Poll

What do you think so far (bare in mind this is only an early alpha)?

A Good Start
7 (36.8%)
Very poor, terrible graphics.
0 (0%)
Going in the wrong direction
0 (0%)
Doesn't work
1 (5.3%)
Amazaing for only 4 days work.
11 (57.9%)

Total Members Voted: 18

Topic: Star Trek: Trader new game project  (Read 14930 times)

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Offline ModelsPlease

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Re: Star Trek: Trader new game project
« Reply #60 on: June 13, 2005, 11:47:46 pm »
I did a Marquis Raider varient as well, if you want to use that one as well. It's entitled The Judas Goat just use the link  posted in one of my other threads and you'll find it on my page.

-MP

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Offline Sapharite

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Re: Star Trek: Trader new game project
« Reply #61 on: June 14, 2005, 04:06:19 am »
Good work man :) If I may help in converting you pirate or smuggler ships for it just say :) We should work on it and develop and make this game evolving...  :D
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Offline Kenjar

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Re: Star Trek: Trader new game project
« Reply #62 on: June 14, 2005, 08:43:10 am »
Good work man :) If I may help in converting you pirate or smuggler ships for it just say :) We should work on it and develop and make this game evolving...  :D

Thanks for the offer of converting, however their isn't enough ships to go around. Right now what I need is original designs and meshes for civilian cargo ships for the Tholians, Gorn, Federation, Romulans, Klingons, Ferengi, Orians, and misc alien ships from races no one has ever heard of before. If you're no good at texturing no problem, simply wrap a grey bitmap around the model and I'll have someone else do the texturing or do it myself when I have time. But please, NO MILITARY ships, there's loads of them, it's civilian shuttles, starliners, and transport ships that I need, I don't care how weird they are, in fact the more original the better.

Offline Kenjar

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Re: Star Trek: Trader new game project
« Reply #63 on: June 14, 2005, 08:57:26 am »

I'll contact you by e-mail at the provided address.

Hi, I'm posting from F_W's account as I don't have one yet, I haven't spoken to any of the online members yet but I'm the Chief Exec of OutaLance Entertainment in real life, I handle all the computery stuff basically, have some interest in modelling, texturing, graphics design, programming etc.. also provide Unix hosting and design web sites, meaning I will responsible for setting up OutaLance's new home soon, all pretty shiny new site and domain etc :) I do a bit of open source programming, wanting to learn more, and i'm willing to help out with coding etc (C++, Unix and Windows) for Star Trek Trader if needed, I can also offer free hosting on nice stable FreeBSD machines on a 1.5 megabit upstream (T1 equivalent), and because of OutaLance's business contacts real life, we can provide you with software you might need for free although you should talk to F_W about the software, and me about the hosting. OutaLance would like to provide help with 3d models, textures etc, programming, and we'd like to run a main mirror for this game. I handle the tech stuff like hosting and programming, so if you want to contact me, my email is xmoogle@gmail.com or i'm xmoogle83 on AIM. I hope some of this could be helpful to you :)

Marianne, SysAdmin of OutaLance

P.S. Any online OutaLance members want to contact me, check my website for my contact details, http://xmoogle.org/


Offline Kenjar

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Re: Star Trek: Trader new game project
« Reply #64 on: June 14, 2005, 08:59:36 am »
Hi all, update on the project, I've decided to start the game off in the year 2250, which is the same year that Kirk enters Starfleet academy, let me know what you think of this!

Offline Mr_Tricorder

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Re: Star Trek: Trader new game project
« Reply #65 on: June 14, 2005, 09:13:20 am »
Sounds fine with me.  If you go back farther, you would probably have to decide whether or not you would have to include any Enterprise refernces, and that could ignite yet another "Enterprise rocks vs. Enterprise sucks" war (please don't start one here just because I said this.  I'm sick of those arguments.).

Are you using the Star Trek Chronology and the Star Trek Encyclopedia as reference materials for this game?  If you aren't, I highly recommend you do or at least get with someone who has them.  I constantly refer to the information in my copies (although mine are outdated; I have the first edition of the Star Trek Chronology and the second edition of the Star Trek Encyclopedia) and consider them the best Star Trek reference books I've found.

Offline Mr_Tricorder

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Re: Star Trek: Trader new game project
« Reply #66 on: June 14, 2005, 09:18:40 am »
I'm still having a problem with the model viewer.  Now it just freezes on me whenever I try to view a model.

