Topic: GW 5 Balance Issues  (Read 20572 times)

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Offline KAT J'inn

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GW 5 Balance Issues
« on: April 05, 2005, 04:57:31 pm »
Well it's way unbalanced.  I wanted to see how Monday and Tuesday went to see if the weekday Alliance numebrs would pick up.   They haven't.   Too many have left for other games.

I'm not sure what to do but if this is all that is left of the D2 player base . . . and given it's uneven split in camps . . . we may be done here folks.

Ideas?

Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #1 on: April 05, 2005, 05:01:26 pm »


Ideas?

How about a  server with Alliance and Coaltion allied against Hexx or Hexx and Nail?
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Offline Hexx

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Re: GW 5 Balance Issues
« Reply #2 on: April 05, 2005, 05:01:54 pm »
Havent' we seen more players post in alliance forums than fly for them?

Where have all your pilots gone?
SGO4 had a good Alliance turnout. Someone must know where everyone is
-I mean EVE hasn't had that many new converts recently..
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Offline Hexx

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Re: GW 5 Balance Issues
« Reply #3 on: April 05, 2005, 05:02:36 pm »


Ideas?

How about a  server with Alliance and Coaltion allied against Hexx or Hexx and Nail?

Uhmm, they're both the same thing..
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Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #4 on: April 05, 2005, 05:05:06 pm »
Havent' we seen more players post in alliance forums than fly for them?

Not that I have seen.

Quote
Where have all your pilots gone?
SGO4 had a good Alliance turnout. Someone must know where everyone is
-I mean EVE hasn't had that many new converts recently..

SWG, WofWC, the Romulan Empire etc.
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Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #5 on: April 05, 2005, 05:06:56 pm »
Havent' we seen more players post in alliance forums than fly for them?

Where have all your pilots gone?
SGO4 had a good Alliance turnout. Someone must know where everyone is
-I mean EVE hasn't had that many new converts recently..

SGO4 caused people to leave the game
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Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #6 on: April 05, 2005, 05:08:19 pm »
Havent' we seen more players post in alliance forums than fly for them?

Where have all your pilots gone?
SGO4 had a good Alliance turnout. Someone must know where everyone is
-I mean EVE hasn't had that many new converts recently..

SGO4 caused people to leave the game

Oh yeah that reminds me, many of the Allaince players have gone off the deep end too.
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Offline Hexx

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Re: GW 5 Balance Issues
« Reply #7 on: April 05, 2005, 05:10:26 pm »
Not that I'm all confused but really?

I thought the coalition actually picked up a player or two..
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Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #8 on: April 05, 2005, 05:14:54 pm »
Not that I'm all confused but really?

I thought the coalition actually picked up a player or two..

Yes.   SGO4 was a horrible, un-fun, frustrating server that burnt a lot of people out.

They may return, we'll see.   Maybe a more open, less-ruled server will get more people to try it out.
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Offline KBFLordKrueg

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Re: GW 5 Balance Issues
« Reply #9 on: April 05, 2005, 05:19:17 pm »
Not that I'm all confused but really?

I thought the coalition actually picked up a player or two..

At least I feel better about the dozens and dozens of PM and posts I made trying to drum up support for the Coalition for a month before the campaign even started. After being outnumbered on both GW 4 and SGO4, I'm damned glad to see the numbers we have.
Funny, while we were getting steamrolled on SGO4 and overrun on GW 4, I didn't hear any talk of "I think we may be done".  :-\
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Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #10 on: April 05, 2005, 05:19:20 pm »


I thought the coalition actually picked up a player or two..

Yes mainly from PBR. You can thank FPF, GDA and SoV for that.
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Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #11 on: April 05, 2005, 05:21:16 pm »

Funny, while we were getting steamrolled on SGO4 and overrun on GW 4, I didn't hear any talk of "I think we may be done".  :-\

LOL...a 3 VC margine on GW4 is steamrolled? It seemed on SGO4 it was unknown who was in the lead until Dizzy posted the PvP VCs.
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Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #12 on: April 05, 2005, 05:24:42 pm »
Personnelly, I ain't that worried about the numbers on GW5. I just don't care who wins the "campaign". I want a venue for PvP, unfortunately it has been difficult to find an even close PvP matchup the last couple of days given the numbers disparity. Might just be bad luck on my part getting jumped by 3 Roms everytime, as I have heard others on TS get in some pretty good PvP battles. I seemed to have been having better luck on opening day.
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Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #13 on: April 05, 2005, 05:27:00 pm »


At least I feel better about the dozens and dozens of PM and posts I made trying to drum up support for the Coalition for a month before the campaign even started. After being outnumbered on both GW 4 and SGO4, I'm damned glad to see the numbers we have.
Funny, while we were getting steamrolled on SGO4 and overrun on GW 4, I didn't hear any talk of "I think we may be done".  :-\

You should be applauded for the best job of pimp'n I've seen for a long time.

Nobody is saying "I think we may be done."   That's the problem, nobody is saying ANYTHING.

THis is a shame, GW5 has been a BLAST, I've not had this much fun playing D2 in a long time.  Those who aren't playing really are missing out.
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #14 on: April 05, 2005, 05:29:01 pm »

LOL...a 3 VC margine on GW4 is steamrolled? It seemed on SGO4 it was unknown who was in the lead until Dizzy posted the PvP VCs.

Study must have come from the Dogmatix Institute  ;D

PS.   Keep this light people, please do not start a flamewar over this.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #15 on: April 05, 2005, 05:31:04 pm »

LOL...a 3 VC margine on GW4 is steamrolled? It seemed on SGO4 it was unknown who was in the lead until Dizzy posted the PvP VCs.

Study must have come from the Dogmatix Institute  ;D

PS.   Keep this light people, please do not start a flamewar over this.

Screw you DH!!!!! <snicker>
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Offline Hexx

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Re: GW 5 Balance Issues
« Reply #16 on: April 05, 2005, 05:33:47 pm »

LOL...a 3 VC margine on GW4 is steamrolled? It seemed on SGO4 it was unknown who was in the lead until Dizzy posted the PvP VCs.

Study must have come from the Dogmatix Institute  ;D

PS.   Keep this light people, please do not start a flamewar over this.

Screw you DH!!!!! <snicker>

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Offline TheJudge

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Re: GW 5 Balance Issues
« Reply #17 on: April 05, 2005, 05:49:51 pm »
May I screw DH as well?
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Offline Hexx

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Re: GW 5 Balance Issues
« Reply #18 on: April 05, 2005, 05:51:47 pm »
May I screw DH as well?

Long as I don't have to read about it...
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Offline KBF-Butcher

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Re: GW 5 Balance Issues
« Reply #19 on: April 05, 2005, 05:51:58 pm »
Not that I'm all confused but really?

I thought the coalition actually picked up a player or two..

Yes. SGO4 was a horrible, un-fun, frustrating server that burnt a lot of people out.

They may return, we'll see. Maybe a more open, less-ruled server will get more people to try it out.



 :o  ok u must be joking right?

1st SGO4 server had double amount of people signed up from what GW5 has till now.

2nd At the time the SGO4 server wasup GSA had only 1 room with 2 people playing UAW as 70% of the league players were playing at SGO4server

3rd The fact that so many pvp took place at the SGO4 server many league players changed their mind about dynaverse(as there was a rumour that there they just fight AI all the time).

4rth If  SGO4 was a horrible, un-fun, frustrating server the number of the players who played there wouldnt be increased during the server time.

The only people who should complain about SGO4 should be the ISC side as for 1/3 of the server time we couldnt play pvp matches.
However i beleive most of us had fun.

Offline TraumaTech

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Re: GW 5 Balance Issues
« Reply #20 on: April 05, 2005, 05:53:28 pm »
Personnelly, I ain't that worried about the numbers on GW5. I just don't care who wins the "campaign". I want a venue for PvP, unfortunately it has been difficult to find an even close PvP matchup the last couple of days given the numbers disparity.



 perhaps if the map was cut to half of it's current size,dividing equally,the map between all races participating in whatever gw war number u r at(and increasing the hex value),so that players are more concentrated,thus increasing the chances for pvp games.also,is there anyways to have the map size vary from game to game instead of just the one size.it might add interest not knowing who ya face or on what map size you will fight at

 re: changing map sizes,i mean 3 dif teams go into the same hex(one after another) but get 3 diferent map sizes and terrain,or is this to much coding involved....just an idea

Offline Green

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Re: GW 5 Balance Issues
« Reply #21 on: April 05, 2005, 05:58:52 pm »
SGO4 was decided on a PvP match that started before ENDEX and finished just after it.  I thought it was a damn close campaign.

Machts nichts, all campaigns have a numbers and nutters imbalance - without exception - its too much luck-of-the-draw to see something different.  Unless a draft is used, it will continue to be that way.

Let the server run its course J'inn, good-bad-ugly, the GW series has been a hoot.  Game on.

Offline RFA-Wraith

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Re: GW 5 Balance Issues
« Reply #22 on: April 05, 2005, 06:27:51 pm »
Perhaps before a server the numbers of each side should be posted in order to show people any inbalance.

Personally if is see one side has twice as many numbers as the other I will join the underlizard, ah cat, dog, regardless of
race or personal preference.

Guarantees a little more PvP.  ;D

Having a ball so far anyway, thanks all.

Offline LordSaxon

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Re: GW 5 Balance Issues
« Reply #23 on: April 05, 2005, 06:54:25 pm »
Perhaps before a server the numbers of each side should be posted in order to show people any inbalance.

Personally if is see one side has twice as many numbers as the other I will join the underlizard, ah cat, dog, regardless of
race or personal preference.

Guarantees a little more PvP.  ;D

Having a ball so far anyway, thanks all.

