Topic: Problems with the Forge  (Read 2086 times)

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Offline Father Ted

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Problems with the Forge
« on: March 18, 2005, 07:40:51 am »
I got a new computer a couple of days ago, and reinstalled OP, OP+4.0 and all the other knicknacks required. Checked it out on GFZ. Ran fine. But on the Forge, I can run a mission, complete it, then within about 30 seconds, it tells me my connection to the server has been lost, kicks me off, and I get no prestige or have any affect on the DV of the hex I'm working. Tried it solo and coop. Like I said, GFZ is working fine for me, so it might be a quirk in the server settings.

Just wanted to let XC know....

PS, if XC isn't running this server, I apologize for naming you, and it's Deadman's fault. He told me on TS that you were....  ;D ;) :)

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Offline Age

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Re: Problems with the Forge
« Reply #1 on: March 18, 2005, 01:26:04 pm »
   I was on it and got a bad CRC error as to a mission and shiplist and I am useing the stock OP+4.0 and have all the missions in Pestalence's Enhancement Pack 3.0.I can't get on as of this.

Offline Bonk

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Re: Problems with the Forge
« Reply #2 on: March 18, 2005, 01:49:28 pm »
I'll get to it. Frey has been running it but has not had the time to work on it.

We had agreed a while ago to move it to SQL (low pop anyway) and add a full webmap integrated with SMF...

I'll work on getting it reset this weekend and setup the current SQL webmap for it, that will give me something to work with to start getting it integrated with SMF.

It is using the stock missions from the serverkit (which may not match those from the enhancement pack). Any thoughts on missions for the reset? Stock? Enhancement pack works? Selected ED and EEK?

I suspect that it has run too late and too many empires are missing from the map for it to run properly.

Offline deadmansix

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Re: Problems with the Forge
« Reply #3 on: March 18, 2005, 06:17:14 pm »

 strange thing is I run fine the only request I have is the damn missions in home space ie diplomatic delivery, the N-box mission,epicenter ...dump them please

Offline RFA-Wraith

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Re: Problems with the Forge
« Reply #4 on: March 18, 2005, 07:32:06 pm »
I logged on last night and also got the bad CRC shiplist error. I reinstalled OP+4.0 but continued getting the error.

Where can I get just the shiplist files?

Offline RazalYllib

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Re: Problems with the Forge
« Reply #5 on: March 19, 2005, 08:20:48 am »
I have stock install w/ just 4.0 over the top. No CRC error.

The prob is w/ the shipyard and mission pulls..

WE pulling 3x ISC DNE in a patrol...what up w/ that kind of stuffs

Shipyard has Freighters only...flashback to the freighterverse, and those who were there know what I mean
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Offline Bonk

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Re: Problems with the Forge
« Reply #6 on: March 19, 2005, 08:51:06 am »
I am going out for a walk to have a few puffs, then I'll be back to resize the ramdisk, install MySQL, check the map (there is something up there), go over the settings, decide on missions, then reset on MySQL and setup the current webmap... ought to be done by about 3pm eastern if all goes well...

Then I'll field questions about login issues, sorry for any inconvenience, I'll do my best to get it done quickly.

Offline Green

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Re: Problems with the Forge
« Reply #7 on: March 19, 2005, 09:17:42 am »
No problems logging in last night.  I ran the GFZ uninstaller and the game returned to basic 4.0+.

One thing I did note, was that presitge was being taken away for winning a mission  ???  Will try to duplicate it (mission was an astroid base assault).

Offline Bonk

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Re: Problems with the Forge
« Reply #8 on: March 19, 2005, 11:02:06 am »
Thanks for the report Green.

All did not go smoothly, :(  I got stuck resizing the ramdrive and can't login now... gonna have to wait for Frey to get me back in... The Forge is down for the moment.

Offline Pestalence_XC

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Re: Problems with the Forge
« Reply #9 on: March 19, 2005, 12:35:12 pm »
I'll get to it. Frey has been running it but has not had the time to work on it.

We had agreed a while ago to move it to SQL (low pop anyway) and add a full webmap integrated with SMF...

I'll work on getting it reset this weekend and setup the current SQL webmap for it, that will give me something to work with to start getting it integrated with SMF.

