Topic: player balance  (Read 9564 times)

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Offline KBF-Butcher

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Re: player balance
« Reply #20 on: April 13, 2005, 10:06:31 am »
The bottom line is that the Coalition (welll done to them) are a lot better organised than us in GW5 and have gotten more players on the server - Big Deal

 good post Davey   :thumbsup:

After i played everything: ladders ,TBPV divisional  leagues , league campaigns ,gsa tournaments,league tournaments,dynaverse campaigns i found out that the most dissapointing thing in sfc is that the side that loose 99,99% of the times never admit that the opponent was just f*cking better.
U always hear "u cheat , u fly cheese ,u lag ,u r always in EM mode(aye i have heard that too), u drop, thats unfair and whining and more whining.
They blame everything  except of thereselves!
Ofcourse thank god there are exceptions and 2 recent players that come to my mind are Davey and DH(PBR league) and have my honest respect.

Now as for this server I d like to clarify some things as i am one of the most frequently players in this server(i play every day 10-14hours).
U really think the alliance was so much outnumbered??? BS i say they were just less organised than the coallition!
Weeks before the server starts LK and Hexx were working to gather as many people as possible.Those people(1 of them was me) brought more.
Oh well how many sign ups did we have around 50?Only 25-30 people  of them actually played in this server till now but those people when they joined the server knew exactly what their job was and what they should do no matter if they were outnumbered(coallition pilots were outnumbered many times).
What the alliance pilots did: They joined the server they looked around they noticed they were 6 coallition pilots and 1 alliance then they log off.
They lost their ship they log off.
I remember the 3rd day monday(from 5:00amEST till 17:00pmEST)  i was in the server 12 hours and we were around 5-8  coallition pilots.I saw more than 15-20 different alliance pilots who joined the server and log off immediately when they noticed they were only 1 or 2 alliance pilots online.Oh well if all those had stayed they would have a worthy number of pilots to defend their space.

Weeks before the server starts many discussions about ,team speak,rom ship tactics, strategy , people availability, day shift and night shift plan,ships transfers, rules ,GW5 shiplist , was taking place at the Coallition forum(Bozobits)  and everything were ready perfect organised to go to war.
In the meantime i was looking at alliance group post rate(watching the group's last post) and it was really disappointing.

The coallition machine just  worked perfect thanks to the RM/ARM s and everyone that involved
Now  regroup go back to war and lets have fun




Offline FPF-DieHard

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Re: player balance
« Reply #21 on: April 13, 2005, 10:14:52 am »

U really think the alliance was so much outnumbered??? BS i say they were just less organised than the coallition!

Are you sure you aren't really Dogmatix in Disguise?   ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline Kroma BaSyl

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Re: player balance
« Reply #22 on: April 13, 2005, 10:16:26 am »

U really think the alliance was so much outnumbered??? BS i say they were just less organised than the coallition!


Another graduate of the Dogmatics Institute for Higher Mathematics demonstrating his skills.

Butcher you can deride the Alliance for quitting in the face of insurmountable odds, but the same has happened when the tables were turned on other servers. In all such cases a few die hards usually tough it out because they either feel committed to finishing what they started or are having fun in a target rich environment. I don't blame anyone for quitting if it ain't fun.

Server numbers balance is a hard thing to predict, I was completely surprised by this one, thought it would go the other way, thus certain rules such as not allowing allied LOS through Gorn/Fed space was left in. Hopefully the next server with be a little better balanced in numbers. Hats off to Krueg for rallying the troops.


XOXOXOXO
Kroma

PS, Josh STFU, if the numbers are bugging you switch sides. <snicker>
« Last Edit: April 13, 2005, 10:38:18 am by Kroma »
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Offline Kroma BaSyl

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Re: player balance
« Reply #23 on: April 13, 2005, 10:17:09 am »

U really think the alliance was so much outnumbered??? BS i say they were just less organised than the coallition!

