Hi all, seeing as there is no decent star trek game due for a while, I started a new game called Star Trek: Trader which hopefully will act like an X2 style game but set in the ST universe. It will be an open ended game that starts off in the TOS timeline and progressed onwards though the years until post TNG, covering a few of hundred years. Due in this time new starships will be made avilible on the market to civilian traders within the federation, romulan, klingon and friengi empires. Now, obviousally starfleet would never allow a civilian to buy a top of the line galaxy class when the enterprise is the flag ship, but you will be able to get your hands on older technolgy such as Oberth, consitution, and low grade excelsior classes as well as a wide range of shuttles and transport ships for you to make latinum with. Eventually, as the code is refined, you will be able to bribe your way though boarders, smuggle contriband in, and have criminal records for each empire each with their own way of dealing with problems. I.e. the klingons will pretty much shoot on sight, the romulans will force you do take under cover missions if caught, the friengi can be bribed, and the federation will stick you on trial and lock you way forcing you to start over again after x number of years have past. You will be able to hide assets of cause however who knows what will happen in a year, or ten years?
The game engine is fully 3D and Direct X 9 compliant, it is able to produce all the advanced features found in the most modern ATI and Geforce FX/ GT series graphics cards. Once the game is realised, the source code will be made avilible to the community so alterations, and additions can be made easily.
Here are some earily screen shots of the Alpha Demo 0.04
At the moment, collision detection is limited to a message saying "collision detected" and then the obejcts just pass though each other, but at this point it's more about improving the graphics engine then adding realistic physics, which will be added by version 0.1. The Transport displayed is fully manuverable, with Impulse and warp speeds availible.
But I do need the support of the community and modellers. At the moment I need civilian transport ships for the following eras
Pre-TOS (enterprise era)
TOS
TMP
Post-TMP
Post-TNG
and trade starbases for:
Pre-TOS
TMP
Post-TMP
TNG
Post-TNG
Once I have these models, I can continue with the programming and realease the first demo.
The other model files I will need, but are not urgent at the moment are...
Photonic Torpedo
Photon Torpedo (Federation) Mark 1 to 15 (Mk1 to 3: White colour, Mk4 - 5: Blue colour, Mk 6-9: Red, Mk 10 - 13: Gold-Yellow and red again for 14-15) Qauntum Torpedos would also be appreshiated.
Plasma Torpedos (Romulan) Large TOS style then normal torpedo style for 10 types.
Klingon Torpedos, and Disruptors types (18 torpedos, 16 Disruptors)
Any Alien weapons anyone can think of, with discription of imagined impact effects, and effect on ship and shields, name and race that developed it.
Please send any models to
dforemanuk@gmail.comPlease send model formats in .3ds or .x
All weapons with exception of beam weapons will be model files, please keep weapon files below 512K in size and ship/ station models below 3 meg in size. Also please supply jpg, bmp or png, textures.
Anyone who submits files will of cause receive full credit for the file and textures in the rolling credits.