Topic: trekmods D9 missing lightmaps  (Read 1004 times)

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Offline Starforce2

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trekmods D9 missing lightmaps
« on: February 21, 2005, 08:27:31 am »
heado and hfrnto contain windows but no matching lightmaps. Can anyone with the mod or the trekmods D9 check this out for me? If the lightmaps were never finished, I'll need someone to make one.

Offline Captain Pierce

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Re: trekmods D9 missing lightmaps
« Reply #1 on: February 21, 2005, 08:38:14 am »
I'm seeing illumination maps for everything in the SFC2 beta version I uploaded, Starforce; is that the one you're talking about?
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Offline Starforce2

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Re: trekmods D9 missing lightmaps
« Reply #2 on: February 21, 2005, 10:30:25 am »
I think so. The version I had has half bmp and half tga with png's thrown in. The 2 textures I mentioned above however are missing lightmaps to go with them. I am almost positive the one is the front wall of the head, so I'd think it'd be used.

Offline Captain Pierce

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Re: trekmods D9 missing lightmaps
« Reply #3 on: February 21, 2005, 10:59:12 am »
Then that's not the version I converted to SFC.  I'd hit you with a link, but it seems the place it's hosted is down at the moment...   :-\
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Offline Starforce2

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Re: trekmods D9 missing lightmaps
« Reply #4 on: February 21, 2005, 06:37:59 pm »
yea this is from their brand new ftb mod that went defunct in BC. The d9 was left out and I have the model direct from redragon to port and release but no lightmaps. Anyone care to take care of these too little textures? it's just windows.  Seems there migth be some unused sh*t too so I'll port it first add the alpha channel later...make sure I'm not wasting time on a tex not even used,.

Offline Captain Pierce

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Re: trekmods D9 missing lightmaps
« Reply #5 on: February 21, 2005, 07:24:42 pm »
Just for the record, since you said "their" mod, I just thought I should mention that I am, in fact, a member of the Trekmods team.  ;)  A very unimportant one, but a member nonetheless...  :D

Anyway, since things seem to be back up, you can grab the SFC2 version of the D9 from http://www.thegamingunion.co.uk/users/forumusers/trekmods_d9_beta.zip.  This version should have all the lightmaps you need...  :)
« Last Edit: February 21, 2005, 08:03:34 pm by Captain Pierce »
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Offline Starforce2

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Re: trekmods D9 missing lightmaps
« Reply #6 on: February 23, 2005, 10:51:25 am »
I should really pay more attn to peoples sigs ;D

Thanks for the help, I'll go through this. I might neet your help for a few others too. They have only max files, and no 3ds. The max is newer than mine so I can't use it. I'll let ye know which.

Offline Captain Pierce

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Re: trekmods D9 missing lightmaps
« Reply #7 on: February 23, 2005, 12:58:13 pm »
I actually just added the sig to make it clearer to folks...  :)

Let me know what you need; I don't have everything yet (unfortunately), but i'll get you what I can...
Trekmods SFC/BC/Nexus forum

"Don't forget the original series, or dismiss it as obsolete. You owe it everything."  --Shane Johnson, author of Mr. Scott's Guide to the Enterprise