Are you sure you aren't really Dogmatix in Disguise?   ;D

LOL, you stole my line....
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Offline Bonk

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Re: player balance
« Reply #24 on: April 13, 2005, 10:28:12 am »
Where's Maverick when ya need im eh? ;)  ;D
Freighter hell can be fun with the right amount of beer, scotch and smokes...  ;D

Keep it cool on the thread here guys. No need to get too worked up about it.

Offline KBF-Butcher

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Re: player balance
« Reply #25 on: April 13, 2005, 10:49:58 am »

U really think the alliance was so much outnumbered??? BS i say they were just less organised than the coallition!

Are you sure you aren't really Dogmatix in Disguise? ;D

LOL, you stole my line....


My point was  and i explained it that doesnt matter how many troops u have but how much time u spend to train them organise them and how u put them in the battlefield.
There are more that i can write f.ex we had always at least 1 DN flying in the server in 24hours basis so that was another reason why many alliance pilots quit playing or log off as they got dissapointed...etc
Alliance did have a good number(dam i told u we were around 30pilots that actually played in this server) of pilots when the server begun they just looked  and end up very few cause coallition had an Ace ..that was LordKrueg.

How much more clear i have to make u to get my point or maybe see the facts?
Dont u know about the 300 hundrends Greeks of Leonidas vs the 40000Persians at the  Thermopyles war ? ;D
 

Offline FPF-DieHard

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Re: player balance
« Reply #26 on: April 13, 2005, 10:58:48 am »

U really think the alliance was so much outnumbered??? BS i say they were just less organised than the coallition!

Are you sure you aren't really Dogmatix in Disguise? ;D

LOL, you stole my line....


My point was  and i explained it that doesnt matter how many troops u have but how much time u spend to train them organise them and how u put them in the battlefield.
There are more that i can write f.ex we had always at least 1 DN flying in the server in 24hours basis so that was another reason why many alliance pilots quit playing or log off as they got dissapointed...etc
Alliance did have a good number(dam i told u we were around 30pilots that actually played in this server) of pilots when the server begun they just looked  and end up very few cause coallition had an Ace ..that was LordKrueg.

How much more clear i have to make u to get my point or maybe see the facts?
Dont u know about the 300 hundrends Greeks of Leonidas vs the 40000Persians at the  Thermopyles war ? ;D
 

Now I am convince, when did Dogmatix move to Greece :)
Who'd thunk that Star-castling was the root of all evil . . .


Offline Kroma BaSyl

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Re: player balance
« Reply #27 on: April 13, 2005, 10:59:03 am »

U really think the alliance was so much outnumbered??? BS i say they were just less organised than the coallition!

Are you sure you aren't really Dogmatix in Disguise? ;D

LOL, you stole my line....


My point was  and i explained it that doesnt matter how many troops u have but how much time u spend to train them organise them and how u put them in the battlefield.

We understood your point, it is just that it is completely wrong. At a certian point in a player numbers imbalance, the total missions that can be flown by one team verses the other for DV shifts gets to a point where no amount of planning can make a difference. This is the nature of the D2 game engine, and has been discussed on this forum adnausium, you are to be excused for not realizing this because you are fairly new to the D2, but this is the way it has always been.

No amount of planning or personal bravery and skill on the battle field can over come a numbers imbalance at a certian point due to the fact that 90% of missions flown end up being vs the AI and no opposing player is even involved.
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Offline KBFLordKrueg

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Re: player balance
« Reply #28 on: April 13, 2005, 11:08:22 am »
Pardon my language, Chuut, but f*ck that! For future reference, the jackass Klinks who have such a damned hardon for the feds should not be allowed to fly on a server where it's one Coalition race(Romulans) versus 2 Alliance races with the Feds as junior partners and only having a minor amount of territory. Because those pilots would, as they did this time, insist on steamrolling what little fed space there is, when the truth is, it's unrealistic. In a real war scenario, when such a wholesale invasion was being made, the Federation would have dispatched at least a battlegroup, if not an entire fleet. The Romulan Incursion would have been beaten back soundly, while the Gorn would have taken the cue to invade Romulan Space wholesale while the Romulan border was so poorly defended.

