Topic: MilkShape 3D 1.7.4 notice  (Read 2071 times)

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Offline Unknown Warrior

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MilkShape 3D 1.7.4 notice
« on: March 09, 2005, 06:53:59 am »
Hi,

    I just upgraded from MilkShape 3D 1.6.6 to MilkShape 3D 1.7.4 and I noticed that I can no longer import or export Starfleet Command Mod files.

Does anyone know were I can get the plug-in for MOD files.

 :banghead: :smackhead:


Offline fourteen

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Re: MilkShape 3D 1.7.4 notice
« Reply #1 on: March 09, 2005, 09:07:13 am »
 Belive they do not make plug ins for versions that high, i had some probelms even getting version 1.7.2 working right with star trek models a couple of my compters. You probely will have to down grade back to a differnet version, unless somebody else has a work around that i do not know of.

Offline Victory

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Re: MilkShape 3D 1.7.4 notice
« Reply #2 on: March 09, 2005, 09:59:19 am »
download the plugins off the Milkshape website. I couldn't get the plugins to work with 1.7.2 until I downloaded them from there. There's a plugin pack that will allow you to upload from Armada, SFC, and BC if I remember.
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Offline pepperman

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Re: MilkShape 3D 1.7.4 notice
« Reply #3 on: March 09, 2005, 06:23:13 pm »
If you know C++ programming you could develop a new plug-in to ensure capability with MilkShape 3D 1.7.4.  I believe that the orginal creator of the plug-ins, Chris Graham, had made his source code available.  Also, I believe that no one is supporting the plug-ins.

Here's a link to a tutorial for Coding a Milkshape 3D Plugin

http://www.geekfestival.com/tutorials.php?t=01
« Last Edit: March 09, 2005, 06:40:46 pm by pepperman »

Offline Terradyhne

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Re: MilkShape 3D 1.7.4 notice
« Reply #4 on: March 10, 2005, 04:38:16 am »
you should just copy and paste the sfcexporter.dll and sfcimporter.dll from your Milkshape 1.6.6 folder to your 1.7.4 folder, i use version 1.7.4 and the plugins work fine for me  ;D



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Offline Don420

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Re: MilkShape 3D 1.7.4 notice
« Reply #5 on: March 14, 2005, 12:20:54 am »
why can i open some models and not others in milkshape[ver. 1.7.4.]?
is there a poly cap?if so what is the max?
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Offline Terradyhne

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Re: MilkShape 3D 1.7.4 notice
« Reply #6 on: March 14, 2005, 02:26:21 pm »
the problem is in the Milkshape importer, i had exported some ships from Milkshape to SFC2 Mod but could not reimport them into Milkshape



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Offline pepperman

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Re: MilkShape 3D 1.7.4 notice
« Reply #7 on: March 14, 2005, 03:27:50 pm »
Yes, there is a limit on the number of polys you can have in Milkshape.  I believe it is somewhere around 60,000.