Topic: Now that everybody loves OOB....  (Read 6317 times)

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Offline Matsukasi

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Now that everybody loves OOB....
« on: February 07, 2005, 12:44:12 am »
.... can we get some rules regarding fleet compositions for future servers?

I love PvP as much as anybody, but I'm a duelist. Should I just resign myself to being a hex gobbler from now on?

This is not a flame, or a bitch. I already bitched on Ventrilo. I just want to see if I'm the only one that thinks OOB has become exactly what it was supposed to prevent... a DN fest. This isnt a Coalition thing or an Alliance thing. It's just a Mat thing. Instead of making the casual player irrelevant, I fear we've made the solo pvper irrelevant now by exchange. Maybe that's acceptable for everybody else. I have no clue. Drop a note in here and express yourself, but don't flame server admins, etc. I of course am fair game for the flamethrowers. Fire away.

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Offline FPF-DieHard

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Re: Now that everybody loves OOB....
« Reply #1 on: February 07, 2005, 12:51:03 am »
I agree, but how do we do this.

Can we make it "illegal" for 2 capital ships to work the same hex?  Try to get some form of PBR?
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Offline KBFLordKrueg

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Re: Now that everybody loves OOB....
« Reply #2 on: February 07, 2005, 12:55:27 am »
I think what Mat's getting tired of is 2-3 DNs running missions together. Be different if it was, say a DN, a CA and a CL or something similiar. Not just working the same hex. If 3 DNs were in the same hex, it probably would be OK as long as they weren't winging together.
Not an unreasonable request, IMHPO...
I would support such a rule, myself. ;D
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Offline FPF-DieHard

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Re: Now that everybody loves OOB....
« Reply #3 on: February 07, 2005, 12:56:42 am »
I think what Mat's getting tired of is 2-3 DNs running missions together. Be different if it was, say a DN, a CA and a CL or something similiar. Not just working the same hex. If 3 DNs were in the same hex, it probably would be OK as long as they weren't winging together.
Not an unreasonable request, IMHPO...
I would support such a rule, myself. ;D

Me to, but how do we 'enforce" it?  Drafting is random.

Would be nice if we had SFC3 Fleeting.
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Offline Matsukasi

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Re: Now that everybody loves OOB....
« Reply #4 on: February 07, 2005, 12:57:22 am »
Yep, enforcement of that kind of rule is a friggin nightmare. I wish I had a nifty  2 sentence solution but I don't. Got plenty of grumpy bitches to vent, but no answers... which is why i tend to keep my big pie hole shut about this kind of thing.

< shrug >

Just glad I'm not the only one that sees a problem really. Thanks, DH.
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Offline Pestalence_XC

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Re: Now that everybody loves OOB....
« Reply #5 on: February 07, 2005, 01:04:55 am »
Why not have everyone taught how to zoom in on the map and if a DN marker of your race is present in a hex and you are in a DN, then don't enter the Hex... if someone sees 2 DN's in the Hex, check the web map that will show the players ships and locations and time.. if people are caught in violation, report them.. penalty : suspend accounts for a day or 2.
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Offline KBFLordKrueg

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Re: Now that everybody loves OOB....
« Reply #6 on: February 07, 2005, 01:15:08 am »
Well, that's a great idea, Pest, but 2 things:
The only kind of webmap that'll show that is a SQL server.
And who's going to watch the webmap so much to catch all that?
It's a real shame we can't simply depend on the good ole HONOR system of players not doing things like that.
I think that would have to fall to an RM/ARM to make sure their players aren't doing stupid rule violations.
Isn't that why we have them to begin with?  ;)
Not like they're in it for the money or something... ;D
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Offline KBFLordKrueg

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Re: Now that everybody loves OOB....
« Reply #7 on: February 07, 2005, 01:23:41 am »
I think what Mat's getting tired of is 2-3 DNs running missions together. Be different if it was, say a DN, a CA and a CL or something similiar. Not just working the same hex. If 3 DNs were in the same hex, it probably would be OK as long as they weren't winging together.
Not an unreasonable request, IMHPO...
I would support such a rule, myself. ;D

Me to, but how do we 'enforce" it?  Drafting is random.

Would be nice if we had SFC3 Fleeting.



