Topic: QAW mod needs active volunteers......  (Read 4954 times)

0 Members and 2 Guests are viewing this topic.

Offline Greenvalv

  • Trekkie at large.....
  • Lt.
  • *
  • Posts: 688
  • Sfc3files Dept Site Admin
QAW mod needs active volunteers......
« on: May 28, 2005, 03:11:51 pm »
Modding is my specialty, I stink at texturing and modelling.  So QAW could use another modeller (Poor Mr. Tricorder's being pelted with requests ;D ) and an active texturer.

Offline Centurus

  • Old Mad Man Making Ship Again....Kinda?
  • Captain
  • *
  • Posts: 8505
  • Gender: Male
Re: QAW mod needs active volunteers......
« Reply #1 on: May 28, 2005, 04:24:40 pm »
If any of the ships I slapped together can be of use, you have my permission to use them.  But, as the readme states, best to get WZ's permission as well since he's the one who made the original model/parts.

I'll provide download links if interested.  3 of the 5 ships I built are up now.
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Greenvalv

  • Trekkie at large.....
  • Lt.
  • *
  • Posts: 688
  • Sfc3files Dept Site Admin
Re: QAW mod needs active volunteers......
« Reply #2 on: May 29, 2005, 03:00:08 pm »
F_W, would you take model requests on demand?

Offline Greenvalv

  • Trekkie at large.....
  • Lt.
  • *
  • Posts: 688
  • Sfc3files Dept Site Admin
Re: QAW mod needs active volunteers......
« Reply #3 on: May 30, 2005, 04:06:28 pm »
*Bump*

Offline Greenvalv

  • Trekkie at large.....
  • Lt.
  • *
  • Posts: 688
  • Sfc3files Dept Site Admin
Re: QAW mod needs active volunteers......
« Reply #4 on: May 30, 2005, 08:42:00 pm »
Can you alter weapon textures?  I got a few conversions I'm wanting to do....

Offline GotAFarmYet?

  • Lt. Commander
  • *
  • Posts: 1189
Re: QAW mod needs active volunteers......
« Reply #5 on: May 30, 2005, 09:04:16 pm »
lol you should see what i made for MP he almost had a need to change his pants

Did you ever release them?
People always said they wanted the government to listen to them and now the government is listening, taking notes and names...and coming to see you soon!

America-Not the land of the free anymore...
 Its the land of the freeloaders

Remember the axiom of big government bureaucrats: If it moves, tax it. If it keeps moving, regulate it. When, finally, under the crushing weight of taxes and regulation, it stops moving, subsidize it.

Offline Mr_Tricorder

  • 3D modeler /animator
  • Hot and Spicy
  • Lt. Commander
  • *
  • Posts: 1040
  • Gender: Male
  • Trekkie at Large
    • My myspace page
Re: QAW mod needs active volunteers......
« Reply #6 on: May 30, 2005, 09:16:31 pm »
i dont deal with meshes i can do textures but you would have to find someone to mapp them to the meshes you want
I'm a lot better at making meshes than textures.  Perhaps I could some meshes for the mod while you make the textures for my meshes.

Offline ModelsPlease

  • Retired Model Junkie
  • Commander
  • *
  • Posts: 4665
  • Gender: Male
  • ModelsPlease
Re: QAW mod needs active volunteers......
« Reply #7 on: May 31, 2005, 02:29:10 am »
sounds like a fair trade off to me i think MP will agree and help me out but it will be slow going as MP and i are in the moddle of moving to respective new houses

I'm GTG with that. I already sent ya a batch of weapons textures Green. The only ones ya don't have are my new TNG weapons ( one set of which I worked on with F_W ;)) But I can tell ya this....in game testing of my new textures look fantastic and wait till ya see what they can do to a ship LMAO. During the intial test of my new TNG PPD I set the game speed on 1 had it set for a 2 person skirmish. Set the target ship up with completely re-enforced shields. And without using any other weapon other than my PPD........it ripped through the ships shields and did considerable damage on the first wave alone. Needless to say there wasn't much left of the ship after being hit by only 2 PPD's. I'm not sure why it works as well as it does. It was just a matter of ship edit with more charge to the battery and power systems and in turn a reduction of other systems to keep it balanced but it works better than I hoped it would. Finally the ISC really has some teeth. I'll post a screenie in a few so you can all see the prelim(not as yet finished by a long shot ) TNG PPD with continuous wave capacity can do  ;D
-MP

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline ModelsPlease

  • Retired Model Junkie
  • Commander
  • *
  • Posts: 4665
  • Gender: Male
  • ModelsPlease
Re: QAW mod needs active volunteers......
« Reply #8 on: May 31, 2005, 03:22:00 am »
Ok as promised, I took this screenie right after the first wave hit the ship. You judge for yourself.
Note : I did nothing to alter the target ship other than to re-enforce all it's shields and this is what the Continuous wave PPD capacitor did. And again you can see that all I did was fire 2 of them . :o. I really like the more ST II WoK style heavy weapons that can rip thru shielding !F_W and I aslo discussed possible BIO-Weapon textures as well. I'm also going to experiment with S'ona weapon representation in game. Next up I'm gonna do my TNG era Gatlin Hellbore so stay tuned. ;)



Hehehehe this one's gonna be fun in game. Hope everyone likes the preview.
 ;D :thumbsup:
-MP
« Last Edit: May 31, 2005, 03:35:57 am by ModelsPlease »

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Mr_Tricorder

  • 3D modeler /animator
  • Hot and Spicy
  • Lt. Commander
  • *
  • Posts: 1040
  • Gender: Male
  • Trekkie at Large
    • My myspace page
Re: QAW mod needs active volunteers......
« Reply #9 on: May 31, 2005, 09:26:14 am »
... I really like the more ST II WoK style heavy weapons that can rip thru shielding ...
-MP
one little nitpic
In STII Wok, you never see one ship firing on another with the shields up.