Offline Mr_Tricorder

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Re: Star Trek: Trader new game project
« Reply #67 on: June 14, 2005, 10:17:48 am »
Good News Everyone! (to quote Dr. Farnsworth from Fururama)
I just found a quick and easy way to convert a ship to .x format WITHOUT USING A 3D MODELING PROGRAM!!! :dance:
All you need to do is download the SFC3 Model Tools (you can find them here http://starfleetcommand3.filefront.com/file/Model_Tools;7945).  When you open up a .mod file in the ModelAttributeEditor, it automatically generates a .x file.  After I got the brilliant idea to see if this file would work in the model viewer (since the .3ds file I made wasn't working), I tried viewing my Ebon Hawk model in the model viewer and this is what I got.
« Last Edit: June 14, 2005, 04:59:26 pm by Mr_Tricorder »

Offline Mr_Tricorder

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Re: Star Trek: Trader new game project
« Reply #68 on: June 14, 2005, 10:29:46 am »
For the TOS era, might I suggest you use Lord Schtupp's TOS ships?  In my opinion, they're some of the best that I've seen, and he has a pretty open policy regarding the use of his models.  I have used his models before and he told me that as long as he gets credit for the models, he's cool with people using them.  You can find his TOS ships here http://www.frost-works.com/schtupp/

Offline Sapharite

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Re: Star Trek: Trader new game project
« Reply #69 on: June 14, 2005, 11:41:18 am »
Quote
Thanks for the offer of converting, however their isn't enough ships to go around. Right now what I need is original designs and meshes for civilian cargo ships for the Tholians, Gorn, Federation, Romulans, Klingons, Ferengi, Orians, and misc alien ships from races no one has ever heard of before. If you're no good at texturing no problem, simply wrap a grey bitmap around the model and I'll have someone else do the texturing or do it myself when I have time. But please, NO MILITARY ships, there's loads of them, it's civilian shuttles, starliners, and transport ships that I need, I don't care how weird they are, in fact the more original the better.

Just take a glimpse at www.battleclinic.com You may find some fine ships like Sortex class frigate etc. :) Maquis raiders and Oberth class were at use by the civilians example Oberth class SS Vico. You may include Minor races ships Tamarians and Talarians etc ;) Have fun :)
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Offline Mr_Tricorder

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Re: Star Trek: Trader new game project
« Reply #70 on: June 14, 2005, 11:51:34 am »
Quote
Thanks for the offer of converting, however their isn't enough ships to go around. Right now what I need is original designs and meshes for civilian cargo ships for the Tholians, Gorn, Federation, Romulans, Klingons, Ferengi, Orians, and misc alien ships from races no one has ever heard of before. If you're no good at texturing no problem, simply wrap a grey bitmap around the model and I'll have someone else do the texturing or do it myself when I have time. But please, NO MILITARY ships, there's loads of them, it's civilian shuttles, starliners, and transport ships that I need, I don't care how weird they are, in fact the more original the better.

Just take a glimpse at www.battleclinic.com You may find some fine ships like Sortex class frigate etc. :) Maquis raiders and Oberth class were at use by the civilians example Oberth class SS Vico. You may include Minor races ships Tamarians and Talarians etc ;) Have fun :)
Don't forget the Pakleds.

Offline Kenjar

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Re: Star Trek: Trader new game project
« Reply #71 on: June 14, 2005, 12:54:16 pm »
I've seen the site, great ships but the contact e-mail address doesn't work so I can't get premission.

Quote
Thanks for the offer of converting, however their isn't enough ships to go around. Right now what I need is original designs and meshes for civilian cargo ships for the Tholians, Gorn, Federation, Romulans, Klingons, Ferengi, Orians, and misc alien ships from races no one has ever heard of before. If you're no good at texturing no problem, simply wrap a grey bitmap around the model and I'll have someone else do the texturing or do it myself when I have time. But please, NO MILITARY ships, there's loads of them, it's civilian shuttles, starliners, and transport ships that I need, I don't care how weird they are, in fact the more original the better.

Just take a glimpse at www.battleclinic.com You may find some fine ships like Sortex class frigate etc. :) Maquis raiders and Oberth class were at use by the civilians example Oberth class SS Vico. You may include Minor races ships Tamarians and Talarians etc ;) Have fun :)


Don't forget the Pakleds.

