Topic: Relentless Conquerors  (Read 5619 times)

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Offline Wicked Zombie

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Relentless Conquerors
« on: April 25, 2005, 04:05:18 am »
I know I said "no more Feds" but this isn't technically a Fed - and it was pretty much finished anyway. This is basically the Relentless with a new paint job and some alternate parts (taken from a previously unfinished version).



















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Offline Darkdrone

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Re: Relentless Conquerors
« Reply #1 on: April 25, 2005, 11:13:05 am »
sweet wz its looks great reminds me sometime why sfc is so great
with work like this out standing work

DD

Offline Chris Johnson

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Re: Relentless Conquerors
« Reply #2 on: April 25, 2005, 12:27:57 pm »
Your talents are very impressive, and it shows on this retexture of the Relentless for the Terran Empire.  I would provide some critique, but it'd had already been done for the normal Relentless, being mainly based on the model and not the textures.  The yellow is pretty good, it seemed as if you were inspired by the latest Enterprise episode everyone's liking.  I don't know if it goes very well with the rest of the ship though, but it's nice overall.

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Offline Rogue NineCH

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Re: Relentless Conquerors
« Reply #3 on: April 25, 2005, 10:11:12 pm »
No more Feds?  No!  Keep'em coming!  They are the best race with the best looking ships.  There is no such thing as too many Fed ships. :D

Offline Don Karnage

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Re: Relentless Conquerors
« Reply #4 on: April 26, 2005, 05:34:51 am »
No more Feds?  No!  Keep'em coming!  They are the best race with the best looking ships.  There is no such thing as too many Fed ships. :D

yes keep them comming, the more ship the more fun there is in the games  :D

Offline Grim Reaper

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Re: Relentless Conquerors
« Reply #5 on: April 26, 2005, 10:19:34 am »
No more Feds?  No!  Keep'em coming! [...] There is no such thing as too many Fed ships. :D

Yes keep them coming, the more ships there are, the more fun there is in the games  :D

IMHO there are not too many feds. However, there are too few good Rihansu and Klingon ships.

They are the best race with the best looking ships. 

I disagree. Rihansu ships are more sculptured and beautiful while Klingon ships look much more agressively powerful. Both have vastly more impressive ships. And the Rihansu as well as the Klingons have a more intresting culture.

But that's (again) just my opinion.

So I'd like WZ to continue to work his demonic powers on the other races. But he needs to do what he wants, not what we want. But I suppose you both just want more ships by WZ. I cannot disagree on that.
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Offline Wicked Zombie

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Re: Relentless Conquerors
« Reply #6 on: April 26, 2005, 07:18:38 pm »
No more Feds?  No!  Keep'em coming!  They are the best race with the best looking ships.  There is no such thing as too many Fed ships. :D

There is if you're the one making them. At some point it gets tiring looking at the same shade of gray and blue all the time. Building Feds has gotten somewhat repetitive now - saucer, hull, engines, pylons : grid lines, panels, windows, logos. Lather, rinse, repeat.

I've got over forty of the blue boys and only a dozen Klinks and half as many Romulans. And half of those aren't even 'new', they're just retextures of the other Romulans and Klingons. I've built my fair share of Starfleeters and I think the bulk of what I can do with them has already been accomplished.

I didn't really get anywhere in SFC until I started releasing Klingon and Romulan ships - two main races that are often shafted when it comes to designs and quantity. I learned/developed most of my methods while working on them so I figure it's time to go back to my roots and see what else I can come up with. Besides, there's not much point in having a fleet of Federation ships if there isn't anything for them to blow up...or be blown up by.
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Offline Rogue NineCH

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Re: Relentless Conquerors
« Reply #7 on: April 26, 2005, 11:27:37 pm »
No more Feds?  No!  Keep'em coming!  They are the best race with the best looking ships.  There is no such thing as too many Fed ships. :D

There is if you're the one making them. At some point it gets tiring looking at the same shade of gray and blue all the time. Building Feds has gotten somewhat repetitive now - saucer, hull, engines, pylons : grid lines, panels, windows, logos. Lather, rinse, repeat.

