Topic: Starfleetcommand 4: Posssible ?????  (Read 11407 times)

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Offline OlBuzzard

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Re: Starfleetcommand 4: Posssible ?????
« Reply #40 on: February 13, 2005, 04:48:33 pm »
Crim ..   to the degree which you have just out lined ...  I can agree.  Please believe me when I tell you that there are several in key places that do not share that sort of open mindedness.  And frankly recently I have also been some what repremended ( at another place and discussion ) over the  war between the Federation and the Klingon Empire.  IMHO that is one area where Trek and SFB go separate ways.  It's true that it was a sort of a "cold war" much like the US and Russia went through ...  but not too much beyond that.  And I will go a step further if EITHER side of that discussion became too "Dogmatic"  ... that would be wrong.  I don't hold against anyone one who want to see that from a SFB gaming point ..  but there are some that would be quite dispondant if it were not included in "Trek" lore so to speak. ( just to use a point of discussion as an example).

I'm not sure if I'm saying this exactly right ...

But for what ever its worth ..  you and I can agree ( at least to a point )  ...  and that is a start.  Even Gene Roddenberry did not agree with you entirely.  But I dont want to start a flame war ...  so please understand ..  I will reach across half way ...  and agree that there is a place for it.  But as with all of the  facets of "Trek" SFB must be reviewed in light of what I personally call the "Spirit" of the source ...  "Star Trek" ..  ( I hope this makes sense as I'm really not trying to start something with you personally.)

Actually sir ..  if I had my way ...  SFC-4 ..  or the next game ..  what every anyone chooses to call it ..  would have some "Elements" of all 3 games .. SFC-2 (& OP) ..  SFC-3 and BC.  Blend into that additional " new items"  (Items not found in any of them) ..  and that would be a good foundation to being a dialog for a new game.

thanks ...



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Offline EmeraldEdge

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Re: Starfleetcommand 4: Posssible ?????
« Reply #41 on: February 13, 2005, 04:52:50 pm »
Crim.. the simple truth is .. no one is allowed to think "out side the box" of SFB .. without getting their butt ripped a new one.

I would dare say that the same holds for those who wish to think inside the box, if they think that the box holds something of more value than what is outside of it.   There are those (and you know who they are) who jump all over anyone who even mentions SFB.  Both sides are to blame.   Especially in the ground of SFC.  SFC isn't exactly SFB, and sometimes it requires elements not of, or slightly differing, from SFB in order to gel with the non-SFB elements that are in the game and cannot be changed.

As far as SFB/SFC not being Trek, why?  Because it adds things to the existing Trek universe?  Does SFC not have Klingons, Romulans, Gorn, and the like?  Does it not have Phasers, Photons, Disruptors, plasma?   Does it not feature the visual likenesses of all the major races and their ships?  So why isn't it trek?   New races and weapons?   Well, how many Trek games add their own weapons and races created for the game?   I would dare say most if not all.  Could it not be said then that there have never been any Trek games?  Could it not then be said that it is those who are unwilling to "think outside the box" that are having trouble accepting SFB as Trek, simply because it has something a little more than the stock elements that they happen to be familiar with in a Trek episode (and I still contest that many SFB elements can be shown in the trek universe, just because it wasn't fired by the Enterprise it's considered taboo by many).  Hmmm. ;)

and before we jump all over certain elements of this community I would add that there are destructive elements in every community, even the Trek one, as recent events have shown (but I wont' go into here).

Quote
I am not angry with you personally. But I do remember all the flame wars during the Taldren boards. I remember the 8 page dissertation that was a charactor smear against my son. At the core of that ... "SFB" .. accept it or suffer the consequences. There is a long list we could get into .. but I flatly refuse to..

I wouldn't say he was all that innocent himself.  He employed many the same tactics, throwing out blanket labels and the like.   "My version of Trek only, accept it or suffer the consequences".

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If there is another game ( and that is a BIG IF when it really gets down to it ) ... I genuinely hope that we can move on and IF there were "ELEMENTS" of BOTH games ... and maybe the 3-D technology of BC .. that might be worth looking into. But, to once again start another flame war over this matter .. NO .. NOT going to do it.

I'm with you there, I would love a fully realized 3d universe you could travel around in, take planets and territory for your empire, explore, etc.  But it would have to have tactical depth too, not the bland stuff of SFC3 but I would dare say more than SFC2 and not just in weapons, all sorts of systems (maybe the Falcon 4 of starship simulators, lol)


Quote
The reaction I see here suggests that there is a lack of desire for a "NEW" game. Developers would be looking for something fresh .. ideas with possibilities. The idea that they would be wanting to simply "rehash" old ideas is unlikely.

