Topic: GW5, to fight or to run  (Read 2705 times)

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Offline ShadowLord

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GW5, to fight or to run
« on: April 05, 2005, 11:34:48 am »
Well just a topic that I thought worth being mentinoed.

There are times in GW when I know that there is virtually no hope of winning a battle (esp a 2v1 battle), yet I will usually stay and fight untill such time as either (my fighters, my drones, my repairs, my shields) are exhausted. To some this is wasting time as they think why is he sticking around to fight -- well I stick around to fight and win and to be honest hope the other guy or team makes a mistake.
When I see other players follow this same reasoning I have no problem and appreciate the chance to kill them..Like I said all it takes is one mistake like the players last night who was running from Mrouge and I (doing a rather good job of fighting us both off in his CLC) untill -- Ooops he hit the w button, out popped his WW and down goes the CLC. I belive the ashes are still floating in space.
So to me when you stick around and fight even if outnumbered your not wasting my time your giving me exactly what I want -- PVP combat and a chance to kill.

Others might think your wasting time doing this -- for me I would rather see exactly what kind of skill you have to keep my wing and I off your tail for as long as you can.

ShadowLord
(both of the pvp kill i have got in GW5 happened in 2v1 games where the Fed stuck around and made us chase him -- only to be caught and skinned alive by our plasma -- I would much rather see you guys give us that chance then just run away..however I know that others appreciate the fact you decide to leave right away without even firing a shot -- just don't expect me to do that..)

Offline Kroma BaSyl

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Re: GW5, to fight or to run
« Reply #1 on: April 05, 2005, 12:27:12 pm »
It depends, if the pilot is in an expendable (non-OOB) ship and has enough PP to by a new one he may stick around. On GW4 I had earned enough PP by the second week I got really tanked up and tried to corner the market on CBs.

However, even if a pilot is in an expendable ship and has the PP to replace, he may have stategic reasons for either staying or running. For example, he is needed to run missions somewhere else to raise or lower DVs as quickly as possible, and can't waste the time fighting you in stategicly meaningless battle that he has little chance of winning. Or you are winging with Hexx and even though it is you 3 against 1 he feels the indignity of losing a ship no matter the odds is to much to bear with Hexx being able to claim some participation in your demise. BTW, if you are in this situation with Hexx  as an ally the best way to insure that the pilot gives you a shot at killing his ship is to first let him dispatch Hexx. It really won't mean waiting around very long and your opponent will still be completely intact and a worthy advesary.

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Offline FPF-DieHard

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Re: GW5, to fight or to run
« Reply #2 on: April 05, 2005, 12:54:08 pm »
It depends, if the pilot is in an expendable (non-OOB) ship and has enough PP to by a new one he may stick around. On GW4 I had earned enough PP by the second week I got really tanked up and tried to corner the market on CBs.



The Federation economy will never recover from that . . .  ;D

I've never taken any joy in gang-banging a weaker/out numbered opponent (except for Hexx), I appeiciate not having my time waited, gives more time for those 2 hour fights against Mutt and Warsears   :rofl:

Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

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Re: GW5, to fight or to run
« Reply #3 on: April 05, 2005, 01:23:30 pm »
They call me Mr Popularity..
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Offline KAT J'inn

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Re: GW5, to fight or to run
« Reply #4 on: April 05, 2005, 03:48:19 pm »
Wel it depends.

For GW5:

- If I am in a speciality ship or a capital ship I will run if I am getting kilt.  Also, if I don't have a prayer of winning I'll run right away.

- If I am in a line ship I'll stay and fight always.   The ban time from the hex is 1/2 of what you get hit with if you run as opposed to dying.   When I do this I will try everything I can to seriously hurt or kill one of the enemies.  In doing that I'll obviously not just run up to both of them and get squished.  I'll try to keep my distance and wait for someone to make a boo boo. That talkes time.

I see nothing wrong with this.


Offline Mantis

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Re: GW5, to fight or to run
« Reply #5 on: April 05, 2005, 03:53:05 pm »
Ooops he hit the w button, out popped his WW and down goes the CLC. I belive the ashes are still floating in space.

LOL, that was me. At first I wondered why I suddenly stopped since I hit the 'S', oops :o Guess I need to go back to typing class.

Offline KBF-Butcher

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Re: GW5, to fight or to run
« Reply #6 on: April 05, 2005, 04:45:54 pm »
The ban time from the hex is 1/2 of what you get hit with if you run as opposed to dying.

Thats why all kills should worth VCs.


As for Duck 's comment as a league player i feel the same but this is how they play on dynaverse and there r  reasons for that.
I was angry about it,too at the SGO4 server as many pilots didnt even fire a single shot before they disengage no matter which side had the ship/number advantage.But then i found out that in order to have fun u have to get used to it and accomodate to this kind of game .

Offline Kroma BaSyl

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Re: GW5, to fight or to run
« Reply #7 on: April 05, 2005, 04:52:32 pm »


Thats why all kills should worth VCs.


There are bigger issues caused by having VCs on every kill, including even further reducing the amount of times pilots in non-OOB ships will stick around.

Quote
As for Duck 's comment as a league player i feel the same but this is how they play on dynaverse and there r  reasons for that.
I was angry about it,too at the SGO4 server as many pilots didnt even fire a single shot before they disengage no matter which side had the ship/number advantage.But then i found out that in order to have fun u have to get used to it and accomodate to this kind of game .

