Topic: OT : A question about Batteries  (Read 3838 times)

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Offline ModelsPlease

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OT : A question about Batteries
« on: May 10, 2005, 03:28:45 am »
Hi folks, hope someone can answer this one for me..........

Is is possible to add a second battery to a ship ? If not,  is it possible to boost a batteries power to approximate double the original power ?

The reason i ask this is because I came across a freat idea for a new weapon or upgrade of an existing one and I want to see if it's plausible prior to divulging the new weapon............and then pathetically groveling to get someone to make the weapon texture LOL

-MP

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Offline Centurus

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Re: OT : A question about Batteries
« Reply #1 on: May 10, 2005, 03:43:23 am »
Is this for OP?

I remember when I installed my first ship into SFC1.  It was WZ's old old Valiant, and when I was using ShipEdit, I just gave it the power equivalanet to the BB in the game, along with the shields and some of the same weapons.  It was fun taking out 3 BBs with a little old CA.  hehehe
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Offline Darkdrone

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Re: OT : A question about Batteries
« Reply #2 on: May 10, 2005, 05:03:47 am »
Is this for OP?

I remember when I installed my first ship into SFC1.  It was WZ's old old Valiant, and when I was using ShipEdit, I just gave it the power equivalanet to the BB in the game, along with the shields and some of the same weapons.  It was fun taking out 3 BBs with a little old CA.  hehehe

oh sfc1 the good old days :)

DD

Offline ModelsPlease

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Re: OT : A question about Batteries
« Reply #3 on: May 10, 2005, 11:02:37 pm »
Is this for OP?

I remember when I installed my first ship into SFC1.  It was WZ's old old Valiant, and when I was using ShipEdit, I just gave it the power equivalanet to the BB in the game, along with the shields and some of the same weapons.  It was fun taking out 3 BBs with a little old CA.  hehehe

Yes it's for OP. I have another question.............

Can we add more textures to the weapons. In this I mean if I had 3 colors of Plasma,can I have it look for one color for say Rommies, another color for Gorn etc? Or even to represent the different plasma used in the game ?

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Offline Centurus

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Re: OT : A question about Batteries
« Reply #4 on: May 11, 2005, 04:58:44 am »
About that, I don't know.  Honestly, I don't think it's possible.  I think that would need to be changed in the code of the game, but you'd probably have to ask the D2 guys to find out. 

Oh if only we had the source code for SFC:OP and SFC3.  We could make the game right!!!
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Offline Starforce2

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Re: OT : A question about Batteries
« Reply #5 on: May 11, 2005, 05:47:49 am »
I got an extra pack of duracell laying around here somewhere... ;D

Offline Kid Carrson

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Re: OT : A question about Batteries
« Reply #6 on: May 11, 2005, 07:29:46 am »
Models:

Make sure to get Shipedit for SFC OP (You D/L the original shipedit and then there is an extra patch for the OP version).  It will let you make all kinds of edits to the ship's characteristics, and adjust BPV accordingly. 

Or you can pull up the shiplist in Excel, and increase the number of batteries.  There is a limit however, I believe it's around 125 (more than that will cause problems). 

Regarding the change of torpedoes to look different, this indeed can be done.  It's been a few years since I changed ours, but the Plasma F, G, S, X, D, and E all have different looks (as well as different colors) in our modified game.  I liked the R torp as it is!  For example, I have the F torpedoes looking like seeking red photon torpedoes.

I'll try to see if I can remember how to do it (someone here knows it well, because I was not the one who figured it out).  I believe it was a change to the textures file. 

KC

Offline Kid Carrson

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Re: OT : A question about Batteries
« Reply #7 on: May 11, 2005, 07:33:32 am »
But you can't make the changes race specific.  The G torp will look the same for each race that uses a G Torp.  You can't make it look one way for one race and another waty for a different race. 

I also don't know how to change the look of phasers without screwing other things up.

KC

Offline Centurus

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Re: OT : A question about Batteries
« Reply #8 on: May 11, 2005, 07:59:14 am »
Hey KC,

    Where can you download the ShipEdit for OP, and that patch you were talking about?  I'd be very interested in downloading it.
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Offline Kid Carrson

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Re: OT : A question about Batteries
« Reply #9 on: May 11, 2005, 11:16:31 am »
Not sure.  Remus and Heaven's Eagle made it.  Awesome program.

I am pretty sure I have the original D/L on one or more of my computers.  I think that I can email it to you if you'd like.

KC

Offline dogfighter

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Re: OT : A question about Batteries
« Reply #10 on: May 11, 2005, 11:50:37 am »
i dont know about a second set of batteries. but whywould u need them? in sfc2 op u can give a battery value of 127. thats alot.
now about the plasma torps. i use the regular plasma f,g,s and r for romulans and pirates. gorn use plasma e
and isc uses plasma x in my shiplist. takes a lot of work to balance tough.



ed:)
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Offline KBF-Kurok

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Re: OT : A question about Batteries
« Reply #11 on: May 11, 2005, 12:02:41 pm »
you can get the shipedit herehttp://klingon.stasis.ca/sources_and_utils/towards the bottom of the page.

Offline ModelsPlease

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Re: OT : A question about Batteries
« Reply #12 on: May 11, 2005, 06:23:14 pm »
But you can't make the changes race specific.  The G torp will look the same for each race that uses a G Torp.  You can't make it look one way for one race and another waty for a different race. 