If a new game was based on the SFB ruleset that instantly makes it "rehashing" old ideas?   There is so much more to SFB than ever made it into SFC, and alternate rules for some of the stuff that is in SFC, like invisible cloak and on down the line.  As I've said before I don't think any new Trek game has to be SFB based to be good, but SFB does offer a tremendous base and jumping off point.   Something shouldn't be scorned because it has an in depth preexisting ruleset at it's core.  Especially in a range of games that have little to no core and lack of flavor to each races play, to have something that offers it is something a little more unique.  Is it impossible to achieve it without SFB yes, but in my view most companies appear unwilling to dedicate the time and money (and lack the willingness and creativity) to do so.   Especially in a licensed property where they know that a large chunk of their audience is going to buy it just because of the name and picture on the cover.  Isn't making any Trek game really "rehashing old ideas"?  It's the same old Federation, same old Klingons, same old ship designs, weapons, etc.  Heck, in the case of a lot of the games, it even has the same characters.  Yet, they still make the games, because people want more, and they find new ways to package the what already existed.   What would SFC2 have been without the D2?  To me it was little more than an expansion until the D2 came online.  A couple new races and weapons, whoopty doo!  But the D2 was something new and fresh (and hasn't really been attempted by anyone else that I can see, and I wish they would).   Just because you use the same ruleset as a core doesn't mean there isn't anything new or fresh to do with it.  You want to talk about rehashing, oh look another game with a Borg invasion, or strange alien bug infestation, or Romulan pot... zzzzz (Ok, Romulan plots are always cool and interesting as long as they don't have ridges on their heads. lol ;)).  But it doesn't have to be, because it's what you do with it that makes it good and interesting.

Quote
If you find this truth offensive... I might suggest that the problem is not with me or anyone else. The problem just might be something else .. dunno why you and a few others cant see past SFB. That is something I can not help.

And other people don't seem to be able to see past the letters "SFB" for what potential is really inside the package.  I'm not saying that SFB is the only way, but it is a way.  Both sides of the hardline are at fault for many of the travesties that have occurred.

Oh, and btw, since I didn't say this after your first post, it's good to see you around again too. :D

Offline OlBuzzard

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Re: Starfleetcommand 4: Posssible ?????
« Reply #42 on: February 13, 2005, 05:12:27 pm »
EE  ....

my point is simple ..

I remember page..  after page ...  after page ...  after page ...of people posting that the OP game had all kinds of "bugs" simply because the game did not react according to "SFB" rules.  It got out of hand.  I remember this.

And while I might disagree with some of you from time to time ..  I have never went on a witch hunt and plastered the degree of "stuff" that was aimed at my son.  I know for a fact that a great deal of it was fabricated.  ( Let's let it go at that  ...  I get a bit testy over my son.  He's man enough to handle himself I know ..  but what sort of father would I be to not stand at his side over such matters. BTW ..   it should be noted that I had intended to go after those responsible with a vengeance that the likes of which no one has ever seen on this or any other forum any where in the world ..  but at the direction of Nanner ..  we let it drop.  This is infact more than was ever said over the entire incident.  I hope you understand  ..  Oh well ..   that was long ago.  Let's let it go again.  I think that is the best thing to do.  )

AS for the rest of the items you have suggested ...  I think perhaps you might be reading just a tad  ( not a lot ...  just a tad) more than what I'm saying here.  More than likely it is due to the way others have conducted themselves in the past.

I will say this.  If there is to be any fence mending between all of us ..  this is about a good a place to start as any.

what do ya say ...

(Ol Buzzard offers olive branch to "SFB" community)
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Offline OlBuzzard

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Re: Starfleetcommand 4: Posssible ?????
« Reply #43 on: February 13, 2005, 05:32:02 pm »
What exactly do u mean by see past sfb? not being smart but do u mean like no drones ftrs ect? or somthing else i agree with the idea that a developer would want a fresh idea ect ect, i have heard like the show's but that would mean a fed dominated game and would lack variety and wouldn't be much of a combat simulation imo, i am new to the discussion so plz excuse.............

Sorry Toast ..  did not mean to ignore you...

I think perhaps too many actually go the other way ...  making the game the opposite direction ..  and the reasoning behind it is just as you stated ..  It's their idea of "balance".  This debate has been around for several years now.  It' unlikely that I will be able to add anything to that discussion.

not trying to start anything .. but this is the "essence" of the balance discussions of the past.