Offline Mr_Tricorder

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Re: Star Trek: Trader new game project
« Reply #72 on: June 14, 2005, 04:08:24 pm »
Just finished converting all of the sfc ships from www.staryards.com.  I haven't tested them all yet, but they should work.

Offline Mr_Tricorder

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Re: Star Trek: Trader new game project
« Reply #73 on: June 14, 2005, 04:17:35 pm »
Whose contact email are you talking about?  The ships at www.battleclinic.com are made by many different authors and each one should have its own readme with contact information.  If you were talking about my previous post about Lord Schtupp, he doesn't require prior contact for use of his models.  All you need to do is give him credit for his models.  You can go to this forum for a list of modelers and their policies about using their models.  http://www.dynaverse.net/forum/index.php/topic,163351890.0.html

Offline Raventree

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Re: Star Trek: Trader new game project
« Reply #74 on: June 14, 2005, 06:54:44 pm »
you should try Atrahasis
He has many cargo ships and merchantmen...

http://www.geocities.com/atrahasis1/index.html

Offline Mr_Tricorder

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Re: Star Trek: Trader new game project
« Reply #75 on: June 14, 2005, 11:19:00 pm »
Yes, Atrahasis has made some great stuff and he's pretty cool with letting people use his models.  I converted his NSEA Protector model to SFC3 last fall.  This was the first SFC2-SFC3 conversion I ever did (I have no idea how many ships I have converted, and I've only released a handful of them because most of them were for my own personal use and I didn't bother to contact the authors to see if I had permission to distribute them).

Offline Kenjar

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Re: Star Trek: Trader new game project
« Reply #76 on: June 15, 2005, 12:55:37 am »
I just converted a ship, but every time I try to view it in the model viewer, I get an error message that says "Runtime Error 105 - File does not exist at line 27" after I type in the path to the model and hit enter.

There's one of two possibilities, either the file name has not been typed in (and you music inlcude the extention, and it's case sensitive), or there is something incompatibile between the export fileter you are using and the game engine. Which software program are you using to produce the model in and which format are you using?

(If the problem persists then please try importing the model into Milkshape 3d and exporting it again with the DirectX (JT) exporter (but not the Direct X 8, that causes more problems) let me know if this works

Offline Kenjar

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Re: Star Trek: Trader new game project
« Reply #77 on: June 15, 2005, 01:04:49 am »
you should try Atrahasis
He has many cargo ships and merchantmen...

http://www.geocities.com/atrahasis1/index.html


I'm sending him an e-mail, you are right his models are just what this game needs.

Offline Sapharite

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Re: Star Trek: Trader new game project
« Reply #78 on: June 15, 2005, 01:36:05 pm »
Yes, Atrahasis has made some great stuff and he's pretty cool with letting people use his models.  I converted his NSEA Protector model to SFC3 last fall.  This was the first SFC2-SFC3 conversion I ever did (I have no idea how many ships I have converted, and I've only released a handful of them because most of them were for my own personal use and I didn't bother to contact the authors to see if I had permission to distribute them).

Atrahasis said that Kenjar can use his stuff. He's free to go ;) and has full Atrahasis's permission :) Check his boards and the topic in SFC Models section: Someone needs help or sth like this stuff :) He has given you permissions. He do not respond e-mails so this is useless to send him them :)
« Last Edit: June 15, 2005, 01:46:26 pm by Sapharite »
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Offline Sapharite

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Re: Star Trek: Trader new game project
« Reply #79 on: June 15, 2005, 01:43:04 pm »
I've seen the site, great ships but the contact e-mail address doesn't work so I can't get premission.



Maquis Raider are made by Zorg. I can send you them via e-mail :) They're the best one made :) Tamarian, Talarian, Pakled vessels were made by Atrahasis. Also Monarch class Freighter (used by every race in the Alpha Quadrant) was made by Cleeve from Staryards and Atrahasis. Atrahasis has provided you his full support on his boards: http://atrahasis.proboards25.com/ :) There was a topic someone needs help on SFC Models Board :)

Just do what you want to do. I'll get you permission for Sortex class frigate which you may find on www.battleclinic.com You don't need permission for Pneumonic81's Oberth and Miranda classes (I can take out her phaser balls and torpedo roll-bar in order to make her civilian :) ) because the only thing that Pneumonic wants is to mention him via Credits :)

If you have any problems with getting permissions please visit this topic: http://www.dynaverse.net/forum/index.php/topic,163351890.0.html

It'll help :)
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