Topic: Izumo (Mospeada ship) Aka: Robotech  (Read 5536 times)

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Offline AncientAngel

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Izumo (Mospeada ship) Aka: Robotech
« on: February 13, 2005, 08:04:31 am »

She is getting close to being done. Just need to detail it out more before I can call her done! ie "Sweet Jesus ....can I move on  to something else now!"  :P

Offline wulf111

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Re: Izumo (Mospeada ship) Aka: Robotech
« Reply #1 on: February 13, 2005, 07:41:49 pm »
looking good there AA BTW i have begun reworking your SDF1 you sent me im planning on adding the Prometheus and Daedelus and fixing up the textures


Chuck Norris floats like a butterfly and stings like a tomahawk missile. At mach 3. In the face.

Offline AncientAngel

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Re: Izumo (Mospeada ship) Aka: Robotech
« Reply #2 on: February 13, 2005, 07:46:33 pm »
thats good news about the SDF-1. Yeah apart of me wants to redo that model again from scratch for the StarShatter game engine.  That way I can add in all of the working turrets and internal hanger bays on it. Besides I have learned a few new tricks on modeling in milkshape sine the last go around.

Offline AncientAngel

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Re: Izumo (Mospeada ship) Aka: Robotech
« Reply #3 on: February 18, 2005, 10:31:16 am »


Here is the start of the bad guys... Thought I would start at the top of the food chain. ;D

Offline ModelsPlease

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Re: Izumo (Mospeada ship) Aka: Robotech
« Reply #4 on: February 19, 2005, 02:15:29 am »
WOW !!!!!!!!!!!!!!!!!!
 :notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy:

-MP

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Offline AncientAngel

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Re: Izumo (Mospeada ship) Aka: Robotech
« Reply #5 on: February 19, 2005, 04:20:29 am »

Standard Trooper and Shock Trooper...

Just need to get to work on the Pincer Command Unit, Armored Scouts and Clam Ship and the Invid should be done.

Offline AncientAngel

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Re: Izumo (Mospeada ship) Aka: Robotech
« Reply #6 on: February 19, 2005, 04:21:59 am »
Oh yeah ...the Invid trooper was already created by another mod team (I think YNS) all I did was add in the plasma cannons and tried to design the RCB to some what match the look of their model.

Offline Smiley

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Re: Izumo (Mospeada ship) Aka: Robotech
« Reply #7 on: February 19, 2005, 08:22:06 pm »
I love your texturing style, it's just to die for - especially the way that the edges are highlighted, I don't have a clue about the origins of the models but the first one is "pure skill" ;-)

Signature: Terran Empire Relentless: WZ, All Other Models: Smiley

Offline AncientAngel

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Re: Izumo (Mospeada ship) Aka: Robotech
« Reply #8 on: February 19, 2005, 09:45:07 pm »
Well the Izumo is one of those models that I spent close to 40 hours between meshing then texturing her in.  The breakdown on the time was more like 8-12 hrs meshing her in and the rest spent on texturing. The saving grace to that model is the sheer fact that it is using 2 1024 by 1024 textures. One set of those you really do not see until you come in for a landing.

The other models will get some more detail later on...after I get out of this modeling mod.

Offline AncientAngel

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Re: Izumo (Mospeada ship) Aka: Robotech
« Reply #9 on: February 25, 2005, 08:59:42 am »


Okay the Legios combination is now put together. Also have texture sets for all four color schemes.

Offline ModelsPlease

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Re: Izumo (Mospeada ship) Aka: Robotech
« Reply #10 on: February 26, 2005, 06:37:56 am »
WOW WOW WOW !!!!!!!
-MP

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.