Topic: Jem Hadar BUG-X concept Scarab Class WIP 24/03/05  (Read 2436 times)

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Offline markyd

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Jem Hadar BUG-X concept Scarab Class WIP 24/03/05
« on: March 23, 2005, 06:45:34 am »



1 shippy done... now im starting on a few new jem hadar ships... still playing with this..  ;)
« Last Edit: March 24, 2005, 05:12:41 am by S31-MarkyD »

Offline Grim Reaper

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Re: Jem Hadar BUG-X concept WIP 23/03/05
« Reply #1 on: March 23, 2005, 09:21:58 am »
Damn they don't have bugs as beautiful like this one over here
Snickers@DND: If there is one straight answer in that bent little head of yours, you'd better start spillin' it pretty damn quick, or I'm gonna take a large, blunt object, roughly the size of Kallae AND his hat and shove it lengthwise up a crevice of your being so seldomly cleaned that even the denizens of the nine hells would not touch it with a 10-feet rusty pole

Offline markyd

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Re: Jem Hadar BUG-X concept Scarab Class WIP 23/03/05
« Reply #2 on: March 23, 2005, 09:59:23 am »
Rofl... Scarab class it is  ;)

Offline markyd

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Re: Jem Hadar BUG-X concept Scarab Class WIP 23/03/05
« Reply #3 on: March 23, 2005, 10:01:25 am »


some very early texturing  :)

Offline markyd

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Re: Jem Hadar BUG-X concept Scarab Class WIP 23/03/05
« Reply #4 on: March 23, 2005, 11:41:59 am »
Will do dude... weathering sounds good  ;)

Offline Starforce2

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Re: Jem Hadar BUG-X concept Scarab Class WIP 23/03/05
« Reply #5 on: March 23, 2005, 12:47:34 pm »
ahh...more dominion scum...sweet!

Offline markyd

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Re: Jem Hadar BUG-X concept Scarab Class WIP 23/03/05
« Reply #6 on: March 23, 2005, 12:55:13 pm »


Bit more.... looking at it it needs to be roughed up a bit  :)

Offline markyd

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Re: Jem Hadar BUG-X concept Scarab Class WIP 23/03/05
« Reply #7 on: March 23, 2005, 01:26:03 pm »


Options options...... the Scarab (left) and Heavy Scarab (right)

possibilities are endless..... im bored if you cant tell  ;D

Offline Bonk

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Re: Jem Hadar BUG-X concept Scarab Class WIP 23/03/05
« Reply #8 on: March 23, 2005, 01:42:12 pm »
Nice work, I like it!

Offline markyd

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Re: Jem Hadar BUG-X concept Scarab Class WIP 23/03/05
« Reply #9 on: March 23, 2005, 05:22:39 pm »
Yeah... I'll release both  ;) Got max 5 working today so I'll have these converted and up for dl soon as their done...  ;)

Offline Victory

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Re: Jem Hadar BUG-X concept Scarab Class WIP 23/03/05
« Reply #10 on: March 23, 2005, 05:54:11 pm »
 :dance:
I am Victory, and I approved this message


Offline markyd

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Re: Jem Hadar BUG-X concept Scarab Class WIP 23/03/05
« Reply #11 on: March 24, 2005, 02:16:05 am »
No probs guys... glad you like them.... will have them finished and up for release today sometime  ;)

Offline markyd

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Re: Jem Hadar BUG-X concept Scarab Class WIP 24/03/05
« Reply #12 on: March 24, 2005, 05:14:19 am »



Getting there now....

browsing the web today... found a cool pic of a bug with a cardy colour scheme.... might make one... looks like a bug made from cardy parts.. very cool  :)

finish these first though  ;D

Offline ModelsPlease

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Re: Jem Hadar BUG-X concept Scarab Class WIP 24/03/05
« Reply #13 on: March 24, 2005, 05:55:57 am »
Damn Marky, each model ya do surpasses the last. Outstanding work !!!!!!!!!!!!
-MP

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Offline markyd

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Re: Jem Hadar BUG-X concept Scarab Class WIP 24/03/05
« Reply #14 on: March 24, 2005, 05:59:58 am »
Thanks man  :)

Offline Grim Reaper

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Re: Jem Hadar BUG-X concept Scarab Class WIP 24/03/05
« Reply #15 on: March 24, 2005, 07:00:41 am »
It's a beautiful model of a nice ship. The only thing bugging me are the windows. If you judge the height to be 18 meters (courtesy of the Daystrom Institute Technology Library) and if the height of a deck is 2.5 you'd only have 7 decks. Your model, as do the screencaps, has too many rows of windows for a ship that big (or should I say small) imho. However, it's not your fault, it's the designer's. And the model is still beautiful.
Snickers@DND: If there is one straight answer in that bent little head of yours, you'd better start spillin' it pretty damn quick, or I'm gonna take a large, blunt object, roughly the size of Kallae AND his hat and shove it lengthwise up a crevice of your being so seldomly cleaned that even the denizens of the nine hells would not touch it with a 10-feet rusty pole

Offline Starforce2

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Re: Jem Hadar BUG-X concept Scarab Class WIP 24/03/05
« Reply #16 on: March 24, 2005, 09:53:19 am »
Why not size up the bug to what the windows suggest and put a nacelle that is closer in design to the warship and make a whole new class? This one above would be a heavy destroyer probably, or CL, and the "superbug" could be a heavy cruiser.  Exactly how big is the bug supposed to be if we go by the windows?


And markyd...you making your own textures or bashing smiley's?

Offline markyd

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Re: Jem Hadar BUG-X concept Scarab Class WIP 24/03/05
« Reply #17 on: March 24, 2005, 10:37:58 am »
I dont bash... I only work with my own stuff... my own meshes.. and every ship I create get a fresh set of textures to boot... as you will see when you download... all..... mine mine mine mine mine mine mine mine mine mine mine mine mine mine  ;D

As for size... I dunno... windows..... meh.... urm. . . .

Im not one for accuracy.... statistics..... facts... I just model as a hobby and for fun...

But Im open to sugestions regarding the removal of windows and the scale..  ;)

and remember the textures mesh and everything else on ANY ship I make are 100% my work... infact. . . .



Thats one of the texture sheets for the scarab  ;D

Yeah but im open to sugestions guys on the scale and stuff, thanks for the noteable interest  ;)

Offline Major A Payne

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Re: Jem Hadar BUG-X concept Scarab Class WIP 24/03/05
« Reply #18 on: March 24, 2005, 07:29:59 pm »
Excellent work, but that texture file is very.......very......PURPLE!!

Offline markyd

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Re: Jem Hadar BUG-X concept Scarab Class WIP 24/03/05
« Reply #19 on: March 25, 2005, 02:03:24 am »
Well I'll make this the smaller and the heavy version larger  ;D (K.I.S.S)

As for classes.. im sure when its thrown into a mod it would be designated a new one anyway, So the small one i'll scale to the size of a sabre and adjust windows accordingly, the larger the size of voyager.. and again, adjust the windoes accordingly :)