This has been tried many a time, but the number of people signed up never equals that who show on the server. It still comes down to too many outer variables.

I think there are a few ways to increase the PvP action.
1. Smaller map w/ higher DV hexes.
2. Assign one Victory point for dying in a PvP battle, and Two to the victor.(possible adjustments for larger opponents)i.e. 0 points for frigs 3 points for Dreads.
3. Get the Damn AFK of peoples names working! That has really made it hard to match up PvP for me on this server. What happened to peoples names going dark?!?
4. Have 5 pilots per side/per week designated as "Aces" thet score 3 VP's per kill and give up 4 VP.Hope to see some "Duels Declared" posts.

Im sure other mods have been thought of just never tested.
 Thanks the server has been alot of fun, the few PvP I have been in were Very Intense; still trying that plasma ballet...

LordSaxon

Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #24 on: April 05, 2005, 07:03:59 pm »
SGO4 was decided on a PvP match that started before ENDEX and finished just after it.  I thought it was a damn close campaign.

Machts nichts, all campaigns have a numbers and nutters imbalance - without exception - its too much luck-of-the-draw to see something different.  Unless a draft is used, it will continue to be that way.

Let the server run its course J'inn, good-bad-ugly, the GW series has been a hoot.  Game on.

Actually that was GW4 not SGO4.
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Offline KAT J'inn

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Re: GW 5 Balance Issues
« Reply #25 on: April 05, 2005, 07:42:08 pm »
It is possible that it is due to the races involved with GW5. That was expected.  However, I thought it would effect the Roms.   I mean . .  not enough Feds!!  :o   Who would have thunk it.

This is more a long term problem than a problem for this server.   I don't intend to change anything.  Nor will I directly ask people to change sides.    Changing sides ruins the feeling of teamwork.  I dunno if I like that.  I'll leave it to the players.

However, the constant shrinking of the player base is something that cannot be ignored.   It's life.  This game is old and we won't get many new players.  Somehow, this needs to be addressed.

 

Offline EmeraldEdge

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Re: GW 5 Balance Issues
« Reply #26 on: April 05, 2005, 07:49:01 pm »
I suppose that it's possible that it could be due to the races (a lot of folks really hate having the long battles that plasma boats have to have), but doesn't it happen like this a lot.  Seems like on GW4 the Alliance was majorly outnumbered and then BAM!  The alliance showed up in droves and the Coalition was in a major hurt, as there numbers had dwindled (probably because nobody was seeing any real action and left) when the others had gained.  Could happen again I suppose.

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Re: GW 5 Balance Issues
« Reply #27 on: April 05, 2005, 07:52:52 pm »
It would help if the Feds got more specials. I have been flying a CLC, but drafting much larger ships. Now if you started handing out CLX's.......

Offline Evil Kraven

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Re: GW 5 Balance Issues
« Reply #28 on: April 05, 2005, 08:01:55 pm »
well the damm fire wall message is preventing me from playing. tried all morning and no luck.

personally I think you all went to far with the specialty ship restrictions, although with the ability to transfer ships at will everyone should have a chance to fly something they like.

I loved all the GW series so far. its the only thing that made me reinstall the game.

the phrase "use a draft" makes me not want to play. a silly idea.

hey if allience numbers are hurting that bad for gw5, I'll put a dress on for that server. and anyone who knows me knows my disdain for feds. thats how much I like the GW series (wishes miraks were involved in gw 5).

besides at least I won't have to worry about Kroma sneaking up behind me with his massive photon torpedo in that one.

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Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #29 on: April 05, 2005, 08:07:48 pm »


hey if allience numbers are hurting that bad for gw5, I'll put a dress on for that server. and anyone who knows me knows my disdain for feds. thats how much I like the GW series (wishes miraks were involved in gw 5).


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Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #30 on: April 05, 2005, 08:20:32 pm »


hey if allience numbers are hurting that bad for gw5, I'll put a dress on for that server. and anyone who knows me knows my disdain for feds. thats how much I like the GW series (wishes miraks were involved in gw 5).


"The Evil One"
Kraven

Don't bother, you are not wanted with that attitude,

LOL...love watching the mood swings...weren't you just telling me and Krueg to keep it light?
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Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #31 on: April 05, 2005, 08:40:24 pm »


Don't bother, you are not wanted with that attitude,

LOL...love watching the mood swings...weren't you just telling me and Krueg to keep it light?
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Offline KAT Chuut-Ritt

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Re: GW 5 Balance Issues
« Reply #32 on: April 06, 2005, 12:14:09 am »
 Maybe a more open, less-ruled server will get more people to try it out.


BINGO!!!  We have a winner

Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #33 on: April 06, 2005, 07:08:28 am »
Maybe a more open, less-ruled server will get more people to try it out.


BINGO!!!  We have a winner

Unlikely, but I sure don't mind playing on that type of server either. I doubt there is any magic bullet to cure player decline other than GAW.
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Offline ShadowLord

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Re: GW 5 Balance Issues
« Reply #34 on: April 06, 2005, 07:58:31 am »
Ok..
I really don't know to much about all the politics on dyna as KHH has only ever taken part in the GW series and really enjoys it.
From what I have seen so far there is a lack of players showing up for the alliance but is that going to change in the next few days ? Are those other players coming back?

If not then yes something  needs to be done ..

I would appreciate it if the two RM or even ARM could discuss this issue with a level head and come to some sort of agreement one way or the  other.

If they agree that the balance is out of wack ..

Then what about if the 4 khh players
KHH_Mrogue
KHH_MiniMe
KHH_EvilKraven
KHH_ShadowLord

switched and started to fly Gorn?

-Not trying to get flamed here for the offer, what I am trying to do is keep this GW fun and active for everyone involved..

Anyways there it is -- what do the RM and ARM think should be done..let us know.

ShadowLord

Offline benbean

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Re: GW 5 Balance Issues
« Reply #35 on: April 06, 2005, 08:30:02 am »
 Maybe a more open, less-ruled server will get more people to try it out.


BINGO!!!  We have a winner

This is surely the case for me over the past few servers. I didn’t play SGO4 because of the ship restrictions. I only came back to play GW5, because I’d like to finish what I started all those months ago and that the Romulans were the only race to play for the coalition.
 
I have given this some thought, IMO a better way to balance ship numbers would be to limit the numbers of X, Y, Z ships online at any given time. Instead of the current OoB, were it feels like I have to ask permission to fly a c or s Ship.

I understand that the guys involved in setting up the current OoB put in a lot of their time into setting this up and I do appreciate the effort, but for me personally, being told that I can’t fly this ship, or that ship, it’s not what I log into the D2 for.



ben.
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Offline KAT Chuut-Ritt

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Re: GW 5 Balance Issues
« Reply #36 on: April 06, 2005, 08:42:19 am »

I think there are a few ways to increase the PvP action.
1. Smaller map w/ higher DV hexes.
2. Assign one Victory point for dying in a PvP battle, and Two to the victor.(possible adjustments for larger opponents)i.e. 0 points for frigs 3 points for Dreads.
3. Get the Damn AFK of peoples names working! That has really made it hard to match up PvP for me on this server. What happened to peoples names going dark?!?
4. Have 5 pilots per side/per week designated as "Aces" thet score 3 VP's per kill and give up 4 VP.Hope to see some "Duels Declared" posts.

LordSaxon


These might all work but I don't think it will appeal to some of use who actually seek more strategic action rather than more PvP.  I've rarely had trouble finding PvP on a server when I wanted it, and although not always the best matchups, good fights happen frequently enough to keep me satisfied on that front.  What has me less interested in the GW series is the lack of strategic action.  The whole series is pretty much OOB dominated since GW1 (where only DNs were limited) and with a map featuring straight line borders and relatively uniform DVs, and other strategic constraints, creative strategy opions have dramatically shrunken to almost extinction.

I think I would like to see things like larger maps with lower DVs, Secret VCs, amorphous zones on the borders with varying Dvs, more opportunities to switch ships (within the same race) to suit the situation at hand.  I think such items would enhance the game for the "strategic player" while still allowing those who wanted PvP to find each other in the hot zones, just might require them to actually have to make an effort to find them by watching the news and watching the enemy, rather than heading to the same ld tried and true hex (or front) for the fifth straight day.  I also prefercampaigns without webmaps giving so much info, so that players are challanged to make more of their own observation in game.

Offline Father Ted

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Re: GW 5 Balance Issues
« Reply #37 on: April 06, 2005, 08:44:50 am »
While I do like OoB, last minute changes before GW2 cost us the entire SSCF, when the LDR was practically castrated as a fighting force. Except for Paladin and maybe a couple of others, they all went to EVE and haven't come back. I don't really blame anybody for the change, as I find LDR ships way too cheesy, but to restrict them practically the night before the server really tee'd off a lot of good players.

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Offline KAT Chuut-Ritt

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Re: GW 5 Balance Issues
« Reply #38 on: April 06, 2005, 08:51:38 am »
One idea for future server restricting ship usage (even if it just limits DNs and BBs) would be to allow a side that got pushed back to a certain point to be allowed to deploy extra heavy units.  I mean if the Romulans would be threatening Earth, wouldn't Starfleet begin pulling units from other fleets?  These ships would obviously have to be limited to operations within the threatened zones and removed once the threat was no longer present.

Now this would likely not affect the outcome of a server too greatly, but it would give the side being driven back encouragement to continue and also make the attacking side have a greater challange in taking those top strategic objectives.

I agree with Ted that no server changes should be made to the GW5 server since it has already begun, but propose this idea for consideration in future servers.