Well, I see voice coms as a pretty easy way to do that. If we can co-ordinate 3 DNs bouncing one or 2 players so effectivly, why can't you co-ordinate teams or fleets?
ie. Ok, goup 1 is in mission, group2 move in with so-and-so drafting. Next group 3...and so on.
The Coalition does that sort of thing all the time.  ;)
Players not on Voice would have to be more careful
Again, another job for the RM/ARMs to handle.
Again, isn't that why we have them anyway?
I do that sort of thing constantly on every server I've been RM on. Even been joked with as a "traffic cop" while doing so.
RM/ARMs should be a lot more responsible for that sort of thing.
Not just be RM/ARM so they can get their choice of the best ships...
I rarely even take an assigned ship at all when I'm RM, prefering instead to give them to the players that play the most, follow OPs orders, etc.
Only reason I'm in that "cheese monkey" now is because WW is on Vacation and SOMEONE had to fly it.
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Offline Pestalence_XC

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Re: Now that everybody loves OOB....
« Reply #8 on: February 07, 2005, 01:59:26 am »
Well, that's a great idea, Pest, but 2 things:
The only kind of webmap that'll show that is a SQL server.
And who's going to watch the webmap so much to catch all that?
It's a real shame we can't simply depend on the good ole HONOR system of players not doing things like that.
I think that would have to fall to an RM/ARM to make sure their players aren't doing stupid rule violations.
Isn't that why we have them to begin with? ;)
Not like they're in it for the money or something... ;D


isn't the info on the site being displayed from the DB directly and didn't Bonk make a flat File web map? and since it is being sent to a web map, can't it be sent to an easy to read txt document by way of PHP... I mean yest it would take a little bit of work, but it is doable now for SQL and Flatfile..

players can notify RM or ARM, ARM or Rm notifies Admin, Admin checks the TXT log for verification of hex, ship, and time, and then administers suspension.. thus chain of command is maintained and enforces Honor System, and keeps honest people honest and will tick off those that try to slip through the loopholes in the rules...

Basically the server rule could be simple.. Checking ship indicators on ingame map.. no 2 allied DN's can occupy the same hex.. violation will result in player account suspended (based on time of mission in hex) for a 24 hour period and loss of 20 VC's to the enemy for violation of the rule.

Sounds a bit harsh.. but like i stated, it keeps honest people honest.. sort of like a lock.. it only keeps honest people out.
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Offline Dizzy

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Re: Now that everybody loves OOB....
« Reply #9 on: February 07, 2005, 03:57:35 am »
how about we voluntarily cut back the number of DN's to 3 per side?

That should solve most of it.

I'd also like to point out that attrition hasnt kept up with production... Probably a players number thing tho.

Offline KAT Chuut-Ritt

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Re: Now that everybody loves OOB....
« Reply #10 on: February 07, 2005, 04:16:06 am »
3 Words...... Area of Operations.

In the future only allow BBs to only operate within 5 hexes of the homeworld, and restrict DNs to 1 per theatre.  For example in a classic setup that means 1 Klingon DN for the Hydran front, 1 for the Kzinti front, and 1 for the Federation front.  You might have situations where 2 DNs were present say the Klingon Kzinti  Front DN and the Lyran Kzinti Front DN, but it would likely reduce this occurance, as much less heavy iron would be on the board.


Another idea would be not to enforce the disengagement rule if the fight included more than 1 DN on a side for the side facing the multiple DNs.  This would place less advantage with flying DNs together.  You could go a step further and award no VCs to any kills where one side had 2 or more DNs more than their opponent(s).  The ship would still be considered destroyed if it was but no VCs.  That would likely limited the uses of multiple DNs together.


As it is now it is a bit ridiculous, I counted  2 Battleships, 7 Dreadnaughts, 1 Carrier, and 5 BCHs online at once with 24 players online..... ::)


P.S. Mat, not everybody "loves OOB"  ::)  well at least OOB beyond the elimination of Battleships and the limiting of DNs.
« Last Edit: February 07, 2005, 04:47:16 am by KAT Chuut-Ritt »

Offline C-Los

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Re: Now that everybody loves OOB....
« Reply #11 on: February 07, 2005, 06:28:19 am »


P.S. Mat, not everybody "loves OOB"  ::)  well at least OOB beyond the elimination of Battleships and the limiting of DNs.