It is using the stock missions from the serverkit (which may not match those from the enhancement pack). Any thoughts on missions for the reset? Stock? Enhancement pack works? Selected ED and EEK?

I suspect that it has run too late and too many empires are missing from the map for it to run properly.

My Enhancement Package does not change ANY of the stock missions.. it only adds the default NW missions, Tracey G. missions, and the El Karnak missions... nothing Stock is altered...

Any my package uses the stock OP + 4.0 shiplist as installed by firesoul's installer...

Now Age, you may want to launch Mod Chooser and make sure you have the game in the Stock OP + configuration and also make sure that the mission scripts have not been moved or altered by a different server installer.. I play on The Forge at least 30 min per night, usually around 8 PM Central.

I hope that this helps.
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Offline Pestalence_XC

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Re: Problems with the Forge
« Reply #10 on: March 19, 2005, 12:40:24 pm »
Bonk the server could use a reset.. the races are scattered to the 7 winds across the map..

Also i would suggest using a slightly different map.. the last one is riddled with planets in every other hex...

Also everyone in a while, in a low DV hex in a friendly race, I got a Must Play mission, where in my own race or a different allied race I didn't get one... Usually this happened on planet hexes.. also in neutral space.. I could move freely in empty hexes, but as soon as I hit a planet neutral nex.. I get a Must Play mission...

Is this design by default?

IMHO.. kill about 60% of the planets, especially in neutral space... There were about 25 planets around 7,20 last night, mostly neutral and sitting side by side.. I may be a bit overstating on the count, but that is a lot of planets in a small section.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline Age

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Re: Problems with the Forge
« Reply #11 on: March 19, 2005, 02:24:03 pm »
    I am useing the Stock Fire Souls OP+4.0 shiplist but it said bad shiplist but it didn't say anything about the fighter list.

Offline Pestalence_XC

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Re: Problems with the Forge
« Reply #12 on: March 19, 2005, 02:45:46 pm »
Is your shiplis in both the Specs folder and the MetaAssets folder.. it must be in both locations for the game to work correctly.

Also are you sure it is the stock 4.0 ?? I know how you like to mod.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline Bonk

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Re: Problems with the Forge
« Reply #13 on: March 19, 2005, 02:57:53 pm »
Bonk the server could use a reset.. the races are scattered to the 7 winds across the map..

Also i would suggest using a slightly different map.. the last one is riddled with planets in every other hex...

Also everyone in a while, in a low DV hex in a friendly race, I got a Must Play mission, where in my own race or a different allied race I didn't get one... Usually this happened on planet hexes.. also in neutral space.. I could move freely in empty hexes, but as soon as I hit a planet neutral nex.. I get a Must Play mission...

Is this design by default?

IMHO.. kill about 60% of the planets, especially in neutral space... There were about 25 planets around 7,20 last night, mostly neutral and sitting side by side.. I may be a bit overstating on the count, but that is a lot of planets in a small section.


I intend to do a complete reset... wasn't counting on having to do up a map though...

Frey put this together in a hurry and probably forgot stuff (He's really busy with real work this week.) I said I'd do it but didn't get to it in time... I'm here now though...

I have not even looked at the gfs for it yet. I do not know if mandatories are set or not (I imagine they are not set, but those PITA stock missions that don't heed the setting have not been removed from the mission list.)

Feedback is appreciated, but hold off till I can get at it and set it up they way I usually do things, then lets pick it apart, lol.

(still waiting for access to the box after I seem to have buggered remote access by increasing the size of the ramdrive to 128 MB)

Offline Age

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Re: Problems with the Forge
« Reply #14 on: March 19, 2005, 04:30:19 pm »
   Don't rush it Bonk take your time as I am beta testing Guild Wars this weekend.Don't get me wrong I still like my SFC games. ;) I always will.

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Re: Problems with the Forge
« Reply #15 on: March 19, 2005, 05:55:40 pm »
and it's Deadman's fault

No, no, no, you dummy. Don't you know anything? No matter what the problem is, it's always Fluf's fault! Even if he's not here, that just makes it easier to blame him!! ;D :lol:
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Offline Pestalence_XC

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Re: Problems with the Forge
« Reply #16 on: March 19, 2005, 06:20:39 pm »
I have stock install w/ just 4.0 over the top. No CRC error.

