I want to make this perfectly clear .... I'm a total newbie with max. And my first objective is to convert one mesh [that I have permission to use] for use in SFC3. I actually got conversion permission for several meshes. Not for distribution, just to use within the game. manitoba1073 offered to help me out with one of my conversion goals. But in the mean-time, I want to try to do it myself, so when he gets time, I'm familar with the process and it will go smoothly.
So, these questions are coming from a newbie perspective.
1. how do I reduce the poly count and export everything [i.e. the mesh] as one object?
2. how do I re-attach the textures and export them?
3. mesh totals [vertices: 34567 faces: 66732] are these numbers high? and if they are, how do I reduce them.
4. what is the process to create this picture from a mesh:
Thanks a million for your help