DAM Chuut....Thats hitting the nail on the head !!!       :multi: :multi:

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Offline Hexx

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Re: Now that everybody loves OOB....
« Reply #12 on: February 07, 2005, 06:33:13 am »
Well I'm pretty sure all the DN & BB pilots are on voice coms anyway- so co-ordinating their movement shouldn't be an issue

Really just depends on if you want to extend it to the BCH level as well.

Or- just to make things interresting- what about a rule saying if the opponenets have an X ship with them you may not disengage.
(superior sensors or something)Implement the rule as of 82, and give every race one free build xship.
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Offline Julin Eurthyr

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Re: Now that everybody loves OOB....
« Reply #13 on: February 07, 2005, 07:06:20 am »
First off, the natural tendencies of people is to fly the most competitive ship they can find.  I have lines of people waiting for CCZs, but I can't get a carrier jock if my life depends on it...

Secondly, outside of the I-CCZ, there are little complaints against the "line" BCHs, (F-BCG, K-C7, R-NHK/RHK, G,Z,L-BCH, and Hydran whatever-it-is).  It's the "fancy" BCHs (like the shock-bearing F-BCJ or R-KHK), Limited build (F-BCF, R-KCR C7 variant), BCV (Hydran OS IIRC), and other "limited" versions that cause the most grief.  Therefore, I'm thinking that the OOB demarcation line should be drawn around that point (line BCHs unrestricted, Fancy BCHs and up restricted).

I'll see if I can work that system into my theoretical OOB...

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Offline Dizzy

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Re: Now that everybody loves OOB....
« Reply #14 on: February 07, 2005, 08:12:04 am »
I agree that the amount of heavy iron is approaching ridiculous. We all agreed the cap of 4 DN and 1 BB, but perhaps we could voluntarily commit to the following as an agreement between sides to limit the boring cheese mathces we have been having:

1.) 3 DN and 1 BB on the board at a time.
2.) No BB can operate the same hex as a DN.

?
« Last Edit: February 07, 2005, 08:23:27 am by Dizzy, the Slave Girl Pimpmaster »

Offline Firehawk

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Re: Now that everybody loves OOB....
« Reply #15 on: February 07, 2005, 08:20:20 am »
2.) No BB can operate the same hex as a BB.

?

?? Do you mean no BB can operate in the same hex as a DN oterwise with only 1 BB allowed on per side that is kindof pointless.
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Offline Dizzy

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Re: Now that everybody loves OOB....
« Reply #16 on: February 07, 2005, 08:23:07 am »
oopsa!

Offline Kroma BaSyl

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Re: Now that everybody loves OOB....
« Reply #17 on: February 07, 2005, 08:45:58 am »
.... can we get some rules regarding fleet compositions for future servers?

I love PvP as much as anybody, but I'm a duelist. Should I just resign myself to being a hex gobbler from now on?

This is not a flame, or a bitch. I already bitched on Ventrilo. I just want to see if I'm the only one that thinks OOB has become exactly what it was supposed to prevent... a DN fest. This isnt a Coalition thing or an Alliance thing. It's just a Mat thing. Instead of making the casual player irrelevant, I fear we've made the solo pvper irrelevant now by exchange. Maybe that's acceptable for everybody else. I have no clue. Drop a note in here and express yourself, but don't flame server admins, etc. I of course am fair game for the flamethrowers. Fire away.

Mat, the tired of having to run away all of the time guy

I agree Mat, at least as it was implemented on SG4. I didn't think this was as big an issue on the GW servers, mainly because there were far fewer DNs and the attrition rate was higher. The BP economy is far to generous on SG4 IMHO and combined with the high VC penalty for losing a DN few have been lost. Pilots have been much better at protecting the and much less likely to committing them to decisive battles. I heard a few complaints about DNs escorting DNs on GW 3 and 4, but to tell the truth I had no shortage of line cruiser duels myself.

What I would do for the next server is make DNs scarcer as they were in the GW servers, and possibly even remove the VC penalty all together, since losing such a valuable resource ought to be penalty enough. I would also never want to see a server that gives VCs for every single kill again, as I believe this has also lead to far fewer decisive battles even on the rare occasions that line CAs meet.

An alternative to removing VCs from the big ships altogether would be to create a rule that DNs may not fly together. With voice comms this is pretty easy to manage, and a simple rule that says if you happen to be drafted into a mission accidentally with another friendly DN the side with the 2 allied DNs must disengage, immediately. I wouldn't penalize them with the disengagement rule though, but the DV should go to the opposing team as a small penalty for lack of coordination on the other side.

