And I'm not sure that any era would need a dedicated minesweeper; the average phaser bank seems like a pretty good anti-mine weapon to me...
They are but.......the mine layer I'm designing can dump 120 mines on the field of battle. No phaser ships gonna be able to deal with that, and fight other ships at the same time. Hence the choice for drones instead of photons.
Here's an example of the Fed TOS/TMP sweeper weapons.As everyone knows there are 6 ball turrets on the saucer grouped in pairs so........
3 sets 2X Ph2
1) 2X Ph2 FH arc
2) 2X Ph2 LS arc
3) 2X Ph2 RS arc
2 sets 1X Ph3 (point defense)
1) 1XPh3 LS
2) 1XPh3 RS
5 missile racks (haven't decided what type of drone yet)
*Obviously the key to using them will be how the mines are layed out. In clusters you want to use FIRE ALL MODE if the mines are spaced out FIRE ONE mode will work better. SO you'll have anywhere from 5 to 30 missiles firing at one time.
TOS will have 2 reloads
TMP and later ships will have 3 reloads.
Power is not a problem since the minesweeper must be nearly at a dead stop to sweep mines anyway.
For the Gorn I'm going with the Heavy Destroyer Hull for both sweeper/layer.
For the Roms I'm going withthe N8 (layer) and MR's Merlin for the sweeper so far.
*Both utilizing the Plasma F in a shotgun mode to distribute 6 mini plasma burst (ala drone missiles) to destroy mines. You can read how this works in the OP manual
Kzinti And Hydran....same as the Gorn, some medium sized ship.
That's what's swimming around in my head so far if that helps everyone see where I'm heading with this.
-MP
MP,
The only problem I forsee with your line of thought is that in Orion Pirates, you can not target a mine, you either have to target something on the other side of a mine and use a missle or shuttle to detonate the mine, or ram the mine with your ship..
My suggestion of a mine sweeper is a ship with tremendous Forward shield power for taking out mines, the rest of the shields remain normal power for the ship... maybe boost engine power for shield reinforcement of the #1, and keep weapon count on the ship low.. maybe arm it with 1 photon or 1 plas F or 1 Hellbore or 1 disruptor (only 1 of the heavy weapons, leaving out ESG and Fusion and PPD)and 4 PH 1's and a couple of 3's just for defensive purposes and forget the drones (Otherwise people will use it as a tactical ship for combat instead of the intended purpose of the ship). Lyrans should not have ESG on Mine Sweepers as it is also a formitable weapon on it's own.. they should use shields like everyone else.. Gorn should only have 1 Plas F, same as Roms and ISC.. Klinks, Lyr and Mirak should have 1 Disruptor on their ships.. Feds should have only 1 Photon, Hydran should have only 1 hellbore.. Etc.... this keeps the ship only useful forthe purpose intended.. to ram mines like crazy, but not be able to offer much of a fight otherwise..
Think the forward shield having 120 points, the rest have about 18-24 points power.. this makes the ship vulnerable from the sides and the rear.. This is due to the basically overloaded forward shield that is taking the 10 Pts damage from each mine.. 120 mines / 10 pts damage each = 12 mines rammed before shield drops (without reinforcement or time for shield to regenerate)... [ Not counting the 40 Pts damage when hitting a Nuclear Space Mine (Rom mine.. only 1 per ship per mission if it is available for the NSM, most ships do not have NSM in the Rom list by default)].
The ship would also have a lot of labs to help shield regeneration.. the more labs the faster shields regenerate.. as such, a Mine Sweeper would have about 10 to 15 labs for shield regen.
A ship like this would require escorts to defend it.
This makes the ship designed to take out mines and not mix it up in combat.