I also don't know how to change the look of phasers without screwing other things up.

KC

Thanks KC, I can and aactually did change phasers already so no worries there. Here's the reason I'm asking these questions.........

I made a few new weapon textures for the SFC OP game....

1) Defiants pulse phasers ( 2 size variations to choose from sm/lg bursts )
2) Pulse/Gatlin disruptors for TNG era Klingon ships
3) TOS era Romulan PLASMA MORTAR (not a plasma torp)
4) ST II WoK style phasers (Eradict looking phaser fire)
5) TOS era phasers
6) Enterprise era Lasers (pre phaser)
7) Quantum Torps (aka Heavy Torp in game)
8) Romulan/Reman Plasma Torp (Nemesis) WIP
9) Multi-phasic Torp (Klingon TNG era)
10) A shield Texture that looks like a soft glow to represent Hull Polirization ( ENT)
11) A TYPE–XXI MAGNUM DRONE for the Kzinti (TNG era) WIP
12) ENERGY MINI-MODULE for the Adromedan's (more to follow of this sick weapon)
13) CONTINUOUS WAVE CAPACITOR for the ISC (more to follow on this TNG era weapon)
14) TOS era Disruptor ( Very closely resembles the "flash" seen when firing in TOS episodes) WIP

Plus I have a concept for one more new weapon BUT I'm not good enough yet to create the texture for it. I've worked out the cost (energy wise) and such for it. (Hence my question about battery power). All I will say is it's a TNG weapon, and it's for a non mainstream race that's already in game and with THIS new weapon , man o man will they be a real challange to fight. It's no ubber weapon ,just a logicall upgrade of what was already being used in game. If anyone want to give it a go at making the texture, please lemme know and I'll send all the details about it.
-MP

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Offline ModelsPlease

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Re: OT : A question about Batteries
« Reply #13 on: May 11, 2005, 08:30:18 pm »
But you can't make the changes race specific.  The G torp will look the same for each race that uses a G Torp.  You can't make it look one way for one race and another waty for a different race. 

I also don't know how to change the look of phasers without screwing other things up.

KC

I can if I designate that races ships to only look for say the G torp and then modify it's damage stats accordingly to represent the weapon I want it to be can I not ?

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Re: OT : A question about Batteries
« Reply #14 on: May 12, 2005, 12:18:38 am »
But you can't make the changes race specific.  The G torp will look the same for each race that uses a G Torp.  You can't make it look one way for one race and another waty for a different race. 

I also don't know how to change the look of phasers without screwing other things up.

KC

I can if I designate that races ships to only look for say the G torp and then modify it's damage stats accordingly to represent the weapon I want it to be can I not ?

In OP.. You can not edit color of weapons by race, that is in the EXE and hardcoded... You can not modify damage a weapon does.. it is hardcoded...

Now in OP, you have the mauler, which is common use in OP +, X Plas, X Phaser, Phaser A, Phaser B, and Mirv racks.. so I am sort of currious as to what weapon you are speaking of.. Everyone knows about the main stream weapons as well as attack probes..

I am thinking you are talking about Maulers when you mentioned batteries.. Maulers fire based on your battery power.. however they also require you to  turn batteries on to recharge and to have pleanty of spare power to recharge them... that means no shield reinforcement and possibly slowing the ship and turning off ECM.. the Mauler is basically a 1 shot deal unles you can get a lot of range and set your power consumption to allow the Mauler to recharge..

Also there is the ESG Lance, but I think only 1 maybe 2 ships have been configured to actually use that weapon...
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Re: OT : A question about Batteries
« Reply #15 on: May 12, 2005, 12:22:27 am »
The weapon is question is the hellbore, but if I understand you correctly I can't designate all the gorn ships to only use a G plasma if that's the one I chose to have...say green for them ? And then adjust damage accordingly. And then make sure no other ship/race uses the G. etc etc ? That's what i mean by color coordinating

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Re: OT : A question about Batteries
« Reply #16 on: May 12, 2005, 12:39:43 am »
Yes.. you can edit the shiplist so that only Gorn have the G plas and you can edit the texture for the color.. but the G Plas damage will remain the same no matter what you do, and the range of the G Plas will remain the same no matter what because the range and damage are hardcoded in the game EXE.. AKA set in stone.. at least until the we can get hold of the source code.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline ModelsPlease

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Re: OT : A question about Batteries
« Reply #17 on: May 12, 2005, 05:11:47 am »
Got it. Thanks for the help in that area. I understand my limitations now. Man I wish ya guys had that code.
-MP

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Offline Centurus

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Re: OT : A question about Batteries
« Reply #18 on: May 12, 2005, 06:21:15 am »
Everyone's wishing we had the code.  If only we had a way to get the code, legally, through some lesser legal means.  :-D
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Re: OT : A question about Batteries
« Reply #19 on: May 12, 2005, 08:31:08 am »
BTW, IIRC, Hellbore charges off engine power and not batteries if this helps. It is the most common Hydran heavy weapon next to fusion cannons. Damage of the hellbore is set by the game EXE..

Maulers on the other hand operate off the batteries.. the more batteries you have, the more damage it does.. this is the only weapon that I can think of where the player can actually modify the damage potential in OP.. however the more batteries you have, the longer to charge it to full power, but the Mauler will fire even if you have 1 battery.. just barely any damage will be done.

"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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