XOXOXO
Kroma

PS, I would still allow BCHs to escort DNs though.
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Offline Surfal

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Re: Now that everybody loves OOB....
« Reply #18 on: February 07, 2005, 08:50:03 am »
If you say BB's can't run with DN's, you have to say that DNs can't run with DNs, or you'll have 2xDN hunting parties, and that's part of what we're trying to avoid.

Offline Dizzy

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Re: Now that everybody loves OOB....
« Reply #19 on: February 07, 2005, 08:52:06 am »
What I would do for the next server is make DNs scarcer as they were in the GW servers, and possibly even remove the VC penalty all together, since losing such a valuable resource ought to be penalty enough. I would also never want to see a server that gives VCs for every single kill again, as I believe this has also lead to far fewer decisive battles even on the rare occasions that line CAs meet.

Totally agree.

Offline Dizzy

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Re: Now that everybody loves OOB....
« Reply #20 on: February 07, 2005, 08:54:09 am »
If you say BB's can't run with DN's, you have to say that DNs can't run with DNs, or you'll have 2xDN hunting parties, and that's part of what we're trying to avoid.

If there is a 3-1 limit (I think we can say our player base fully supports just this, no more no less...), then putting all your eggs in one hex is fine with me. 2x DN's shouldnt operate together. That doesnt mean they cant. I think its too restrictive.

Offline FPF-DieHard

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Re: Now that everybody loves OOB....
« Reply #21 on: February 07, 2005, 09:06:49 am »
If you say BB's can't run with DN's, you have to say that DNs can't run with DNs, or you'll have 2xDN hunting parties, and that's part of what we're trying to avoid.

If there is a 3-1 limit (I think we can say our player base fully supports just this, no more no less...), then putting all your eggs in one hex is fine with me. 2x DN's shouldnt operate together. That doesnt mean they cant. I think its too restrictive.

Pleas no more mid server changes!!!!   We have so many DNs built that it is simply wrong to make them sit in dock.   The more they are on the field wht more likely they will get killed.

Limiting this to DNs is not enough.  2 CVD/BCVs flying together are just as evil.   This is complicated and should be discussed for FUTURE servers.
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Offline Dizzy

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Re: Now that everybody loves OOB....
« Reply #22 on: February 07, 2005, 09:11:21 am »


Pleas no more mid server changes!!!!   We have so many DNs built that it is simply wrong to make them sit in dock.   The more they are on the field wht more likely they will get killed.

Limiting this to DNs is not enough.  2 CVD/BCVs flying together are just as evil.   This is complicated and should be discussed for FUTURE servers.

I will not make anymore mid server changes unless absolutely necessary that benefit all parties and are unanimously agreed upon. Its tgenerally a bad idea, I implemented my mid server rule change poorly and have learned my lesson. I am sorry to all who got pissed off with it.


Now, back to DN numbers, we need to carefully take into account the playerbase. There are usually not more than 30 online during peak hours and average is about 10.

Offline Kroma BaSyl

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Re: Now that everybody loves OOB....
« Reply #23 on: February 07, 2005, 09:12:09 am »


If there is a 3-1 limit (I think we can say our player base fully supports just this, no more no less...), then putting all your eggs in one hex is fine with me. 2x DN's shouldnt operate together. That doesnt mean they cant. I think its too restrictive.



Agreed, if you had anounnced this earlier maybe, but since you didn't teams may have built DNs last night instead of BCHs or X-ships and now those builds would be largely wasted.  If you really want to get ride of all the DNs then remove the VC penalty from them, and watch them drop like flies. I know of one DNH pilot that will start flying reckless as hell if the VCs were removed.  ;D
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Offline Kroma BaSyl

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Re: Now that everybody loves OOB....
« Reply #24 on: February 07, 2005, 09:13:45 am »


Pleas no more mid server changes!!!!   We have so many DNs built that it is simply wrong to make them sit in dock.   The more they are on the field wht more likely they will get killed.

Limiting this to DNs is not enough.  2 CVD/BCVs flying together are just as evil.   This is complicated and should be discussed for FUTURE servers.