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Offline EmeraldEdge

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Re: Starfleetcommand 4: Posssible ?????
« Reply #44 on: February 13, 2005, 05:47:23 pm »
Well, I don't really have any fence to mend, although I do have some residual distaste in my mouth with your son after some of your back and forth and some of the labels and dismissals and other stuff that was thrown around at various times, but I've never had a problem with you.  I think you mistake me for a hardliner myself (as I have been labeled by the afore mentioned), because I do defend SFB, but I wasn't ever part of the rules lawyering stuff.  I missed the whole "magic photon" debate and other debates, being exactly SFB doesn't interest me (especially when certain main game mechanics mandate changes from time to time), it's how things work in the game.   That said, I don't throw out the book as far as SFB goes either, because if I think it would work better that way I'll say so, and I'm never opposed to giving anything a try.

I totally agree with you on the "bug" thing too.  That was one of my big points of grief in the SFC experience.  Patch after patch of "fixes" that were nothing more than slight balance tweaks, but the real bugs just kept going unfixed.  It got to me too, but I don't feel the need to slap back just as hard in the opposite direction just because of it.  Heck, the first 6 months of SFC2 was so painful because there was no D2 and yet all the folks were talking about needing to fix this and that, this was getting fixed and yet D2 wasn't there.  Life is the Dynaverse! lol.  What I need is to find some developer making a game and find a way to convince them to give a Dynaverse like setting a whack.

As far as fence mending, I'm just not sure it will happen (and I'm not talking about myself, because I don't believe I fall into either camp really).  What I see is kind of like the world of politics.  All the time talk of "yeah, there are room for all views, and it's time to work together", but when it comes time to do anything it's all flames and obstruction if it's not their way, because clearly their way is right and all the talk is more to look like a reasonable person that any real spirit of compromise.  Until they make a game that has the option to use different rulesets, I just don't think anyone will be happy.   There was only one SFB based game out there, and the Trek folks weren't happy because it was SFB based.  They couldn't very well go play a non-SFB based tactical combat simulater based on Trek, because there wasn't one (unless you count Starfleet Academy, Klingon Academy, and Bridgecommander wouldn't Dominion Wars fall in there too?  I never played it).  Obviously there is no convincing the "make it Trek" side that SFB actually is Trek (I always find if funny when you have some of them say the game should have X because that's how it was in Trek, and then someone points out that SFB has rules for exactly that, but it's not in the game, and they always go "Oh...." and then a few months later just start up the same arguement, but I personally think that SFB could be improved for PC simply because of the technology, hard range breaks should be an extreme rarity not the the rule, for instance.), and there is no accepting of SFB as Trek by that side despite the fact that other "Trek" materials, be they books, games, whatever have invented new races, weapons, and whatnot from time to time, but SFB ones are just evil I guess.  Conversly the hardline SFB crowd isn't really interested in entertaining much in the way of non-SFB (although they might be if the game wasn't said to be based on SFB in the first place and that's the rub right there I think)

Just what does mending fences, or offering an olive branch mean anyway?   Does it mean "hey as long as nobody mentions anything about any subjects we'll all be fine"?  Does it mean "Hey, if they decide to make a new one, we'll honestly try to view subjects from all sides for the betterment of the game, even if they are SFB or non-SFB"?  Heck, there is no new game in site, so really what does it mean and how does the community procede with it, especially given the proclivity for falling back into the same old holes and arguements the second anyone broaches certain subject.  I would say the one thing that we all can agree on is that we'd like to see the code for the old games released, and I think it should be publicly so that anyone who can get a team together can create the ruleset that fits their vision of trek and the ones that gel more with what other folks like and enjoy survive and flourish.  So, what steps can we as a community take to further this goal, as it's likely the fastest way for any of us to see the advancements we would have hoped for in an SFC4.
« Last Edit: February 13, 2005, 06:45:08 pm by EmeraldEdge »

Offline OlBuzzard

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Re: Starfleetcommand 4: Posssible ?????
« Reply #45 on: February 13, 2005, 08:30:29 pm »
Hmmmm

let me see if we can sort this out ..

I believe that for the most part we agree on a few things at least.  IMHO ..  those are the first steps toward "mending fences" so to speak.  At least the two of us are trying to make an honest effort to sort this out without flaming each other.

1.  With regard to Nanner ...  I respectfully request that you keep in mind that he and I do see eye-to-eye on a number of issues as far as the over all scope of the game is concerned.  But I really do think that a bitter past some-what clouds each other view of the other person.  I hope that some day we can get past that ..  and at least TRY to get along.


2.  Yes .. you are dead right about the rules lawyers.  When SFC-2 came out the idea was to have "elements based on SFB".  I dont think it was ever to be intended to be the "pure stuff" so to speak.  IMHO  when playing the game on a computer there are a number of elements that are missing that it is impossible to reproduce.  "Fleet" battles is one of those ( just to use an example) ...  that affects the types of ships, escorts ...  and a number of key "balance" issues right off the bat.  Attempting to justify some of the arguments that came about back in those days left a very sour taste in the mouths of a number of us on BOTH sides of the fence.

