Topic: SFCOP Extra races.....  (Read 1979 times)

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Offline Greenvalv

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SFCOP Extra races.....
« on: May 20, 2005, 05:49:22 pm »
This is bugging me, I must know what these are!!
 
16   = "Rogue Pirates"
17   = "Monster"
18   = "Tholian Holdfast"
19   = "Lyran Democratic League"
20   = "WYN Star Cluster"
21   = "Jindarian"
22   = "Andromedians"
 
I suppose they were SFB special races?  Could someone explain them to me, or at least direct me to their descriptions?
« Last Edit: May 22, 2005, 09:14:37 am by GŪ33N<@L> »

Offline Greenvalv

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Re: SFCOP Extra races.....
« Reply #1 on: May 22, 2005, 09:14:57 am »
Bumped, and renamed.....

Offline Nemesis

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Re: SFCOP Extra races.....
« Reply #2 on: May 22, 2005, 04:20:19 pm »
This is bugging me, I must know what these are!!
 
16   = "Rogue Pirates"
17   = "Monster"
18   = "Tholian Holdfast"
19   = "Lyran Democratic League"
20   = "WYN Star Cluster"
21   = "Jindarian"
22   = "Andromedians"
 
I suppose they were SFB special races?  Could someone explain them to me, or at least direct me to their descriptions?

I think that Taldren put 18 to 22 in as place holders for races they hoped to add in future expansions.

Below are my best guesses for 16 and 17

16   = "Rogue Pirates" - The Orion/Orions
17   = "Monster" - Exactly what it sounds like - the space monsters

The races below are from Star Fleet Battles

18   = "Tholian Holdfast" - The Tholians had an Empire in another galaxy and when it was overthown one provinicial capital (a Dyson Sphere) used its web technology to move to our galaxy.  Once here they colonized an unoccuppied area near the galactic edge.  The area is where the Klingons, Romulans and Federation meet.  The Holdfast tries to maintain a low profile in case former subjects come looking for them.  They attempt to stay out of conflicts and contact with the other races. 

The provincial capitol was an administrative HQ and the only fleet they had were police ships.  The only shipyard they had could only make police ship (PC)  hulls.  The whole Sphere lacked scientists and engineers.  This left them unable to produce large ships or the advanced weapons of the Empire.  Eventually (possibly with Federation aid) they learned to combine 2 and 3 PC hulls into one ship.  They also learned to integrate disruptors.

In SFB during the General War a refugee fleet from the Tholian home galaxy arrives bringing miltary advances that helped the Tholians survive the War.  The refugees are referred to as the NeoTholians.


19   = "Lyran Democratic League" - A Duchy of the Lyran Empire rebelled and established a Democracy.  They are located at the border of Lyran, Hydran and Klingon space occupying 7(?) hexes on the Federation and Empire map.  They were aided by the Hydrans and get some Gatling phasers to boost the combat ability of thier ships.  They are eventually smashed by the Andromedans and after the Adromedan invasion is over the Lyran Empire reabsorbs them.

20   = "WYN Star Cluster" - At the border of the Lyran, Mirak (Kzinti) and Klingon Empires is a large cluster that makes the Briar patch look homely.  Unknown to all 3 empires the dangerous area is only a border, within it are habitable worlds very rich in mineral wealth.  Ultimately a Mirak (either the rightful Patriarch or the Usurper depending which side you agree with) lost a war for control of the Patriarchy, rather than be captured and tortured to death he dove his ship at maximum warp into the energy field.  His ship was badly damaged and barely functional when it reached the safe interior.  With no where else to go they colonized the cluster.

A Lyran ship eventually did the same and joined the Wyn colony.

Eventually an Orion Pirate had the same choice and chose the quick death in the cluster.  With the help of the Mirak/Lyran descended Wyn the pirate ship was repaired and returned to the outside galaxy with a proposition for the pirate chief.  A safe location to build a shipyard, local workers, great mineral wealth and a place to sell loot.  In exchange the pirates would build some ships for the Wyn and convert others to military use. 

The Wyn fleet is mostly converted frieghters.  The pirates could place powered down frieghters on high speed trajectories into the cluster, recover them and convert them into warships for the Wyn at a considerable profit.  These ships could not stand up to an actual warship of equal size under normal circumstance.  Any warship they met however would be badly damaged by the energy barrier and much less of a match.

The Wyn cluster is only independent so long as its neighbours do not become perturbed enough to work together to destroy them.  Even without that working together the Wyn are eventually doomed as sooner or later improved shielding will allow the empires to penetrate the cluster with intact warships.


