OK I just tested it and I had one pulse hit after cloaking (out of about 30 shots). I do believe they are not using the correct retaining formula as it should have hit more at the range I was at. The aquring formula seems to be working correctly, but I don't have a live player right now to do specific things. Be that as it may, the PPD still won't hit without a Lock On, whatever system they use to get/lose the Lock On. Dave may have indeed left it a little tight to help improve the cloak. Look at it this way, it makes up for the fact that MIRV submunitions ignore the cloak entirely.
Not unless the ISC acquire MIRVs I would think.
Anyway I noticed the cloak works really well now against plasma but less well against drones in general, epecially a whole mess of them.
Incorrect.. If you slow your ship to speed 4 while cloaked.. 98% of the missles will lose lock immediately.. the rest will lose lock 1 to 5 seconds later... and even then they hit acording to the damage chart that effects cloak as stated in patch 2552 readme :
6) While under cloak, Weapons damage is reduced according to the following chart:
33.3% chance weapon does normal damage.
33.3% chance weapon does 1/2 damage.
33.3% chance weapon does 1/4 damage.
This makes drones even less effective against cloak..
To be honest with you.. on GW 5, I've had more luck getting a Plas F to hit on a suicidal overrun than I did firing 12 missles at my target.. 6 of them hit from a Scatter Pack (launched right over my target) for a lousy 10 pts damage and that was through a down shield and I heard all 6 hit.. Yet I had 2 Plas F hit in a different match on a cloaked ship through a downed rear shield and they did 18 pts damage...
Speed is a critical factor when concerned with Cloak.. the faster you go, the less effective your cloak is.
and as Corb stated.. the rolls that the game makes effect things alot as well.