3.  The bug thingy ..  OY ...  bud you said a mouthful !!  that was EXACTLY what I was talking about.

4.  Offering an olive branch is a gesture of peace bubba ...  and I really mean that.  I do not think it is possible for me to ever turn back the hands of time and undo the things that happen.  That is not possible.  I have made my share of mistakes but have been man enough to admit them and try to move on.

IMHO ...  if we have another Trek based game I would like to see many of my friends there as well.  ( And yes ..  even a couple of you guys who plucked my tail feathers more than once ...  Hey at my age you log on ..  have fun ...  and let out a loud war hoop when you win ANY PvP mission.  And yes this may come as a total shock to you ..  but I really have won a few !  LOL !)

And yes IMHO ..  these are the first steps to pulling as many of us togeather  as possible for a better community.

( OK .. so I'm an old softy ..  heck ..  some of us have got to believe it can be done !)

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Offline EmeraldEdge

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Re: Starfleetcommand 4: Posssible ?????
« Reply #46 on: February 13, 2005, 09:02:34 pm »
Well, as to #1, you may agree with him, but I have rarely seen you get involved with the type of flaming that he has towards anothers, especially against those who didn't say anything against you.  You always seemed a lot more level headed, and open minded.  I guess I could be wrong on that but that's the way it seems to me. ;)  'Nuff said about that though I suppose.

I'm not saying you aren't serious about offering an olive branch to the other side either (once again, I don't consider myself a hardcore SFB'er as I've always entertained lot's of alternate rule options) but just wondering what peace entails?  It's always talked about, but what does it really mean as it pertains to the boards and the community?  Does it mean we have a "don't talk, don't flame" policy, where if someone will just not talk about SFB then there won't be any flames, and we'll all live together in peace and would that hold for the other side?  Don't talk about Trek, and there won't be any flames about how one sided and bland it is compared to SFB (their view, as I believe Trek is actually a lot more diverse than a lot of folks, if you really get down into the nitty gritty, although the technobabble folks in charge of writing have done a lot to kind of mute that down a bit).  Does it mean that these things can openly be discussed without flaming?  And what happens if a flame does occur, does that mean it's immediately open season again?   Just not sure what the peace really means, what it's purpose is and where it's supposed to get us?  I would assume that this is mostly pertaining to the SFC community, and if so would the ultimate goal be to show a thriving community of SFC gamers to the folks with the power of Trek gaming, in the hopes that they might see the potential in trying to make a game that appeals to them.  The problem then arrises, that a lot of companies wouldn't really be interested in making what would essentially be two games for the price of one, which means that they would likely be appealing to just one of the "factions, and the other would be left out in the cold again.  It's just so tough to see where any of this can eventually lead, as I type this.  You know, I remember the good ol' days of computer gaming, they used to put out these "construction sets", like the Pinball construction set, and they even had an Adventure construction set, where you could design the story and layout of your own RPG.  I wonder what the viability of returning to such a format would be.  Making the overlaying structure for a game and then letting the fans fill in the gaps.  The Adventure construction set even had a contest attached to it, the best submission from the set would be released by the company or something like that, if I recall.  That could really put some incentive and good PR out there for the company, especially amongst the modders looking to break into the buisness.  Counterstrike was a mod, afterall, that eventually got released as a full version game, why not present that as a model for someone to look at.   It might even be something that might interest Paramount.  Have the stock stuff be Trek, but be moddable to anything, that way they've already recieved the license money for the game, and won't be losing out from someone just making a mod for another game, and have a contest for the best mod - non-Trek for release?   It might be a way to finally bridge that gap of Trek gamers and the rest of the bunch that just kind of shy away.  With the right set of tools available to anyone (and all mods should be playable with the base engine) I think it could be a hit (especially if it had a universe like the Dynaverse ;)).  Anyhow, I'm just dying for something new, I don't care if it's the code to add options and features, or a totally new Trek game with the depth (preferably more) of an SFC, or a non-Trek game with the same depth.  I really don't give a rip, I'm just lookin' for some super cool starship commander game with online universe (with capturable territory).  Anyhow, I'm just blowing stuff out there in a hurry now.  I guess I'd like to see the communities really come together and actively start to shape the world of Trek gaming in a positive way.  Whether it's taking something that isn't trek and making it into a great Trek game, or working together with the powers that be to ensure that the next batch of Trek games are just milk-toast games with Trek skins dumped out onto the market to leach off whatever cash is left out of the franshise.


edit - hmmm, lost all sense of punctuation there.  maybe have to fix that later. lol.