The prob is w/ the shipyard and mission pulls..

WE pulling 3x ISC DNE in a patrol...what up w/ that kind of stuffs

Shipyard has Freighters only...flashback to the freighterverse, and those who were there know what I mean

You forget, this is what happens with a STOCK server..the only mod on the sever is OP + v4.0.. it does not have the community made mission scripts...

Soo, what ever the stock settings are, then that is what happened.. sorry, but it is not like jumping on GW 5 where the kit has been worked 25 ways from sunday, this is a stock server kit iwth the OP + 4 shiplist and ftrlist using the D.net server kit engine build (b37).. all the gf files are in stock settings.. so 3 DNE's are normal operation for the stock scripts and stock settings.. nothing to worry about.. the Dynaverse was never ment to have micky mouse AI missions.. on the contrary, the AI should be able to generate multiple ships of various classes randomly to ensure difficulty..

When I run a kit, even with the Community Scripts, the AI will more than likely drive a single player off the map with the settings I run.. this enforces Teamwork.. also when a PVP happens, it usually is a 2 vs 2 for players with the odd AI thown in from time to time...

If a player can not take a single AI 1 to 2 classes bigger than them (given same era ships), then they need to practice more.. I usually do skirmish missions with the AI allowed to take 3 ships to my 1 ship, with their biggest ship limited to 1 class bigger than mine and I set the AI on Maximum for their BVP level, difficulty Admiral.. I usually take 1 ship fully loaded against them.. sometimes I have to run, sometimes I win.. but at least the AI five me a good challenge and I get lots of close quarter combat.. PVP is usually a medium to far quarter combat senario.. which is usually a downfall for Fed and Rom players given the power limitations and poor turning of fed ships and the cost to charge plasma on Rom ships...

As such, a difficult setting on AI for a server is usually the best way to go to ensure a well rounded server..

the most I see people complain is that the AI is too easy.. but if you allow the AI to have 2 to 3 ships per mission with random hull generation, then you will see stuff like a CC going against a DN and a Frig.. or a DD going against 3 FF's, or 2 CB's against 3 DN's and so on.. it is always different instead of having a constant BPV match up.. how boring...

I like it when I enter a mission with a Frig only to see my enemy is a Dread.. that means I can bloody his nose with an Overload Alpha at range 1 (taking feedback damage myself) and run the risk of being smeared then high tailing it out of there.. just like I would do with a player piloted DN if I was in a FF.. at least I wold cost them some hull damage, thus some PP for repairs..

the servers running the missions with BVP matchups seem boring when I am crossing hexes trying to build PP... the settings should be pumped up and randomized IMHO.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline Age

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Re: Problems with the Forge
« Reply #17 on: March 19, 2005, 06:28:33 pm »
   I can't wait till there is an EFF server and all the EFF Fleet is on it yes all of our mates..

Offline Bonk

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Re: Problems with the Forge
« Reply #18 on: March 19, 2005, 10:05:47 pm »

the servers running the missions with BVP matchups seem boring when I am crossing hexes trying to build PP... the settings should be pumped up and randomized IMHO.




Do you mean the [Census] settings in metamap.gf?

One must use extreme care in adjusting those settings on a busy server or instability or db swelling will result. I'm also pretty sure that these setting control map AI and not mission AI. (which are generated for the mission)

If the [Census] settings in metamap.gf do affect mission generated AI, then such settings will require more frequent db cleanings unless perfectly stable scripts are used, nobody ALTs and only people with good connections play...

The only controls I am aware of for the number of AI encountered in mission would be campaign difficulty and mission script code.

P.S. personally, I like Herr Bert's idea of a good difficulty level...  :flame:  but if fast mission times cannot be achieved and every AI mission is not a gimmie you would not beleive the complaints and tantrums you'll hear.

I think I stated elsewhere that I think a good pilot should only be able to win about 60% of AI missions, you should have to work for them and it should not be doable in less than 4 minutes every time... but this is far from the majority view...

Offline RazalYllib

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Re: Problems with the Forge
« Reply #19 on: March 19, 2005, 10:42:02 pm »
Stock gf settings explains it.

Thought it would have been yanked down due to db issues.  Kinda painful pulling 3x isc dne w/ my little we.

The falcon i was flying afterward was getting more reasonable pulls though.
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