I have stock install w/ just 4.0 over the top. No CRC error.
The prob is w/ the shipyard and mission pulls..
WE pulling 3x ISC DNE in a patrol...what up w/ that kind of stuffs
Shipyard has Freighters only...flashback to the freighterverse, and those who were there know what I mean
You forget, this is what happens with a STOCK server..the only mod on the sever is OP + v4.0.. it does not have the community made mission scripts...
Soo, what ever the stock settings are, then that is what happened.. sorry, but it is not like jumping on GW 5 where the kit has been worked 25 ways from sunday, this is a stock server kit iwth the OP + 4 shiplist and ftrlist using the D.net server kit engine build (b37).. all the gf files are in stock settings.. so 3 DNE's are normal operation for the stock scripts and stock settings.. nothing to worry about.. the Dynaverse was never ment to have micky mouse AI missions.. on the contrary, the AI should be able to generate multiple ships of various classes randomly to ensure difficulty..
When I run a kit, even with the Community Scripts, the AI will more than likely drive a single player off the map with the settings I run.. this enforces Teamwork.. also when a PVP happens, it usually is a 2 vs 2 for players with the odd AI thown in from time to time...
If a player can not take a single AI 1 to 2 classes bigger than them (given same era ships), then they need to practice more.. I usually do skirmish missions with the AI allowed to take 3 ships to my 1 ship, with their biggest ship limited to 1 class bigger than mine and I set the AI on Maximum for their BVP level, difficulty Admiral.. I usually take 1 ship fully loaded against them.. sometimes I have to run, sometimes I win.. but at least the AI five me a good challenge and I get lots of close quarter combat.. PVP is usually a medium to far quarter combat senario.. which is usually a downfall for Fed and Rom players given the power limitations and poor turning of fed ships and the cost to charge plasma on Rom ships...
As such, a difficult setting on AI for a server is usually the best way to go to ensure a well rounded server..
the most I see people complain is that the AI is too easy.. but if you allow the AI to have 2 to 3 ships per mission with random hull generation, then you will see stuff like a CC going against a DN and a Frig.. or a DD going against 3 FF's, or 2 CB's against 3 DN's and so on.. it is always different instead of having a constant BPV match up.. how boring...
I like it when I enter a mission with a Frig only to see my enemy is a Dread.. that means I can bloody his nose with an Overload Alpha at range 1 (taking feedback damage myself) and run the risk of being smeared then high tailing it out of there.. just like I would do with a player piloted DN if I was in a FF.. at least I wold cost them some hull damage, thus some PP for repairs..
the servers running the missions with BVP matchups seem boring when I am crossing hexes trying to build PP... the settings should be pumped up and randomized IMHO.