Offline Rod ONeal

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Re: Starfleetcommand 4: Posssible ?????
« Reply #47 on: February 13, 2005, 10:25:33 pm »
I heard from Steve Cole over at ADB and he passed this along for me to post. (Anybody who doubts that this post is actually from him can email him and he'll confirm it, and in fact he put it on his BBS (www.starfleetgames.com/discus)so you'd know it was really from him.

"To the guys on the dynaverse/SFC discussion board. Glad to see you all have the same enthusiasm. I'm all for anything that can be done for SFC, either another deal for another product -- or a fan-operated project. I'd like to see SFB remain part of it but I am not going to go jump off a bridge if some future deal/project doesn't include SFB. If a "deal" happens I'll be happy to sign on and cash the checks and politely ask if they'd do a Mac version. If a "fan project" happens (when this mythical source code is released), well, I've already posted that I won't stand in the way."

Gary


This should be stickied somewhere for the next time someone says that ADB will sue us if we use their intellectual material. :D

P.S. I'd like to echo welcoming Gary here.  :notworthy:
If Romulans aren't cowards, then why do they taste like chicken?

Offline OlBuzzard

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Re: Starfleetcommand 4: Posssible ?????
« Reply #48 on: February 13, 2005, 11:14:03 pm »
EE

1.  ..  Nanner ...  agreed .. 

2.  DUDE ...  !!  hehehe  okie ..   let's see

A.  Olive branch thingy ..  It's just what you and I are doing right now bubba !!   Hey it has to start some where.  The truth is neither of us have ever been at each others throat ..  but maybe we can help the others a little  ( hey there's got to be hope some where !  RIGHT ?)  Maybe they just need a little nudge ?

 :whip:

 :rofl:

hehehe .. I doubt it would help too much !!  But what the hey ..  it's worth a shot !

B.  other game formats .. hmm  remember Descent series ..  Descent -3 reeally rocked.  It was one of the first truly 3-D games...  and get this ...  the AI remembered some of your moves and would counter them !!  The little buggers were something else.  Personally I cant wait til we are able to use my twin Saitek X-45's again.

C.  I also agree that it would be cool to see something fresh ..  and soon !

As for the idea of what happens if a melt down occurred and some one got hot under the collar ...  hmmmm ..  lets see ....  what sort of penance should we invoke ?

 :flame: :flame: :flame:

hehehe .... never mind ! 

BTW ..  no it does not mean we with draw the Olive branch...  It means we keep trying.

I made this offer once before  ( it's been so long ago I don't remember when it was) ..  but we still have that thought in the back of our little knogins. 

As for laying additional ground rules:  Are they really necessary ?  I hate making up a bunch of stuff like that.  It some how take away from things just a bit.  And no it does not mean that in order for there to be an agreement that either one or both of us have to feel cheated.  Nor does it mean we have to "get some thing" for our efforts.  As for change in the future :  Well .. frankly change is inevitable.  How we handle it can either help all of us mature or divide us further.  I would prefer a maturing process my self.

All in all ..  just a willingness to keep the front door of dialog open  ...  as you and I have this evening.

BTW ..  thanks



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Offline EmeraldEdge

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Re: Starfleetcommand 4: Posssible ?????
« Reply #49 on: February 13, 2005, 11:34:12 pm »
I guess what I'm saying is that peace for what purpose?  Peace for the sake of peace is always fleeting, in my opinion.  If, however, we have peace between the factions for a common goal, when the goal is achieved we may find that we are on the same side anyway. ;)  Perhaps we can come together as a group to be more hands on for a goal.  What goal?  Well, currently everyone here would like to see more SFC I think, the most likely candidate seems to be the release of the code.  Should we as a community get more organized to petition for the release of the code?  Should we come together in a group to organize in preparation of the code release?  We could be seperating into groups, groups designing new features, graphic art such as new and alternate UI's (especially if the Q3 thing comes through, which seems like it might happen before the game code doesn't it?)  Getting ourselves geared up.  All working towards an all encompassing game.  UI's could possibly even be created for Era's.  TNG consoles look different than TOS ones, and I know SFC3 could use some different UI's if that ever becomes possible (let's remember that SFC3 is heavily built upon OP, so if the OP code is released it might lead to some breakthroughs on SFC3?)  Should be we be coming together as a group to petition Paramount for another SFC?  Working together to show that we are a viable commuity that they can service with a new product?  Certainly if we are active as a group we are probably more attractive to them than one that just sits back and rides.  We should make them take notice.  Creating ever bigger and better things with the tools we have at hand, and making the tools if we don't have them (which has been done before and can be done again, I'm sure).  No game has ever captured my playing time and imagination like SFC and I believe the same can be said for a great many gamers (even ones that don't play anymore.  I know a lot of folks here locally who think in concept it was great, but the bugs were there so long they just moved on.  Who knows how many could be brought into the fold if a new product was released in fairly decent condition?)  I know that Harry has that advisory board thing (I dont' know if anyone from here is on it or not) but I really think if we can represent ourselves better, and our desire for something more out of Trek gaming, along the lines of an SFC or SFC/BC thing, or whatever we can really help shape Trek gaming and make it a better thing.  If we sit back and do nothing, let the flames continue, and laud the lackluster offerings of Trek then we may never end up with anything satisfactory, at least not for a very long time?  How long was it after SFB was made until someone brought partially to computer to create the greatest Trek game to date?  Do we want to wait that long again?  Can we make it happen sooner?  I certainly hope we can.