Yes, there are sometimes strategic reasons for not fighting to the death everytime. D2 is more like a real war than league dualing. It is different, I enjoy both.
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Offline FPF-DieHard

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Re: GW5, to fight or to run
« Reply #8 on: April 05, 2005, 05:09:14 pm »


Thats why all kills should worth VCs.



This rewards picking on newbs.   Good for Hexx, not good for the game.   it's also a pain in the balls for accounting purposes.
Who'd thunk that Star-castling was the root of all evil . . .


Offline KBF-Butcher

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Re: GW5, to fight or to run
« Reply #9 on: April 05, 2005, 05:27:22 pm »


Thats why all kills should worth VCs.



This rewards picking on newbs. Good for Hexx, not good for the game. it's also a pain in the balls for accounting purposes.



nah newbs will disengage anyway or they prefer to run patrol AI missions behind the enemy lines.
Or they r waiting the fast drones to join the server  :rofl:

Offline Kroma BaSyl

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Re: GW5, to fight or to run
« Reply #10 on: April 05, 2005, 05:29:56 pm »


Thats why all kills should worth VCs.



This rewards picking on newbs. Good for Hexx, not good for the game. it's also a pain in the balls for accounting purposes.



nah newbs will disengage anyway or they prefer to run patrol AI missions behind the enemy lines.
Or they r waiting the fast drones to join the server  :rofl:

Or they fly ISCheese. <snicker>
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Offline KBF-Butcher

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Re: GW5, to fight or to run
« Reply #11 on: April 05, 2005, 06:07:17 pm »
Your lack of skill to deal with ppd poor lizzard soul is because u beleive is so cheese that u never tryed to find out how to deal with it.
 ;D

Offline RFA-Wraith

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Re: GW5, to fight or to run
« Reply #12 on: April 05, 2005, 06:22:45 pm »
As a "newb" I am trying to get all the PvP possible. I will always engage and only retreat if I have received enough damage
that there is no chance of winning.

Each match I pick up some new trick or strategy and the time will come when all will flee before me !  :flame:




Offline TraumaTech

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Re: GW5, to fight or to run
« Reply #13 on: April 05, 2005, 06:47:41 pm »
why not start everyone ,in every race in a line ship.and for the first  round build,that's all you see(everyone is even and in a decent ship -skill plays out here and yes some newbs may die often) you order whatever ship u r allow for this year in build one,but don't get them until build 2.everyone is in a decent ship,with a few in the next level during build 2.Build 2,u order your next upgrade for build 3(a few more players get the next line of upgrades) and so on and so on.





 pp seems to me inhibits play,as it can be a drag to have to fight meanless battles in meanless hexes to get enough points to get a decent ship,plus encourage more battles that don't involve a simple flight off the hex.line ships would have no value as a kill,other than vc points for the pilot kill but nothing for the ship.specialaty ships would have a vc points value as well as killing the player.then assign a higher value for the lone player who kills 1,2,or all 3 players facing him vs say a bb   EX: lone player in a bb say 3 for the ship and 5 for killing the player(this assumes a pilot flying the bb,is a very experienced player).For the bb pilot he would get 1 point for the player 3 points for 2 of the players and 5 points for killing all three plus whatever value that persons ship is. keep rest of rules the same,ie: only 1 or 2 dreads online at a time.if dread killed,it cannot be replaced for 24 hours,and then only if it was built,ect ect  .... ultimately this rewards pvp matches  and bragging rights as opposed to simply winning a gw simply by having the bigger contingent of players on......just an idea,that i hope others can add too     economy should still play a role ,just a lesser role.just enough so that you still want to have people  wanting to control the map,so that you still have people wanting to pile onto a hex for control of the map

Offline Green

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Re: GW5, to fight or to run
« Reply #14 on: April 05, 2005, 07:59:47 pm »
Your lack of skill to deal with ppd poor lizzard soul is because u beleive is so cheese that u never tryed to find out how to deal with it.
 ;D

Hey, if ya need the crutch, its cool. :D

Offline GDA-S'Cipio

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Re: GW5, to fight or to run
« Reply #15 on: April 05, 2005, 11:13:53 pm »


It's GW5.  It's a plasma duel.  It's gonna take an hour or more.

Deal with it.   ;)


But seriously, if I'm in equal numbers but badly outmatched, I'll stay as long as I can.   As stated in the first post, there is always a chance that the enemy will make a mistake.   Besides, I'm arrogant enough to hope I'll pull out a miracle.  If that takes a long time when the bigger ship could be smashing someone else, too bad.  It's war.  It's not my job to make your job more conveniant.  I'll try to hurt you, and if you hurt me bad enough I will leave.  But you've got to do that first.

If I'm outnumbered, I'm more likely to leave sooner.   I'll do the best I can, especially if I'm in a bigger ship than my multiple opponents, and I've had a blast winning some DN vs. three cruiser fights.  Hwoever I'm always leary of getting snagged by one sacrificial ship and smashed by others, and concentrated firepower from several ships makes it harder for me to keep shields up.  So I'm more likely to give it up for lost even before I take any real damage, and flee.

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