I will not make anymore mid server changes unless absolutely necessary that benefit all parties and are unanimously agreed upon. Its tgenerally a bad idea, I implemented my mid server rule change poorly and have learned my lesson. I am sorry to all who got pissed off with it.


Now, back to DN numbers, we need to carefully take into account the playerbase. There are usually not more than 30 online during peak hours and average is about 10.

Actually thinking about it, why not completely unrestrict the total DN limit and remove the VCs from them. Let the carnage begin.
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Offline Dizzy

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Re: Now that everybody loves OOB....
« Reply #25 on: February 07, 2005, 09:13:52 am »
I know of one DNH pilot that will start flying reckless as hell if the VCs were removed.  ;D

Well, that was pretty reckless when you hit my NSM. ;) You can get more reckless than that?

Offline Kroma BaSyl

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Re: Now that everybody loves OOB....
« Reply #26 on: February 07, 2005, 09:18:01 am »
I know of one DNH pilot that will start flying reckless as hell if the VCs were removed.  ;D

Well, that was pretty reckless when you hit my NSM. ;) You can get more reckless than that?

LOL....I might even be persuaded to fly without protection, "bareback" if you will. Nothing between us but perspiration and our love.
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Offline KAT J'inn

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Re: Now that everybody loves OOB....
« Reply #27 on: February 07, 2005, 09:18:14 am »
No disengagement ever until one ship, be it player or AI, has been destoryed.


Offline Kroma BaSyl

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Re: Now that everybody loves OOB....
« Reply #28 on: February 07, 2005, 09:21:52 am »
No disengagement ever until one ship, be it player or AI, has been destoryed.



Actually, if you just applied that to any mission in which 2 or more allied DNs are drafted, and allowed the other side to disengaged if they only had 1 or fewer DNs, I think you may just have solved the attrition issue.
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Offline FPF-DieHard

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Re: Now that everybody loves OOB....
« Reply #29 on: February 07, 2005, 09:23:51 am »
No disengagement ever until one ship, be it player or AI, has been destoryed.



That is retarted
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Offline GDA-S'Cipio

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Re: Now that everybody loves OOB....
« Reply #30 on: February 07, 2005, 09:25:15 am »
I know of one DNH pilot that will start flying reckless as hell if the VCs were removed.  ;D

Kroma:

Please report to the stardock.  I'd like to give your DNH to some total noobs who have never had a chance to fly the big iron.  I know you will support this generous attempt to win more players and increase their fun (and to increase the safety of your DNH.)

Don't worry, I've got a nice G-CL (unrefitted) ready for you to fly.  You can be as reckless as you like with it.  

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« Last Edit: February 07, 2005, 09:43:31 am by Scipio_66 »
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Offline FRA.E.Kehakoul_XC

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Re: Now that everybody loves OOB....
« Reply #31 on: February 07, 2005, 09:37:33 am »
Limit DNs to 2 pers side if they are gone they are gone permanently.
OR alternativ
Each lost dn maybe replaced but the cost double  each time bp wise.

Limit BB`s to one max, if at all...  limit BB`s movment allowance to 3 hexes from the  Homeworld.

Kling s get 1 dread and no BB`s at all, look at the historical figures.But they line ships are way cheaper...

Just a few suggestions.
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Offline Kroma BaSyl

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Re: Now that everybody loves OOB....
« Reply #32 on: February 07, 2005, 09:38:07 am »
No disengagement ever until one ship, be it player or AI, has been destoryed.



That is retarted

See my amendment above, I agree that no disengagement for any ships is a bit extreme though. Basically what I was trying to do with the amendment was discourage DNs from flying together without completely eliminating it.
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Offline Dizzy

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Re: Now that everybody loves OOB....
« Reply #33 on: February 07, 2005, 09:39:56 am »
MB limit BB's to original and neutral zone starting hexes only!

Offline Kroma BaSyl

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Re: Now that everybody loves OOB....
« Reply #34 on: February 07, 2005, 01:40:49 pm »
No disengagement ever until one ship, be it player or AI, has been destoryed.



That is retarted

See my amendment above, I agree that no disengagement for any ships is a bit extreme though. Basically what I was trying to do with the amendment was discourage DNs from flying together without completely eliminating it.


I disagree.   So what if you lose a small ship because you got jumped by some bigger ones.  Buy another.   As for the big ships . . . Something as big as a friggin DN running away in space is silly unless some level of battle took place.  We need more fighting and less running.

