Topic: Narns!  (Read 2578 times)

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Offline Cyberkada

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Narns!
« on: March 30, 2005, 08:13:52 am »
I have completed/ converted 25 Narn ships, based upon DamoclesX's Starshatter Mod. They are in 3DS format.  Rescaling for SFC must be done as they are scaled for Babylon 5 Starship Commander.  Available at www.b5sc.com this weekend.

Arcismus Supply Ship
Bin'Tak Dreadnought
Dag'Kar Missle Frigate
G'Karith Patrol Cruiser
G'Lan Mag Cruiser
G'Quan Heavy Cruiser
G'Quonth Attack Cruiser
G'Sten War Cruiser
G'Tal Command Cruiser
Ka'Toc Battle Destroyer
Rongoth Destroyer
Rothan Plasma Destroyer
Sho'Kar Scout
Thentus Frigate
Thentus Heavy Frigate
T'Loth Assault Cruiser
T'Rakk Frigate
T'Rann Heavy Cruiser
Var'Loth Destroyer
Vac'Nic LR Destroyer
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Babylon 5: Starship Commander
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Offline Cyberkada

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Re: Narns!
« Reply #1 on: April 01, 2005, 01:13:00 am »
Putanginamo, I have to redo the textures on most and reskin them.  My textures did not fall on the 2^n boundary in these caases and wastes video memory.  DeepUV is your freind...
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Babylon 5: Starship Commander
Project Lead
http://www.b5sc.com

Babylon 5: Severed Dreams
Lead Prograamer
http://fltc.firstones.com/

Offline Starforce2

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Re: Narns!
« Reply #2 on: April 15, 2005, 10:56:25 pm »
are you saying your textures don't have dimentions in multiples of 2? You don't need to reskin the ships to fix that. I do this all the time with ships by redragon, who uses odd texture sizes. After I convert the ship to bridge commander, whichever ones don't work I simply resize to something close. For example, a 240x500 would be manualy changed to 256x512. I've never had any adverse results from steaching a texture like that ingame, and no re-mapping is required.