21   = "Jindarian" - (I know least about the Jindarians and might have mixed them up with another race) The ancestors of the Jindarians took to space in asteroid ships moving at sublight speeds.  Eventually they evolved to live in low or Zero gravity.  They now colonize asteroids all over.   I can't give any real info on their ships or relations with other races.

To properly describe the Andromedans I will set up the time period: 

When the General War was winding down the ISC struck and "pacificied" the warring races.  They established extreme neutral zones around each race and strictly limited the number and types of ships each of the "wild races" could have.  As they struggled to control things the Andromedans were preparing.


22   = "Andromedians" -  The Andromedans had built a network of bases stretching from the Magellanic clouds to our sector of the Milky Way and spread the network secretly over the whole Alpha quadrant (at least).  When transiting between 2 bases on the network Andromedan ships could move at speeds no Galactic race could match.  (This predates the Borg transwarp network by many years).  The Andromedans waited until the ISC was at their weakest and then struck.   The ISC folded like an accordian.  The other races resurged strongly (X-Ships).  Depending on the racial temperament most of the races cooperated in attacking the Andromedans.  Ultimately the network was discovered and destroyed, then followed back to the Magellanic cloud where the Andormedans had a base.  The base was thier only source of construction.  Once it was destroyed the Andromedans were reduced to the status of pest.  The Klingon B-10 took part in the assault on the Cloud base.

In addition the Andromedans had technolgy that no galactic race had: 

Instead of shields they used power absorbers.  Unless you overloaded the power absorbers they could just use the energy from your weapons to power their own systems.  You had to hit them very hard on not at all.   So long as they had power absorbers you could not beam aboard their ships.  They however could beam through their own system.  Beaming boarding parties to the Andromedan ships just charged the power absorbers.  The Andromedan boarding parties were robotic.  No one knows what an Andromedan looks like.

Additionally they used a special heavy weapon called a T/R beam (tractor repulsor).  The T/R beam would grab hold of a ship and shake it by rapid switching between tractor and repel modes.  It was very effective.

Their ships were divided between mother ships and satellite ships.  Normally you would see both together or neither.  A satellite ship was approximately frigate sized and was carried within the mother ship.  The mothership would deploy and recover satellite ships using a displacement device.  Essentially the displacement device is a super sized transporter with a range (I think of 6 hexes.

The displacement device has additional functions.  It can allow the mother ship to self beam (not 100% accurate).  It can also allow the mothership to beam another ship/object (again with reduced accuracy).  With a little luck it could displace itself within a Tholian web or over your minefield.   Alternately it could displace you into a less than optimum position for example it could jump you from being in an overrun position about to fire your Alpha Strike to being on the same course but behind them.


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Offline Greenvalv

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Re: SFCOP Extra races.....
« Reply #3 on: May 22, 2005, 08:30:39 pm »
I think that Taldren put 18 to 22 in as place holders for races they hoped to add in future expansions.

Below are my best guesses for 16 and 17

16   = "Rogue Pirates" - The Orion/Orions
17   = "Monster" - Exactly what it sounds like - the space monsters

The races below are from Star Fleet Battles

18   = "Tholian Holdfast" - The Tholians had an Empire in another galaxy and when it was overthown one provinicial capital (a Dyson Sphere) used its web technology to move to our galaxy. Once here they colonized an unoccuppied area near the galactic edge. The area is where the Klingons, Romulans and Federation meet. The Holdfast tries to maintain a low profile in case former subjects come looking for them. They attempt to stay out of conflicts and contact with the other races.

The provincial capitol was an administrative HQ and the only fleet they had were police ships. The only shipyard they had could only make police ship (PC) hulls. The whole Sphere lacked scientists and engineers. This left them unable to produce large ships or the advanced weapons of the Empire. Eventually (possibly with Federation aid) they learned to combine 2 and 3 PC hulls into one ship. They also learned to integrate disruptors.

In SFB during the General War a refugee fleet from the Tholian home galaxy arrives bringing miltary advances that helped the Tholians survive the War. The refugees are referred to as the NeoTholians.


19   = "Lyran Democratic League" - A Duchy of the Lyran Empire rebelled and established a Democracy. They are located at the border of Lyran, Hydran and Klingon space occupying 7(?) hexes on the Federation and Empire map. They were aided by the Hydrans and get some Gatling phasers to boost the combat ability of thier ships. They are eventually smashed by the Andromedans and after the Adromedan invasion is over the Lyran Empire reabsorbs them.