I've got over forty of the blue boys and only a dozen Klinks and half as many Romulans. And half of those aren't even 'new', they're just retextures of the other Romulans and Klingons. I've built my fair share of Starfleeters and I think the bulk of what I can do with them has already been accomplished.

I didn't really get anywhere in SFC until I started releasing Klingon and Romulan ships - two main races that are often shafted when it comes to designs and quantity. I learned/developed most of my methods while working on them so I figure it's time to go back to my roots and see what else I can come up with. Besides, there's not much point in having a fleet of Federation ships if there isn't anything for them to blow up...or be blown up by.

Point taken, It is great to have awesome looking ships on both sides.  Speaking of other races, are you planning any ships for Hydran, Gorn, ISC, Mirak (Kzinti), Lyran, and Orion?  It would be great to see your take on those races. 

Grim:  I'm not up on my scif-fi, so who are the Rhiansu?  I do agree the Klingons have a far more interesting culture, something Trek has not explored enough, that should have been the new Trek series instead of Enterprise if "he who shall not be named" and Co. wanted to take Trek in a radically different direction.  Talk about a smash hit waiting to happen, a Trek show that doesn't focus on a ship named Enterprise.

As for Klingon ships, they are great looking, I guess it comes down to personal preference in the end.


Offline Chrystoff

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Re: Relentless Conquerors
« Reply #8 on: April 27, 2005, 12:24:05 pm »
"Rihannsu" is the name that Romulans use for themselves. Some Trek fans prefer it, I being one of them. There is a book by Diane Duane called "My Enemy, My Ally" where Romulans are referred to as Rihannsu. Instead of Romulas and Remus as the 2 planets in their system, the planets are instead called Ch'Rihan & Ch'Havran.

Offline Rogue NineCH

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Re: Relentless Conquerors
« Reply #9 on: April 27, 2005, 06:45:26 pm »
Ok I get it now, thanks Chrystoff.  Now that I know who they are, the Romulans do have great looking ships as well, however I think the Klingons have better designs.

Offline ModelsPlease

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Re: Relentless Conquerors
« Reply #10 on: April 29, 2005, 09:06:11 pm »
Ok I get it now, thanks Chrystoff.  Now that I know who they are, the Romulans do have great looking ships as well, however I think the Klingons have better designs.

I have to agree with ya there. I think the Roms got short changed in SFB. But I would love to see what the creative mind of WZ will concieve for the Roms and Klinks. Maybe take on a few more of Azels designs for those races  ;)

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Offline Don Karnage

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Re: Relentless Conquerors
« Reply #11 on: April 30, 2005, 02:44:57 pm »
No more Feds?  No!  Keep'em coming!  They are the best race with the best looking ships.  There is no such thing as too many Fed ships. :D

There is if you're the one making them. At some point it gets tiring looking at the same shade of gray and blue all the time. Building Feds has gotten somewhat repetitive now - saucer, hull, engines, pylons : grid lines, panels, windows, logos. Lather, rinse, repeat.

I've got over forty of the blue boys and only a dozen Klinks and half as many Romulans. And half of those aren't even 'new', they're just retextures of the other Romulans and Klingons. I've built my fair share of Starfleeters and I think the bulk of what I can do with them has already been accomplished.

I didn't really get anywhere in SFC until I started releasing Klingon and Romulan ships - two main races that are often shafted when it comes to designs and quantity. I learned/developed most of my methods while working on them so I figure it's time to go back to my roots and see what else I can come up with. Besides, there's not much point in having a fleet of Federation ships if there isn't anything for them to blow up...or be blown up by.


make a excelsior class with the color of the romulan, that would be cool a captured fed ship by the romulan :o), or it can be the klingon :) or chnage the color of the fed ship (a new look for a new federation)

Offline Wicked Zombie

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Re: Relentless Conquerors
« Reply #12 on: April 30, 2005, 09:44:41 pm »
Yes, but what's the difference? It would still be a Federation ship, just ran by a different empire. Simply changing the colors doesn't change what it originally is - a Fed. The basic point I'm trying to get across is I'm not making Feds (in name and design) anymore for a while...simple as that.

