An interesting idea, but it looks like more of a hex flippers wet dream than what I would consider a less boring server. It is worth a shot though. Why don't you run it? I would definitely give it a go.
Well I'm trying to learn to opperation of the Map maker, not much luck as yet, however, but then again I got my initial description on how to get it to work by Dizzy......
Any chance of someone posting an easy to follow tutorial?
As far as the rest, I really don't know a damn thing about the actual mechanics of running a server, but I'm willing to learn. So perhaps some of might might recieve an SOS for guidance on some of these matters in the future.
If I do go ahead with something like this don't necessarily expect it anytime soon, as I have some other ideas I'd like to throw into the same concept. Thinks like allowing the races to do some tailoring of their own defenses, a secret map layout where players didn't get to see the actual map until logging on and just had a basic scetch of enemy positions before server start, but were aware of their own holdings in all detail, the use of non patrol missions for some intell gathering and bonuses outside of PvP to allow the newbies and non PvPers to contribute to their teams victory more than just DV raising grunt work, etc.
Oh and also expect some roleplaying threads to be a part of it, perhaps a month of such prior to server start, not the one week rush job, but more lengthy ones that might have a bearing on VCs and terrain, etc.
My point in this topic wasn't one of making my own server but to give other potential server builders something to consider when making their maps, beyond those straight line border standardized 20-30DV hexes that have been the monopoly recently. The idea of designing my own has begun to take root, however, although a more experienced server designer might do a better job of it. But I plan to continue my concept developments in hopes of being able to put one together.