Offline Evil Kraven

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Re: GW 5 Balance Issues
« Reply #39 on: April 06, 2005, 08:55:43 am »
thats Ok DH, don't go getting your .........

there I go agian, gosh darn it! you see its always a presentation thing with me. I mean to do something good for the game, but it always comes out the wrong way and I wind up getting under someones skin (sorry, did not mean to offend you).

so if you see someone on gw5 named "Kroma's Cabin Boy"........... I swear DH, its not me.


"The Evil One"
  Kraven

Offline KAT Chuut-Ritt

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Re: GW 5 Balance Issues
« Reply #40 on: April 06, 2005, 09:02:41 am »
Damn Kraven!  And I was just about to give you a +1 Karma for managing to offend Die Hard   ;D

Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #41 on: April 06, 2005, 09:02:48 am »

Then what about if the 4 khh players
KHH_Mrogue
KHH_MiniMe
KHH_EvilKraven
KHH_ShadowLord

switched and started to fly Gorn?


Do whatever you think would be the most fun.  This is a game, that is what it should be.  
Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT Chuut-Ritt

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Re: GW 5 Balance Issues
« Reply #42 on: April 06, 2005, 09:07:38 am »

Then what about if the 4 khh players
KHH_Mrogue
KHH_MiniMe
KHH_EvilKraven
KHH_ShadowLord

switched and started to fly Gorn?


Do whatever you think would be the most fun.  This is a game, that is what it should be.  


Ok who are you?  and what have you done with Die Hard?

Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #43 on: April 06, 2005, 09:08:37 am »
thats Ok DH, don't go getting your .........

there I go agian, gosh darn it! you see its always a presentation thing with me. I mean to do something good for the game, but it always comes out the wrong way and I wind up getting under someones skin (sorry, did not mean to offend you).

so if you see someone on gw5 named "Kroma's Cabin Boy"........... I swear DH, its not me.


"The Evil One"
  Kraven

I like you Kraven, I just gett too defensive of the Fed players.  Old habits "die hard."
Who'd thunk that Star-castling was the root of all evil . . .


Offline Grim

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Re: GW 5 Balance Issues
« Reply #44 on: April 06, 2005, 09:41:53 am »

I personally havent had the time to play any games whatsoever, it sucks but nothing i can do, other things have to come first.

I dont want to say i told you so, but i did raise the "heated" the issue that the strict use of OOB over the past few dynas may have an impact on player numbers. It appears some of my predictions may have come true, maybe some less OOB servers in the future may get players to come back. I'm not saying the whole strict OOB concept should be scrapped but there needs to be server variety, something there doesnt seem to be annymore.

And as Chutt pointed out dynaverse is not purely for PVP, there needs to be both PVP and the strategic element within a campaign, i think its a bad idea trying to Sacrifice one for the other, there needs to be both to cater all types of player needs. And not everyone plays d2 for PVP, if you want pure pvp go play gsa thats what its there for.

Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #45 on: April 06, 2005, 09:53:13 am »
thats Ok DH, don't go getting your .........

there I go agian, gosh darn it! you see its always a presentation thing with me. I mean to do something good for the game, but it always comes out the wrong way and I wind up getting under someones skin (sorry, did not mean to offend you).

so if you see someone on gw5 named "Kroma's Cabin Boy"........... I swear DH, its not me.


"The Evil One"
  Kraven

LOL....glad you posted this....I was telling DH last night that he totally miss read your comment. +karma for you Kraven.
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
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Because this game makes me feel like  a thirteen year old girl trapped in a lizards body.

Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #46 on: April 06, 2005, 10:02:35 am »
While I do like OoB, last minute changes before GW2 cost us the entire SSCF, when the LDR was practically castrated as a fighting force. Except for Paladin and maybe a couple of others, they all went to EVE and haven't come back. I don't really blame anybody for the change, as I find LDR ships way too cheesy, but to restrict them practically the night before the server really tee'd off a lot of good players.

I would add that it wasn't so much the change that irked them, but the attitude of some players and lack of graditude in their excepting the mid server change. If you recall, even though every single change either effected both sides equally or was squarely in favor of the Coalition, it was certian vocal individuals from that side that actually griped the most about precieved mid server change persecution. It still mistifies me that anyone thinking clearly and looking at the changes made could come to the conclusion that on the whole they favored the Alliance. I even got PMs saying that the Coalition was upset that the Alliance leadership didn't thank them for allowing the changes. It was rather funny actually.

I will add that I in noway feel that this was the attitude of the Coalition player base as a whole, but rather the opinion of a very select vocal few that unfortunately caused several Alliance players to just throw up their hands and move on. Very unfortunate, as this game is no fun to play against yourself.
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
GCS Prima Ballerina
GCS PHAT Gorn
GCS Queen Kroma


Because this game makes me feel like  a thirteen year old girl trapped in a lizards body.

Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #47 on: April 06, 2005, 10:08:49 am »

I dont want to say i told you so, but i did raise the "heated" the issue that the strict use of OOB over the past few dynas may have an impact on player numbers. It appears some of my predictions may have come true, maybe some less OOB servers in the future may get players to come back. I'm not saying the whole strict OOB concept should be scrapped but there needs to be server variety, something there doesnt seem to be annymore.


You can't really say you told anyone anything, until we see an non-OOB server that draws more players. That hasn't happened, and the continual decline in player numbers has never been shown to be attributable to OOB. The numbers were dropping at an even greater rate pre-OOB servers in fact.

There is an easy way to test your theory though, someone needs to run a less restrictive server and see what happens. I will play on it, but I have a theory that few will take it seriously and total numbers will be even fewer than the OOB servers of late. I would also guess that it has no direct effect on bringing in new players. Please I beg you, prove me wrong. I would actually welcome you to do so, as I what more players as well.
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
GCS Prima Ballerina
GCS PHAT Gorn
GCS Queen Kroma


Because this game makes me feel like  a thirteen year old girl trapped in a lizards body.

Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #48 on: April 06, 2005, 10:11:44 am »


There is an easy way to test your theory though, someone needs to run a less restrictive server and see what happens. I will play on it, but I have a theory that few will take it seriously and total numbers will be even fewer than the OOB servers of late. I would also guess that it has no direct effect on bringing in new players. Please I beg you, prove me wrong. I would actually welcome you to do so, as I what more players as well.

AOTK2 will be MUCH less restrictive.   We shall see . . .

What is very curious is that eveyone is having a lot of fun on GW5, much more fun that a few more recent servers.  Everyone who is playing at least.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Grim

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Re: GW 5 Balance Issues
« Reply #49 on: April 06, 2005, 10:14:58 am »

I'm not going to get in the whole OOB or not OOB issue here we debated it on a past thread, but maybe the key issue here is not purely OOB but perhaps variation. I still feel we have lost players due to strict OOB, but i think overall we have lost more players at the simple fact there isn't enough variation annymore.

AOTK2 will be MUCH less restrictive. We shall see . . .

Even if the player numbers are low for that dyna, and there is proof that overall the playerbase is declining OOB or not, it will be good to see some variation again in campaigns (something that has been lacking), which i am looking forward to. :)
« Last Edit: April 06, 2005, 10:28:07 am by Grim »

Offline Capt Jeff

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Re: GW 5 Balance Issues
« Reply #50 on: April 06, 2005, 10:32:31 am »
You couldn't base a non-OOB server's failure do to it's numbers if one was thrown up today.   People that got tired of the excessive amount of rules and restrictions have gone away and most would not even know that a non-OOB server was coming up.

That is why I'd like to see a relaxed campaign for the D2's 5th birthday  (End of May).   See how many people's e-mails we can dig up and see if they would be interested in trying it as a celebration of sorts.   Maybe they'll get re-hooked on SFC.

Maybe it would be just one last time to get a lot of the D2's "family"  together for a reunion......if it's SS3, I'll even offer VC awards to the side that gets the most old timers back here....

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Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #51 on: April 06, 2005, 10:33:58 am »
You couldn't base a non-OOB server's failure do to it's numbers if one was thrown up today.   People that got tired of the excessive amount of rules and restrictions have gone away and most would not even know that a non-OOB server was coming up.


OOB was an experiement.  Honestly, I like parts of it but think we've goone to far with it.   We need to roll things back a bit.

I think 90% of the people will be happy with what we're planning for future projects. 
Who'd thunk that Star-castling was the root of all evil . . .


Offline Grim

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Re: GW 5 Balance Issues
« Reply #52 on: April 06, 2005, 10:43:07 am »
That is why I'd like to see a relaxed campaign for the D2's 5th birthday  (End of May).   See how many people's e-mails we can dig up and see if they would be interested in trying it as a celebration of sorts.   Maybe they'll get re-hooked on SFC.

Maybe it would be just one last time to get a lot of the D2's "family"  together for a reunion......if it's SS3, I'll even offer VC awards to the side that gets the most old timers back here....

Sounds Great Jeff ;D :thumbsup:

OOB was an experiement. Honestly, I like parts of it but think we've goone to far with it. We need to roll things back a bit.

I think 90% of the people will be happy with what we're planning for future projects.

Perhaps you are right DH,

Well some people like partial OOB and some like it excessive, in terms of my personal standpoint i was happy with the restriction when BB, DN's (perhaps BCH's) and that was it, thats just my personal standpoint obviously not everyone would agree with that. Seemed to me it got excessive as it went along when it shifted towards some of the lower class ships.

Although it was understandable for the GW series due to the historical standpoint.



Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #53 on: April 06, 2005, 10:47:44 am »

Well some people like partial OOB and some like it excessive, in terms of my personal standpoint i was happy with the restriction when BB, DN's (perhaps BCH's) and that was it, thats just my personal standpoint obviously not everyone would agree with that. Seemed to me it got excessive as it went along when it shifted towards some of the lower class ships.