This server in no way reflects the strategic nature of the actual General War. What it does refect is a number of assholes deciding they're going to throw real tactics out the window and get rid of the Federation at all costs on this server because they've got some kind of grudge. I swear, one of the rules should have been that Fed space is worth no VCs. Maybe then the Roms on GW5 would have fought an honest campaign.

As for PVP fun, it's impossible to have when all the Roms are flying in squadrons of three because they're a bunch of f*cking pussies!

It was my idea to hit the Feds hard and let the Gorn alone. The idea behind this was because the Roms can fight the Gorns on pretty even terms, plasma vs plasma. The Feds however, had the edge once fast drones came out and the Fed fighters would have been next to impossible to fight if they could get enough carriers on the board. Therefore, the best hope was to cripple the Fed economy and demoralize the Fed pilots before fast drones came out.
And it worked perfectly.  ;D
Demoralization of the enemy is as important as killing them in any war.

And, geez, it is still just a game....maybe you should try decaf... ;)
Lord Krueg
KBF CO
We are the Dead

Offline Kroma BaSyl

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Re: player balance
« Reply #29 on: April 13, 2005, 11:11:14 am »

Demoralization of the enemy is as important as killing them in any war.

And, geez, it is still just a game....maybe you should try decaf... ;)

Yes it is just a game, to bad you didn't realize that and have now ruined the fun for all.  :thumbsdown: :thumbsdown:
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Offline FPF-DieHard

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Re: player balance
« Reply #30 on: April 13, 2005, 11:14:47 am »

Demoralization of the enemy is as important as killing them in any war.

And, geez, it is still just a game....maybe you should try decaf... ;)

Yes it is just a game, to bad you didn't realize that and have now ruined the fun for all.  :thumbsdown: :thumbsdown:

Um, we were demoralized? I must have misssed the memo.   ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline Corbomite

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Re: player balance
« Reply #31 on: April 13, 2005, 11:20:16 am »

Demoralization of the enemy is as important as killing them in any war.

And, geez, it is still just a game....maybe you should try decaf... ;)

Yes it is just a game, to bad you didn't realize that and have now ruined the fun for all.  :thumbsdown: :thumbsdown:

Um, we were demoralized? I must have misssed the memo.   ;D


Yeah we've been under staffed, but morale has been pretty good actually, well except for Josh.  ;)

Offline KBF-Butcher

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Re: player balance
« Reply #32 on: April 13, 2005, 11:28:10 am »

U really think the alliance was so much outnumbered??? BS i say they were just less organised than the coallition!

Are you sure you aren't really Dogmatix in Disguise? ;D

LOL, you stole my line....


My point was  and i explained it that doesnt matter how many troops u have but how much time u spend to train them organise them and how u put them in the battlefield.

We understood your point, it is just that it is completely wrong. At a certian point in a player numbers imbalance, the total missions that can be flown by one team verses the other for DV shifts gets to a point where no amount of planning can make a difference. This is the nature of the D2 game engine, and has been discussed on this forum adnausium, you are to be excused for not realizing this because you are fairly new to the D2, but this is the way it has always been.

No amount of planning or personal bravery and skill on the battle field can over come a numbers imbalance at a certian point due to the fact that 90% of missions flown end up being vs the AI and no opposing player is even involved.


Why do i have to repeat myself there isnt here my point but just the facts.
U guys became outnumbered due to the reasons i described above.
We were more organised we had a plan we had a Leader the outcome was many fed/gorn pilots to get dissapointed and quit or play less than they could.Yes WE forced u to look or be outnumbered.


p.s:Dont worry Kroma im new to dynaverse but this is already my 3rd server and have spend many hours playing and i know that other things count more than the pilots skill and these are the things i described but u guys just dont wanna get it.

