Topic: Saladin Finished  (Read 2781 times)

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Offline markyd

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Saladin Finished
« on: April 03, 2005, 05:45:02 pm »







Been working on this for the past week or so until I get permissions on the starbase...

its about 70% done... im going to make some varients and mabey a connie too... dunno yet, poly count is too high for sfc as it stands, ok for nexus or bc tho..  ;)
« Last Edit: April 04, 2005, 10:17:48 am by MarkyD »

Offline ModelsPlease

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Re: Saladin WIP
« Reply #1 on: April 03, 2005, 06:26:49 pm »
WOW nice work dude.
-MP

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Offline markyd

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Re: Saladin WIP
« Reply #2 on: April 03, 2005, 06:42:21 pm »
Thanks MP  ;)

Offline Centurus

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Re: Saladin WIP
« Reply #3 on: April 03, 2005, 08:23:52 pm »
Hey MarkyD, mind if I have this ship?  She looks pretty complete to me.  Also, do you use any kind of lighting plugins when you render?  I want to learn how to make killer renders so so so bad.  I made a new sig for myself, but I want to really make a killer render of my ship to update my sig one of these days. 

Let me know.  :-D

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Offline GarrethMacLeod

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Re: Saladin WIP
« Reply #4 on: April 03, 2005, 11:06:47 pm »
all i can say is...wow
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Offline manitoba1073

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Re: Saladin WIP
« Reply #5 on: April 04, 2005, 12:44:51 am »
Hey MarkyD, mind if I have this ship?  She looks pretty complete to me.  Also, do you use any kind of lighting plugins when you render?  I want to learn how to make killer renders so so so bad.  I made a new sig for myself, but I want to really make a killer render of my ship to update my sig one of these days. 

Let me know.  :-D



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Offline markyd

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Re: Saladin WIP
« Reply #6 on: April 04, 2005, 06:14:15 am »
No dude.... I dont really use any lighting plugins... just the standard ones you get with max...

In particular these are target spotlights  ;)

THANKS GUYS  ;D


Offline wulf111

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Re: Saladin WIP
« Reply #7 on: April 04, 2005, 08:06:23 am »
your attention to detail never seises to amaze me Markyd i love the way it looks like the hull was painted in sections by a crew with buckets and big piaint rollers :) awsome job


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Offline markyd

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Re: Saladin WIP
« Reply #8 on: April 04, 2005, 08:49:59 am »
Thanks Wulf... glad ya noticed it... yeah this has taken a while this one... enjoying it though...  ;)

Offline Don Karnage

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Re: Saladin WIP
« Reply #9 on: April 04, 2005, 09:38:44 am »
cool ship, hope that you chnage the egistry number cause its not a constitution class so its number should be in the 500, beside that the ship look great  ;D

Offline IndyShark

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Re: Saladin WIP
« Reply #10 on: April 04, 2005, 09:45:50 am »
Wow, that is a cool ship. I love the textures. This is movie quality!

Offline markyd

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Re: Saladin WIP
« Reply #11 on: April 04, 2005, 10:11:11 am »







Well thats that.... wasnt sure about registries... as all the guys here that know me will tell you... my trek tech knowledge is quite poor... but 1773 and cochraine is a first,

U.S.S. Cochraine
Saladin Class Refit

 ;D

Offline ModelsPlease

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Re: Saladin Finished
« Reply #12 on: April 04, 2005, 11:04:17 am »
Man you've come along way,it looks fantastic Marky.
-MP

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Offline markyd

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Re: Saladin Finished
« Reply #13 on: April 04, 2005, 11:24:37 am »
Thanks MP... I think it cos ive actually taken my time on this one...  ;)



Adjusted some textures....

U.S.S. Edmonson on the left... twin necelle varient... ( I know some people hate single necelle ships  ;D)

Offline ModelsPlease

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Re: Saladin Finished
« Reply #14 on: April 04, 2005, 02:16:24 pm »
Nice an Akula model too. Very cool.
-MP

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Offline MajorRacal

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Re: Saladin Finished
« Reply #15 on: April 04, 2005, 02:19:08 pm »
Single nacelles are good for me - I usually dislike any more than two.

Offline Bernard Guignard

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Re: Saladin Finished
« Reply #16 on: April 04, 2005, 04:02:58 pm »
Very nice work, too Bad the Polycount is high for SFC what is the poly count by the way?
Keep up the great work and I like what youv'e done with the warp engine.  ;D

Offline markyd

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Re: Saladin Finished
« Reply #17 on: April 04, 2005, 04:30:10 pm »
Poly count is 30k ish.... As for the engine its a Vektor design that i saw on his u.s.s. constitution, so I used it for insperation...

Thanks Bernard  ;)

Offline Rhaz

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Re: Saladin Finished
« Reply #18 on: April 04, 2005, 07:52:38 pm »
This is truely awesome

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Offline markyd

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Re: Saladin Finished
« Reply #19 on: April 05, 2005, 05:58:33 am »
Thanks Rhaz... thinking about making a dedalus, next  ;)

Offline Rod ONeal

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Re: Saladin Finished
« Reply #20 on: April 05, 2005, 10:22:30 am »
That's a really beautiful ship, MarkyD. Since she's too hipoly for the game, maybe you would do up a nice desktop or two? Would you ever consider doing a hipoly starbase, as well?
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Offline markyd

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Re: Saladin Finished
« Reply #21 on: April 05, 2005, 11:26:30 am »
Im making the imminense statio at the moment... what you thinking?

Offline Dawntreader

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Re: Saladin Finished
« Reply #22 on: April 06, 2005, 03:34:52 am »
Where can I get this?
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Offline markyd

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Re: Saladin Finished
« Reply #23 on: April 06, 2005, 06:07:43 am »
you would have to catch me on msn as im not placing it for upload anywhere.  ;)

Offline E_Look

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Re: Saladin Finished
« Reply #24 on: April 06, 2005, 01:46:11 pm »
Sir, I don't do MSN; could you e-mail it?  If so, I'll give you an address.

Thanks in any case.

Offline markyd

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Re: Saladin Finished
« Reply #25 on: April 06, 2005, 04:42:29 pm »
I have no issues with making this avail to anyone... just to repeat however... it is 30k in poly count and in a 3ds mesh... not converted to ingame... so if ya want it your gonna need max to look at it.

Offline E_Look

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Re: Saladin Finished
« Reply #26 on: April 06, 2005, 08:35:07 pm »
Oh, I see.  Oh, well; I guess some of us will have to wait for someone to convert it!

Offline markyd

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Re: Saladin Finished
« Reply #27 on: April 07, 2005, 05:29:42 am »
Nooooooooo the only time i reckon your gonna see this, would be in an engine like nexus or BC  ;)

Offline Age

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Re: Saladin Finished
« Reply #28 on: April 07, 2005, 12:47:35 pm »
  Yes these are really fine piece of work it would be nice to see some of your great work over at Unity's former home.