Offline Centurus

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Re: Starfleetcommand 4: Posssible ?????
« Reply #50 on: February 14, 2005, 12:27:02 am »
You know something?  I am really enjoying where this conversation is going. 

The walls dividing the community have stood for too long, and because of that, our efforts to improve the game have been hindered.  Participants from both sides are to blame.

Although I am still relatively new, and came into the community WAY after the initial tides of war wreaked havoc on the community, even I can see that many people, from both sides, are to blame, regardless if they're still around or not.

I for one would love to see an SFC4, but if a Trek game came out with SFC elements in it, I'd be happy.

I also agree that we should start coming together for a common goal, whether it be petitioning Paramount to listen to our requests for another SFC4 or game similiar, or coming together and petititon for the release of the source code and then come together as a community to add to the code.

Main thing is, we need to unite, SFB-ers and Non SFB-ers, D2 players and D3 players, scripters and modders/modellers.  I know progress has been made, but there's always room for improvement. 

The question remains, how many of us are passionate enough to make this happen, make it work?  Who of us are willing to do more than extend an olive branch?

Still being one of the new guys on the lines, I'm waiting, and ready to take on whatever comes along, and willing to add anything that I can. 

Anyone else? 
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline OlBuzzard

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Re: Starfleetcommand 4: Posssible ?????
« Reply #51 on: February 14, 2005, 08:11:27 am »
EE  ...  Diahak ..   we are defiantly headed down a better path.

good points ...  BOTH of ya !

( please note ..  I have several things going this week here at work .. and as a department head I will be putting the hammer down big time the next few days.  So if I'm not as responsive ..  please don't misunderstand.  I have also been requested to help with a couple of ISC models .. and there are a couple of large paper mache models I'm working on ..  and another VERY special project of my own that I'm trying to launch in the next 6 to 8 weeks  ( and it's a biggie )

By all means ..   lets keep this dialog open.  If we have to do a separate thread from time to time ..  that would be cool !  What ever it takes !

"There are always possibilities"

thanks
If you aim at nothing:  you WILL hit it every time !

Offline GDA-S'Cipio

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Re: Starfleetcommand 4: Posssible ?????
« Reply #52 on: February 14, 2005, 03:35:31 pm »

So, I guess that someone couldn't take ADB's intellectual property (with permission, of course) and Paramount's intellectual property (again with permission) and do another SFB based Trek game? Why not?


Well, of course they could.  They could start from scracth, with a newer engine and better network coding, (the state of the art has improved since 1999)  and build their own game.  It wouldn't be Star Fleet Command 4,  it would be General War 1 or some other new title.  As long as it stuck to SFB, I'd buy it.

Now as to who would broker the deal and want to design the game, that's another question.  Maybe no one.  Maybe, someday, someone.

-S'Cipio
"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

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Offline EmeraldEdge

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Re: Starfleetcommand 4: Posssible ?????
« Reply #53 on: February 14, 2005, 04:39:16 pm »
Yeah, for my money, it doesn't have to be titled "Starfleet Command" to be good, if it looks like it's in the spirit of this game, with the depth and features, then I'm there, no question.  Just need to find the people willing to do so and get them to do it. ;)

Offline Spartan

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Re: Starfleetcommand 4: Posssible ?????
« Reply #54 on: February 14, 2005, 06:51:44 pm »
Hi guys.  By the number of posts, you can see I don't visit this site much anymore.  I am suprised the SFC/SFB debate is still going on after all this time.

I hope they do make a SFC4 or something based off of the SFC series.  Like EE said, as long as its in the spirit of the game thats what's important.

I saw a few "SFB is not trek" things getting tossed around.  I guess if you look at it, anything based on trek is trek IMO.

