Topic: QAW mod needs active volunteers......  (Read 4943 times)

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Offline Greenvalv

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Re: QAW mod needs active volunteers......
« Reply #20 on: June 05, 2005, 02:02:36 pm »
Ok, two problems.......
 
One: I don't know which texture is the Beam Disruptor.
 
Two: Look at what the Polaron Torp looks like.......
 

Offline ModelsPlease

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Re: QAW mod needs active volunteers......
« Reply #21 on: June 06, 2005, 12:04:07 am »
WOW the Torp lost it's glow.........how did that happen ?

I'll rework the Torp and resend. We'll see if that helps. I'm not familiar with SFC III so perhaps someone who is can help ya there.

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Offline Greenvalv

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Re: QAW mod needs active volunteers......
« Reply #22 on: June 08, 2005, 12:21:06 pm »
*Bump*
 
How things going?

Offline ModelsPlease

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Re: QAW mod needs active volunteers......
« Reply #23 on: June 08, 2005, 07:11:23 pm »
Ok, two problems.......
 
One: I don't know which texture is the Beam Disruptor.
 
Two: Look at what the Polaron Torp looks like.......
 


As I stated earlier I'm not familiar with SFC3 so I dunno which textures ya need to replace. Also I'm not sure why the quantum looks like that. It worked fine in SFC II/OP I was hoping since the last post, someone familiar with SFC3 would address this issue and guide us on how to procede.

-MP

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Offline Greenvalv

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Re: QAW mod needs active volunteers......
« Reply #24 on: June 09, 2005, 09:40:00 am »
Forwarded them to ya'.

Offline Greenvalv

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Re: QAW mod needs active volunteers......
« Reply #25 on: June 11, 2005, 02:24:52 pm »
*Bump*
 
How's it coming?

Offline ModelsPlease

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Re: QAW mod needs active volunteers......
« Reply #26 on: June 11, 2005, 05:12:58 pm »
Hey Green, I noticed yesterday that someone uploaded SFC 3 weapons texture packs to the EFFECTS folder over at Battleclinic , ya might wanna check them out.

-MP

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Offline Greenvalv

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Re: QAW mod needs active volunteers......
« Reply #27 on: June 12, 2005, 08:35:46 am »
I've looked at all the Texture files in the SFCIII Texture folder, I can't find which one is for the Romulan Disruptor.