I also already replied to this request in the Romulan thread:

Maybe, but I'd like to think the Romulans have better things to do with their time than waste resources capturing and refitting a scrap-heap Fed ship. There's also a lot of technological problems with crossbreeding two distinctly different types of ships. The Romulans probably don't even use the same measuring scale as Feds, or different power relays, alternate plasma injectors, different warp fields...the list goes on.

No sane engineer would dream of taking the front end of a Russian Akula class submarine and welding it onto the back end of an American Ohio class, for example. All that time, material, and manpower would be better spent building a totally new vessel.
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Offline Rogue NineCH

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Re: Relentless Conquerors
« Reply #13 on: April 30, 2005, 10:46:56 pm »
Yes, but what's the difference? It would still be a Federation ship, just ran by a different empire. Simply changing the colors doesn't change what it originally is - a Fed. The basic point I'm trying to get across is I'm not making Feds (in name and design) anymore for a while...simple as that.

Ok "Mr. No More Feds" :D  (I couldn't resist), so what races are you planning on modeling next?

Offline Fedman NCC-3758

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Re: Relentless Conquerors
« Reply #14 on: May 01, 2005, 08:34:52 pm »
I would personally love to see a Valdore or a Scimitar by WZ.  :thumbsup:

Think you could do one more Fed, WZ?  A Saber?

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Offline Wicked Zombie

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Re: Relentless Conquerors
« Reply #15 on: May 01, 2005, 11:30:39 pm »
I'm not crazy enough to attempt a Scimitar and there's already an accurate and detailed Valdore flying around. As for the Saber, I don't have much use for one and I don't normally do canon ships anyway - there's plenty of accurate Saber models out there already.
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Offline Centurus

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Re: Relentless Conquerors
« Reply #16 on: May 02, 2005, 06:10:44 am »
WZ, what I think would be really killer is if you not only updated your current bases, but also release some beautiful bases for multiple races.  What we always seem to have a shortage of is bases, compared to the number of ships being released all the time. 
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Offline Fedman NCC-3758

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Re: Relentless Conquerors
« Reply #17 on: May 02, 2005, 09:47:23 am »
I'm not crazy enough to attempt a Scimitar and there's already an accurate and detailed Valdore flying around. As for the Saber, I don't have much use for one and I don't normally do canon ships anyway - there's plenty of accurate Saber models out there already.

Anyone know of a nicely done Saber out there?


One thing I really appreciate about WZ's work are the correct weapons fire hard points.

Is that done in the modding process or can it be done another way?
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Offline Centurus

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Re: Relentless Conquerors
« Reply #18 on: May 02, 2005, 02:38:55 pm »
Ship models can always be re-hardpointed at any time, to pretty much any degree, depending on the vision of the one doing the hardpointing.

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Offline Fedman NCC-3758

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Re: Relentless Conquerors
« Reply #19 on: May 02, 2005, 02:48:34 pm »
yeah Queball is Making one, the only really goood one i know of is at Trek Mods


OK thanks FW. I'll scope that out. Most that I've seen are kinda lame.


Ship models can always be re-hardpointed at any time, to pretty much any degree, depending on the vision of the one doing the hardpointing.

Are we talking about where phaser and disruptor fire emanates from the ship or simply setting hardpoints for extra weaponry?

I was speaking about where phaser fire is seen emanating from the model.
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Offline Wicked Zombie

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Re: Relentless Conquerors
« Reply #20 on: May 02, 2005, 03:16:04 pm »
The hardpoints are 'dummy' objects placed throughout the model that the game uses when assigning weapons and systems to a ship. Those can only be moved or altered in a 3d program, just as if you were moving a section of the ship itself around.