Yes, that was a fun experiment but required too much accounting and to be honest, we were all still swimming in ships by the 3rd build cycle.
Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT J'inn

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Re: GW 5 Balance Issues
« Reply #54 on: April 06, 2005, 10:50:15 am »
While I do like OoB, last minute changes before GW2 cost us the entire SSCF, when the LDR was practically castrated as a fighting force. Except for Paladin and maybe a couple of others, they all went to EVE and haven't come back. I don't really blame anybody for the change, as I find LDR ships way too cheesy, but to restrict them practically the night before the server really tee'd off a lot of good players.

Yeah that was a boo boo.   It was a problem of me not thinking things thru enough.   It tends to happen when you are slapping stuff together like this.   I shocks me that people would get so upset that they would just quit the entire game over something like that.   Sitting out a server I can see, but to toss out something you paid good money for.  It seems extrreme.

I thought they all understood that any server I did was basically an ametuer hour project and to expect certain frustrations from me trying to add stuff that really shouldn't be there.   No reason for them not to play on Storm Seasons or Slave Girls or any of the other more structured servers.


Offline KAT J'inn

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Re: GW 5 Balance Issues
« Reply #55 on: April 06, 2005, 10:52:28 am »

Then what about if the 4 khh players
KHH_Mrogue
KHH_MiniMe
KHH_EvilKraven
KHH_ShadowLord

switched and started to fly Gorn?


Do whatever you think would be the most fun.  This is a game, that is what it should be. 


Agreed.   I'm not asking anyone to switch.

Offline Hexx

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Re: GW 5 Balance Issues
« Reply #56 on: April 06, 2005, 11:12:33 am »
Mirror Mirror (I really have to learn how to do that little "2" up in the corner thing) will likely
have restrictions (by which I mean none available) on Drone boats, Escorts and something to
punish the fed player who insists he has to fly a DN although he "never wants to"

I was going to try and make it a serious server with BCH restrictions and all, but realized no one takes me seriously so screw it.

Long as I can get DH,Kroma, and Chuut to show up so I can kill them I'll be happy.
Courageously Protesting "Lyran Pelt Day"

Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #57 on: April 06, 2005, 11:47:46 am »

 I still feel we have lost players due to strict OOB,


No doubt, however this doesn't necessarily mean that we NOW have fewer total players than if the servers had been non-OOB. I feel pretty stongly that the continuation of nothing but unrestricted servers where you ended up fighting every pilot in the exact same cheese dejor would have caused an even greater number of players to have left the game by now. That isn't to say I don't want unrestricted servers as well however. Just that putting the blame on player decline at the hands of OOB servers is a cop out. This is a free market and I can only assume that there haven't been more unrestricted servers because no one is interested enough in them to run or play on them.

Quote
but i think overall we have lost more players at the simple fact there isn't enough variation annymore.


There wasn't any variation before, they were all non-OOB. We have and continue to lose players because this game is old. I think the rise of the OOB server is largely do to the fact that there are fewer players and that the few of use crazy and passionate enough to stick around this long are SFB obsessive types that OOBs appeal too.
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
GCS Prima Ballerina
GCS PHAT Gorn
GCS Queen Kroma


Because this game makes me feel like  a thirteen year old girl trapped in a lizards body.

762_XC

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Re: GW 5 Balance Issues
« Reply #58 on: April 06, 2005, 11:55:11 am »
I don't think it's exactly fair to blame SSCF's departure on GW2. While there was some frustration and bad blood over that server, I think it's more accurate to say they just found a game they liked more.

Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #59 on: April 06, 2005, 11:57:23 am »
I don't think it's exactly fair to blame SSCF's departure on GW2. While there was some frustration and bad blood over that server, I think it's more accurate to say they just found a game they liked more.

That is true, it was more complex than that. But it had little or nothing to do with the actual server or rule change, and more to do with waining interest and a desire to spend their spare time with better company (ally or opponents). JMO
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
GCS Prima Ballerina
GCS PHAT Gorn
GCS Queen Kroma


Because this game makes me feel like  a thirteen year old girl trapped in a lizards body.

el-Karnak

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Re: GW 5 Balance Issues
« Reply #60 on: April 06, 2005, 12:19:42 pm »
Well it's way unbalanced.  I wanted to see how Monday and Tuesday went to see if the weekday Alliance numebrs would pick up.   They haven't.   Too many have left for other games.

I'm not sure what to do but if this is all that is left of the D2 player base . . . and given it's uneven split in camps . . . we may be done here folks.

Ideas?

Well you just had to ask!! :D

In a nutshell what drives player numbers down is too many flamewars.  You won't hear from many players that are lurkers by nature, but public forum flamewars that are exacerbated by leaders getting involved are a big turnoff. Does not matter if the leaders are RMs, ARMs, Admins, Fleet leaders or whatever. When it spills out of the designated private forums that are meant for such debates among the leaders then it's very bad PR.  I don't care what leaders say, curse, fling at each other in the designated private forms provided it's not in the public forums. Occasional  flamewars among the general playerbase is a given, but they definitely are not as prevalent when the leaders stay out of them.

Before SFC3, D2 player base was big enough to survive such flamewar issues, but not anymore.  Now, just one real bad flamewar in a dyna campaign can cause succeeding campaigns to suffer.

Another thing  I would say is that the playerbase may not be big enough to handle specialized servers. Everyone has their fav. race/side in every game. Make all the races available in the dynas. That might help.

FWIW, just my 2 cents. Worth more in Canada (not by much), and a lot less in Europe.
« Last Edit: April 06, 2005, 04:25:52 pm by el-Karnak »

Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #61 on: April 06, 2005, 12:20:45 pm »
You should have seen the private forums  ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline 2step

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Re: GW 5 Balance Issues
« Reply #62 on: April 06, 2005, 12:29:12 pm »
 Good afternoon all
 As for me ( not speaking as SSCF member or for the SSCF ) I have ahd alot of personal issues take hold in my life that restricts play to minimal.
I felt that the idea of rotating OoB was nice, letting " newbs " run the risks of VC ships was a good one. But , in my experiences thus far, people are leaving for " bigger/better " and there's no-one coming to replace them.
 You must consider a way to get the game out to new people , to refresh the intrest in the game if you hope to keep the game alive.weather getting it re-released , posted as abbandoned, or any other way you can find that could get you an influx of new players.
 All in all you guys are a true family , petty sibling squabaling and all :P , and with all families , you gotta have kids or the family dies with the heirs death.
Just my 2 cents.
Take care all.

Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #63 on: April 06, 2005, 12:35:29 pm »
Serious question, does anyone actually make any money off this game being sold?

Is it "abondonware" yet?

I know for a fact that CD keys are not checked anywhere with OP.

Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

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Re: GW 5 Balance Issues
« Reply #64 on: April 06, 2005, 12:42:17 pm »
Has anything with the Star Trek logo ever been permitted to be abandonware?
Courageously Protesting "Lyran Pelt Day"

Offline Age

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Re: GW 5 Balance Issues
« Reply #65 on: April 06, 2005, 12:48:04 pm »
  I think you have to wait sometime before software becomes  abandonware.

Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #66 on: April 06, 2005, 12:48:52 pm »
FWIW, just my 2 cents. Worth more in Canada (not by much), and a lot less in Europe.

and worthless on the D2 forum.....j/k Karnek, couldn't resist.
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
GCS Prima Ballerina
GCS PHAT Gorn
GCS Queen Kroma


Because this game makes me feel like  a thirteen year old girl trapped in a lizards body.

Offline Hexx

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Re: GW 5 Balance Issues
« Reply #67 on: April 06, 2005, 12:57:33 pm »
Anyway look- I wasn't going to tell you this but it's all about the image.
Snazzy slogans and intimidation are a great recruiting tool.

Roms have Kruegy beat down doors (he knows where people live.. no one tells me for some reason)
send out emails and work his but off.
Coalition also employs snayy recruitment posts Like "Do you Want to Kill J'inn, Kroma and DH?"
-it practically sells itself.
I mean -DH - everyone knows he's a d*ck, flies around in those DNs everychance he gets while crying about "having" to do so.
          -Kroma-? He's seen as being so delusional on these forums he's even disagrred with me.
          and of course J'inn
Personally, I feel J'inn is the future of D2 marketing. You practically get told about him in your "Welcome to the D2 forums" letter
and if I'm not mistaken there's  a blip about him in the last patches readme file.
How many dozens or even hundreds
of people on the various forums have heard of J'inn and his antics, and just felt the need to wipe him out?
It's got to be nearly all of them, the problem is, they believe it to be too much of a challenge.
I know it's not the reality of the situation, but THAT is what we need to change
We have a huge ,untapped, market of J'inn bashers, from the casual "I've never heard of him , but if that's his name he should be stopped"
to the people who have actually had to interact with him.
   Perhaps ask Frey or one of the admins to put an introductary movie of J'inn being killed in a variey of ways on the main site. Have every sforum. section of the site have it's own background wallpaper of J'inns ship exploding by some new method.
Given the proper development I think we could easily return to the glory days when people were parying for others to drop so they could log in.
Courageously Protesting "Lyran Pelt Day"

Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #68 on: April 06, 2005, 01:03:45 pm »
ROTFLMAO

OK, 10 VCs and the Romulan BB awarded to the Romulan pilot that hold Hexx's ship in a tractor while I BF him to death.

♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
GCS Prima Ballerina
GCS PHAT Gorn
GCS Queen Kroma


Because this game makes me feel like  a thirteen year old girl trapped in a lizards body.

el-Karnak

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Re: GW 5 Balance Issues
« Reply #69 on: April 06, 2005, 01:11:11 pm »
FWIW, just my 2 cents. Worth more in Canada (not by much), and a lot less in Europe.

and worthless on the D2 forum.....j/k Karnek, couldn't resist.

:lol:

*Frog stomps feet madly*

It's karn-ACK!!!

