why not start everyone ,in every race in a line ship.and for the first round build,that's all you see(everyone is even and in a decent ship -skill plays out here and yes some newbs may die often) you order whatever ship u r allow for this year in build one,but don't get them until build 2.everyone is in a decent ship,with a few in the next level during build 2.Build 2,u order your next upgrade for build 3(a few more players get the next line of upgrades) and so on and so on.
pp seems to me inhibits play,as it can be a drag to have to fight meanless battles in meanless hexes to get enough points to get a decent ship,plus encourage more battles that don't involve a simple flight off the hex.line ships would have no value as a kill,other than vc points for the pilot kill but nothing for the ship.specialaty ships would have a vc points value as well as killing the player.then assign a higher value for the lone player who kills 1,2,or all 3 players facing him vs say a bb EX: lone player in a bb say 3 for the ship and 5 for killing the player(this assumes a pilot flying the bb,is a very experienced player).For the bb pilot he would get 1 point for the player 3 points for 2 of the players and 5 points for killing all three plus whatever value that persons ship is. keep rest of rules the same,ie: only 1 or 2 dreads online at a time.if dread killed,it cannot be replaced for 24 hours,and then only if it was built,ect ect .... ultimately this rewards pvp matches and bragging rights as opposed to simply winning a gw simply by having the bigger contingent of players on......just an idea,that i hope others can add too economy should still play a role ,just a lesser role.just enough so that you still want to have people wanting to control the map,so that you still have people wanting to pile onto a hex for control of the map