Thanks Rondo, Corbomite, and Indy.
As Josh said, UAW will be updated at some point. The hull regeneration thing may be a result of the OP engine reacting oddly to the high power settings in UAW. Ironically, when this mod was simply called, 'The TNG Mod for OP', fast hull regeneration was not a problem. There were no SFB races, except ISC. In beta testing for UAW, We decided that a lot of the races needed higher power settings to keep the large numbers of weapons charged. I am thinking now that this has caused our fast hull regeneration problem as the game engine is having trouble with the high power. This theory was advanced to me by Pestalence, and I agree.
UAW will be going into beta again, so that we may test our theory. I will be reducing power on the late and advanced era heavy cruisers and dreadnoughts, because those are the ones with the really high power settings causing the problems. Also in the works is a model size file made for this mod. Thats A LOT of tedious work, and since I now have a real life job, with 50+ hours a week, it's a slow process. If it gets to the point of me saying, 'what are my kid's names again?', then I'll have to cut back more. I had little or no income for a long time, and that served to harden me a bit and make me a bit sarcastic, and there's still a chance that I will vanish for a while.
During the course of my modding of SFC since 1999, I have never been in a fleet or been concerned with fleet points and those sorts of things. Many of the UAW players are, thus causing us to look further at the remaining bugs that exist. Wait - I was in STOC with my brother once, disobeyed a direct order and charged my Hydran heavy into a bunch of Lyrans. I died - and was promptly court-martailed. hehe. The Fleet Leader was not my friend after that. I prefer to remain independent and not in any fleet. It's because of the desire to play a fast SFCOP game (UAW). Most fleets now use 4.0 or a variation of it. 4.0 is pure brilliance, by the way. Just to be clear - I much prefer OP to SFC3 - although I want to update my TNG Mega Mod sometime in my life.
Anyway.. the point here is that UAW was not tested in fleet settings until very recently, and that's when the complaints of fast hull regeneration were turning up. We are working on it.
This one bug has caused many people to stop playing UAW, which I find rather disheartening to be honest. ??? Some people who used to swear by it are giving it up for other mods, at least that's what it seems like to me. What I might be seeing - perhaps - is a resurgence of a lot of old timers back into the game, and they start with 2552 and 4.0. If that's the case, then YEA!
I appreciate the massive support that Universe at War has enjoyed, and I do tend to think that more people play it single player than multiplayer. You ought to try it with Co-Op ace 4.0. That is the most fun - apart from the UAW Dynaverse - that you can have in SFC - Massive TNG fleet action - that's what makes a good Star Trek game in my opinion. UAW is shaped to my vision of what I see and hear in the TV shows and movies, and I am glad that many have enjoyed that vision.
More to come - as time progresses..
- Chris