20   = "WYN Star Cluster" - At the border of the Lyran, Mirak (Kzinti) and Klingon Empires is a large cluster that makes the Briar patch look homely. Unknown to all 3 empires the dangerous area is only a border, within it are habitable worlds very rich in mineral wealth. Ultimately a Mirak (either the rightful Patriarch or the Usurper depending which side you agree with) lost a war for control of the Patriarchy, rather than be captured and tortured to death he dove his ship at maximum warp into the energy field. His ship was badly damaged and barely functional when it reached the safe interior. With no where else to go they colonized the cluster.

A Lyran ship eventually did the same and joined the Wyn colony.

Eventually an Orion Pirate had the same choice and chose the quick death in the cluster. With the help of the Mirak/Lyran descended Wyn the pirate ship was repaired and returned to the outside galaxy with a proposition for the pirate chief. A safe location to build a shipyard, local workers, great mineral wealth and a place to sell loot. In exchange the pirates would build some ships for the Wyn and convert others to military use.

The Wyn fleet is mostly converted frieghters. The pirates could place powered down frieghters on high speed trajectories into the cluster, recover them and convert them into warships for the Wyn at a considerable profit. These ships could not stand up to an actual warship of equal size under normal circumstance. Any warship they met however would be badly damaged by the energy barrier and much less of a match.

The Wyn cluster is only independent so long as its neighbours do not become perturbed enough to work together to destroy them. Even without that working together the Wyn are eventually doomed as sooner or later improved shielding will allow the empires to penetrate the cluster with intact warships.


21   = "Jindarian" - (I know least about the Jindarians and might have mixed them up with another race) The ancestors of the Jindarians took to space in asteroid ships moving at sublight speeds. Eventually they evolved to live in low or Zero gravity. They now colonize asteroids all over. I can't give any real info on their ships or relations with other races.

To properly describe the Andromedans I will set up the time period:

When the General War was winding down the ISC struck and "pacificied" the warring races. They established extreme neutral zones around each race and strictly limited the number and types of ships each of the "wild races" could have. As they struggled to control things the Andromedans were preparing.


22   = "Andromedians" - The Andromedans had built a network of bases stretching from the Magellanic clouds to our sector of the Milky Way and spread the network secretly over the whole Alpha quadrant (at least). When transiting between 2 bases on the network Andromedan ships could move at speeds no Galactic race could match. (This predates the Borg transwarp network by many years). The Andromedans waited until the ISC was at their weakest and then struck. The ISC folded like an accordian. The other races resurged strongly (X-Ships). Depending on the racial temperament most of the races cooperated in attacking the Andromedans. Ultimately the network was discovered and destroyed, then followed back to the Magellanic cloud where the Andormedans had a base. The base was thier only source of construction. Once it was destroyed the Andromedans were reduced to the status of pest. The Klingon B-10 took part in the assault on the Cloud base.

In addition the Andromedans had technolgy that no galactic race had:

Instead of shields they used power absorbers. Unless you overloaded the power absorbers they could just use the energy from your weapons to power their own systems. You had to hit them very hard on not at all. So long as they had power absorbers you could not beam aboard their ships. They however could beam through their own system. Beaming boarding parties to the Andromedan ships just charged the power absorbers. The Andromedan boarding parties were robotic. No one knows what an Andromedan looks like.

Additionally they used a special heavy weapon called a T/R beam (tractor repulsor). The T/R beam would grab hold of a ship and shake it by rapid switching between tractor and repel modes. It was very effective.

Their ships were divided between mother ships and satellite ships. Normally you would see both together or neither. A satellite ship was approximately frigate sized and was carried within the mother ship. The mothership would deploy and recover satellite ships using a displacement device. Essentially the displacement device is a super sized transporter with a range (I think of 6 hexes.

The displacement device has additional functions. It can allow the mother ship to self beam (not 100% accurate). It can also allow the mothership to beam another ship/object (again with reduced accuracy). With a little luck it could displace itself within a Tholian web or over your minefield. Alternately it could displace you into a less than optimum position for example it could jump you from being in an overrun position about to fire your Alpha Strike to being on the same course but behind them.
Thanks man, I wish they could have added these races.
 
Your boarding parties would turn into their power, uhuh.....

Offline Magnum357

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Re: SFCOP Extra races.....
« Reply #4 on: May 24, 2005, 12:12:03 am »
Ya, I don't know for a fact, but I think a few of the Galactic races tried it early against the Andros and found out it was quite ineffective.  Too bad for the Marines transporting over huh?
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