Offline ModelsPlease

  • Retired Model Junkie
  • Commander
  • *
  • Posts: 4665
  • Gender: Male
  • ModelsPlease
Re: QAW mod needs active volunteers......
« Reply #10 on: May 31, 2005, 09:38:41 am »
Very true...................cudos for catching my error.ST VI you do. But the effect is the same. Shields or not......heavy weapons will penetrate. And that's my take on it. Personally it's far more fune to me  not knowing whether  I will win or loose in battle especially if I know, going inti it, my enemy can ruin my day If I'm not smarter than he/she/AI is.
-MP

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Greenvalv

  • Trekkie at large.....
  • Lt.
  • *
  • Posts: 688
  • Sfc3files Dept Site Admin
Re: QAW mod needs active volunteers......
« Reply #11 on: June 01, 2005, 08:34:51 am »
I already sent ya a batch of weapons textures Green.
Looked at 'em there good, but wasn't what I was looking for, would you take requests?

Offline ModelsPlease

  • Retired Model Junkie
  • Commander
  • *
  • Posts: 4665
  • Gender: Male
  • ModelsPlease
Re: QAW mod needs active volunteers......
« Reply #12 on: June 01, 2005, 10:53:58 am »
I already sent ya a batch of weapons textures Green.
Looked at 'em there good, but wasn't what I was looking for, would you take requests?

Sure man, what did ya have in mind ?

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Greenvalv

  • Trekkie at large.....
  • Lt.
  • *
  • Posts: 688
  • Sfc3files Dept Site Admin
Re: QAW mod needs active volunteers......
« Reply #13 on: June 01, 2005, 12:47:22 pm »
I already sent ya a batch of weapons textures Green.
Looked at 'em there good, but wasn't what I was looking for, would you take requests?

Sure man, what did ya have in mind ?
Dominion weapons: Convert the Romulan Disruptors into Polaron Beams (In the Dominion Wars mod, they changed the Cutting Beams to Polaron) also make the Polaron torpedoes blue as well.
 
Species 8472 weapons: Give the Ion Cannon, Tachyon Beam, and Shield Inversion Beams a bio look like that from Voyager.
 
That's all I can think of right now, my game isn't installed (Just did a Reformat).  Make 'em cannon looking, please.
 
Thanks a mil,

Offline ModelsPlease

  • Retired Model Junkie
  • Commander
  • *
  • Posts: 4665
  • Gender: Male
  • ModelsPlease
Re: QAW mod needs active volunteers......
« Reply #14 on: June 01, 2005, 07:20:17 pm »
If you could post me some screenie of these weapons it would be most helpful
-MP

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Greenvalv

  • Trekkie at large.....
  • Lt.
  • *
  • Posts: 688
  • Sfc3files Dept Site Admin
Re: QAW mod needs active volunteers......
« Reply #15 on: June 02, 2005, 03:25:06 pm »
Dominion Polaron torpedo.......
 

 
Dominion Polaron Beam.....
 

 

 
Species 8472 Bio weapons.......
 

 

 


 
« Last Edit: June 02, 2005, 05:41:48 pm by GŪ33N<@L> »

Offline Greenvalv

  • Trekkie at large.....
  • Lt.
  • *
  • Posts: 688
  • Sfc3files Dept Site Admin
Re: QAW mod needs active volunteers......
« Reply #16 on: June 04, 2005, 01:02:19 pm »
*Bump*

Offline ModelsPlease

  • Retired Model Junkie
  • Commander
  • *
  • Posts: 4665
  • Gender: Male
  • ModelsPlease
Re: QAW mod needs active volunteers......
« Reply #17 on: June 04, 2005, 11:45:56 pm »
I'll get the dominion weapons to ya in an hour or so Green via my Yahoo account. Hey Miles ya wanna tackle those Bio weapons ? If not I'll attempt to put something together.

-MP

Update........Ok sent ya the Dom weapons and the Bio beam. Haven't done these two.........





So F_W if ya wanna give 'em a go. Please by all means do.
« Last Edit: June 04, 2005, 11:59:49 pm by ModelsPlease »

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline ModelsPlease

  • Retired Model Junkie
  • Commander
  • *
  • Posts: 4665
  • Gender: Male
  • ModelsPlease
Re: QAW mod needs active volunteers......
« Reply #18 on: June 05, 2005, 11:04:14 am »
when you catch me send me what youve done as yours will be tested and i will help improve them maybe have an attack at that torp

I already sent Green the first three textures, just need those other 2 done.

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Greenvalv

  • Trekkie at large.....
  • Lt.
  • *
  • Posts: 688
  • Sfc3files Dept Site Admin
Re: QAW mod needs active volunteers......
« Reply #19 on: June 05, 2005, 01:02:29 pm »
Thanks MP, they're perfect, at least outside the game, the green bio texture for the Tachyon Beam looks nice....