Yes sir ,it helps alot. The weapon upgrade I'm working on for the Hellbore will use vast amounts of energy. So I was thinking to keep a fair game balance (using ship edit) I would need to alter the battery on said ship. Either that or perhaps a conversion of any one of these systems into an APR or Battery in order to get the energy needed to power the weapon, to include: Shuttle, Probe, Phaser, Fusion beam, fighter, transporter, or tractor. Like I said, if ya wanna use it it's gonna cost ya something. IMHO it keeps balance in the game, and the Hydrans get a new eapon (even if it's basically just a texture ) and a lil tweeking.
Is there a limit to how many mines a ship can carry ? I was thinking of creating a true mine layer for the game. And subsequently a mine sweeper as well.
-MP
The SFC game engine supports a max of 127 mines.
Batteries only supply 1 power to movement, however if your engines are maxed and you have the batteries on.. and you have ECM up.. then after you fire, batteries transfer power to weapons and ECM to maintain their level.. you would still have to kill reinforced shields and slow ship to where you have excess power in the power management panel to recharge batteries (they only recharge if they are turned on).. Batteries can not be used on systems requiring Warp power or movement.
APR can be used for various ship systems, but not movement..
Impulse has 1 point towards movement and the rest powers other systems
Warp is directly for Movement and any left over powers other systems.