »
Topics Merged

Offline Kenjar

  • Lt. Junior Grade
  • *
  • Posts: 51
Re: Star Trek: Trader new game project
« Reply #104 on: June 19, 2005, 04:35:01 am »
My bad, I didn't mean to post in the other thread, that was designed for feedback on the demo releases, the problem is that I've been posting on so many different forums that I'm getting confused. I'm going to spend the day working on my new website for STT and I'll set up forums there and prevent your admin team feeling they need to relocate the treads.
« Last Edit: June 19, 2005, 06:55:17 am by Kenjar »

Offline Kenjar

  • Lt. Junior Grade
  • *
  • Posts: 51
Re: Star Trek: Trader new game project
« Reply #105 on: June 19, 2005, 01:41:24 pm »
www.gamersol.co.uk hi all, the new Star Trek trader website is up and running complete with forums. I will still return ever so often to post on this thread as well when there are new downloads or any major improvements.

Offline Kenjar

  • Lt. Junior Grade
  • *
  • Posts: 51
Re: Star Trek: Trader new game project
« Reply #106 on: June 23, 2005, 02:10:23 pm »
Hi all, just a quick update, I've purchased some extra software to aid with collisions and weapon effects. I've added basic suppot for light mapping and 3 additional ships. I've also begun to create commands like "MakePlanet" to aid new modders when the game is released. I will also be adding easy to understand commands like "MakeButton", "MakePlayerShip", and "MakeEnemyShip".

Offline Kenjar

  • Lt. Junior Grade
  • *
  • Posts: 51
Re: Star Trek: Trader new game project
« Reply #107 on: June 28, 2005, 09:54:01 am »
Alpha 0.09 has been complied and tested, though I am not releasing any new demo's until 0.1 . This is primarily because I have not yet implimented the new physics engine and collision detection system that I've been working on seperately from the main code. Also I don't want to flood the community with every single build of the software I produce, because people will soon get sick of endless little changes. The biggest change that must be implimented is the ability to fly into soild objects and experiance some kind of reaction, such as a bounce back rather just flying though with the words "collision detected" appearing on screen. In addition to this I also hope to add a scaled solar system into the game so that people will be able to tour earth, mars, jupiter etc rather then flying around in empty space.

So far, the following changes have been made to the software:

Main Source code broken down unto multiple files for ease of modification.

Extra ship data added, hull damage,

New, more realistic Impulse speed and Warp Speed added, as well as TOS and TNG warp scales based on star trek manuals.

Ship now rotates using the "," or "." keys.

Ship movement is now independance of game axis, this allows for more natrual movement and control of the ship.

New modding commands like "MakePlanet", "MakePlayer", "MakeSun" and "MakeButtonBlue" have been added.

System checker has been intergrated into game to aid with troubleshooting.

Model Viewer intergrated into game.

Location and Direction indicators included so later on the player will be able to manually fly to a location.

Player ships can now fly in any direction for as long as they like without flickering and eventual game crashes.

Basic Polygon based light mapping added.

Sun now emitts light rather then receiving and displaying shadows.

Static Three planet solar system added.

Speed indicator added

3 Systems added, Thrusters for fine movement, Impulse for major sublight movement,, and warp mode allowed warp travel within system.

Mouse Pointer enabled

Basic GUI interface built, though some buttons are not working yet.

More effective light and dark shading added.

Render Distance now 5000% futher then before.

Scrolling credit's added.

Unload scene data added.

Skyshphere starfield added.

Astronomical equations and converion data added.

Newton Physics engine started but not enabled.

Collision Engine started but not enabled.

Offline Smiley

  • Lt. Junior Grade
  • *
  • Posts: 332
  • Gender: Male
Re: Star Trek: Trader new game project
« Reply #108 on: June 28, 2005, 10:37:41 am »
Excellent news!!! Please do carry on the hard work! :D

Signature: Terran Empire Relentless: WZ, All Other Models: Smiley

Offline Smiley

  • Lt. Junior Grade
  • *
  • Posts: 332
  • Gender: Male
Re: Star Trek: Trader new game project
« Reply #109 on: June 30, 2005, 12:58:51 pm »
Bump

Signature: Terran Empire Relentless: WZ, All Other Models: Smiley

Offline Mr_Tricorder

  • 3D modeler /animator
  • Hot and Spicy
  • Lt. Commander
  • *
  • Posts: 1040
  • Gender: Male
  • Trekkie at Large
    • My myspace page
Re: Star Trek: Trader new game project
« Reply #110 on: July 02, 2005, 01:16:51 am »
I think this thread ought to be stickied.  Anyone else agree?

Offline Raventree

  • 1 Beer, 2 Beers, 3 Beers...FLOOR!!!
  • Lt. Junior Grade
  • *
  • Posts: 29
  • Gender: Male
Re: Star Trek: Trader new game project
« Reply #111 on: July 03, 2005, 11:27:20 am »
Agreed!!!

This must be stuck!! ;D

Offline Mackie

  • Puu jok' unhoittaa juurensa, kaatuu.
  • Lt. Commander
  • *
  • Posts: 1383
  • Gender: Male
  • The tree that forgets its roots, will fall.
    • stupidfusion
Re: Star Trek: Trader new game project
« Reply #112 on: July 03, 2005, 12:09:12 pm »
I third the idea, STICK IT!
http://www.stupidfusion.com
________________
"Integrity is doing what is right even when the outcome is already known."

Offline Smiley

  • Lt. Junior Grade
  • *
  • Posts: 332
  • Gender: Male
Re: Star Trek: Trader new game project
« Reply #113 on: July 04, 2005, 06:45:00 am »
Definitely worthy of stickiness!

Signature: Terran Empire Relentless: WZ, All Other Models: Smiley

Offline Mackie

  • Puu jok' unhoittaa juurensa, kaatuu.
  • Lt. Commander
  • *
  • Posts: 1383
  • Gender: Male
  • The tree that forgets its roots, will fall.
    • stupidfusion
Re: Star Trek: Trader new game project
« Reply #114 on: July 07, 2005, 01:57:02 pm »
no, stay away smiley! this thread needs none of your sticky stuff (think of Margaret Thatcher plz) :P
anywho, BUMP!  ;D
http://www.stupidfusion.com
________________
"Integrity is doing what is right even when the outcome is already known."