It depends on the rest of the setup. Non-OOB ships would have to be dirt cheap, with no VCs attached. DNs often ran from battles they might have won, and refused decisive engagements because they were to valuable to lose. This has been a part of real wars for centuries.

Not saying it is undoable, but that it would require the right setup of other rules or it would have other unintended consequences. Like say you unrestricted from the CP system droners, but raise their price to keep them from being used as BCH killing Kamikaze boats, then it would be unfair to force them to fight to the death.
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Offline Hexx

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Re: Now that everybody loves OOB....
« Reply #35 on: February 07, 2005, 01:56:02 pm »
-No DN's escorting DN's
-Xships (or scouts if you want to put them back in) in mission means opponet can't leave unles Xship
is destroyed X ship on either side means no one gets to run
-Pros- DN's can't run, might actually stsrt to die
        -Give a reason to build the X ships

-Cons -None. It's a well thought out, genius idea that's easy to implement.
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Offline FPF-DieHard

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Re: Now that everybody loves OOB....
« Reply #36 on: February 07, 2005, 02:27:58 pm »
No disengagement ever until one ship, be it player or AI, has been destoryed.



That is retarted

See my amendment above, I agree that no disengagement for any ships is a bit extreme though. Basically what I was trying to do with the amendment was discourage DNs from flying together without completely eliminating it.


I disagree.
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Offline Pestalence_XC

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Re: Now that everybody loves OOB....
« Reply #37 on: February 07, 2005, 03:28:06 pm »
Simplest thing would be have an off server price chart for specialized BCH and up...

Allow everyone the ability to pilot 1 and only one ship from the specialized bch, dn, bb list for the server, no exceptions..

no specialized bch, dn, or BB can be in same hex at same time... Unless it is a supply base at least 5 hexas away from the war front.. this will help eliminate drafting 2 DN's into a mission by mistake.

Player will have to have the PP ammount accumulated to purchase the ship of their choice and the RM would have to be notified so that they can coordinate the ship deployment.. If player can not follow the rules or follow RM direction.. the ship is eliminated from the player and player loses the PP for the ship and supplies.. now this would require DB edits, but it allows for fair play and honesty..

once the ship is destroyed, the player can play any ship from Frig to normal or line production BCH, but Specialized BCH and up are forbidden..

this allows everyone a fair chance of flying a ship and once the Big Iron is eliminated on the server, then it is a cruiser fest.. it also promotes hunting parties that will take 2 or 3 CB's against a BB and have a chance of victory...

also this will keep in play the established disengagement rules.. if the DN or what ever is caught in enemy territory, it must fight to the death.
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Offline Green

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Re: Now that everybody loves OOB....
« Reply #38 on: February 07, 2005, 05:55:45 pm »
I liked the way it was currently running. I'd prefer to avoid another few paragraphs of rules.

Offline Hexx

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Re: Now that everybody loves OOB....
« Reply #39 on: February 07, 2005, 05:56:57 pm »
I liked the way it was currently running.

Says the weenie in the biggets nastiest dumbest cheesiest CVA around.

(no offence Green- just jealous )
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Offline FPF-DieHard

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Re: Now that everybody loves OOB....
« Reply #40 on: February 07, 2005, 06:06:31 pm »

Says the weenie in the biggets nastiest dumbest cheesiest CVA around.


Leave Kreug out of this <snicker>  ;D
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Offline FPF-DrAzteca

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Re: Now that everybody loves OOB....
« Reply #41 on: February 07, 2005, 09:48:24 pm »
1) The more time a server last, u will see more Dreads and chesse ships out there. In order to avoid the cheese fest, make the Capitol and Special ships more expensive in Building Points terms. If u have a 2 weeks servers, then use a determinate price list; if is a 3 weeks server, use another more expensive.

2) Other way to make the Capitol and special ships more hard to build is stick more to time and pilot skills. Let say, if a fly a F-CB for X amount to time without getting kill, and if my empire have the X amount of Building points, then I can upgrade my ship to Heavy Battle cruiser. This idea have to 2 mayor issues : One is that the pilot will be more careful and he will tend to run in a P v P situation, and Two is the casual player is going to have a more difficult time in order to fly a C or S ship. To avoid that, we can use rules who cause losing VC points for disenganche; for the casual player, we can use Dizzy Lotery idea.