I thought mega packs were not the same as heavy fighters.
They are not, the Megapacks are an improved WBPs
Believe it or not, the A10 is a single-space fighter.
Yep, after checking on this it is listed as a single space fighter. Of course, it's also only 16 pts to kill. goes speed 10 and it's photon is limited to firing to range 12 and could only be carried on the CVA...
Not intended as a point towards one or the other (although I'm against fighters as they have been implemented 95% of the time.. they almost always end up being too OTT to deal with in line ships... just silent because I couldn't think of any constructive alternatives or pretend to really understand the finer details designers face when dealing with them) but one only needs to revisit drones or drone speeds as per SFB to know that some things will simply never (not counting on source code changes) be SFB in SFC. I actually think a great deal of the imbalance that exists is a direct result of trying to make up for such differences, which by the very nature of the SFC game engine is probably a migraine or four all by itself... but another topic entirely.
*sigh* My kingdom, my left leg and half my privates for a server with actual line ship usage as it should be as per F&E or SFB (meaning most of the ships on the board would be line ships, not only after pilots has been blown out of a specialty or command ships), although I'm not sure my RL could handle my sudden nutter status if that were to actually materialize though...
The main problem I feel exists right now is that there seem to be equal numbers I'm-sick-of-fromage-campaigns to the I-won't-show-if-there's-no-cool-ships camps... I don't envy the tasks the mod designers face at all, trying to keep both sides interested enough to see the real meat of a campaign and to hopefully have fun.
Maybe it's enough for me to just know it might happen someday in some shape or form, either way I'll likely show for any server that does go live so my No fighters vote really doesn't mean much outside of personal preference.