Topic: GW5 Test-Stuff You've Noticed  (Read 15711 times)

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Offline Kzinbane

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Re: GW5 Test-Stuff You've Noticed
« Reply #100 on: March 27, 2005, 11:09:31 pm »
Found a buggy...
If you're in the Rommime CL mauler (I forget what the name is) and are destroyed ( :-[ I said I suck at rom) you get a ship called a R RFAL.  Wellll that ship apparently doesn't exist.  Each time I tried to run a mission it would open, get to a starfield then close with a mission failed.  I got drafted in a mission by Kreug and Saxon and got to listen to everything and watch their chatting (you should hear what they said about J'inn!) but could do nothign.
Anyhow re-booted - same issue.  Sold the ship and that worked fine.  Problem was with the ship.

Kzinbane

Offline KBFLordKrueg

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Re: GW5 Test-Stuff You've Noticed
« Reply #101 on: March 27, 2005, 11:34:43 pm »
Okay map fixes are done.

2.   Bumped up Fed econ.  Let me know if the Fed shipyard will make a DN now.

I guess...4 Feds on tonight and all of them had DNs....CVAs to boot.... :-\
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Offline Kroma BaSyl

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Re: GW5 Test-Stuff You've Noticed
« Reply #102 on: March 28, 2005, 09:49:09 am »
Okay map fixes are done.

2.   Bumped up Fed econ.  Let me know if the Fed shipyard will make a DN now.

I guess...4 Feds on tonight and all of them had DNs....CVAs to boot.... :-\

Since they will never be able to afford them on the real server let them have their fun.
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Offline Kzinbane

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Re: GW5 Test-Stuff You've Noticed
« Reply #103 on: March 28, 2005, 05:40:09 pm »
Wow it's a really good buggy ship too!  A R RFAL showed up in the yards, and curious cat that I am I clicked on it to see what the thing was.  Poof, instant desktop visit for Kzinbane!
Bad ship, bad....bad ship.

Offline FPF-DieHard

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Re: GW5 Test-Stuff You've Noticed
« Reply #104 on: March 28, 2005, 06:49:14 pm »
Wow it's a really good buggy ship too!  A R RFAL showed up in the yards, and curious cat that I am I clicked on it to see what the thing was.  Poof, instant desktop visit for Kzinbane!
Bad ship, bad....bad ship.

Easy solution, don't click it :)
Who'd thunk that Star-castling was the root of all evil . . .


Offline KBF-Soth

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Re: GW5 Test-Stuff You've Noticed
« Reply #105 on: March 29, 2005, 02:02:38 am »
Base Assults: getting more patrols on attacking bases than base assults.Ran 9 missions attacking the base and only 2 were base assults

Offline Soreyes

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Re: GW5 Test-Stuff You've Noticed
« Reply #106 on: March 29, 2005, 02:26:56 am »
Base Assults: getting more patrols on attacking bases than base assults.Ran 9 missions attacking the base and only 2 were base assults


Same here. Ran 5 missions on a Rom base hex. Pulled 1 Base assult and 4 patrols...... Not that I'm Complaining or anything ;D


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Offline Pestalence_XC

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Re: GW5 Test-Stuff You've Noticed
« Reply #107 on: March 29, 2005, 07:39:22 am »
Last night I got consistant Base Assaults on enemy base hexes, however I was flying alone.. Took 1 base in under an hour and a half (which had a DV of 10 to begin with) and got it to 7 DV for my side.. base wasn't destroyed.. I consistantly captured it.
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Offline KAT J'inn

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Re: GW5 Test-Stuff You've Noticed
« Reply #108 on: March 29, 2005, 09:28:14 am »
Base Assults: getting more patrols on attacking bases than base assults.Ran 9 missions attacking the base and only 2 were base assults


That's wierd.


Offline FPF-DieHard

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Re: GW5 Test-Stuff You've Noticed
« Reply #109 on: March 29, 2005, 10:26:02 am »
Base Assults: getting more patrols on attacking bases than base assults.Ran 9 missions attacking the base and only 2 were base assults


That's wierd.



I have a theory that I will test tonight . . .
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Offline KBF-Butcher

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Re: GW5 Test-Stuff You've Noticed
« Reply #110 on: March 30, 2005, 08:12:25 am »
Got drafted by 2 alliance pilots in a neutral hex (DV=0) so when the game started unfortunately 1 of them crashed and the other immediately went for the borders and disengaged (as i had a bigger ship) and it wrote mission complete .
When we got back  i saw the hexx was gorn (DV=0) and after a few sec the DV increased to 1 and the news wrote the sector attacked 2 times.  ???