If you're talking about the physical guns and disruptors themselves, those have to be modeled or at least represented in textures. You then assign a hardpoint to that area so the game will know to emit a weapon blast from it. Unless one doesn't mind if phaser and torpedo fire comes out of bare hull plating...
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Offline Centurus

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Re: Relentless Conquerors
« Reply #21 on: May 02, 2005, 03:48:14 pm »
I was referring to the actual places in the model where the weapons fire from.  I've done some re-hardpointing before when I was working on the Mark 6 project.  Came out quite nicely.  Going to have to add some hardpoints to the Mark 6 again cause I'm doing some work on her again. 

Good thing for me I've got a working copy of Max 5.
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Offline Fedman NCC-3758

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Re: Relentless Conquerors
« Reply #22 on: May 02, 2005, 04:47:27 pm »


Thanks guys.  Now this is what I'm talking about. A work of art.  ;)
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Offline Wicked Zombie

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Re: Relentless Conquerors
« Reply #23 on: May 02, 2005, 05:48:32 pm »
Well there are limits to what can be done. SFC doesn't discriminate between hulls or objects on the ship so phaser fire (like in that pic) ends up passing through the saucer. A top mounted hardpoint will still fire through the bottom of the hull so the realism only works from certain angles.
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Offline USS Mariner

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Re: Relentless Conquerors
« Reply #24 on: May 02, 2005, 07:30:56 pm »
BC does, but then again, it's really complicated for me to play. I can't be bothered to actually fly the ship myself, because I have no good joysticks and I'm a lazy son-of-a-bitch.

If only the ambience from the weapons would ONLY affect the parts of the hull that it came from, and not the whole model.
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Offline Rogue NineCH

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Re: Relentless Conquerors
« Reply #25 on: May 02, 2005, 08:05:18 pm »
Well there are limits to what can be done. SFC doesn't discriminate between hulls or objects on the ship so phaser fire (like in that pic) ends up passing through the saucer. A top mounted hardpoint will still fire through the bottom of the hull so the realism only works from certain angles.

That's why when I do phaser HPs for the saucers, I tend to put them in the center of the saucer or close to it.  That way it gives the illusion that it's firing from the correct point, top or bottom.  Of course, if you look up close you'll see that's not the case, but to change that would require major modifications to the game engine, and since no Trek games are coming out any time soon, I doubt that will be an issue. 

I did hear that they are doing a MMPOG for Trek, but I haven't checked to see if it's still being developed or not.

Offline Centurus

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Re: Relentless Conquerors
« Reply #26 on: May 03, 2005, 01:01:05 am »
That new Trek game in development will be in beta testing in 2006 I think.  What I hate is the pay-2-play feature.  Stupid, very stupid. 
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Re: Relentless Conquerors
« Reply #27 on: May 03, 2005, 05:03:08 am »
Hey WZ any chance on you doing a few weapon textures for SFC II / OP ? I love to see a TOS Romulan plasma mortar. I kinda envision it starting out looking like a plasma cannon ball but as it looses energy it expands instead of fading away like the plasma in game does now.
And a plasma torpedo as depicted in Nemesis..... A more concentrated appearance than the in game plasma is now. And finally..........the Defiants phasers ( the only texture for that was lost in the SFC site crash. Just a suggestion if ya wanna try something different. I personally am not good enough to attemot stuff like this yet.

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Offline Wicked Zombie

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Re: Relentless Conquerors
« Reply #28 on: May 03, 2005, 09:52:47 am »
I released a weapons texture pack a few months ago, and have a few other sound and effects sets posted. I figured it would've been common knowledge by now but I suppose I should've put a big flashing "Look Here!" sign on the download page just to be sure.

As for the plasma mortar, I'm not sure how that one would be set up. I doubt it could use the plasma texture as a base since the 'shrinking' effect that it has over distances is controlled by the game.

I got the impression from Nemesis that those were standard photon torpedoes and all you'd really have to do is turn a photon texture green. Either that or downsize one of the plasma textures.
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Offline CC22

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Re: Relentless Conquerors
« Reply #29 on: May 04, 2005, 08:35:54 pm »
I figured it would've been common knowledge by now but I suppose I should've put a big flashing "Look Here!" sign on the download page just to be sure.

 :rofl: Oh how I do like your biting sardonic humour lol.
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