where are u gonna build those ships?
I was thinking Thailand, lax child-labor laws.
oh well i dont think it ll make any difference anyway as there are not any players to fly them and currently no place to supply them ..
I think your pilots already gave up ..how dissapointing < sigh >
Dam i payed more than 120$ already to have my 2 isdn B channels up for a total of 128K in order to be able to draft easier more than 1 player withought CTD so i wish it had a better end although i really had a blast sometimes
I just hope we ll have another server like SGO4 someday in the future but with no dam treaties this time < sigh >
Just a re-itteration.. if the Roms would have left the Fed 1 base as I begged and begged on the server.. then Fed pilots would still be logging on..
Instead, we rotted fur on 1 Gorn base to give us a spawn point and allow us to sell specialty ships that the server would assign..
not 45 min after it was created.. Madelf and Krueg started deep striking it.. FEDS HA NO VC LEFT FOR ROMS TO TAKE.. so why did they insist on whiping every pollible chance for us to respawn in allied space from the map???
I mean if you want PVP, leave at least 1 Fed hex with 1 Fed base in it and things would have been fine...
It isn't like the Feds have the economy on a 10 Econ hex to actually have any ships in the yard except for the basic line ships...
As for playing, Roms should have either limited their strikes against Fed space given that the server is suppose to be ROM vs GORN, not ROM vs FED.. the Fed were only there to support the Gorn ships..
Roms outnumbered the Alliance at least 2 to 1 16 hours of the day.. like the Feds really had even a glimmer of a chance.. and days when 19 Roms are on to 7 Alliance, the Roms fly 3 vs 1 or 3 vs 2 in PVP.. like that even gives anyone on the alliance any sort of a chance...
I don't mind doing 1 vs 1 or even a 2 vs 1 every once in a while.. but not 3 vs 1 or 2 vs 1 every single PVP mission without a chance to have a good fight..
A few times I tried.. but 1 Fed ship against 2 Player driven Rom ships carrying at minimum of 8 plas between them, not counting PF's is no chance at all, especially with the power curve a Rom ship can get when Downgrading their torps...
This entire server was a laughing stock against the Roms for their decision to take the fight to the supporting race instead of following SFB historical accuracy of taking it to the Gorn..
I hold no Ill will against the individual pilots except for the poor judgement on the majority of them for not at least swapping sides to make numbers more balanced to promote FAIR play...
This server is truely a definition of the old El Karnak thread about Most players, Most missions will win.. the server was over for the alliance on day 5, yet the Roms still took it to the Feds.
It isn't like you didn't have the numbers to come back and take any lost hexes in 3 min missions against AI like they did all server to flip Fed hexes across the board in record time...
I found the tactical strategy lacking in honor and integrity of the player community on the coalition side as a whole..
Dizzy showed honor by stating that he would leave our scavenged base alone so that the Feds could come back on and play, to get at least some PVP...
But the rest were so dishonorable that as soon as the Fed base was established, they took it out by 10 PM the night it was scavenged...
Anyhow, tha is my rant for this server..
As such, I petition that the servers for the future have X number of player slots per race.. let's say 10 players per race.. once all race slots are filled, then it would be expanded by 3 more slots per race and so on until everyone who is wanting to play is signed up.. maybe not as the race you want to fly, but at least on the server...
This would promote balanced player numbers..
However I would start off with 5 players per race and go up from there.. makes players more evenly distributed..
I also suggest that there be a rule made that 1 hex for any race, containing either a planet or base, remain untouched.. all other hexes are fair game, but 1 base or planet hearest their allie remain untouched by the opposition in order to allow players to continue PVP even after the server has been won and players can play for fun..
This would allow a fair chance for all races to at least trade out OOB ships and get a line ship for PVP... now the only problem with this is that it would take a long time before a decent PVP ship shows up, but at least the race could still get ships that are legal to fly....
Anyhow, I hope future servers carries a lot more honor for a defeated race in the future than what the Roms did to the Federation.. the Feds of my fleet are boycotting GW5 until some honor is shown and an agreement is made that 1 Fed base hex will remain untouched.... Until then.. game over for my fleet, EFF conceeds and withdraws from unfair numbers and dishonorable strikes for the 1 and only supply point we have been allowed...
Feds can not take a Rom base or planet.. as such you have nothing to fear except a few blue hexes spotted on the map that your 25 players can eraticate in just 30 min of AI fighting..
Doesn't it feel goo to know that you, the Roms drove off any PVP from the server since over 3/4 of the player base for Alliance was Fed.. Congrats on your AI win. Seems PVP was too much for ya.
For all those I did have PVP with, it was fun while it lasted in those missions.. GG to you all..
Personally I didn't care if Alliance or Coalition won, all I cared about was the ability to be able to get line ships for a posssibility of decent PVP matches.... now it isn't even a possibility and you get your wish for a AI server.