Excatly. How is it fair that a small ship can run from anything it wants anytime? I beleive that if you make only the bigger more potent ships worth vp or whateveryoucallit, and elliminate at least the BB range, (if not some of the bigger dreds?), you will have much more equal footing teams.
Let's say your team decides to try to lay traps, or catch some ships that are taking areas quickly, as it stands now, you are rarely successfull in killing the ship. At best you chase it out of the hex for a limited time. There are many other hexes all over that this pilot who just ran away can go fly in. This is great for that person as he can fly in minutes or less. If he had actually lost his ship, he would be able to fly in minutes or less(didn't I just say that?). So where is the problem? If he had say, a D5D that he lost, he wont be starting in one, but most likely that ship or one that perhaps he has not tried or wants to try is listed and he can purchase it.(provided it is not a c or s ship). If it was a special or capital ship that he lost, so be it. There will be losses. I am quite sure if he was in a c or s ship this would mean he was online often and would most likely get another assigned to him soon. If he is a casual player, he will most likely not be in a c or s ship but a line ship, making his ship smaller but not taking away from his hex flipping abilities for any lengh of time as he can purchase another ship. Also, if a person does not want to take the chance of losing his fav ship, he can team up with a wingman of bigger size, or go hex flipping in an area where there is no heavy traffic. WE all know that hex flipping is one of the biggest components of the game.
This is just an opinion, hoping to help along some ideas and bring in more ideas on ways to improve the pleasure of flying in a dyna server, and getting the most out of PvP matches. All comments are welcome