That's why I was hoping someone could give me a tutorial, or now that I think of it, a basic list of what features a model should have for SFC2/OP, and SFC3.
If I'm right, I pretty much know what an SFC3 model uses. Lightmaps, VL TI BS images, no LODs, hardpoint file. I've done some modding in SFC3. I know for SFC2/OP the hardpoints would need to be renamed at least so they correspond with the way the game recognizes hardpoints. I know SFC2/OP use lightmaps, so that's not a problem there.
I guess the only thing I need to get a better understanding of are LODs, how to add them and how to remove them.
If there's anything else I'm missing, could someone let me know? Thanks.