Try this for a direct download link...
http://www.geocities.com/ccc004/SFC2ED.zipAnother alternative would be...
http://www.strategyplanet.com/sfc/modelling.shtmlNear the end of the page under SFC2ED.
As far as hardpointing goes, you can get them to show up in the display but I've never been ambitous enough to moe them around. From a note you can download at Pataflafla's place...
M6 - On hardpoint editing with M6 Model Editor
The LWO support I'm working on right now will only import the mesh without any of the texture information.
Weapon hardpoints and damage points can't be added but you can move existing ones around. Just load a model and hit '-' on the keypad. Keep hitting '-' and '+' to select points. There is no bounds checking on this function so use it with care.
Thanks again for your observations/feedback.
Also: It will import n-vertex polys but they will be left as one n-vertex poly not broken into triangles. That's the other function I'm working on. Edit->Triangulate
[This message has been edited by M 6 (edited 03-06-2001).]
What you do from there, I know not. Perhaps report back if you figure it out.