Typoholic drunken Gorns... :p

Offline Strafer

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Re: GW 5 Balance Issues
« Reply #70 on: April 06, 2005, 01:17:22 pm »
Mirror Mirror (I really have to learn how to do that little "2" up in the corner thing) ...

You mean Mirror2?
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Chars       Strafer          L24 Rogue                  L64 Hawkeye
                StrayFar       L64 Tyrant                  L51 Tyrant
                StrawFur      L37 Scavenger            L49 Bounty Hunter
                StraightFour L62 Shillen Elder         L53 Shillen Elder

Offline KAT J'inn

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Re: GW 5 Balance Issues
« Reply #71 on: April 06, 2005, 01:17:44 pm »

 if I'm not mistaken there's  a blip about him in the last patches readme file.


 :o  WHAT!!!

Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #72 on: April 06, 2005, 01:24:38 pm »

 if I'm not mistaken there's  a blip about him in the last patches readme file.


 :o  WHAT!!!

my, my , my...how the mighty have fallen....Jinn didn't even read teh fine print.
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
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Offline KAT J'inn

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Re: GW 5 Balance Issues
« Reply #73 on: April 06, 2005, 01:34:30 pm »

 if I'm not mistaken there's  a blip about him in the last patches readme file.


 :o  WHAT!!!

my, my , my...how the mighty have fallen....Jinn didn't even read teh fine print.

WHAT THE HECK DOES IT SAY??

Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #74 on: April 06, 2005, 01:44:15 pm »

 if I'm not mistaken there's  a blip about him in the last patches readme file.


 :o  WHAT!!!

my, my , my...how the mighty have fallen....Jinn didn't even read teh fine print.

WHAT THE HECK DOES IT SAY??

I would be happy to tell you once your check for my retainer clears.
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
GCS Prima Ballerina
GCS PHAT Gorn
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Because this game makes me feel like  a thirteen year old girl trapped in a lizards body.

Offline ShadowLord

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Re: GW 5 Balance Issues
« Reply #75 on: April 06, 2005, 01:54:35 pm »
From what I hear several players have already switched sides-- as such -- KHH will continue to fly Romulan -- but hopes to see more alliance players online for some PVP combat

ShadowLord

Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #76 on: April 06, 2005, 01:56:53 pm »
From what I hear several players have already switched sides-- as such -- KHH will continue to fly Romulan -- but hopes to see more alliance players online for some PVP combat

ShadowLord

Do tell, who was that?
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
GCS Prima Ballerina
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Because this game makes me feel like  a thirteen year old girl trapped in a lizards body.

Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #77 on: April 06, 2005, 02:14:44 pm »
From what I hear several players have already switched sides-- as such -- KHH will continue to fly Romulan -- but hopes to see more alliance players online for some PVP combat

ShadowLord

Do tell, who was that?

Warsears, but everyone knows he's a really a Fed  ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline Pojo92

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Re: GW 5 Balance Issues
« Reply #78 on: April 06, 2005, 03:19:54 pm »
 You must consider a way to get the game out to new people , to refresh the intrest in the game if you hope to keep the game alive.weather getting it re-released , posted as abbandoned, or any other way you can find that could get you an influx of new players.
 All in all you guys are a true family , petty sibling squabaling and all :P , and with all families , you gotta have kids or the family dies with the heirs death.
Quote

I'm still a relative newb around here, but this post really speaks to me.  Is there no way to get this game revitalized or to spark interest in a new iteration of it (SFC4?).  We all know there are hoards of trekkies out there who would embrace any new game (or a modernized version of an old one) and there are likewise large numbers of former boardgamers with fond memories of SFB (I am one of the latter) who would prefer to play a computer driven version of the game.  Like you said, it has been five years since the release of this game, and the gaming industry seems to have a pretty short attention span WRT the latest hot thing.  Not surprising that this thing has started to, sadly, fade from the consciousness of gamers. I will tell you that until last December, I did not know that this game even existed.  If not for inadvertently stumbling across an unsold copy of SFC in BestBuy, I'd still be in the dark.  I count myself blessed to have found it, but I am also saddened that I appear to have discovered it in its twilight.  I hope that this is not the case, because I haven't seen anything else anywhere that comes close to capturing the spirit of SFB the way this game does.

Given the "Trek" name and Paramount's involvement, along with all the associated legal hassles (which even cause me, a purported attorney, to scratch my head sometimes) I am probably hoping in vain, but, as they say, where there's life...

"The Red Death had long devastated the country.  No pestilence had ever been so fatal, or so hideous. Blood was its avatar and its seal--the redness and horror of blood."

Offline GDA-S'Cipio

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Re: GW 5 Balance Issues
« Reply #79 on: April 06, 2005, 04:33:02 pm »

Drifting badly off topic...... :police:


I'm still a relative newb around here, but this post really speaks to me.  Is there no way to get this game revitalized or to spark interest in a new iteration of it (SFC4?).  We all know there are hoards of trekkies out there who would embrace any new game (or a modernized version of an old one) and there are likewise large numbers of former boardgamers with fond memories of SFB (I am one of the latter) who would prefer to play a computer driven version of the game. 

There isn't any SFC4 in the immediate future, because Taldren went belly up.  A new company would have to take interest and secure permissions from Paramount and ADB.

However, there are still plenty copies of OP floating around out there; it's just that they arn't sitting on store shelves in the "new release" section anymore.   If people have ideas for ogranizing some sort of campaign to get new people interested in an older game, I'm all for it.  It's sort of hard for anyone who doesn't already have this game to find out about it, unless they just accidentally happen upon this site.

Might be worth pounding the ADB forums to grab more SFB palyers, if someone hasn't already done that.

-S'Cipio   
"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

-----------------------------------------
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Offline RFA-Wraith

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Re: GW 5 Balance Issues
« Reply #80 on: April 06, 2005, 06:06:56 pm »
Well I bought my copy years ago, played the campaigns and threw the CD in my draw. Couple of months ago I was really bored
and though it would fun to play the campaigns again. After doing a quick search for patches and additional missions I was really surprised to stumble on the dynaverse and even more surprised to find that people were still playing OP!!

Lets face it, its still a great game and there is a great community that ive joined with here. Most people are very patient and helpful and eager to welcome a new player  :'(

Thanks all

Offline Squiggy

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Re: GW 5 Balance Issues
« Reply #81 on: April 07, 2005, 03:01:45 am »
A game needs to be fun.  If it feels like work, I'm staying away.

Offline Capt Jeff

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Re: GW 5 Balance Issues
« Reply #82 on: April 07, 2005, 06:40:48 am »
A game needs to be fun.  If it feels like work, I'm staying away.

Hiya Squggy.

Please tell me things you think happened that made D2 seem more like work and less like fun.  And please, let it all hang out cause I think it will serve as a good lesson as to what happened.

I myself think the at first, the D2 was a uncontrolled monster.   People started reiging in some of the gross misuses of ships, tactics, etc.   But, I think the pendilum swung to far the other way and things started getting too restrictive to be able to say it was just a fun game.  It DID begin to seem like work.   I'd like to find a happy balance for SS3.
Capt Jeff

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Offline KDS-KYTARH

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Re: GW 5 Balance Issues
« Reply #83 on: April 07, 2005, 07:49:16 am »
Do they still have Trek conventions? If so maybe going to one and setting up a table to let people know about this game might be something to do.

Or what about the Casinos in Vegas that are Star Trek themed. I hear that one has a complete star ship bridge that you can actually be a player on. Perhaps contact them and see if someone in Vegas could promote the game through them??
KDS-KYTARH
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Surrender is NOT an option!

Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #84 on: April 07, 2005, 07:53:36 am »
   I'd like to find a happy balance for SS3.

How about a simple restriction on the total number of DNs and BCHs online at anyone time. Make them moderately expensive 15-20K. No restrictions on specialty ships. All other ships are dirt cheap. No VCs for killing any ships, but 1 VC for any ship that disengages.

We have gotten far to cautious with our limited respources. More carnage is fun.
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
GCS Prima Ballerina
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Offline C-Los

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Re: GW 5 Balance Issues
« Reply #85 on: April 07, 2005, 07:56:17 am »
Along time ago......I asked someone (forget who now) before Taldren went under, If it would be possible to send out a "MASS" e-mail to the buyers of the game that had registered after buying it. Basically saying the game is alive and well and to pull it out  and give it another try.

Think of how many were really sold....how many gave up and put it away when the Dyna didn't work properly....if we could get that out with the new addresses of all the forums.

"WOW"      Even if we only reached 1/3 of them, I know it's probably a pipe dream, not to mention privacy isssues.

Just Boggles my mind to think of how many were really sold and the possible player base that is out there and we can't reach them.....Grrrrrrrr !!

 :banghead: :banghead: :banghead: :banghead:
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Offline Laflin

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Re: GW 5 Balance Issues
« Reply #86 on: April 07, 2005, 08:00:23 am »
You couldn't base a non-OOB server's failure do to it's numbers if one was thrown up today.   People that got tired of the excessive amount of rules and restrictions have gone away and most would not even know that a non-OOB server was coming up.

That is why I'd like to see a relaxed campaign for the D2's 5th birthday  (End of May).   See how many people's e-mails we can dig up and see if they would be interested in trying it as a celebration of sorts.   Maybe they'll get re-hooked on SFC.

Maybe it would be just one last time to get a lot of the D2's "family"  together for a reunion......if it's SS3, I'll even offer VC awards to the side that gets the most old timers back here....



pure blasphemy :)

Offline Laflin

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Re: GW 5 Balance Issues
« Reply #87 on: April 07, 2005, 08:01:15 am »
A game needs to be fun.  If it feels like work, I'm staying away.

