Missions... Saw 3x mission choices. Very cool.
Um, how do I change this?
In the Mission Matching gf file, look at the [Mission Profiles] section.
Where is says Move = 2 change that to a 3.
**Note** The more missions the server is expected to generate per more, the larger drain on the kit......
Yup, though I carefully observed processor use in mission matching for 5 vs 2 missions and noticed only a small increase in processor spiking on mission matching. (the bulk of mission matching parameters must be left at the defaults for predictable behaviour - the main one to get is a 500 bonus for nearby foreign characters, 200 for enemy territory, 100 for neutral and base chance...draft radius zero [required for EEK missions], gamespeed 8... that's it, leave the rest...)
The UI has room for up to seven mission to be presented I think, but I have only tested 5 at a time (SFB-OP and UAW), 3 missions vs 2 should be nearly insignificant in terms of the difference in mission matching load.
I use a larger mission selection to minimise the dominance of EEK missions over NW and TG's due to the fWait parameter... (might still be able to hack the EEK missions in hex to edit the fwait...but later, much later). And also to increase the probablilty of TG missions which are swamped by NW missions even without EEK missions present...This way the player can have a greater choice of missions to pick from at once.
(The Forge is using 66 missions - EEK, NW and TG scripts and the stock starbase construction)