I'm 38+ years old.  I grew up in the time after TOS went off the air and before TMP came out.  Any die-hard trek guys (like I was) who were gamers had SFB.  That was our trek for a period of 10 years or more.  There was no TNG to base expansion of the game from and they used minor races in TOS and some cartoon stuff to develope a Universe that for us at the time was our trek.  It had allot of playable races, racial flavor, expanding ships and missions that were added on a regular basis.  I bought and still have everything up through the "Doomsday" edition.  The game was a blast and had a ball playing it for years.  It was my trek for that time up to the release of TNG.  Even after the launch of TNG, some people debated that TNG was not trek, just a rip off of TOS until it established itself as a viable TV program with the trek fans.  So, I feel that if its foundation is trek, then it is trek.  It may not be a direction everyone can agree on, but its roots all lead to the same tree. 

SFC may be based off of SFB (that is based off of trek), but it is not a copy of SFB, it is its own game and stands on its own merits.  Even in some ways, SFC3 is based on this same game, though more different then the first 3 versions. Also remember, SFB isn't a 4 letter word ;)  Its the interpretation of SFB thats in question, just like people's interpretaion of trek.  To each person, the star trek universe could mean something a little different (as you can see in this thread).

I hope there is a place in this gaming universe where all parties can find some common ground and support our "trek", the universe we create by the forums we participate in, the servers we create, the ships we mod, the battles we fight, and the freinds we make along the way.  That is "our" trek.  Obviously we care passionately about this game, otherwise we wouldn't have this discussion, and supported it for as many years as it has been around.  Personally, I have never played a game longer,nor has a game kept my interest, like the SFC series has.  I hope someone can develope a game that follows the SFC spirit and pulls the best parts from all the games, that would be something to smile about.  Hopefully some company can see how loyal this community truely is and produce another game, and we can debate the phylisophical differences for another 5 years.

Thanks for listening <S>  :)
« Last Edit: February 14, 2005, 08:21:26 pm by Spartan »


Over?! its not over until we say it is! Was it over when the Germans bombed Pearl Harbor?!...Hell no! and its not over now!..(Germans? Pearl Harbor?...shut up, he's on a roll)

Offline OlBuzzard

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Re: Starfleetcommand 4: Posssible ?????
« Reply #55 on: February 14, 2005, 07:09:46 pm »
As we look forward to the possibilities of a new tomorrow  I do hope that the "flavor" of the game will seek out the best of SFC-2 (and OP) .. SFC-3 and BC.


There's got to be a way !

If you aim at nothing:  you WILL hit it every time !

Offline Crusader

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Re: Starfleetcommand 4: Posssible ?????
« Reply #56 on: February 14, 2005, 08:09:00 pm »
So yeah...honestly....if we had a few million and change....we could probably buy licenses and have the community self produce SFC4 legally....


I see this community as being a lot like the Starsiege community.  Starsiege is the mecha game series that started out as Earthsiege and eventually led to the Tribes games.  The publisher decided to develop the Tribes online squad based FPS game series (which spawned from Starsiege) and virtually abandoned the Mecha game side of Starsiege.  Sierra felt it could not compete with the Mechwarrior series and would do better with Tribes.

The company Dynamics who made the game went belly up in much the same way as Taldren.  Starsiege had a strong online forum community that would not die.  When Dynamics went under and their forums closed, the community moved over to this obscure forum on the Sierra website.  There the Starsiege community stayed tucked away for years.  The fans never gave up on the game.

Finally after many online petitions were sent to Sierra a group of hard core and talented fans convinced Sierra to back a fan-made version of a Starsiege game.  I think it's based on the Tribes 2 engine.  The game will be sold in stores retail under the Sierra name....and yet it was totally developed by volunteers who loved the original games and wouldn't let it die.  Sierra got a game developed for free and they are going to sell the game retail for a healthy profit I'm sure.

Here's their website:

http://2845.mechnex.net/

Everyone thought the Mecha side of Starsiege was gone for good......

They were wrong.

Maybe something like what is happening to Starsiege can eventually happen with the SFC series.

Don't count out the SFC series.  If Star Fleet Battles....(a board game!!) can survive this long because of rabid fans......SFC has a chance to live again I'm sure.

Mr. Hypergol........signing off. ;-)

Offline KBF-Crim

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Re: Starfleetcommand 4: Posssible ?????
« Reply #57 on: February 14, 2005, 08:14:06 pm »
I want to thank everyone for taking this thread on a 180 into positive territory.

My Idea was to blend the rulesets based on era in ONE game....want the SFB ruleset...play TOS or TMP...like the new ruleset...play TNG or DS9....