How the heck did you escape from the nursing home, Fossil?! :P

Offline Soreyes

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Re: GW 5 Balance Issues
« Reply #88 on: April 07, 2005, 08:44:14 am »
I just don't know what to say about this server. Yesterday morning I was so frustrated trying to do something to hold back the Green Wave. There I was in my CM while the 7 or 8 Rom players that were on, were eather in Carriers, BCHs, or a DN. So I decided to hit where they weren't. I did eight missions, and what did I pull? Carriers!!!!!!

In those eight missions I pulled nothing but SUB's or KR7Vs, or the thing with the R torp and fighters. Lost two CMs to the AI in those missions. I guess WarSears was wondering what was up when he Drafted me. As soon as I saw that he was flying a SUB....I SD my ship.  I guess the old saying goes. When it stops being fun. Why play?


[img width=600 height=150]

Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #89 on: April 07, 2005, 08:59:59 am »
I just don't know what to say about this server. Yesterday morning I was so frustrated trying to do something to hold back the Green Wave. There I was in my CM while the 7 or 8 Rom players that were on, were eather in Carriers, BCHs, or a DN. So I decided to hit where they weren't. I did eight missions, and what did I pull? Carriers!!!!!!

In those eight missions I pulled nothing but SUB's or KR7Vs, or the thing with the R torp and fighters. Lost two CMs to the AI in those missions. I guess WarSears was wondering what was up when he Drafted me. As soon as I saw that he was flying a SUB....I SD my ship.  I guess the old saying goes. When it stops being fun. Why play?

Is that a plea for more or less restrictions?
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
GCS Prima Ballerina
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Because this game makes me feel like  a thirteen year old girl trapped in a lizards body.

Offline KBFLordKrueg

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Re: GW 5 Balance Issues
« Reply #90 on: April 07, 2005, 09:05:33 am »
I just don't know what to say about this server. Yesterday morning I was so frustrated trying to do something to hold back the Green Wave. There I was in my CM while the 7 or 8 Rom players that were on, were eather in Carriers, BCHs, or a DN. So I decided to hit where they weren't. I did eight missions, and what did I pull? Carriers!!!!!!

In those eight missions I pulled nothing but SUB's or KR7Vs, or the thing with the R torp and fighters. Lost two CMs to the AI in those missions. I guess WarSears was wondering what was up when he Drafted me. As soon as I saw that he was flying a SUB....I SD my ship.  I guess the old saying goes. When it stops being fun. Why play?

Don't feel bad there, SE, the amount of carriers being drawn as AI enemies is the chief complaint in the Coalition as well. Could it have something to do with the amount of carriers being designed and put into the shiplist?  ;)
I'm in a NHK and draw a carrier about 3 out of 4-5 tries...most frustrating isn't it? At least we feel a little tiny bit better knowing both sides are having the same difficulty... :P
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Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #91 on: April 07, 2005, 09:08:58 am »
I just don't know what to say about this server. Yesterday morning I was so frustrated trying to do something to hold back the Green Wave. There I was in my CM while the 7 or 8 Rom players that were on, were eather in Carriers, BCHs, or a DN. So I decided to hit where they weren't. I did eight missions, and what did I pull? Carriers!!!!!!

In those eight missions I pulled nothing but SUB's or KR7Vs, or the thing with the R torp and fighters. Lost two CMs to the AI in those missions. I guess WarSears was wondering what was up when he Drafted me. As soon as I saw that he was flying a SUB....I SD my ship.  I guess the old saying goes. When it stops being fun. Why play?

Is that a plea for more or less restrictions?

I see what you mean by the AI Carriers, they come up WAY too often.   I know an easy way to make them less of the pain and it will be implemented in all future servers.

A SUB is beatable in a G-CM, it's been done this server (Chased off at least).
Who'd thunk that Star-castling was the root of all evil . . .


Offline Soreyes

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Re: GW 5 Balance Issues
« Reply #92 on: April 07, 2005, 09:11:25 am »
To tell you the Truth Kroma.  I have No Idea on what to do. :(


[img width=600 height=150]

Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #93 on: April 07, 2005, 09:13:03 am »


A SUB is beatable in a G-CM, it's been done this server (Chased off at least).

Yeah, and Sears flies his like a pussy to boot.
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
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Offline Mog

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Re: GW 5 Balance Issues
« Reply #94 on: April 07, 2005, 09:16:35 am »
I just don't know what to say about this server. Yesterday morning I was so frustrated trying to do something to hold back the Green Wave. There I was in my CM while the 7 or 8 Rom players that were on, were eather in Carriers, BCHs, or a DN. So I decided to hit where they weren't. I did eight missions, and what did I pull? Carriers!!!!!!

In those eight missions I pulled nothing but SUB's or KR7Vs, or the thing with the R torp and fighters. Lost two CMs to the AI in those missions. I guess WarSears was wondering what was up when he Drafted me. As soon as I saw that he was flying a SUB....I SD my ship.  I guess the old saying goes. When it stops being fun. Why play?

Don't feel bad there, SE, the amount of carriers being drawn as AI enemies is the chief complaint in the Coalition as well. Could it have something to do with the amount of carriers being designed and put into the shiplist?  ;)
I'm in a NHK and draw a carrier about 3 out of 4-5 tries...most frustrating isn't it? At least we feel a little tiny bit better knowing both sides are having the same difficulty... :P

Yup. rather than cut down on the cheese, it has been increased dramatically, too much imho.
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Offline Father Ted

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Re: GW 5 Balance Issues
« Reply #95 on: April 07, 2005, 09:18:49 am »


A SUB is beatable in a G-CM, it's been done this server (Chased off at least).

Yeah, and Sears flies his like a pussy to boot.

To quote J'inn from an old CIC flamewar: '"My eyes! My eyes!" Runs out of room. Runs back in and grabs popcorn and runs back out!'

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Offline Soreyes

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Re: GW 5 Balance Issues
« Reply #96 on: April 07, 2005, 09:20:39 am »
I just don't know what to say about this server. Yesterday morning I was so frustrated trying to do something to hold back the Green Wave. There I was in my CM while the 7 or 8 Rom players that were on, were eather in Carriers, BCHs, or a DN. So I decided to hit where they weren't. I did eight missions, and what did I pull? Carriers!!!!!!

In those eight missions I pulled nothing but SUB's or KR7Vs, or the thing with the R torp and fighters. Lost two CMs to the AI in those missions. I guess WarSears was wondering what was up when he Drafted me. As soon as I saw that he was flying a SUB....I SD my ship.  I guess the old saying goes. When it stops being fun. Why play?


Is that a plea for more or less restrictions?

I see what you mean by the AI Carriers, they come up WAY too often.   I know an easy way to make them less of the pain and it will be implemented in all future servers.

A SUB is beatable in a G-CM, it's been done this server (Chased off at least).

I guess what has me ticked off is all the Farking Carriers!!!!!!  I have no problem with live players with Carriers.  It' just the AI has gone nutzo for Carriers.


[img width=600 height=150]

Offline KAT Chuut-Ritt

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Re: GW 5 Balance Issues
« Reply #97 on: April 07, 2005, 09:27:24 am »
Or a plea for a shiplist without so many of the new fangled carriers, seems like ever since we went with the SFB style shiplist for the GW servers all we get are ftrs and pfs, pfs and fighter, and more fighters and pfs.  Stock fighters were preferable IMHO.

Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #98 on: April 07, 2005, 09:31:01 am »

I guess what has me ticked off is all the Farking Carriers!!!!!!  I have no problem with live players with Carriers.  It' just the AI has gone nutzo for Carriers.


I have no Idea why they come up so often,the best solution I can think of is make the stock fighters Admin shuttles, that way it doesn't matter.

I wonder if this can be done after the fact . . . .
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #99 on: April 07, 2005, 09:33:44 am »
Or a plea for a shiplist without so many of the new fangled carriers, seems like ever since we went with the SFB style shiplist for the GW servers all we get are ftrs and pfs, pfs and fighter, and more fighters and pfs.  Stock fighters were preferable IMHO.

The GW4 fighters were mush weaker than Taldren stock fighters.   The SGO4 were way too tough, nobody disputes this.


Yo kroma, how do you think this arguement is going to shift after 2282?
Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT Chuut-Ritt

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Re: GW 5 Balance Issues
« Reply #100 on: April 07, 2005, 09:37:26 am »
Actually I was referring to stock carriers rather than fighter, my bad!  With all these SFB based ships that carry fighters is it anywonder they are so frequently appearing?  Stock list usually didn't have such a high percentage of fighter and Pf carrying ships in their list excepting the Hydrans

Offline Kroma BaSyl

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Re: GW 5 Balance Issues
« Reply #101 on: April 07, 2005, 09:42:58 am »
I think DH's solution still addresses that. A carrier with admin shuttles as fighters is pretty much just another line ship as AI, and what is the difference if I draft an AI ship without fightrers that as a V in it's designation or not. As long as it doesn't have the fighters then it really isn't a carrier, for all practical purposes.

It has always been a problem with these scripts that you tend to draw the same ships over and over.
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
GCS Prima Ballerina
GCS PHAT Gorn
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Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #102 on: April 07, 2005, 09:44:29 am »
Actually I was referring to stock carriers rather than fighter, my bad!  With all these SFB based ships that carry fighters is it anywonder they are so frequently appearing?  Stock list usually didn't have such a high percentage of fighter and Pf carrying ships in their list excepting the Hydrans

Ahh, my bad

So what about nerfing the Type 1 fighters so it doesn't matter if you draw a carrier?   That;s the best that can be done without new mission scripts.
Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT Chuut-Ritt

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Re: GW 5 Balance Issues
« Reply #103 on: April 07, 2005, 09:48:04 am »
Actually I was referring to stock carriers rather than fighter, my bad!  With all these SFB based ships that carry fighters is it anywonder they are so frequently appearing?  Stock list usually didn't have such a high percentage of fighter and Pf carrying ships in their list excepting the Hydrans

Ahh, my bad

So what about nerfing the Type 1 fighters so it doesn't matter if you draw a carrier?   That;s the best that can be done without new mission scripts.