Now im gonna take out my CNHF

Offline Kroma BaSyl

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Re: player balance
« Reply #33 on: April 13, 2005, 11:39:30 am »

Why do i have to repeat myself there isnt here my point but just the facts.
U guys became outnumbered due to the reasons i described above.
We were more organised we had a plan we had a Leader the outcome was many fed/gorn pilots to get dissapointed and quit or play less than they could.Yes WE forced u to look or be outnumbered.



You are just wrong about this, what can I say. No players that started the server, left the server. The same basic core of the alliance remained. You just had a larger core. You simply don't know what you are talking about as usual.
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Offline KBF-Butcher

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Re: player balance
« Reply #34 on: April 13, 2005, 12:13:23 pm »

Why do i have to repeat myself there isnt here my point but just the facts.
U guys became outnumbered due to the reasons i described above.
We were more organised we had a plan we had a Leader the outcome was many fed/gorn pilots to get dissapointed and quit or play less than they could.Yes WE forced u to look or be outnumbered.



You are just wrong about this, what can I say. No players that started the server, left the server. The same basic core of the alliance remained. You just had a larger core. You simply don't know what you are talking about as usual.

 :-\ Oook Kroma if that makes u happy so be it im not gonna quote my post for u or continue this thing any further.
U simply will never  admit u lost cause your opponent was just better as usual.


Offline Hexx

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Re: player balance
« Reply #35 on: April 13, 2005, 12:23:47 pm »
Can all of you (including you Butcher) just shut the hell up?

I'm going to miss Josh's next post if I have to sort through all these..
Courageously Protesting "Lyran Pelt Day"

Offline Dallas

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Re: player balance
« Reply #36 on: April 13, 2005, 12:28:44 pm »
Ok guys, let's keep the punches above the belt.   ;D

CaptJosh's little hissy fit has been edited.


Offline WarSears

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Re: player balance
« Reply #37 on: April 13, 2005, 12:40:34 pm »
I hope you can all forgive me for this but I have been waiting for a long time to post this. :P

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Offline Kroma BaSyl

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Re: player balance
« Reply #38 on: April 13, 2005, 12:42:14 pm »

Why do i have to repeat myself there isnt here my point but just the facts.
U guys became outnumbered due to the reasons i described above.
We were more organised we had a plan we had a Leader the outcome was many fed/gorn pilots to get dissapointed and quit or play less than they could.Yes WE forced u to look or be outnumbered.



You are just wrong about this, what can I say. No players that started the server, left the server. The same basic core of the alliance remained. You just had a larger core. You simply don't know what you are talking about as usual.

 :-\ Oook Kroma if that makes u happy so be it im not gonna quote my post for u or continue this thing any further.
U simply will never  admit u lost cause your opponent was just better as usual.



Huh? I fully admit that Krueg did a bang up job of recruiting, and he always has a solid plan of attack. No doubt about it. Hats off. Recruiting more players is good for the dyna in the long run. But the fact remains that sometimes the total number of missions runs can determine the outcome of a server if that number is way out of balance. This is clearly the case here.

You are a fool to be stating that I can't admit I lost for any reason. Anyone that knows me knows I don't even play on the dyna for winning or losing a campain. I play for fun, and often switch sides if I think things are imbalanced. I delirately stay out of campaign strategic consideration because of this.

As usual you are acting like a gloating poor sport though. Grow up.
« Last Edit: April 13, 2005, 01:28:55 pm by Kroma »
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Offline Kroma BaSyl

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Re: player balance
« Reply #39 on: April 13, 2005, 12:43:24 pm »
I hope you can all forgive me for this but I have been waiting for a long time to post this. :P




LMAO.... :D :D :D :D

However it would be more apropos if those were dead droids (AI) Darth was walking over. <snicker>
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
GCS Prima Ballerina
GCS PHAT Gorn
GCS Queen Kroma


Because this game makes me feel like  a thirteen year old girl trapped in a lizards body.