Because I'm one of the people who can't stop tinkering with something that already works.
As I'm already trying out a "new" VP combat based system for MM, and I'm trying to find a workable map VP based on
well, bases., I thought it would be cool to add a third as of yet completely untested and not really thought out idea.
well actually a fourth if you count secret super passwrod encoded VC's
(But Pesty will be ahndling that so I don't see anything going wrong on that point)
And now that I've noticed Julins post- not exactly.
Once the ship is bought, the VP's are gone. Lose it and it's only worth the amount the pilot is worth.
I think there would be an issue with the winning side outspending the losing side on ships though, I'll keep tinkering with the idea , see if I can make it work.