Not a bad idea.  Definately a decent experiment to conduct.  Might want to ask for any objections if done midserver however.

Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #104 on: April 07, 2005, 09:49:25 am »


Not a bad idea.  Definately a decent experiment to conduct.  Might want to ask for any objections if done midserver however.

I just sent out the email, I think this can be done server-side so it will NOT require a download.
Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT Chuut-Ritt

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Re: GW 5 Balance Issues
« Reply #105 on: April 07, 2005, 09:53:57 am »


Not a bad idea.  Definately a decent experiment to conduct.  Might want to ask for any objections if done midserver however.

I just sent out the email, I think this can be done server-side so it will NOT require a download.


One problem is that some of the ai carriers might be pushovers without the fighters, making ships at certain BPVs hex flipping monsters and this might not apply equally to all races.

Only other side effect I could see is an increase in ai wild weaseling.

Offline KAT Chuut-Ritt

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Re: GW 5 Balance Issues
« Reply #106 on: April 07, 2005, 09:55:37 am »
Might want to start the test run by making every second squad of fighters into shuttles to see what happens, ie use baby steps.

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Re: GW 5 Balance Issues
« Reply #107 on: April 07, 2005, 09:56:22 am »


Not a bad idea.  Definately a decent experiment to conduct.  Might want to ask for any objections if done midserver however.

I just sent out the email, I think this can be done server-side so it will NOT require a download.


One problem is that some of the ai carriers might be pushovers without the fighters, making ships at certain BPVs hex flipping monsters and this might not apply equally to all races.

Only other side effect I could see is an increase in ai wild weaseling.

No, they can't build WWs with them.   It does not work like that.

Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT Chuut-Ritt

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Re: GW 5 Balance Issues
« Reply #108 on: April 07, 2005, 09:58:49 am »

No, they can't build WWs with them.   It does not work like that.


Well that is one less concern, I still wonder about the other one.

Offline Corbomite

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Re: GW 5 Balance Issues
« Reply #109 on: April 07, 2005, 10:11:12 am »
Any carrier that does not have any or sufficient weaponry to be considered a viable ship w/o fighters should retain them for the AI. Yes this means someone will have to be the judge.

Or simply get off this tract and design a user friendly D2 list like we wanted to oh so long ago.

Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #110 on: April 07, 2005, 10:20:51 am »

No, they can't build WWs with them.   It does not work like that.


Well that is one less concern, I still wonder about the other one.

A Kzinti  worrying about helpess AI   :rofl:
Who'd thunk that Star-castling was the root of all evil . . .


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Re: GW 5 Balance Issues
« Reply #111 on: April 07, 2005, 12:41:54 pm »
I just don't know what to say about this server. Yesterday morning I was so frustrated trying to do something to hold back the Green Wave. There I was in my CM while the 7 or 8 Rom players that were on, were eather in Carriers, BCHs, or a DN. So I decided to hit where they weren't. I did eight missions, and what did I pull? Carriers!!!!!!

In those eight missions I pulled nothing but SUB's or KR7Vs, or the thing with the R torp and fighters. Lost two CMs to the AI in those missions. I guess WarSears was wondering what was up when he Drafted me. As soon as I saw that he was flying a SUB....I SD my ship.  I guess the old saying goes. When it stops being fun. Why play?


Is that a plea for more or less restrictions?

I see what you mean by the AI Carriers, they come up WAY too often.   I know an easy way to make them less of the pain and it will be implemented in all future servers.

A SUB is beatable in a G-CM, it's been done this server (Chased off at least).

I guess what has me ticked off is all the Farking Carriers!!!!!!  I have no problem with live players with Carriers.  It' just the AI has gone nutzo for Carriers.


Use special role "V". Depending on the missions GW5 is using that could help. In EEK, the secondary AI can't be CVs.  In addition, if you really want the offensive AI CVs out but want players to fly them then make all CVs has SPECIAL hull class.  Again, I can only speak for EEK thingies.

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Re: GW 5 Balance Issues
« Reply #112 on: April 07, 2005, 12:49:23 pm »

Use special role "V". Depending on the missions GW5 is using that could help. In EEK, the secondary AI can't be CVs.  In addition, if you really want the offensive AI CVs out but want players to fly them then make all CVs has SPECIAL hull class.  Again, I can only speak for EEK thingies.

Your scripts don't like my list :(

Who'd thunk that Star-castling was the root of all evil . . .


el-Karnak

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Re: GW 5 Balance Issues
« Reply #113 on: April 07, 2005, 12:54:01 pm »

Use special role "V". Depending on the missions GW5 is using that could help. In EEK, the secondary AI can't be CVs.  In addition, if you really want the offensive AI CVs out but want players to fly them then make all CVs has SPECIAL hull class.  Again, I can only speak for EEK thingies.

Your scripts don't like my list :(



Oh, then u have a shiplist loaded with CVs and no class restrictions.

Yer screwed then. :P

Try SPECIAL class anyway. It might help.

Offline Age

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Re: GW 5 Balance Issues
« Reply #114 on: April 07, 2005, 01:01:17 pm »
Or a plea for a shiplist without so many of the new fangled carriers, seems like ever since we went with the SFB style shiplist for the GW servers all we get are ftrs and pfs, pfs and fighter, and more fighters and pfs.  Stock fighters were preferable IMHO.

The GW4 fighters were mush weaker than Taldren stock fighters.   The SGO4 were way too tough, nobody disputes this.


Yo kroma, how do you think this arguement is going to shift after 2282?

Yeah I will attend to agree with this as I kept getting fighters in every AI mission not pvp in SGO4.The thing I liked best about SGO4 is allied starbases in allied space to resupply.

Offline KAT Chuut-Ritt

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Re: GW 5 Balance Issues
« Reply #115 on: April 07, 2005, 01:09:14 pm »

No, they can't build WWs with them.   It does not work like that.


Well that is one less concern, I still wonder about the other one.

A Kzinti  worrying about helpess AI   :rofl:

We gotta keep Hexx in his place you know, if he started being able to beat the ai on a regular basis he might just start getting uppity  ;D

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Re: GW 5 Balance Issues
« Reply #116 on: April 07, 2005, 01:23:29 pm »
Once again, Taldren's insight / failure to add BPV to ships for consumables bites us in the posterior.

I've gotten sick and tired of the carrier draws on most every server I've played on, unless specific steps were taken to balance the carrier situation before hand (usually requiring shiplist edits)...

It gets annoying when a 160 BPV CA draws a 175 BPV CVD, then watching 30+ BPV of fighters come out of the shuttlebay nearly every mission...

Servers where the BPV of (at least the stock) fighters were completely included in the ship's primary BPV cost drew proportionally more accurate carrier draws, which usually resulted in smaller carriers as opposition (ie, a CVL in a typical CA, CVA (not CVD / CVP) in a BCH, etc. etc...

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Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #117 on: April 07, 2005, 01:39:53 pm »
Um Julin, the BPV of stock fighters IS included in the 181 BPV of the CVD.

Regardless, I will nerf the fighters as long as none of the other admins or the coalition leasdership object.

Can sombody remember to bring this up before every server?   ;D
Who'd thunk that Star-castling was the root of all evil . . .


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Re: GW 5 Balance Issues
« Reply #118 on: April 07, 2005, 02:41:38 pm »
I'm sorry guys, but I've got better things to do with my time than to be nothing more than a shooting duck in the romulan shooting gallery.  At the best of times we match them 1 for 1, and most of the time they outnumber us too much to make it worth even bothering.  If it was real life, I'd be on the front lines to the bitter end, but it's a game. 

I enjoy all the banter and fun stuff that goes on with the game, which is why I waited until today, Thursday, before bowing out.  You might as well end the server now and give the roms a win for a well-played game and great job at recruiting because unless a sudden wave of ten or twelve federation/gorn players come online twenty-four hours a day for the next week, nothing's going to change. 

Enjoy and I hope to see y'all on a future server.


Edit:  Oh dammit!  How do you know you're a federation pilot?  Because hopeless causes appeal in the biggest way imaginable.  I just got done watching the DS9 episode where the Dominion handed the Odyssey its head on a platter and I feel the urge to get involved with another hopeless cause so I'll be back on the server, looking for some starbase or planet where I can still resupply before sacrificing another ship in the romulan duck gallery.
« Last Edit: April 07, 2005, 03:03:28 pm by TheJudge »
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Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #119 on: April 07, 2005, 03:03:55 pm »
I'm sorry guys, but I've got better things to do with my time than to be nothing more than a shooting duck in the romulan shooting gallery.  At the best of times we match them 1 for 1, and most of the time they outnumber us too much to make it worth even bothering.  If it was real life, I'd be on the front lines to the bitter end, but it's a game. 

I enjoy all the banter and fun stuff that goes on with the game, which is why I waited until today, Thursday, before bowing out.  You might as well end the server now and give the roms a win for a well-played game and great job at recruiting because unless a sudden wave of ten or twelve federation/gorn players come online twenty-four hours a day for the next week, nothing's going to change. 

Enjoy and I hope to see y'all on a future server.



Let them hunt AI during the day, fly with us at night when it's still fun.

It's a game, not a job.   
Who'd thunk that Star-castling was the root of all evil . . .


Offline TheJudge

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Re: GW 5 Balance Issues
« Reply #120 on: April 07, 2005, 03:23:26 pm »
I'm sorry guys, but I've got better things to do with my time than to be nothing more than a shooting duck in the romulan shooting gallery.  At the best of times we match them 1 for 1, and most of the time they outnumber us too much to make it worth even bothering.  If it was real life, I'd be on the front lines to the bitter end, but it's a game. 

