Topic: Test 1 of Eco War server is UP!  (Read 3246 times)

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Offline FPF-Tobin Dax

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Re: Test 1 of Eco War server is UP!
« Reply #20 on: May 01, 2005, 08:56:22 am »
CTD last night on final volley to another pirate ship.
Suspected leader of Prime Industries, #1 Pirate Cartel

Offline KDS-KYTARH

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Re: Test 1 of Eco War server is UP!
« Reply #21 on: May 01, 2005, 11:07:25 am »
Yup same thing here .. destroy the pirate ship and CTD
KDS-KYTARH
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Offline Lepton

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Re: Test 1 of Eco War server is UP!
« Reply #22 on: May 01, 2005, 12:27:50 pm »
I also ran 2 missions in the same hex and saw no change in hex DV.  I was playing as Orion and attacking Prime hexes.

If it is true that a difference between the server shiplist and client shiplist can be causing CTDs, perhaps we could get the server side shiplist, so this won't be continue as it seems to be a systemic problem at this point.


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Offline Dfly

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Re: Test 1 of Eco War server is UP!
« Reply #23 on: May 01, 2005, 05:48:56 pm »
I did some testing on the Gorn PF+, and it comes up in the game with only 1 working phaser1.  the remaining weapons are damaged, and wont repair.  the ship has full power.

On the Romulan Centurion PF, it shows in the database as having 4 drones(2C,2B), 4 Phaser1, 4 Phaser2.  When you go to fly it, it has a bank of 3 PlasmaF which load, the phasers load, and the front bank of 2 Plasmas load only 1.  This ship flew fine, but everytime during the game(3 times in a row) the  whole computer froze up and I had to do a hard reboot.

I will keep trying different ships on there, since some seem to have some issues.

Offline GDA-S'Cipio

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Re: Test 1 of Eco War server is UP!
« Reply #24 on: May 02, 2005, 12:12:19 pm »
Upon reflection, the PFs you buy in the shipyard are going to be a problem.  In fact, they are a problem with the shiplist that I should have forseen.  My advice is simply don't buy them.  Originally I wanted you to be able to buy a squadron of PFs to fly without a tender, but I've been able to do what I wanted there in Squadron Commander -- and its forthcoming sequel -- so my primary motivation for having them as standalone ships is gone.  Besides, they don't make all that much sense in my EcoWar setup anyway, so they likely won't make the cut for the final server.  AxPFTs will still remain, and I'll fix the PF problem to meke them work.

I will check into the Orion/Prime hex problem and see if I can't address it, if it is persistent.

I'm curious abot the CTD problem with 1 player vs. 1 pirate ship.  Do me a favor:  If it happens again (which aparrently, it will) then note exactly which ship you are flying and which ship the AI had.  That will help me to track whether or not it is a shiplist problem or a script problem.  (Hopefully, it's a problem with my shiplist that I can fix.)

As to the sever side shiplist:  If you want use as close to the production shiplist as you can, then try out the stock shiplist.   I opened the server up to OP+4.0 just to try and be as easy on people as possible, so they wouldn't have to download anything.  All the alterations to the pirates from the stock list were intended to be in things already demonstrated not to cause problems when modded only on the server side.  However, I liklely overlooked a few bits in making it compatible with OP+4.0.  And FOR SURE you don't want the GW 5 add-on still intalled, so make sure you remove it before logging on.

THANK YOU again to all who have tried this out.  You are helping me a great deal.  I hope it is useful as a fun server as well, while we wait for Mirror Mirror.

-S'Cipio the Herr Burt
"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

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