We were only the 3 of us at the server all that time

Offline LordSaxon

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Re: GW5 Test-Stuff You've Noticed
« Reply #111 on: March 30, 2005, 10:10:19 am »
Have crashed to Desktop 3 times w/ F-DNHf when I launch the PF's. Have also CTD'd when a Gorn AI ally launched his. can anyobne explain or duplicate?
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Offline FPF-DieHard

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Re: GW5 Test-Stuff You've Noticed
« Reply #112 on: March 30, 2005, 10:23:40 am »
Have crashed to Desktop 3 times w/ F-DNHf when I launch the PF's. Have also CTD'd when a Gorn AI ally launched his. can anyobne explain or duplicate?
KBFLordSaxon

Did you run this installer?
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Offline LordSaxon

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Re: GW5 Test-Stuff You've Noticed
« Reply #113 on: March 30, 2005, 05:10:19 pm »
Used your set-up DH not Pest's. Butcher also had a similiar drop fighting vs. an A.I. carrier when it launched.

Offline KBF-Butcher

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Re: GW5 Test-Stuff You've Noticed
« Reply #114 on: March 30, 2005, 05:18:19 pm »
I ve used DH s 15mb installer as well.

Offline FPF-DieHard

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Re: GW5 Test-Stuff You've Noticed
« Reply #115 on: March 30, 2005, 05:38:16 pm »
I ve used DH s 15mb installer as well.

You problem was just one of them F'd up missions script thingies that we can't fix until we actually get some more scripters . . .

Saxxon's sounds like a ship model thingy, that's why I asked about the installer.
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Offline GDA-Agave

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Re: GW5 Test-Stuff You've Noticed
« Reply #116 on: March 31, 2005, 03:30:09 pm »
Question to the GW5 Admins

Concerning casual PF cruisers.

The current rule is:

"A Casual Tender (any tender with only 2 PFs) may not recall it's PFs once launched in mission.   This is to simulate the fact that casual tenders had no repair capability per SFB."

My suggestion here is to allow pilots to recall those PFs, but not allow them to relaunch them.   Thus, one launch and one recall would be available.    This to me is still within the "spirit" of the restriction, but would allow the PF pilots the chance to recall them once their purpose has been completed in the mission.    Otherwise, those PFs on a casual tender will just be a constant drain on the pilot's PP cache, or make these pilots overly-cautious about launching the PFs.   Think about it, what is the purpose of this restriction and does my suggestion really alter that.

One additional thought.   The penalty for relaunching your PFs should be severe.   At least forcing the pilot to self-destruct their PFs (is this possible), maybe more severe.    Of course with all rules, most pilots would be given a first time mistake (only if considered a honest mistake), but then the second time would be where the penalty would be done.

Just my humble thoughts.

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Offline KAT J'inn

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Re: GW5 Test-Stuff You've Noticed
« Reply #117 on: March 31, 2005, 03:33:47 pm »
but would allow the PF pilots the chance to recall them once their purpose has been completed in the mission.    Otherwise, those PFs on a casual tender will just be a constant drain on the pilot's PP cache, or make these pilots overly-cautious about launching the PFs. 


Ya lost me here.  If the mission ends and your PFs are still in one piece doesn't the game let you keep them?

Offline Strafer

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Re: GW5 Test-Stuff You've Noticed
« Reply #118 on: March 31, 2005, 04:12:55 pm »
Yes, it does.
His point is to allow to launch once, and recall so they do not become uselessly destroyed (unless the tender pops too, of course).
One of the last servers had that specification. You just gotta remember not to relaunch unless you're in a real Tender.
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Offline FPF-DieHard

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Re: GW5 Test-Stuff You've Noticed
« Reply #119 on: March 31, 2005, 04:52:26 pm »
but would allow the PF pilots the chance to recall them once their purpose has been completed in the mission.    Otherwise, those PFs on a casual tender will just be a constant drain on the pilot's PP cache, or make these pilots overly-cautious about launching the PFs. 


Ya lost me here.  If the mission ends and your PFs are still in one piece doesn't the game let you keep them?

Honestly, I'm not concerned about a drain on the PP reserves.   Attrition units are supposed to get killed.

We never say you HAVE to launch them.
Who'd thunk that Star-castling was the root of all evil . . .