Topic: Is there a tutorial on M6 anywhere?  (Read 1064 times)

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Offline Kid Carrson

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Is there a tutorial on M6 anywhere?
« on: April 13, 2005, 06:24:26 am »
I've had the M6 program for awhile, but barely know how to use it.  Is there a detailed tutorial anywhere?  Thanks again for any info.

Kid Carrson 

Offline Rogue

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Re: Is there a tutorial on M6 anywhere?
« Reply #1 on: April 13, 2005, 05:03:28 pm »
I found a place that still exists for M6. (Aka SFC2Ed)

http://www.geocities.com/ccc004/

That download has the basic manual included. The other bits that people wrote on what few other things that one could do, I couldn't find. They don't amount to much but they might reword a way of doing something that's easier to understand.

M6 has very limited capabilities but I do use it to nip off bits of models that I find undesirable. As an example, I deleted the gun tubes from Wicked Zombie's Bellicose model. It cannot load break models but it can work with LOD's, hardpoints and retexturing. Pretty cool for what it is. Pitty that it was never developed any further.

PS. Upon further reflection I found where I picked up those notes concerning M6...

http://nightsoftware.com/compictures/pataflafla/index.htm

Nightsoft was down when I checked but you can find them there. You can also do a search here on Dynaverse and find an odd thing or two about it. That's how I remembered where that stuff was.
« Last Edit: April 13, 2005, 05:33:12 pm by Rogue »

Offline Dawntreader

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Re: Is there a tutorial on M6 anywhere?
« Reply #2 on: April 13, 2005, 06:39:41 pm »
How do you work with hardpoints with SFC2ed?  I can never find any mention of it.  On a side note, that program is what I use for all of my kitbashes.
Dawntreader Shipyard
"Where sky and water meet,
Where the waves grow sweet,
Doubt not, Reepicheep,
To find all you seek,
There is the utter east."
-'Voyage of The Dawn Treader' C.S.Lewis

Offline Kid Carrson

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Re: Is there a tutorial on M6 anywhere?
« Reply #3 on: April 13, 2005, 07:27:46 pm »
Rogue:

Thanks for the thoughts and the efforts, but I couldn't get the first link to work.  Can you email the manual to me?  Or perhaps some other way to get the info?

I got the 2nd link to work.  Some really nice info there.  Many thanks.

Kid Carrson
« Last Edit: April 13, 2005, 08:10:55 pm by Kid Carrson »

Offline Kid Carrson

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Re: Is there a tutorial on M6 anywhere?
« Reply #4 on: April 13, 2005, 08:13:19 pm »
Dawntreader:

Nice quote.  My wife and I just finished reading the 7 books in the Narnia series to our kids just a few weeks ago.  Hail to Aslan!!  What an excellent series.

Kid Carrson

Offline Rogue

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Re: Is there a tutorial on M6 anywhere?
« Reply #5 on: April 13, 2005, 08:30:47 pm »
Try this for a direct download link...

http://www.geocities.com/ccc004/SFC2ED.zip

Another alternative would be...

http://www.strategyplanet.com/sfc/modelling.shtml

Near the end of the page under SFC2ED.

As far as hardpointing goes, you can get them to show up in the display but I've never been ambitous enough to moe them around. From a note you can download at Pataflafla's place...

M6 - On hardpoint editing with M6 Model Editor
The LWO support I'm working on right now will only import the mesh without any of the texture information.
Weapon hardpoints and damage points can't be added but you can move existing ones around. Just load a model and hit '-' on the keypad. Keep hitting '-' and '+' to select points. There is no bounds checking on this function so use it with care.
Thanks again for your observations/feedback.
Also: It will import n-vertex polys but they will be left as one n-vertex poly not broken into triangles. That's the other function I'm working on. Edit->Triangulate
[This message has been edited by M 6 (edited 03-06-2001).]

What you do from there, I know not. Perhaps report back if you figure it out.

Offline Kid Carrson

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Re: Is there a tutorial on M6 anywhere?
« Reply #6 on: April 14, 2005, 07:04:55 am »
Rogue:

Thanks for the sites and the info.  Got the manual, and also will probably get one of the model making programs shown at Starfleet Universe.  Thanks again.

Kid Carrson