Topic: Caretaker Array WIP  (Read 2181 times)

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Offline Antivyrus

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Caretaker Array WIP
« on: May 26, 2005, 12:17:58 am »
early wip but will be updating frequently

Offline ModelsPlease

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Re: Caretaker Array WIP
« Reply #1 on: May 26, 2005, 05:54:46 am »
WOW that's sweet dude !!!!! Very nice work.
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Offline FoaS_XC

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Re: Caretaker Array WIP
« Reply #2 on: May 26, 2005, 06:10:10 am »
sweet lookin but i can only imagine what the poly count is gonna be like
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Offline Victory

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Re: Caretaker Array WIP
« Reply #3 on: May 26, 2005, 12:02:17 pm »
Lookin good there, dude.
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Offline Antivyrus

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Re: Caretaker Array WIP
« Reply #4 on: May 26, 2005, 02:42:19 pm »
sweet lookin but i can only imagine what the poly count is gonna be like


lol totally outrageous at the moment. this version is mainly for rendering but I am going to make one for  game use also

Offline Antivyrus

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Re: Caretaker Array WIP
« Reply #5 on: May 26, 2005, 06:05:11 pm »
UPdate

Current PC = 9732


Offline Antivyrus

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Re: Caretaker Array WIP
« Reply #6 on: May 27, 2005, 01:14:47 am »
 ;D yet another update

Offline Victory

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Re: Caretaker Array WIP
« Reply #7 on: May 27, 2005, 08:23:59 am »
that polly count is not bad, though I can imagine it will go up as you get closer to finishing this. Lookin awsome dude.
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Offline Grim Reaper

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Re: Caretaker Array WIP
« Reply #8 on: May 27, 2005, 09:10:25 am »
fcking awsome
Snickers@DND: If there is one straight answer in that bent little head of yours, you'd better start spillin' it pretty damn quick, or I'm gonna take a large, blunt object, roughly the size of Kallae AND his hat and shove it lengthwise up a crevice of your being so seldomly cleaned that even the denizens of the nine hells would not touch it with a 10-feet rusty pole

Offline ModelsPlease

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Re: Caretaker Array WIP
« Reply #9 on: May 27, 2005, 09:18:25 pm »
fcking awsome

I completely agree. Will you be able to reduce the poly when it's done ? IIRC someone mentioned how to do such things. I'm a texture guy so what would I know  :P
-MP

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Offline Antivyrus

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Re: Caretaker Array WIP
« Reply #10 on: May 27, 2005, 11:13:14 pm »
fcking awsome

I completely agree. Will you be able to reduce the poly when it's done ? IIRC someone mentioned how to do such things. I'm a texture guy so what would I know  :P
-MP

what I have planned is to make a low poly version from scratch then render the texture from this high poly version and apply it to  the new one if all goes as plan the low poly should look almost like a twin of the higher poly one at a fraction of the pc cost. I've done it with model a lot less complex and had no problems so I hopefull the process with work well with this one too.

Offline ModelsPlease

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Re: Caretaker Array WIP
« Reply #11 on: May 28, 2005, 12:34:12 am »
Sweet.

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Offline Antivyrus

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Re: Caretaker Array WIP
« Reply #12 on: June 04, 2005, 11:48:06 pm »
MAJOR UPDATE

modelling completed, workin on textures

PC = 27712

C & C welcome

Offline ModelsPlease

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Re: Caretaker Array WIP
« Reply #13 on: June 05, 2005, 12:02:12 am »
Breathtaking !!!!!!!!!!!! I want it !!!! Gimmmie, gimmie, gimmie !!!!!!
 :notworthy: :notworthy: :notworthy:
-MP

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Offline Antivyrus

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Re: Caretaker Array WIP
« Reply #14 on: June 05, 2005, 04:49:28 am »
UPDATE

Low poly version model complete and partially textured

the blue area is going to be transparent in the final texure

PC= 8818

C&C welcome

Offline ModelsPlease

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Re: Caretaker Array WIP
« Reply #15 on: June 05, 2005, 05:59:31 am »
 :dance: :woot: :rwoot:

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Offline markyd

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Re: Caretaker Array WIP
« Reply #16 on: June 05, 2005, 06:09:43 pm »
very nice ;)

Offline Klingon Fanatic

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Re: Caretaker Array WIP
« Reply #17 on: June 05, 2005, 07:22:27 pm »
 ;D I can't tell you enough how awesome it is to see more non-Federation models.

Great job!

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