But then...no body listens to me either...hehe ;)

Offline Chris Jones

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All eras - all things
« Reply #58 on: February 14, 2005, 08:31:25 pm »
Question:

Has anyone here seen Universe At War?  Trek only races, SFB Races, in the same mod. All eras as well. Let me post here what I said in my interview to the Star Trek Gamers Directory before they went haywire...

I was asked a question about source code and provided a long answer..

Securing source code would be an absolute blessing for the regular SFB gamers in that a great many features from the SFB ruleset could be implemented. Source code would be also greatly benefit the modding community. Regarding SFC: OP: we would then be able to add in features and weapons that we felt would enhance the game even more – things like Warp, reverse, possibly having more than six players in multiplayer, and perhaps even more than 16 race slots. I’d like to talk for a bit on what I believe are the three distinct types of gamers playing the various versions of Starfleet Command. The first is the hardcore SFBer, the person who played the board game and wants to see SFC mirror that as much as possible. The second would be the Trekker, the person who wants to see in a PC game what he/she sees on TV and in the movies. The third is the casual gamer who just likes to shoot at things, which there’s a bit of that in all of us. Source code would benefit the first 2 gamer types I mentioned, especially in SFC: OP. I fall into the second category of wanting to see in a game what’s on TV and in the movies, which is why I started modding in the first place. Give me my Galaxy and Sovereign class ships, lol. For me personally, having my OP game with many of the SFC3 features like warp, reverse, and perhaps a true cloak, would be a dream come true. For EAW, being able to upgrade that game would make that particular fan base happy as well, although it may not be needed as much because you can essentially turn EAW into OP with source code.

Let me state for the record that I do not dislike SFC3. It is a fine game when modded. Heck I did a mod for it in 2003 which still hits the top 10 at SFC3 Files on occasion, It's just that I don't fire it up very often. I consider Nanner a friend and have helped him upload files from time to time. Pelican is another great SFC3 Modder.

... but I prefer OP. Why? I enjoy the micromanagement with my TNG era ships. also, I think models like the CG Sovereign and KNOX1711/Rick Knox Galaxy Class ships look better in OP than in SFC3. Once the latest CG Sov is released for Bridge Commander, I have permission to have it ported and included in Universe At War, and I plan to do so.

SFB-ers and Trekkers can co-exist. I want to specifically mention Bonk. I had thought of him as pure SFB at first, but he took an interest in Universe At War, and put up a Dynaverse server for us, without us asking. That speaks volumes.
  I myself find it difficult to get into the 'spirit' of SFB as I did not grow up on it or experience it at all before the SFC series. I understand the mindset and the military structure of SFB, but don't really enjoy playing it. My brother was in STOC at one time as a Lyran. I actually joined as a Hydran. The first thing I did was take a heavy cruiser and charge 3 Lyran lights. I died, and was court martialed for disobeying a direct order. I was ordered to retreat, but somehow the TNG mindset took over. I think I did a little damage to 1 ship, and that was all she wrote. I remember a guy named Henry who was all over me for that. A week later I resigned, and went back to modding and TNG - at the time for EAW.

The point is - we can - and have to - co-exist - if this community is to survive. In Universe At War - there are many people who fly the TNG era Hydrans, Gorn, Lyrans, and Mirak. Those Mirak Drones are not quite as deadly in TNG era because of the higher shielding we use.  I fly Fed. TNG Fed.

In closing - I respect the tradition of SFB but also have my own vision of what a good Trek game is, and Universe At War, for OP,  is approaching that vision.

Thanks for reading..
« Last Edit: February 14, 2005, 11:03:06 pm by Chris Jones »
..Because the game does not have to, and will not, remain the same..


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Offline EmeraldEdge

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Re: Starfleetcommand 4: Posssible ?????
« Reply #59 on: February 14, 2005, 08:32:38 pm »
See, Crim, I kind of have a problem with that though, lol.  I want to play through out a long lasting timeline, and not have to switch to a completely new ruleset halfway through (I want new weapons and tech to start showing up, but the same basic rules and mechanics should last throughout the game, imo).  Otherwise you are talking about 2 different games, and who's going to want to develop 2 different games and sell them for the price of one?  That's the problem now.  Also the problem with a "You choose the rules" would be the same.  They would still be developing 2 different rules and mechanics.  A new game would have to find a medium and stick with it, I would guess.

Now, as far as fan based stuff, I think anything is possible, because fans will spend the time to do it.  They will put the rules in and make sure all the options are there, and I hope that someone will eventually release the codes (I'm halfway to digging through a bunch of old stuff to look for e-mail addresses of some folks to even beg them) so we can get underway.   I'm gonna have to go read through all the stuff in the release forum again, and then write something up maybe, but first I have to go out to dinner with the family.  Until then...