Topic: Azel's Reman Dreadnought - WIP  (Read 12851 times)

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Offline wrathofachilles

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Re: Azel's Reman Dreadnought - WIP
« Reply #20 on: February 16, 2005, 02:24:12 pm »
3dsmax 5.0. all mesh is separate but I'll cut all smoothing and group by texture then smooth the entire sections.

Offline dbdbdb

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Re: Azel's Reman Dreadnought - WIP
« Reply #21 on: February 16, 2005, 04:22:36 pm »
This design is on the money, awesome creative model.

Offline wrathofachilles

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Re: Azel's Reman Dreadnought - WIP
« Reply #22 on: February 16, 2005, 04:57:48 pm »
well I can't take any credit for the creativity, that's all Azel's. As for the accuracy I pretty much copy each panel piece by piece, so no claim to skill in that department. I am using a mix of the sketched details and screenshots of the Scimitar from Nemesis to create the texture.

Scythe it is ;)

Offline Azel

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Re: Azel's Reman Dreadnought - WIP
« Reply #23 on: February 16, 2005, 05:13:24 pm »
well I can't take any credit for the creativity, that's all Azel's. As for the accuracy I pretty much copy each panel piece by piece, so no claim to skill in that department. I am using a mix of the sketched details and screenshots of the Scimitar from Nemesis to create the texture.

Scythe it is ;)
this may help...unless you already go it:
All Things End

Offline wrathofachilles

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Re: Azel's Reman Dreadnought - WIP
« Reply #24 on: February 16, 2005, 05:20:31 pm »
that definately helps, at least with my perspective, I seem to have got the body height just right. the two... err tails I guess need thinning and so do the wings. The texture I aint started yet ;) glad for the picture though, thanks

Offline Azel

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Re: Azel's Reman Dreadnought - WIP
« Reply #25 on: February 16, 2005, 05:37:01 pm »
np...least I can do...but you should post your pics before you tweak it....it may be better
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Offline Reverend

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Re: Azel's Reman Dreadnought - WIP
« Reply #26 on: February 16, 2005, 06:35:20 pm »
Oh, man, what do I say?!? Thank you man, thank you! I have love this design for what, a year old is it? That render looks wonderous, please keep them coming!

Offline wrathofachilles

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Re: Azel's Reman Dreadnought - WIP
« Reply #27 on: February 18, 2005, 03:32:38 pm »
Sorry, hard week at work. I am gonna texture or at least start texturing tomorrow so feedback is needed, I am right about the wings needing to be thinner though aren't I?


Offline Azel

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Re: Azel's Reman Dreadnought - WIP
« Reply #28 on: February 18, 2005, 06:21:32 pm »
Impressive...he can make remans...lol
Awesome!!!
ok I say don't thin out the wings by where they attach to the hul I Like that :) )l...just thin them out towards the tips...in an incrimental
aspec...If you could make the wing arc lower and more swept down...if you can
and if you  could, raise and seperate the 2 tail pods off of the hull (like the simitar...its on of the very few aspects I liked on the
design)
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Offline ModelsPlease

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Re: Azel's Reman Dreadnought - WIP
« Reply #29 on: February 18, 2005, 10:25:18 pm »
 :notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy:
-MP

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Offline Darkseid

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Re: Azel's Reman Dreadnought - WIP
« Reply #30 on: February 18, 2005, 10:29:37 pm »
Sweetness!  I agree with Azel on this, (well it's his design  ;D)  But I love it!  I can't wait to see some texture on this sucker.
"Humanity's homeworld had withstood centuries of attempts at self-destruction, but soon the aliens would amass a fleet and make all their struggles moot."

Offline wrathofachilles

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Re: Azel's Reman Dreadnought - WIP
« Reply #31 on: February 19, 2005, 06:49:50 am »
ok, hows this? wings are more pointed and swung a fair bit lower, casts a better profile now. tails have been raised and thinned at the end and have added the lower support beneath them. pointing the wings took polies so it's at 4500 now ;)


Offline Azel

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Re: Azel's Reman Dreadnought - WIP
« Reply #32 on: February 19, 2005, 08:44:45 am »
looks great...but do you have a dead on front veiw???
That will totally help
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Offline wrathofachilles

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Re: Azel's Reman Dreadnought - WIP
« Reply #33 on: February 19, 2005, 09:15:17 am »
sure but she isn't much to look at from the front


Offline Azel

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Re: Azel's Reman Dreadnought - WIP
« Reply #34 on: February 19, 2005, 11:53:41 am »
Aye so I see...lol
the angle is perfect you might want to pop on 2 weapon pods under the part of the wing that is horizontal
ummm try something like this: look at the top left sketch...see the weapon pods hanging down???
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Offline ModelsPlease

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Re: Azel's Reman Dreadnought - WIP
« Reply #35 on: February 20, 2005, 01:08:18 am »
Very cool idea............Mega disruptors !!!!!!!!!!!
-MP

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Offline Sandman3D

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Re: Azel's Reman Dreadnought - WIP
« Reply #36 on: February 20, 2005, 01:33:13 am »
YEOW!! Azel, you really seem to be getting fierce...this thing'll scare the pants off a Klingon fleet!! :P ;D
"Proudly you gathered, rank on rank to war,
As you heard God's message from afar;
All you had hoped for, all you had, you gave
To save mankind-yourself you scorned to save."

Offline ModelsPlease

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Re: Azel's Reman Dreadnought - WIP
« Reply #37 on: February 20, 2005, 02:11:27 am »
HA my Klingon fleet will laugh at it then cloack and run home and get more ships, then come back and laugh some more and ask the federation for help, which inturn will laugh at the klingons which will then self destruct near this reman "WarBat" in hope of winning


I'm getting a mental pic of Monty Python........" RUN AWAY, RUN AWAY !!!! "
 :rofl: :rofl: :rofl:
-MP

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Offline wrathofachilles

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Re: Azel's Reman Dreadnought - WIP
« Reply #38 on: February 20, 2005, 05:49:55 am »
Ouch! Lol you guys must really want the dreadnought to say that.

but no need, I am going to finish it. I am just waiting for Azel to ok the design before I texture (none of this is going ahead until he's happy cause that'll mean I've got it right) and send to whoever wishes to convert. However I'll be glad to send the Mesh to Azel for safekeeping if he wishes.

I think I did the disruptors wrong but here it is with disruptors....






Offline Azel

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Re: Azel's Reman Dreadnought - WIP
« Reply #39 on: February 20, 2005, 07:42:35 am »
Ok Achillies
You got a go
That's perfect!!!
All Things End