I enjoy all the banter and fun stuff that goes on with the game, which is why I waited until today, Thursday, before bowing out.  You might as well end the server now and give the roms a win for a well-played game and great job at recruiting because unless a sudden wave of ten or twelve federation/gorn players come online twenty-four hours a day for the next week, nothing's going to change. 

Enjoy and I hope to see y'all on a future server.



Let them hunt AI during the day, fly with us at night when it's still fun.

It's a game, not a job.   

read my edit... :)
He who can master the data controls the world.

Offline Evil Kraven

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Re: GW 5 Balance Issues
« Reply #121 on: April 07, 2005, 03:28:38 pm »
I'm sorry guys, but I've got better things to do with my time than to be nothing more than a shooting duck in the romulan shooting gallery.  At the best of times we match them 1 for 1, and most of the time they outnumber us too much to make it worth even bothering.  If it was real life, I'd be on the front lines to the bitter end, but it's a game. 

I enjoy all the banter and fun stuff that goes on with the game, which is why I waited until today, Thursday, before bowing out.  You might as well end the server now and give the roms a win for a well-played game and great job at recruiting because unless a sudden wave of ten or twelve federation/gorn players come online twenty-four hours a day for the next week, nothing's going to change. 

Enjoy and I hope to see y'all on a future server.


wow judge sorry to hear that. as for the end the server now (lets quit) statement I think its more out of frustration then what you really mean.

I was on late last night (errrr early morning about 2 am) and we were out numbered by 2.  I will say I have never seen so few allience on together in the morning hours since I started playing GW. and when they do come on they leave quickly (cept Kroma.....he hung this morning doing the best he could). if they came on at the same time or ones that came on stayed on instead of leaving I think you'd see better ratios. on past servers I'd see 5-10 allience on vs 2-6 coalition on. this server has been the exact oppisite.

if we all quit when things looked bad........then whats the point? have some fun pop on when u get a chance, and if you see me, ask for a mission. I'm in a nhk and I'll do a 1v1 with ya in a hex or two. maybe chaseing me off or blowing me up will put a little fun back into it?

either way judge hope to see ya on the next server if not this one.

as for the AI carrier complaint........

???????????????????????

yeah I've drawn alot of carriers too, I also drew like 10 consecutive pirate AI's.......

 
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Kraven





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Re: GW 5 Balance Issues
« Reply #122 on: April 07, 2005, 03:58:37 pm »
Hmm I wonder how explosive PF's would need to be to wreck a CA..
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Offline Julin Eurthyr

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Re: GW 5 Balance Issues
« Reply #123 on: April 07, 2005, 05:03:53 pm »
Um Julin, the BPV of stock fighters IS included in the 181 BPV of the CVD.

Regardless, I will nerf the fighters as long as none of the other admins or the coalition leasdership object.

Can sombody remember to bring this up before every server?   ;D

How much is it getting per fighter, and what's the BPV on the SSD (as I don't have that product...)

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Offline Age

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Re: GW 5 Balance Issues
« Reply #124 on: April 07, 2005, 05:20:35 pm »
I'm sorry guys, but I've got better things to do with my time than to be nothing more than a shooting duck in the romulan shooting gallery.  At the best of times we match them 1 for 1, and most of the time they outnumber us too much to make it worth even bothering.  If it was real life, I'd be on the front lines to the bitter end, but it's a game. 

I enjoy all the banter and fun stuff that goes on with the game, which is why I waited until today, Thursday, before bowing out.  You might as well end the server now and give the roms a win for a well-played game and great job at recruiting because unless a sudden wave of ten or twelve federation/gorn players come online twenty-four hours a day for the next week, nothing's going to change. 

Enjoy and I hope to see y'all on a future server.



Let them hunt AI during the day, fly with us at night when it's still fun.

It's a game, not a job.   

read my edit... :)
What class of ship is the Odyssey,sorry for the OT?I was trying to get on last night but kept on CTD and luanching from start bar and CTDing agian over agian so I am possibly out due to tech. problems.
« Last Edit: April 07, 2005, 06:15:32 pm by Age »

Offline KAT J'inn

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Re: GW 5 Balance Issues
« Reply #125 on: April 07, 2005, 05:26:54 pm »
Die Hard

Most Carriers are special or capital ships.  Few have been made.   Can you Restrict out all of those that have not been ordered and are not generally available?  That would cut down on the incidence of carriers as AI I think.

Offline TheJudge

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Re: GW 5 Balance Issues
« Reply #126 on: April 07, 2005, 05:33:47 pm »
I like the transports and FFV that have been showing up in the shipyards.  Took the Hospital carrier with a single phaser 3 into battle against Kougar's DN.  Had to Self-Destruct when he tried to tractor me out of the sector.  Couldn't let him take it home to Romulus as a surprise.  Sure, three thousand wounded people lost their lives because the escape pods wouldn't launch...but who cares?

The FFV+ lasted longer in battle against Butcher Claw's dreadnought, but alas it too fell in battle.  Now I've bid on that phaser-armed transport.  Five phaser 2's and two Phaser 3 mounts.  Woohoo!
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Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #127 on: April 07, 2005, 05:42:45 pm »
Die Hard

Most Carriers are special or capital ships.  Few have been made.   Can you Restrict out all of those that have not been ordered and are not generally available?  That would cut down on the incidence of carriers as AI I think.

Yes, but not until the weekend.   That takes time which I do not have.  

The Admin shuttle think will take 2 minutes.   May I do this?
Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT J'inn

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Re: GW 5 Balance Issues
« Reply #128 on: April 07, 2005, 05:47:07 pm »
sure!

Offline Hexx

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Re: GW 5 Balance Issues
« Reply #129 on: April 07, 2005, 06:10:03 pm »
Die Hard

Most Carriers are special or capital ships.  Few have been made.   Can you Restrict out all of those that have not been ordered and are not generally available?  That would cut down on the incidence of carriers as AI I think.

Yes, but not until the weekend.   That takes time which I do not have.  

The Admin shuttle think will take 2 minutes.   May I do this?

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Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #130 on: April 07, 2005, 09:36:35 pm »
Die Hard

Most Carriers are special or capital ships.  Few have been made.   Can you Restrict out all of those that have not been ordered and are not generally available?  That would cut down on the incidence of carriers as AI I think.

Yes, but not until the weekend.   That takes time which I do not have.  

The Admin shuttle think will take 2 minutes.   May I do this?

The Romulan RM has received no official communication regarding this latest attempt
at appeasment.


You were CC'd dumbass .  ..
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

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Re: GW 5 Balance Issues
« Reply #131 on: April 08, 2005, 10:06:11 am »
Die Hard

Most Carriers are special or capital ships.  Few have been made.   Can you Restrict out all of those that have not been ordered and are not generally available?  That would cut down on the incidence of carriers as AI I think.

Yes, but not until the weekend.   That takes time which I do not have.  

The Admin shuttle think will take 2 minutes.   May I do this?

The Romulan RM has received no official communication regarding this latest attempt
at appeasment.


You were CC'd dumbass .  ..

Lies
I wasn't called/emailed/PM'd/CC's or even FU'd.
Courageously Protesting "Lyran Pelt Day"

Offline FPF-DieHard

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Re: GW 5 Balance Issues
« Reply #132 on: April 08, 2005, 10:41:36 am »

Lies
I wasn't called/emailed/PM'd/CC's or even FU'd.


That's Krueg's fault, I "Reply All"'d to his last email  ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

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Re: GW 5 Balance Issues
« Reply #133 on: April 08, 2005, 10:43:45 am »

Lies
I wasn't called/emailed/PM'd/CC's or even FU'd.


That's Krueg's fault, I "Reply All"'d to his last email  ;D

Couldn't be
I KNOW Kreug's sent me FU's a bunch of times..
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Re: GW 5 Balance Issues
« Reply #134 on: April 08, 2005, 01:48:04 pm »

Let them hunt AI during the day, fly with us at night when it's still fun.

It's a game, not a job.   

Sounds alright- seeing 4-6 Coalition on during the day and zero Alliance pilots is a bit of a turn off ;)

See you later tonight


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Offline KAT Chuut-Ritt

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Re: GW 5 Balance Issues
« Reply #135 on: April 08, 2005, 11:11:11 pm »
I think the balance problem is causedby The Prime Directive.  Many Federation captains feel that confronting the Romulans would be considered interferring in the development of a primitive culture, normally this wouldn't be the case, but as they are being led by Hexx they can hardly be thought of as advanced.

 ;D

Offline KAT J'inn

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Re: GW 5 Balance Issues
« Reply #136 on: April 09, 2005, 01:18:54 am »
FarFared-KDR
Wraith-NHK


VS


Ophion BCH
Dfly CVAF




Far and Warith both die

gg guys



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Offline Farfarer

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Re: GW 5 Balance Issues
« Reply #137 on: April 09, 2005, 06:59:46 pm »
I don't understand why more Fed pilots are not on.  I mean I really suck ( as a ROM, ok maybe anytime) against a well flown photon boat - so do many other part time ROMs.  I've had my arse handed to me repeatedly. This would be a great PvP killing ground - many expected it to be "Smurfs Revenge" and were whining about the inevitability beforehand.  The results on the server so far are frankly weird.


Offline Green

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Re: GW 5 Balance Issues
« Reply #138 on: April 09, 2005, 07:34:36 pm »
Not sure either Far.  There is the very real possibility that there aren't that many left, I just don't know.

I still believe that a draft is the best possible option.  Having a flame retardant admin silly enough to try it is another question though. ;)